This commit was generated by cvs2git to create branch 'BR_Dev_For_4_0'.

Sprout from V3_2_0_maintainance 2006-09-08 11:18:59 UTC jfa <jfa@opencascade.com> 'PAL13409: EDF282 SMESH: Tetrahedron is added if we specify Mefisto.'
Cherrypick from V3_2_0_maintainance 2007-01-22 15:14:46 UTC admin <salome-admin@opencascade.com> 'This commit was generated by cvs2git to create branch 'V3_2_0_maintainance'.':
    src/SMESH/SMESH_Octree.cxx
    src/SMESH/SMESH_Octree.hxx
    src/SMESH/SMESH_OctreeNode.cxx
    src/SMESH/SMESH_OctreeNode.hxx
Cherrypick from V3_2_0_maintainance 2006-06-08 14:05:10 UTC admin <salome-admin@opencascade.com> 'This commit was generated by cvs2git to create branch 'V3_2_0_maintainance'.':
    doc/salome/gui/SMESH/pics/a-extusionalongapath2.png
    doc/salome/tui/SMESH/sources/bg_salome.gif
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// SMESH SMESH_Octree : global Octree implementation
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
// File : SMESH_Octree.cxx
// Created : Tue Jan 16 16:00:00 2007
// Author : Nicolas Geimer & Aurélien Motteux(OCC)
// Module : SMESH
#include "SMESH_Octree.hxx"
//===========================================================================
/*!
* \brief SMESH_Octree Constructor
* \param maxLevel - The level max the octree can reach (If <0 unlimited)
*/
//===========================================================================
SMESH_Octree::SMESH_Octree (const int maxLevel, const double minBoxSize):
myFather(NULL),
myLevel(0),
myMaxLevel(maxLevel),
myMinBoxSize(minBoxSize),
myIsLeaf(-1)
{
myBox = new Bnd_B3d();
}
//======================================
/*!
* \brief SMESH_Octree Destructor
*/
//======================================
SMESH_Octree::~SMESH_Octree ()
{
if(myChildren != NULL)
{
if(!myIsLeaf)
{
for(int i = 0; i<8; i++)
delete myChildren[i];
delete[] myChildren ;
}
}
delete myBox;
}
//===========================================================================
/*!
* \brief Set the bounding box of the Octree
* \param box - 3d Bounding Box of the Octree
*/
//===========================================================================
void SMESH_Octree::setBox(const Bnd_B3d* box)
{
delete myBox;
myBox=new Bnd_B3d(*box);
}
//===========================================================================
/*!
* \brief Set box to the 3d Bounding Box of the Octree
* \param box - Set box to the 3d Bounding Box of the Octree
*/
//===========================================================================
void SMESH_Octree::getBox(Bnd_B3d* box)
{
if(box != NULL)
delete box;
box = new Bnd_B3d (*myBox);
}
//===========================================================================
/*!
* \brief Set the max level of the Octree
* \param maxLevel - The level max the octree can reach (If <0 unlimited)
*/
//===========================================================================
void SMESH_Octree::setMaxLevel(const int maxLevel)
{myMaxLevel = maxLevel;}
//===========================================================================
/*!
* \brief Compute the bigger dimension of the box
* \param box - 3d Box
* \retval double - bigger dimension of the box
*/
//===========================================================================
double SMESH_Octree::maxSize(const Bnd_B3d* box)
{
if(box ==NULL)
return 0;
gp_XYZ min = box->CornerMin();
gp_XYZ max = box->CornerMax();
gp_XYZ Size = (max - min);
double returnVal = (Size.X()>Size.Y())?Size.X():Size.Y();
return (returnVal>Size.Z())?returnVal:Size.Z();
}
//=============================
/*!
* \brief Compute the Octree
*/
//=============================
void SMESH_Octree::Compute()
{
// As soon as the Octree is a Leaf, I stop building his children
if(!isLeaf())
buildChildren();
}
//=================================================================
/*!
* \brief Build the 8 children boxes and call buildChildrenData()
*/
//=================================================================
void SMESH_Octree::buildChildren()
{
myChildren = new (SMESH_Octree*)[8];
gp_XYZ min = myBox->CornerMin();
gp_XYZ max = myBox->CornerMax();
gp_XYZ HSize = (max - min)/2.;
gp_XYZ mid = min + HSize;
gp_XYZ childHsize = HSize/2.;
Standard_Real XminChild, YminChild, ZminChild;
Bnd_B3d* box;
gp_XYZ minChild;
for (int i =0; i<8; i++)
{
// We build the eight boxes, we need 2 points to do that.
