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https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-30 19:30:35 +05:00
Additional fix for bug IPAL9834(selection in transformation does not work for group displayed only).
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@ -707,7 +707,7 @@ void SMESHGUI_RevolutionDlg::SelectionIntoArgument()
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myNbOkElements = true;
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myNbOkElements = true;
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} else {
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} else {
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aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aString);
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aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
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if (aNbUnits != 1)
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if (aNbUnits != 1)
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return;
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return;
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@ -637,7 +637,7 @@ void SMESHGUI_RotationDlg::SelectionIntoArgument()
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myNbOkElements = true;
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myNbOkElements = true;
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} else {
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} else {
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aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aString);
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aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
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if (aNbUnits != 1)
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if (aNbUnits != 1)
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return;
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return;
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@ -783,7 +783,7 @@ void SMESHGUI_SewingDlg::SelectionIntoArgument (bool isSelectionChanged)
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if (GetConstructorId() != 3 ||
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if (GetConstructorId() != 3 ||
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(myEditCurrentArgument != LineEdit1 && myEditCurrentArgument != LineEdit4)) {
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(myEditCurrentArgument != LineEdit1 && myEditCurrentArgument != LineEdit4)) {
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aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aString);
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aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
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if (aNbUnits != 1)
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if (aNbUnits != 1)
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return;
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return;
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} else {
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} else {
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@ -615,7 +615,7 @@ void SMESHGUI_SmoothingDlg::SelectionIntoArgument()
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}
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}
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} else if (myEditCurrentArgument == LineEditNodes && !myMesh->_is_nil() && myActor) {
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} else if (myEditCurrentArgument == LineEditNodes && !myMesh->_is_nil() && myActor) {
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myNbOkNodes = 0;
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myNbOkNodes = 0;
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aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aString);
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aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
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} else {
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} else {
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}
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}
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@ -699,7 +699,7 @@ void SMESHGUI_SymmetryDlg::SelectionIntoArgument()
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myNbOkElements = true;
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myNbOkElements = true;
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} else {
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} else {
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aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aString);
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aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
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if (aNbUnits != 1)
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if (aNbUnits != 1)
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return;
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return;
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@ -664,7 +664,7 @@ void SMESHGUI_TranslationDlg::SelectionIntoArgument()
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myNbOkElements = true;
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myNbOkElements = true;
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} else {
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} else {
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aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aString);
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aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
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if (aNbUnits != 1)
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if (aNbUnits != 1)
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return;
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return;
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