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https://git.salome-platform.org/gitpub/modules/smesh.git
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22359: Body Fitting algorithm: grid orientation
Add labels to arrows
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parent
a62ca0b865
commit
494cae9236
@ -28,23 +28,26 @@
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#include "SMESHGUI_MeshEditPreview.h"
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#include "SMESHGUI_MeshEditPreview.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESH_Actor.h"
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#include <SMESH_Actor.h>
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#include "SMESH_ActorUtils.h"
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#include <SMESH_ActorUtils.h>
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// SALOME GUI includes
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// SALOME GUI includes
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#include <VTKViewer_CellLocationsArray.h>
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#include <SVTK_Renderer.h>
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#include <SVTK_ViewWindow.h>
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#include <SVTK_ViewWindow.h>
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#include <VTKViewer_CellLocationsArray.h>
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// VTK includes
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// VTK includes
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#include <vtkPoints.h>
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#include <vtkIdList.h>
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#include <vtkCellArray.h>
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#include <vtkCellArray.h>
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#include <vtkCoordinate.h>
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#include <vtkDataSetMapper.h>
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#include <vtkIdList.h>
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#include <vtkPoints.h>
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#include <vtkProperty.h>
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#include <vtkRenderer.h>
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#include <vtkTextActor.h>
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#include <vtkTextMapper.h>
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#include <vtkUnsignedCharArray.h>
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#include <vtkUnsignedCharArray.h>
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#include <vtkUnstructuredGrid.h>
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#include <vtkUnstructuredGrid.h>
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#include <vtkUnstructuredGridWriter.h>
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#include <vtkDataSetMapper.h>
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#include <vtkProperty.h>
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// Qt includes
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// Qt includes
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#include <QColor>
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#include <QColor>
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@ -88,7 +91,6 @@ SMESHGUI_MeshEditPreview::SMESHGUI_MeshEditPreview(SVTK_ViewWindow* theViewWindo
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aMapper->Delete();
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aMapper->Delete();
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myViewWindow->AddActor(myPreviewActor);
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myViewWindow->AddActor(myPreviewActor);
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}
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}
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//================================================================================
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//================================================================================
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@ -104,6 +106,12 @@ SMESHGUI_MeshEditPreview::~SMESHGUI_MeshEditPreview()
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myViewWindow->RemoveActor(myPreviewActor);
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myViewWindow->RemoveActor(myPreviewActor);
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myPreviewActor->Delete();
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myPreviewActor->Delete();
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for ( size_t iA = 0; iA < myLabelActors.size(); ++iA )
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if ( myLabelActors[iA] )
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{
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myPreviewActor->GetRenderer()->RemoveActor( myLabelActors[iA] );
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myLabelActors[iA]->Delete();
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}
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}
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}
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//================================================================================
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//================================================================================
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@ -232,10 +240,11 @@ void SMESHGUI_MeshEditPreview::SetData (const SMESH::MeshPreviewStruct* previewD
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*/
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*/
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//================================================================================
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//================================================================================
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void SMESHGUI_MeshEditPreview::SetArrowShapeAndNb( int nbArrows,
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void SMESHGUI_MeshEditPreview::SetArrowShapeAndNb( int nbArrows,
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double headLength,
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double headLength,
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double headRadius,
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double headRadius,
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double start)
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double start,
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const char* labels)
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{
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{
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const int theNbPoints = 10; // in one arrow
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const int theNbPoints = 10; // in one arrow
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myUnitArrowPnts.reserve( theNbPoints );
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myUnitArrowPnts.reserve( theNbPoints );
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@ -286,7 +295,28 @@ void SMESHGUI_MeshEditPreview::SetArrowShapeAndNb( int nbArrows,
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myGrid->InsertNextCell( VTK_LINE, 2, conn );
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myGrid->InsertNextCell( VTK_LINE, 2, conn );
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}
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}
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myNbArrows = nbArrows;
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myLabelActors.resize( nbArrows, ( vtkTextActor*) NULL );
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char label[] = "X";
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if ( labels )
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for ( int iP = 0, iA = 0; iA < nbArrows; ++iA )
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{
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label[0] = labels[iA];
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vtkTextMapper* text = vtkTextMapper::New();
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text->SetInput( label );
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vtkCoordinate* coord = vtkCoordinate::New();
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myLabelActors[iA] = vtkTextActor::New();
