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0021543: EDF 1978 SMESH: Viscous layer for 2D meshes
-void FindEqualElements(set<const SMDS_MeshElement*> & theElements, +void FindEqualElements(TIDSortedElemSet & theElements, TListOfListOfElementsID & theGroupsOfElementsID)
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@ -6103,7 +6103,7 @@ struct SMESH_NodeSearcherImpl: public SMESH_NodeSearcher
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}
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else if ( tree->NbNodes() ) // put a tree to the treeMap
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{
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const Bnd_B3d& box = tree->getBox();
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const Bnd_B3d& box = *tree->getBox();
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double sqDist = thePnt.SquareDistance( 0.5 * ( box.CornerMin() + box.CornerMax() ));
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pair<TDistTreeMap::iterator,bool> it_in = treeMap.insert( make_pair( sqDist, tree ));
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if ( !it_in.second ) // not unique distance to box center
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@ -6115,7 +6115,7 @@ struct SMESH_NodeSearcherImpl: public SMESH_NodeSearcher
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TDistTreeMap::iterator sqDist_tree = treeMap.begin();
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if ( treeMap.size() > 5 ) {
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SMESH_OctreeNode* closestTree = sqDist_tree->second;
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const Bnd_B3d& box = closestTree->getBox();
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const Bnd_B3d& box = *closestTree->getBox();
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double limit = sqrt( sqDist_tree->first ) + sqrt ( box.SquareExtent() );
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sqLimit = limit * limit;
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}
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@ -6200,7 +6200,7 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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protected:
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ElementBndBoxTree():_size(0) {}
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SMESH_Octree* allocateOctreeChild() const { return new ElementBndBoxTree; }
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SMESH_Octree* newChild() const { return new ElementBndBoxTree; }
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void buildChildrenData();
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Bnd_B3d* buildRootBox();
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private:
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@ -6222,7 +6222,7 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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//================================================================================
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ElementBndBoxTree::ElementBndBoxTree(const SMDS_Mesh& mesh, SMDSAbs_ElementType elemType, SMDS_ElemIteratorPtr theElemIt, double tolerance)
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:SMESH_Octree( new SMESH_Octree::Limit( MaxLevel, /*minSize=*/0. ))
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:SMESH_Octree( new SMESH_TreeLimit( MaxLevel, /*minSize=*/0. ))
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{
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int nbElems = mesh.GetMeshInfo().NbElements( elemType );
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_elements.reserve( nbElems );
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@ -6273,7 +6273,7 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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{
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for (int j = 0; j < 8; j++)
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{
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if ( !_elements[i]->IsOut( myChildren[j]->getBox() ))
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if ( !_elements[i]->IsOut( *myChildren[j]->getBox() ))
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{
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_elements[i]->_refCount++;
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((ElementBndBoxTree*)myChildren[j])->_elements.push_back( _elements[i]);
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@ -6304,7 +6304,7 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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void ElementBndBoxTree::getElementsNearPoint( const gp_Pnt& point,
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TIDSortedElemSet& foundElems)
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{
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if ( getBox().IsOut( point.XYZ() ))
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if ( getBox()->IsOut( point.XYZ() ))
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return;
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if ( isLeaf() )
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@ -6329,7 +6329,7 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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void ElementBndBoxTree::getElementsNearLine( const gp_Ax1& line,
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TIDSortedElemSet& foundElems)
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{
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if ( getBox().IsOut( line ))
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if ( getBox()->IsOut( line ))
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return;
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if ( isLeaf() )
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@ -6355,7 +6355,7 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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const double radius,
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TIDSortedElemSet& foundElems)
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{
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if ( getBox().IsOut( center, radius ))
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if ( getBox()->IsOut( center, radius ))
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return;
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if ( isLeaf() )
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@ -6737,10 +6737,10 @@ SMESH_ElementSearcherImpl::FindClosestTo( const gp_Pnt& point,
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if ( suspectElems.empty() && _ebbTree->maxSize() > 0 )
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{
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gp_Pnt boxCenter = 0.5 * ( _ebbTree->getBox().CornerMin() +
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_ebbTree->getBox().CornerMax() );
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gp_Pnt boxCenter = 0.5 * ( _ebbTree->getBox()->CornerMin() +
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_ebbTree->getBox()->CornerMax() );
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double radius;
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if ( _ebbTree->getBox().IsOut( point.XYZ() ))
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if ( _ebbTree->getBox()->IsOut( point.XYZ() ))
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radius = point.Distance( boxCenter ) - 0.5 * _ebbTree->maxSize();
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else
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radius = _ebbTree->maxSize() / pow( 2., _ebbTree->getHeight()) / 2;
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@ -8156,32 +8156,28 @@ private:
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//purpose : Return list of group of elements built on the same nodes.