// Min, and Mid
// In binary, we can write i from 0 to 7
// For instance :
// 5 is 101, it corresponds here in coordinates to ZYX
// If coordinate is 0 in Y-> box from Ymin to Ymid
// If coordinate is 1 in Y-> box from Ymid to Ymax
// Same scheme for X and Z
// I need the minChild to build the Bnd_B3d box.
XminChild= (i%2==0)?min.X():mid.X();
YminChild= ((i%4)/2==0)?min.Y():mid.Y();
ZminChild= (i<4)?min.Z():mid.Z();
minChild.SetCoord(XminChild, YminChild, ZminChild);
box = new Bnd_B3d(minChild+childHsize,childHsize);
// The child is of the same type than its father (For instance, a SMESH_OctreeNode)
// We allocate the memory we need fot the child
myChildren[i] = allocateOctreeChild();
// and we assign to him its box.
myChildren[i]->setBox(box);
delete box;
}
// After building the 8 boxes, we put the data into the children..
buildChildrenData();
//After we pass to the next level of the Octree
for (int i =0; i<8; i++)
myChildren[i]->Compute();
}

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// SMESH SMESH_Octree : global Octree implementation
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
// File : SMESH_Octree.hxx
// Created : Tue Jan 16 16:00:00 2007
// Author : Nicolas Geimer & Aurélien Motteux (OCC)
// Module : SMESH
#ifndef _SMESH_OCTREE_HXX_
#define _SMESH_OCTREE_HXX_
#include <Bnd_B3d.hxx>
class SMESH_Octree {
public:
// Constructor
SMESH_Octree (const int maxLevel = -1, const double minBoxSize = 0.);
// Destructor
virtual ~SMESH_Octree ();
// Tell if Octree is a leaf or not (has to be implemented in inherited classes)
virtual const bool isLeaf() = 0;
// Compute the Octree
void Compute();
// Set the maximal level of the Octree
void setMaxLevel(const int maxLevel);
// Set the minimal size of the Box
void setMinBoxSize(const double minBoxSize){myMinBoxSize = minBoxSize;};
// Set the bounding box of the Octree
void setBox(const Bnd_B3d* box);
// Set box to the 3d Bounding Box of the Octree
void getBox(Bnd_B3d* box);
// Compute the bigger dimension of the box
static double maxSize(const Bnd_B3d* box);
protected:
// Constructor for children (has to be implemented in inherited classes)
virtual SMESH_Octree* allocateOctreeChild() = 0;
// Build the 8 children boxes
void buildChildren();
// Build the data in the 8 children (has to be implemented in inherited classes)
virtual void buildChildrenData() = 0;
// members
// Box of the Octree
Bnd_B3d* myBox;
// Array of 8 Octree children
SMESH_Octree** myChildren;
// Point the father, set to NULL for the level 0
SMESH_Octree* myFather;
// Level of the Octree
int myLevel;
// MaxLevel of the Octree
int myMaxLevel;
// Minimal size of the Box
double myMinBoxSize;
// Tell us if the Octree is a leaf or not (-1 if not initialized)
int myIsLeaf;
};
#endif

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// SMESH SMESH_OctreeNode : Octree with Nodes set
// inherites global class SMESH_Octree
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
// File : SMESH_OctreeNode.cxx
// Created : Tue Jan 16 16:00:00 2007
// Author : Nicolas Geimer & Aurélien Motteux (OCC)
// Module : SMESH
#include "SMESH_OctreeNode.hxx"
#include <gp_Pnt.hxx>
#include <SMDS_MeshNode.hxx>
using namespace std;
//===============================================================
/*!
