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Do not calc Controls when clipping is changed.
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@ -1275,7 +1275,10 @@ void SMESH_ActorDef::Update(){
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if(MYDEBUG) MESSAGE("SMESH_ActorDef::Update");
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if(GetControlMode() != eNone) {
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SetControlMode(GetControlMode());
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unsigned long aTime = myTimeStamp->GetMTime();
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unsigned long anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
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if (anObjTime > aTime)
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SetControlMode(GetControlMode());
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}
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if(myIsPointsLabeled){
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SetPointsLabeled(myIsPointsLabeled);
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