23404: EDF 14011 - Problem with Quadrangle (Medial Axis projection) algorithm

(SMESH_MAT2d.cxx)

+ IPAL53878: Quadrangle: Medial Axis Projection algorithm fails
   (StdMeshers_QuadFromMedialAxis_1D2D.cxx)
This commit is contained in:
eap 2017-01-12 15:13:47 +03:00
parent c3335563bc
commit 4b9725e701
5 changed files with 71 additions and 22 deletions

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@ -192,6 +192,7 @@ SET(SMESH_RESOURCES_FILES
mesh_tree_hypo_source_3d_shape.png mesh_tree_hypo_source_3d_shape.png
mesh_tree_hypo_projection_3d.png mesh_tree_hypo_projection_3d.png
mesh_tree_hypo_projection_2d.png mesh_tree_hypo_projection_2d.png
mesh_tree_hypo_quadratic.png
mesh_build_compound.png mesh_build_compound.png
copy_mesh.png copy_mesh.png
mesh_node_to_point.png mesh_node_to_point.png

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@ -340,7 +340,7 @@ namespace
return ( _inSeg->getGeomEdge( _edge->twin()->cell() ) != theNoEdgeID ); return ( _inSeg->getGeomEdge( _edge->twin()->cell() ) != theNoEdgeID );
} }
// check a next segment in CW order // check a next segment in CCW order
bool isSameBranch( const BndSeg& seg2 ) bool isSameBranch( const BndSeg& seg2 )
{ {
if ( !_edge || !seg2._edge ) if ( !_edge || !seg2._edge )
@ -1011,6 +1011,8 @@ namespace
int branchID = 1; // we code orientation as branchID sign int branchID = 1; // we code orientation as branchID sign
branchEdges.resize( branchID ); branchEdges.resize( branchID );
vector< std::pair< int, const TVDVertex* > > branchesToCheckEnd;
for ( size_t iE = 0; iE < bndSegsPerEdge.size(); ++iE ) for ( size_t iE = 0; iE < bndSegsPerEdge.size(); ++iE )
{ {
vector< BndSeg >& bndSegs = bndSegsPerEdge[ iE ]; vector< BndSeg >& bndSegs = bndSegsPerEdge[ iE ];
@ -1039,7 +1041,13 @@ namespace
{ {
branchEdges.resize(( branchID = branchEdges.size()) + 1 ); branchEdges.resize(( branchID = branchEdges.size()) + 1 );
if ( bndSegs[i]._edge && bndSegs[i]._prev ) if ( bndSegs[i]._edge && bndSegs[i]._prev )
{
endType.insert( make_pair( bndSegs[i]._edge->vertex1(), SMESH_MAT2d::BE_BRANCH_POINT )); endType.insert( make_pair( bndSegs[i]._edge->vertex1(), SMESH_MAT2d::BE_BRANCH_POINT ));
if ( bndSegs[i]._prev->_branchID < 0 )
// 0023404: a branch-point is inside a branch
branchesToCheckEnd.push_back( make_pair( bndSegs[i]._prev->branchID(),
bndSegs[i]._edge->vertex1() ));
}
} }
else if ( bndSegs[i]._prev->_branchID ) else if ( bndSegs[i]._prev->_branchID )
{ {
@ -1063,6 +1071,37 @@ namespace
} }
} }
if ( !ignoreCorners && !branchesToCheckEnd.empty() )
{
// split branches having branch-point inside
// (a branch-point was not detected since another branch is joined at the opposite side)
for ( size_t i = 0; i < branchesToCheckEnd.size(); ++i )