* \brief Constructor : Build all the Octree using Compute()
* \param theNodes - Set of nodes, the Octree is built from this nodes
* \param maxLevel - Maximum level for the leaves
* \param maxNbNodes - Maximum number of nodes, a leaf can contain
* \param minBoxSize - Minimal size of the Octree Box
*/
//================================================================
SMESH_OctreeNode::SMESH_OctreeNode (set<const SMDS_MeshNode*> theNodes, const int maxLevel,
const int maxNbNodes , const double minBoxSize )
:SMESH_Octree(maxLevel,minBoxSize),
myMaxNbNodes(maxNbNodes),
myNodes(theNodes)
{
// We need to compute the first bounding box via a special method
computeBoxForFather();
myNbNodes = myNodes.size();
myIsLeaf = (myLevel == myMaxLevel)||(myNbNodes<=myMaxNbNodes)||(myMinBoxSize>=maxSize(myBox));
// All the children (Boxes and Data) are computed in Compute()
Compute();
}
//==================================================================================
/*!
* \brief Construct an empty SMESH_OctreeNode used by SMESH_Octree::buildChildren()
*/
//==================================================================================
SMESH_Octree* SMESH_OctreeNode::allocateOctreeChild()
{
SMESH_OctreeNode * theOctree = new SMESH_OctreeNode();
theOctree->myFather = this;
theOctree->myLevel = myLevel + 1;
theOctree->myMaxLevel = myMaxLevel;
theOctree->myMaxNbNodes = myMaxNbNodes;
theOctree->myMinBoxSize = myMinBoxSize;
theOctree->myNbNodes = 0;
return theOctree;
}
//======================================
/*!
* \brief Compute the first bounding box
*
* We take the max/min coord of the nodes
*/
//======================================
void SMESH_OctreeNode::computeBoxForFather()
{
set<const SMDS_MeshNode*>::iterator it=myNodes.begin();
for( ;it!=myNodes.end();it++){
const SMDS_MeshNode* n1 = *it;
gp_XYZ p1( n1->X(), n1->Y(), n1->Z() );
myBox->Add(p1);
}
}
//====================================================================================
/*!
* \brief Tell if Octree is a leaf or not (has to be implemented in inherited classes)
* \retval - True if the Octree is a leaf
*/
//====================================================================================
const bool SMESH_OctreeNode::isLeaf()
{
return myIsLeaf;
}
//====================================================================================
/*!
* \brief Tells us if Node is inside the current box with the precision "precision"
* \param Node - Node
* \param precision - The box is enlarged with this precision
* \retval bool - True if Node is in the box within precision
*/
//====================================================================================
const bool SMESH_OctreeNode::isInside(const SMDS_MeshNode * Node, const double precision )
{
double X=Node->X();
double Y=Node->Y();
double Z=Node->Z();
bool Out = 1 ;
if (precision<=0.)
return !(myBox->IsOut(gp_XYZ(X,Y,Z)));
Bnd_B3d * BoxWithPrecision = new Bnd_B3d();
getBox(BoxWithPrecision);
BoxWithPrecision->Enlarge(precision);
Out=BoxWithPrecision->IsOut(gp_XYZ(X,Y,Z));
delete BoxWithPrecision;
return !(Out);
}
//================================================
/*!
* \brief Set the data of the children
* Shares the father's data with each of his child
*/
//================================================
void SMESH_OctreeNode::buildChildrenData()
{
gp_XYZ min = myBox->CornerMin();
gp_XYZ max = myBox->CornerMax();
gp_XYZ mid = (min + max)/2.;
set<const SMDS_MeshNode*>::iterator it=myNodes.begin();
int ChildBoxNum;
while( it!=myNodes.end())
{
const SMDS_MeshNode* n1 = *it;
ChildBoxNum= (n1->X()>mid.X()) + (n1->Y()>mid.Y())*2 + (n1->Z()>mid.Z())*4;
SMESH_OctreeNode* myChild = dynamic_cast<SMESH_OctreeNode*> (myChildren[ChildBoxNum]);
myChild->myNodes.insert(myChild->myNodes.end(),n1);
myNodes.erase( it );
it=myNodes.begin();
}
for (int i = 0; i<8; i++)
{
SMESH_OctreeNode* myChild = dynamic_cast<SMESH_OctreeNode*> (myChildren[i]);
myChild->myNbNodes = (myChild->myNodes).size();
myChild->myIsLeaf = (myChild->myLevel == myMaxLevel)||(myChild->myNbNodes<=myMaxNbNodes)||(myMinBoxSize>=maxSize(myChild->myBox));
}
}
//===================================================================
/*!