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//myLabelActors[iA]->SetMapper( text );
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myLabelActors[iA]->SetInput( label );
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myLabelActors[iA]->SetTextScaleModeToNone();
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myLabelActors[iA]->PickableOff();
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myLabelActors[iA]->GetPositionCoordinate()->SetReferenceCoordinate( coord );
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text->Delete();
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coord->Delete();
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myPreviewActor->GetRenderer()->AddActor(myLabelActors[iA]);
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}
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}
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}
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//================================================================================
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//================================================================================
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@ -302,7 +332,7 @@ void SMESHGUI_MeshEditPreview::SetArrows( const gp_Ax1* axes,
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{
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{
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vtkPoints* aPoints = myGrid->GetPoints();
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vtkPoints* aPoints = myGrid->GetPoints();
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for ( int iP = 0, iA = 0; iA < myNbArrows; ++iA )
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for ( int iP = 0, iA = 0; iA < myLabelActors.size(); ++iA )
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{
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{
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gp_Trsf trsf;
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gp_Trsf trsf;
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trsf.SetTransformation( gp_Ax3( axes[iA].Location(), axes[iA].Direction() ), gp::XOY() );
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trsf.SetTransformation( gp_Ax3( axes[iA].Location(), axes[iA].Direction() ), gp::XOY() );
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@ -313,6 +343,14 @@ void SMESHGUI_MeshEditPreview::SetArrows( const gp_Ax1* axes,
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p.Transform( trsf );
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p.Transform( trsf );
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aPoints->SetPoint( iP, p.X(), p.Y(), p.Z() );
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aPoints->SetPoint( iP, p.X(), p.Y(), p.Z() );
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}
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}
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if ( myLabelActors[iA] )
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if ( vtkCoordinate* aCoord =
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myLabelActors[iA]->GetPositionCoordinate()->GetReferenceCoordinate() )
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{
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double p[3];
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aPoints->GetPoint( iP-1, p );
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aCoord->SetValue( p );
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}
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}
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}
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myGrid->Modified();
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myGrid->Modified();
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@ -327,6 +365,9 @@ void SMESHGUI_MeshEditPreview::SetArrows( const gp_Ax1* axes,
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void SMESHGUI_MeshEditPreview::SetVisibility (bool theVisibility)
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void SMESHGUI_MeshEditPreview::SetVisibility (bool theVisibility)
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{
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{
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myPreviewActor->SetVisibility(theVisibility);
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myPreviewActor->SetVisibility(theVisibility);
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for ( size_t iA = 0; iA < myLabelActors.size(); ++iA )
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if ( myLabelActors[iA] )
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myLabelActors[iA]->SetVisibility(theVisibility);
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SMESH::RepaintCurrentView();
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SMESH::RepaintCurrentView();
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}
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}
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@ -32,9 +32,10 @@
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#include <gp_Ax1.hxx>
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#include <gp_Ax1.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Pnt.hxx>
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class SVTK_ViewWindow;
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class vtkUnstructuredGrid;
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class SALOME_Actor;
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class SALOME_Actor;
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class SVTK_ViewWindow;
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class vtkTextActor;
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class vtkUnstructuredGrid;
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namespace SMESH
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namespace SMESH
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{
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{
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@ -51,8 +52,8 @@ class SMESHGUI_EXPORT SMESHGUI_MeshEditPreview
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vtkUnstructuredGrid* myGrid;
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vtkUnstructuredGrid* myGrid;
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SALOME_Actor* myPreviewActor;
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SALOME_Actor* myPreviewActor;
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std::vector<gp_Pnt> myUnitArrowPnts;
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std::vector<gp_Pnt> myUnitArrowPnts;
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int myNbArrows;
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std::vector<vtkTextActor*> myLabelActors;
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public:
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public:
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SMESHGUI_MeshEditPreview( SVTK_ViewWindow* );
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SMESHGUI_MeshEditPreview( SVTK_ViewWindow* );
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@ -63,10 +64,11 @@ public:
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void SetVisibility( bool );
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void SetVisibility( bool );
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void SetColor( double, double, double );
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void SetColor( double, double, double );
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void SetArrowShapeAndNb( int nbArrows,
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void SetArrowShapeAndNb( int nbArrows,
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double headLength,
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double headLength,
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double headRadius,
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double headRadius,
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double start=0.);
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double start=0.,
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const char* labels=0);
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void SetArrows( const gp_Ax1* axes,
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void SetArrows( const gp_Ax1* axes,
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double length);
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double length);
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