{
vector<const TVDEdge*> & branch = branchEdges[ branchesToCheckEnd[i].first ];
const TVDVertex* branchPoint = branchesToCheckEnd[i].second;
if ( branch.front()->vertex1() == branchPoint ||
branch.back ()->vertex0() == branchPoint )
continue; // OK - branchPoint is at a branch end
// find a MA edge where another branch begins
size_t iE;
for ( iE = 0; iE < branch.size(); ++iE )
if ( branch[iE]->vertex1() == branchPoint )
break;
if ( iE < branch.size() )
{
// split the branch
branchEdges.resize(( branchID = branchEdges.size()) + 1 );
vector<const TVDEdge*> & branch2 = branchEdges[ branchID ];
branch2.assign( branch.begin()+iE, branch.end() );
branch.resize( iE );
for ( iE = 0; iE < branch2.size(); ++iE )
if ( BndSeg* bs = BndSeg::getBndSegOfEdge( branch2[iE], bndSegsPerEdge ))
bs->setBranch( branchID, bndSegsPerEdge );
}
}
}
// join the 1st and the last branch edges if it is the same branch // join the 1st and the last branch edges if it is the same branch
// if ( bndSegs.back().branchID() != bndSegs.front().branchID() && // if ( bndSegs.back().branchID() != bndSegs.front().branchID() &&
// bndSegs.back().isSameBranch( bndSegs.front() )) // bndSegs.back().isSameBranch( bndSegs.front() ))
@ -1073,10 +1112,14 @@ namespace
// br2.clear(); // br2.clear();
// } // }
// remove branches ending at BE_ON_VERTEX // remove branches ending at BE_ON_VERTEX and BE_END
vector<bool> isBranchRemoved( branchEdges.size(), false ); vector<bool> isBranchRemoved( branchEdges.size(), false );
std::set< SMESH_MAT2d::BranchEndType > endTypeToRm;
endTypeToRm.insert( SMESH_MAT2d::BE_ON_VERTEX );
endTypeToRm.insert( SMESH_MAT2d::BE_END );
if ( ignoreCorners && branchEdges.size() > 2 && !branchEdges[2].empty() ) if ( ignoreCorners && branchEdges.size() > 2 && !branchEdges[2].empty() )
{ {
// find branches to remove // find branches to remove
@ -1088,10 +1131,10 @@ namespace
const TVDVertex* v0 = branchEdges[iB][0]->vertex1(); const TVDVertex* v0 = branchEdges[iB][0]->vertex1();
const TVDVertex* v1 = branchEdges[iB].back()->vertex0(); const TVDVertex* v1 = branchEdges[iB].back()->vertex0();
v2et = endType.find( v0 ); v2et = endType.find( v0 );
if ( v2et != endType.end() && v2et->second == SMESH_MAT2d::BE_ON_VERTEX ) if ( v2et != endType.end() && endTypeToRm.count( v2et->second ))
isBranchRemoved[ iB ] = true; isBranchRemoved[ iB ] = true;
v2et = endType.find( v1 ); v2et = endType.find( v1 );
if ( v2et != endType.end() && v2et->second == SMESH_MAT2d::BE_ON_VERTEX ) if ( v2et != endType.end() && endTypeToRm.count( v2et->second ))
isBranchRemoved[ iB ] = true; isBranchRemoved[ iB ] = true;
} }
// try to join not removed branches into one // try to join not removed branches into one

