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Make dubug output more clear
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@ -1284,6 +1284,7 @@ bool SMESH_subMesh::ComputeStateEngine(int event)
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#ifdef _DEBUG_
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// Show vertices location of a failed shape
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cout << algo->GetName() << " failed on shape with the following vertices:" << endl;
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TopTools_IndexedMapOfShape vMap;
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TopExp::MapShapes( _subShape, TopAbs_VERTEX, vMap );
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for ( int iv = 1; iv <= vMap.Extent(); ++iv ) {
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