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// Search among theElements or in the whole mesh if theElements is empty
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//=======================================================================
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void SMESH_MeshEditor::FindEqualElements(set<const SMDS_MeshElement*> & theElements,
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void SMESH_MeshEditor::FindEqualElements(TIDSortedElemSet & theElements,
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TListOfListOfElementsID & theGroupsOfElementsID)
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{
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myLastCreatedElems.Clear();
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myLastCreatedNodes.Clear();
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typedef set<const SMDS_MeshElement*> TElemsSet;
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typedef map< SortableElement, int > TMapOfNodeSet;
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typedef list<int> TGroupOfElems;
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TElemsSet elems;
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if ( theElements.empty() )
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{ // get all elements in the mesh
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SMDS_ElemIteratorPtr eIt = GetMeshDS()->elementsIterator();
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while ( eIt->more() )
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elems.insert( elems.end(), eIt->next());
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theElements.insert( theElements.end(), eIt->next());
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}
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else
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elems = theElements;
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vector< TGroupOfElems > arrayOfGroups;
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TGroupOfElems groupOfElems;
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TMapOfNodeSet mapOfNodeSet;
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TElemsSet::iterator elemIt = elems.begin();
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for ( int i = 0, j=0; elemIt != elems.end(); ++elemIt, ++j ) {
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TIDSortedElemSet::iterator elemIt = theElements.begin();
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for ( int i = 0, j=0; elemIt != theElements.end(); ++elemIt, ++j ) {
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const SMDS_MeshElement* curElem = *elemIt;
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SortableElement SE(curElem);
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int ind = -1;
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@ -8254,7 +8250,7 @@ void SMESH_MeshEditor::MergeElements(TListOfListOfElementsID & theGroupsOfElemen
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void SMESH_MeshEditor::MergeEqualElements()
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{
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set<const SMDS_MeshElement*> aMeshElements; /* empty input -
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TIDSortedElemSet aMeshElements; /* empty input ==
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to merge equal elements in the whole mesh */
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TListOfListOfElementsID aGroupsOfElementsID;
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FindEqualElements(aMeshElements, aGroupsOfElementsID);
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@ -350,15 +350,6 @@ public:
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SMESH_Mesh* theTargetMesh=0);
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// Move or copy theElements applying theTrsf to their nodes
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typedef std::list< std::list< const SMDS_MeshNode* > > TListOfListOfNodes;
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void FindCoincidentNodes (TIDSortedNodeSet & theNodes,
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const double theTolerance,
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TListOfListOfNodes & theGroupsOfNodes);
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// Return list of group of nodes close to each other within theTolerance.
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// Search among theNodes or in the whole mesh if theNodes is empty.
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/*!
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* \brief Return SMESH_NodeSearcher. The caller is responsible for deleteing it
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*/
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@ -369,6 +360,33 @@ public:
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*/
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SMESH_ElementSearcher* GetElementSearcher();
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SMESH_ElementSearcher* GetElementSearcher( SMDS_ElemIteratorPtr elemIt );
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typedef std::list< std::list< const SMDS_MeshNode* > > TListOfListOfNodes;
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void FindCoincidentNodes (TIDSortedNodeSet & theNodes,
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const double theTolerance,
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TListOfListOfNodes & theGroupsOfNodes);
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// Return list of group of nodes close to each other within theTolerance.
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// Search among theNodes or in the whole mesh if theNodes is empty.
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void MergeNodes (TListOfListOfNodes & theNodeGroups);
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// In each group, the cdr of nodes are substituted by the first one
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// in all elements.
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typedef std::list< std::list< int > > TListOfListOfElementsID;
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void FindEqualElements(TIDSortedElemSet & theElements,
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TListOfListOfElementsID & theGroupsOfElementsID);
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// Return list of group of elements build on the same nodes.
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// Search among theElements or in the whole mesh if theElements is empty.
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void MergeElements(TListOfListOfElementsID & theGroupsOfElementsID);
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// In each group remove all but first of elements.
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void MergeEqualElements();
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// Remove all but one of elements built on the same nodes.
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// Return nb of successfully merged groups.
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/*!
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* \brief Return true if the point is IN or ON of the element
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*/
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@ -382,24 +400,6 @@ public:
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// Split face, defined by <faceNodes>, into several faces by repeating nodes.
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// Is used by MergeNodes()
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void MergeNodes (TListOfListOfNodes & theNodeGroups);
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// In each group, the cdr of nodes are substituted by the first one
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// in all elements.
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typedef std::list< std::list< int > > TListOfListOfElementsID;
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void FindEqualElements(std::set<const SMDS_MeshElement*> & theElements,
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TListOfListOfElementsID & theGroupsOfElementsID);
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// Return list of group of elements build on the same nodes.
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// Search among theElements or in the whole mesh if theElements is empty.
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void MergeElements(TListOfListOfElementsID & theGroupsOfElementsID);
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// In each group remove all but first of elements.
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void MergeEqualElements();
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// Remove all but one of elements built on the same nodes.
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// Return nb of successfully merged groups.
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static bool CheckFreeBorderNodes(const SMDS_MeshNode* theNode1,
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const SMDS_MeshNode* theNode2,
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const SMDS_MeshNode* theNode3 = 0);
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