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@ -1072,7 +1072,7 @@ namespace
if ( ! ( theDivPoints[0]._iEdge == 0 && if ( ! ( theDivPoints[0]._iEdge == 0 &&
theDivPoints[0]._edgeParam == 0. )) // recursive call theDivPoints[0]._edgeParam == 0. )) // recursive call
{ {
SMESH_MAT2d::BranchPoint brp( &branch, 0, 0 ); SMESH_MAT2d::BranchPoint brp( &branch, 0, 0. );
vector< SMESH_MAT2d::BranchPoint > divPoint( 1, brp ); vector< SMESH_MAT2d::BranchPoint > divPoint( 1, brp );
vector< std::size_t > edgeIDs1(2), edgeIDs2(2); vector< std::size_t > edgeIDs1(2), edgeIDs2(2);
edgeIDs1[0] = theEdgeIDs1.back(); edgeIDs1[0] = theEdgeIDs1.back();
@ -1084,9 +1084,10 @@ namespace
} }
} }
// project theDivPoints // project theDivPoints and keep projections to merge
TMAPar2NPoints::iterator u2NP; TMAPar2NPoints::iterator u2NP;
vector< TMAPar2NPoints::iterator > projToMerge;
for ( size_t i = 0; i < theDivPoints.size(); ++i ) for ( size_t i = 0; i < theDivPoints.size(); ++i )
{ {
if ( !branch.getParameter( theDivPoints[i], uMA )) if ( !branch.getParameter( theDivPoints[i], uMA ))
@ -1129,9 +1130,18 @@ namespace
if ( isVertex[0] && isVertex[1] ) if ( isVertex[0] && isVertex[1] )
continue; continue;
bool isOppComputed = theIsEdgeComputed[ np[ iNode ]._edgeInd ]; // bool isOppComputed = theIsEdgeComputed[ np[ iNode ]._edgeInd ];
if ( !isOppComputed ) // if ( isOppComputed )
continue; projToMerge.push_back( u2NP );
}
// merge projections
for ( size_t i = 0; i < projToMerge.size(); ++i )
{
u2NP = projToMerge[i];
const size_t iVert = get( u2NP->second, 0 )._node ? 0 : 1; // side with a VERTEX
const size_t iNode = 1 - iVert; // opposite (meshed?) side
// a VERTEX is projected on a meshed EDGE; there are two options: // a VERTEX is projected on a meshed EDGE; there are two options:
// 1) a projected point is joined with a closet node if a strip between this and neighbor // 1) a projected point is joined with a closet node if a strip between this and neighbor
@ -1145,10 +1155,6 @@ namespace
bool isShortPrev[2], isShortNext[2], isPrevCloser[2]; bool isShortPrev[2], isShortNext[2], isPrevCloser[2];
TMAPar2NPoints::iterator u2NPPrev = u2NP, u2NPNext = u2NP; TMAPar2NPoints::iterator u2NPPrev = u2NP, u2NPNext = u2NP;
--u2NPPrev; ++u2NPNext; --u2NPPrev; ++u2NPNext;
// bool hasPrev = ( u2NP != thePointsOnE.begin() );
// bool hasNext = ( u2NPNext != thePointsOnE.end() );
// if ( !hasPrev ) u2NPPrev = u2NP0;
// if ( !hasNext ) u2NPNext = u2NP1;
for ( int iS = 0; iS < 2; ++iS ) // side with Vertex and side with Nodes for ( int iS = 0; iS < 2; ++iS ) // side with Vertex and side with Nodes
{ {
NodePoint np = get( u2NP->second, iS ); NodePoint np = get( u2NP->second, iS );
@ -1161,11 +1167,9 @@ namespace
double distNext = p.Distance( pNext ); double distNext = p.Distance( pNext );
double r = distPrev / ( distPrev + distNext ); double r = distPrev / ( distPrev + distNext );
isShortPrev [iS] = ( r < rShort ); isShortPrev [iS] = ( r < rShort );
isShortNext [iS] = (( 1 - r ) > ( 1 - rShort )); isShortNext [iS] = (( 1 - r ) < rShort );
isPrevCloser[iS] = (( r < 0.5 ) && ( u2NPPrev->first > 0 )); isPrevCloser[iS] = (( r < 0.5 ) && ( theSinuFace.IsRing() || u2NPPrev->first > 0 ));
} }
// if ( !hasPrev ) isShortPrev[0] = isShortPrev[1] = false;
// if ( !hasNext ) isShortNext[0] = isShortNext[1] = false;
TMAPar2NPoints::iterator u2NPClose; TMAPar2NPoints::iterator u2NPClose;
@ -1174,17 +1178,18 @@ namespace
{ {
u2NPClose = isPrevCloser[0] ? u2NPPrev : u2NPNext; u2NPClose = isPrevCloser[0] ? u2NPPrev : u2NPNext;
NodePoint& npProj = get( u2NP->second, iNode ); // NP of VERTEX projection NodePoint& npProj = get( u2NP->second, iNode ); // NP of VERTEX projection
NodePoint& npVert = get( u2NP->second, iVert ); // NP of VERTEX
NodePoint npCloseN = get( u2NPClose->second, iNode ); // NP close to npProj NodePoint npCloseN = get( u2NPClose->second, iNode ); // NP close to npProj
NodePoint npCloseV = get( u2NPClose->second, iVert ); // NP close to VERTEX NodePoint npCloseV = get( u2NPClose->second, iVert ); // NP close to npVert
if ( !npCloseV._node ) if ( !npCloseV._node || npCloseV._node == npVert._node )
{ {
npProj = npCloseN; npProj = npCloseN;
thePointsOnE.erase( isPrevCloser[0] ? u2NPPrev : u2NPNext ); thePointsOnE.erase( u2NPClose );
continue; continue;
} }
else else
{ {
// can't remove the neighbor projection as it is also from VERTEX, -> option 1) // can't remove the neighbor projection as it is also from VERTEX -> option 1)
} }
} }
// else: option 1) - wide enough -> "duplicate" existing node // else: option 1) - wide enough -> "duplicate" existing node

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@ -265,7 +265,7 @@
</message> </message>
<message> <message>
<source>ICON_SMESH_TREE_HYPO_QuadraticMesh</source> <source>ICON_SMESH_TREE_HYPO_QuadraticMesh</source>
<translation>mesh_tree_hypo_length.png</translation> <translation>mesh_tree_hypo_quadratic.png</translation>
</message> </message>
<message> <message>
<source>ICON_SMESH_TREE_HYPO_SegmentLengthAroundVertex</source> <source>ICON_SMESH_TREE_HYPO_SegmentLengthAroundVertex</source>