* \brief Return in Result a list of Nodes potentials to be near Node
* \param Node - Node
* \param precision - precision used
* \param Result - list of Nodes potentials to be near Node
*/
//====================================================================
void SMESH_OctreeNode::NodesAround( const SMDS_MeshNode * Node,
list<const SMDS_MeshNode*>* Result, const double precision)
{
if (isInside(Node,precision))
{
if (myIsLeaf)
{
Result->insert( Result->end(), myNodes.begin(), myNodes.end() );
}
else
{
for(int i=0;i<8;i++)
{
SMESH_OctreeNode* myChild = dynamic_cast<SMESH_OctreeNode*> (myChildren[i]);
myChild->NodesAround( Node, Result, precision);
}
}
}
}
//=============================
/*!
* \brief Return in theGroupsOfNodes a list of group of nodes close to each other within theTolerance
* Search for all the nodes in nodes
* Static Method : no need to create an SMESH_OctreeNode
* \param nodes - set of nodes we look at, modified during research
* \param theGroupsOfNodes - list of nodes closed to each other returned
* \param theTolerance - Precision used, default value is 0.00001
* \param maxLevel - Maximum level for SMESH_OctreeNode constructed, default value is -1 (Infinite)
* \param maxNbNodes - maximum Nodes in a Leaf of the SMESH_OctreeNode constructed, default value is 5
*/
//=============================
void SMESH_OctreeNode::FindCoincidentNodes ( set<const SMDS_MeshNode*> nodes,
list< list< const SMDS_MeshNode*> >* theGroupsOfNodes,
const double theTolerance, const int maxLevel,
const int maxNbNodes)
{
SMESH_OctreeNode* theOctreeNode = new SMESH_OctreeNode(nodes, maxLevel, maxNbNodes, theTolerance);
theOctreeNode->FindCoincidentNodes (&nodes, theTolerance, theGroupsOfNodes);
delete theOctreeNode;
}
//=============================
/*!
* \brief Return in theGroupsOfNodes a list of group of nodes close to each other within theTolerance
* Search for all the nodes in nodes
* \param nodes - set of nodes we look at, modified during research
* \param theTolerance - Precision used
* \param theGroupsOfNodes - list of nodes closed to each other returned
*/
//=============================
void SMESH_OctreeNode::FindCoincidentNodes ( set<const SMDS_MeshNode*>* nodes,
const double theTolerance,
list< list< const SMDS_MeshNode*> >* theGroupsOfNodes)
{
set<const SMDS_MeshNode*>::iterator it1 = nodes->begin();
list<const SMDS_MeshNode*>::iterator it2;
while (it1 != nodes->end())
{
const SMDS_MeshNode * n1 = *it1;
list<const SMDS_MeshNode*> ListofCoincidentNodes;// Initialize the lists via a declaration, it's enough
list<const SMDS_MeshNode*> * groupPtr = 0;
// Searching for Nodes around n1 and put them in ListofCoincidentNodes
FindCoincidentNodes(n1, nodes, &ListofCoincidentNodes, theTolerance);
// We build a list {n1 + his neigbours} and add this list in theGroupsOfNodes
for (it2=ListofCoincidentNodes.begin();it2 != ListofCoincidentNodes.end(); it2++)
{
const SMDS_MeshNode* n2 = *it2;
if ( !groupPtr )
{
theGroupsOfNodes->push_back( list<const SMDS_MeshNode*>() );
groupPtr = & theGroupsOfNodes->back();
groupPtr->push_back( n1 );
}
if(groupPtr->front()>n2)
groupPtr->push_front( n2 );
else
groupPtr->push_back( n2 );
}
if(groupPtr != 0)
groupPtr->sort();
nodes->erase(it1);
it1=nodes->begin();
}
}
//======================================================================================
/*!
* \brief Return a list of nodes closed to Node and remove it from SetOfNodes
* \param Node - We're searching the nodes next to him.
