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Regression of test case bugs/D0
call ComputePentahedralMesh() if the mesh of FACE is quadrangular but not structured
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@ -388,7 +388,8 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh,
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const TopoDS_Edge& baseE = baseQuadSide->Edge( iE );
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eOri[ iE ] = baseE.Orientation();
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// assure correctness of node positions on baseE
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// assure correctness of node positions on baseE:
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// helper.GetNodeU() will fix positions if they are wrong
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if ( SMESHDS_SubMesh* smDS = meshDS->MeshElements( baseE ))
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{
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bool ok;
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@ -422,6 +423,15 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh,
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append( aCubeSide[i]._u2nodesMap, u2nodesMap.rbegin(), u2nodesMap.rend());
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}
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}
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// check if the loaded grid corresponds to nb of quadrangles
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const int nbQuads = meshDS->MeshElements( F )->NbElements();
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const int nbHor = aCubeSide[i]._u2nodesMap.size() - 1;
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const int nbVer = aCubeSide[i]._u2nodesMap.begin()->second.size() - 1;
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if ( nbQuads != nbHor * nbVer )
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{
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SMESH_ComputeErrorPtr err = ComputePentahedralMesh(aMesh, aShape, proxymesh.get());
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return error( err );
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}
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}
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// Orient loaded grids of cube sides along axis of the unitary cube coord system
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