Remove unused variables

This commit is contained in:
apo 2005-01-12 13:14:05 +00:00
parent a809677ab6
commit 49897c5dfd
7 changed files with 6 additions and 16 deletions

View File

@ -958,10 +958,8 @@ bool Length2D::Value::operator<(const Length2D::Value& x) const{
void Length2D::GetValues(TValues& theValues){
TValues aValues;
SMDS_FaceIteratorPtr anIter = myMesh->facesIterator();
int i = 0;
for(; anIter->more(); ){
const SMDS_MeshFace* anElem = anIter->next();
long anElemId = anElem->GetID();
SMDS_ElemIteratorPtr aNodesIter = anElem->nodesIterator();
long aNodeId[2];
gp_Pnt P[3];

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@ -106,7 +106,7 @@ namespace SMESH{
NumericalFunctor();
virtual void SetMesh( SMDS_Mesh* theMesh );
virtual double GetValue( long theElementId );
virtual double GetValue(const TSequenceOfXYZ& thePoints) {};
virtual double GetValue(const TSequenceOfXYZ& thePoints) { return -1.0;};
virtual SMDSAbs_ElementType GetType() const = 0;
virtual double GetBadRate( double Value, int nbNodes ) const = 0;
long GetPrecision() const;

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@ -24,7 +24,7 @@
// File : SMESH_Actor.cxx
// Author : Nicolas REJNERI
// Module : SMESH
// $Header$Header: /home/server/cvs/SMESH/SMESH_SRC/src/OBJECT/SMESH_DeviceActor.cxx,v 1.5.2.4 2004/12/27 12:49:55 apo Exp $
// $Header$Header$
#include "SMESH_DeviceActor.h"
@ -299,8 +299,7 @@ void SMESH_DeviceActor::SetExtControlMode(SMESH::Controls::FunctorPtr theFunctor
anIdList->SetNumberOfIds(2);
Length2D::TValues::const_iterator anIter = aValues.begin();
int i = 0;
for(vtkIdType aVtkId; anIter != aValues.end(); anIter++,i++){
for(vtkIdType aVtkId = 0; anIter != aValues.end(); anIter++,aVtkId++){
const Length2D::Value& aValue = *anIter;
int aNode[2] = {
myVisualObj->GetNodeVTKId(aValue.myPntId[0]),
@ -311,7 +310,7 @@ void SMESH_DeviceActor::SetExtControlMode(SMESH::Controls::FunctorPtr theFunctor
anIdList->SetId( 1, aNode[1] );
aConnectivity->InsertNextCell( anIdList );
aCellTypesArray->InsertNextValue( VTK_LINE );
aScalars->SetValue(i,aValue.myLength);
aScalars->SetValue(aVtkId,aValue.myLength);
}
}

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@ -906,7 +906,6 @@ void SMESHGUI_FilterTable::onAddBtn()
int aType = GetType();
addRow( myTables[ aType ], aType );
Table* aTable = myTables[ aType ];
Update();
}
@ -1348,9 +1347,6 @@ SMESHGUI_FilterTable::Table* SMESHGUI_FilterTable::createTable( QWidget* thePar
static int aLenCr = abs( aMaxLenCr -
aMetrics.width( tr( "CRITERION" ) ) ) / aMetrics.width( ' ' ) + 5;
static int aLenCo = abs( maxLength( getCompare(), aMetrics ) -
aMetrics.width( tr( "COMPARE" ) ) ) / aMetrics.width( ' ' ) + 5;
QString aCrStr;
aCrStr.fill( ' ', aLenCr );
QString aCoStr;
@ -2319,7 +2315,7 @@ void SMESHGUI_FilterDlg::filterSelectionSource( const int theType,
if ( aSelMap.Extent() > 0 )
{
if(SMESH_Actor *anActor = SMESH::FindActorByEntry( anIter.Key()->getEntry() ) )
if( SMESH::FindActorByEntry( anIter.Key()->getEntry() ) )
{
for ( int i = 1; i <= aSelMap.Extent(); i++ )
aToBeFiltered.Add( aSelMap(i) );

View File

@ -176,7 +176,6 @@ QFrame* SMESHGUI_MeshPatternDlg::createMainFrame( QWidget* theParent )
// Pictures 2d and 3d
for ( int i = 0; i < 2; i++ )
{
QWidget* aPreview, *aPicture;
if ( i == 0 )
{
myPicture2d = new SMESHGUI_PatternWidget( aPatGrp ),
@ -798,7 +797,7 @@ void SMESHGUI_MeshPatternDlg::displayPreview()
vtkProperty* aProp = vtkProperty::New();
aProp->SetRepresentationToWireframe();
aProp->SetColor( 250, 0, 250 );
if ( SMESH_Actor* anActor = SMESH::FindActorByObject( myMesh ) )
if ( SMESH::FindActorByObject( myMesh ) )
aProp->SetLineWidth( SMESH::GetFloat( "SMESH:SettingsWidth", 1 ) +1 );
else
aProp->SetLineWidth( 1 );

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@ -602,7 +602,6 @@ void SMESHGUI_Preferences_ScalarBarDlg::onSelectionChanged()
myActor = anActor;
vtkScalarBarActor* myScalarBarActor = myActor->GetScalarBarActor();
double aMin = 0.0, aMax = 0.0;
if ( myScalarBarActor->GetLookupTable() ) {
float *range = myScalarBarActor->GetLookupTable()->GetRange();
myMinEdit->setText( QString::number( range[0] ) );

View File

@ -246,7 +246,6 @@ void SMESHGUI_RenumberingDlg::ClickOnApply()
if ( !myMesh->_is_nil())
{
bool aResult = false;
try
{
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();