* \param SetOfNodes - set of nodes in which we erase the found nodes
* \param Result - list of nodes closed to Node
* \param precision - Precision used
*/
//======================================================================================
void SMESH_OctreeNode::FindCoincidentNodes( const SMDS_MeshNode * Node,
set<const SMDS_MeshNode*>* SetOfNodes,
list<const SMDS_MeshNode*>* Result,
const double precision)
{
bool isInsideBool = isInside(Node,precision);
if (isInsideBool)
{
// I'm only looking in the leaves, since all the nodes are stored there.
if (myIsLeaf)
{
gp_Pnt p1( Node->X(), Node->Y(), Node->Z() );
set<const SMDS_MeshNode*> myNodesCopy = myNodes;
set<const SMDS_MeshNode*>::iterator it = myNodesCopy.begin();
double tol2 = precision * precision;
bool squareBool;
while (it != myNodesCopy.end())
{
const SMDS_MeshNode* n2 = *it;
// We're only looking at nodes with a superior Id.
if(Node->GetID() < n2->GetID())
{
gp_Pnt p2( n2->X(), n2->Y(), n2->Z() );
// Distance optimized computation
squareBool = (p1.SquareDistance( p2 ) <= tol2);
// If n2 inside the SquareDistance, we add it in Result and remove it from SetOfNodes and myNodes
if(squareBool)
{
Result->insert(Result->begin(), n2);
SetOfNodes->erase( n2 );
myNodes.erase( n2 );
}
}
myNodesCopy.erase( it );
it = myNodesCopy.begin();
}
}
else
{
// If I'm not a leaf, I'm going to see my children !
for(int i = 0; i < 8; i++)
{
SMESH_OctreeNode* myChild = dynamic_cast<SMESH_OctreeNode*> (myChildren[i]);
myChild->FindCoincidentNodes(Node, SetOfNodes, Result, precision);
}
}
}
}

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// SMESH SMESH_OctreeNode : Octree with Nodes set
// inherites global class SMESH_Octree
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
// File : SMESH_OctreeNode.hxx
// Created : Tue Jan 16 16:00:00 2007
// Author : Nicolas Geimer & Aurélien Motteux (OCC)
// Module : SMESH
#ifndef _SMESH_OCTREENODE_HXX_
#define _SMESH_OCTREENODE_HXX_
#include "SMESH_Octree.hxx"
//forward declaration
class SMDS_MeshNode;
#include <list>
#include <set>
class SMESH_OctreeNode : public SMESH_Octree{
public:
// Constructor
SMESH_OctreeNode (set<const SMDS_MeshNode*> theNodes, const int maxLevel = -1,
const int maxNbNodes = 5 , const double minBoxSize = 0.);
//=============================
/*!
* \brief Empty destructor
*/
//=============================
virtual ~SMESH_OctreeNode () {};
// Tells us if SMESH_OctreeNode is a leaf or not (-1 = not initialiazed)
virtual const bool isLeaf();
// Tells us if Node is inside the current box with the precision "precision"
virtual const bool isInside(const SMDS_MeshNode * Node, const double precision = 0. );
// Return in Result a list of Nodes potentials to be near Node
void NodesAround( const SMDS_MeshNode * Node , list<const SMDS_MeshNode*>* Result,
const double precision = 0. );
// Return in theGroupsOfNodes a list of group of nodes close to each other within theTolerance
// Search for all the nodes in nodes
void FindCoincidentNodes ( set<const SMDS_MeshNode*>* nodes,
const double theTolerance,
list< list< const SMDS_MeshNode*> >* theGroupsOfNodes);
// Static method that return in theGroupsOfNodes a list of group of nodes close to each other within
// theTolerance search for all the nodes in nodes
static void FindCoincidentNodes ( set<const SMDS_MeshNode*> nodes,
list< list< const SMDS_MeshNode*> >* theGroupsOfNodes,
const double theTolerance = 0.00001, const int maxLevel = -1,
const int maxNbNodes = 5);
protected:
//=============================
/*!
* \brief Empty constructor
*/
//=============================
SMESH_OctreeNode (){};
// Shares the father's data with each of his child
virtual void buildChildrenData();
// Compute the bounding box of the whole set of nodes myNodes (only used for OctreeNode level 0)
void computeBoxForFather();
// Construct an empty SMESH_OctreeNode used by SMESH_Octree::buildChildren()
virtual SMESH_Octree* allocateOctreeChild();
// Return in result a list of nodes closed to Node and remove it from SetOfNodes
void FindCoincidentNodes( const SMDS_MeshNode * Node,
set<const SMDS_MeshNode*>* SetOfNodes,
list<const SMDS_MeshNode*>* Result,
const double precision);
// The max number of nodes a leaf box can contain
int myMaxNbNodes;
// The set of nodes inside the box of the Octree (Empty if Octree is not a leaf)
set<const SMDS_MeshNode*> myNodes;
// The number of nodes I have inside the box
int myNbNodes;
};
#endif