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https://git.salome-platform.org/gitpub/modules/smesh.git
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IPAL21386 "Mesh to Pass Through a Point" is broken at all.
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84312b093a
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49644451f1
@ -208,7 +208,7 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
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connect(myAutoSearchChkBox, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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myMoveRBtn->setChecked(true);
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myIdBtn->setDown(true);
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myIdBtn->setChecked(true);
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myAutoSearchChkBox->setChecked(true);
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return aFrame;
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@ -228,11 +228,11 @@ void SMESHGUI_MakeNodeAtPointDlg::ButtonToggled (bool on)
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if ( aSender == myCoordBtn ) // button to set coord by node selection
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{
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if ( myIdBtn->isEnabled() )
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myIdBtn->setDown( !on );
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myIdBtn->setChecked( !on );
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}
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else if ( aSender == myIdBtn ) // button to select a node to move
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{
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myCoordBtn->setDown( !on );
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myCoordBtn->setChecked( !on );
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}
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else if ( aSender == myMoveRBtn ) // move node method
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{
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@ -241,7 +241,7 @@ void SMESHGUI_MakeNodeAtPointDlg::ButtonToggled (bool on)
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else if ( aSender == myCreateRBtn ) // create node method
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{
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myNodeToMoveGrp->setEnabled( false );
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myCoordBtn->setDown( true );
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myCoordBtn->setChecked( true );
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}
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}
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if ( aSender == myAutoSearchChkBox ) // automatic node search
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@ -249,9 +249,9 @@ void SMESHGUI_MakeNodeAtPointDlg::ButtonToggled (bool on)
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if ( on ) {
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myId->setText("");
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myId->setReadOnly ( true );
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myIdBtn->setDown( false );
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myIdBtn->setChecked( false );
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myIdBtn->setEnabled( false );
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myCoordBtn->setDown( true );
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myCoordBtn->setChecked( true );
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}
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else {
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myId->setReadOnly ( false );
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@ -394,7 +394,7 @@ bool SMESHGUI_MakeNodeAtPointOp::onApply()
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return true;
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int aResult = 0;
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if ( myDlg->myCreateRBtn->isDown() )
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if ( myDlg->myCreateRBtn->isChecked() )
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{
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aResult = aMeshEditor->AddNode(myDlg->myX->GetValue(),
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myDlg->myY->GetValue(),
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@ -444,7 +444,7 @@ bool SMESHGUI_MakeNodeAtPointOp::isValid( QString& msg )
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{
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bool ok = true;
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if ( myMeshActor &&
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myDlg->myMoveRBtn->isDown() &&
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myDlg->myMoveRBtn->isChecked() &&
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!myDlg->myAutoSearchChkBox->isChecked() )
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{
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ok = false;
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@ -482,7 +482,7 @@ void SMESHGUI_MakeNodeAtPointOp::onSelectionDone()
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SMESH_Actor* aMeshActor = SMESH::FindActorByEntry(anIO->getEntry());
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if (!aMeshActor) { // coord by geom
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if ( myDlg->myCoordBtn->isDown() ) {
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if ( myDlg->myCoordBtn->isChecked() ) {
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GEOM::GEOM_Object_var geom = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
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if ( !geom->_is_nil() ) {
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TopoDS_Vertex aShape;
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@ -510,14 +510,14 @@ void SMESHGUI_MakeNodeAtPointOp::onSelectionDone()
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if (SMDS_Mesh* aMesh = aMeshActor->GetObject()->GetMesh()) {
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if (const SMDS_MeshNode* aNode = aMesh->FindNode(aString.toInt())) {
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myNoPreview = true;
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if ( myDlg->myCoordBtn->isDown() ) { // set coord
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if ( myDlg->myCoordBtn->isChecked() ) { // set coord
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myDlg->myX->SetValue(aNode->X());
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myDlg->myY->SetValue(aNode->Y());
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myDlg->myZ->SetValue(aNode->Z());
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myNoPreview = false;
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redisplayPreview();
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}
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else if ( myDlg->myIdBtn->isDown() &&
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else if ( myDlg->myIdBtn->isChecked() &&
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myDlg->myIdBtn->isEnabled() ) { // set node to move
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myDlg->myId->setText(aString);
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myNoPreview = false;
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@ -545,7 +545,7 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
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SMESH::MeshPreviewStruct_var aMeshPreviewStruct;
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bool moveShown = false;
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if ( myDlg->myMoveRBtn->isDown() && // Move method
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if ( myDlg->myMoveRBtn->isChecked() && // Move method
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myMeshActor)
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{
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const bool autoSearch = myDlg->myAutoSearchChkBox->isChecked();
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