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23404: EDF 14011 - Problem with Quadrangle (Medial Axis projection) algorithm
(SMESH_MAT2d.cxx) + IPAL53878: Quadrangle: Medial Axis Projection algorithm fails (StdMeshers_QuadFromMedialAxis_1D2D.cxx)
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@ -192,6 +192,7 @@ SET(SMESH_RESOURCES_FILES
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mesh_tree_hypo_source_3d_shape.png
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mesh_tree_hypo_source_3d_shape.png
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mesh_tree_hypo_projection_3d.png
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mesh_tree_hypo_projection_3d.png
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mesh_tree_hypo_projection_2d.png
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mesh_tree_hypo_projection_2d.png
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mesh_tree_hypo_quadratic.png
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mesh_build_compound.png
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mesh_build_compound.png
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copy_mesh.png
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copy_mesh.png
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mesh_node_to_point.png
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mesh_node_to_point.png
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BIN
resources/mesh_tree_hypo_quadratic.png
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BIN
resources/mesh_tree_hypo_quadratic.png
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Binary file not shown.
After Width: | Height: | Size: 349 B |
@ -340,7 +340,7 @@ namespace
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return ( _inSeg->getGeomEdge( _edge->twin()->cell() ) != theNoEdgeID );
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return ( _inSeg->getGeomEdge( _edge->twin()->cell() ) != theNoEdgeID );
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}
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}
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// check a next segment in CW order
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// check a next segment in CCW order
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bool isSameBranch( const BndSeg& seg2 )
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bool isSameBranch( const BndSeg& seg2 )
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{
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{
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if ( !_edge || !seg2._edge )
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if ( !_edge || !seg2._edge )
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@ -1011,6 +1011,8 @@ namespace
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int branchID = 1; // we code orientation as branchID sign
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int branchID = 1; // we code orientation as branchID sign
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branchEdges.resize( branchID );
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branchEdges.resize( branchID );
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vector< std::pair< int, const TVDVertex* > > branchesToCheckEnd;
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for ( size_t iE = 0; iE < bndSegsPerEdge.size(); ++iE )
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for ( size_t iE = 0; iE < bndSegsPerEdge.size(); ++iE )
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{
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{
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vector< BndSeg >& bndSegs = bndSegsPerEdge[ iE ];
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vector< BndSeg >& bndSegs = bndSegsPerEdge[ iE ];
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@ -1039,7 +1041,13 @@ namespace
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{
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{
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branchEdges.resize(( branchID = branchEdges.size()) + 1 );
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branchEdges.resize(( branchID = branchEdges.size()) + 1 );
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if ( bndSegs[i]._edge && bndSegs[i]._prev )
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if ( bndSegs[i]._edge && bndSegs[i]._prev )
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{
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endType.insert( make_pair( bndSegs[i]._edge->vertex1(), SMESH_MAT2d::BE_BRANCH_POINT ));
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endType.insert( make_pair( bndSegs[i]._edge->vertex1(), SMESH_MAT2d::BE_BRANCH_POINT ));
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if ( bndSegs[i]._prev->_branchID < 0 )
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// 0023404: a branch-point is inside a branch
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branchesToCheckEnd.push_back( make_pair( bndSegs[i]._prev->branchID(),
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bndSegs[i]._edge->vertex1() ));
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}
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}
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}
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else if ( bndSegs[i]._prev->_branchID )
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else if ( bndSegs[i]._prev->_branchID )
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{
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{
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@ -1063,6 +1071,37 @@ namespace
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}
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}
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}
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}
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if ( !ignoreCorners && !branchesToCheckEnd.empty() )
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{
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// split branches having branch-point inside
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// (a branch-point was not detected since another branch is joined at the opposite side)
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for ( size_t i = 0; i < branchesToCheckEnd.size(); ++i )
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{
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vector<const TVDEdge*> & branch = branchEdges[ branchesToCheckEnd[i].first ];
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const TVDVertex* branchPoint = branchesToCheckEnd[i].second;
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if ( branch.front()->vertex1() == branchPoint ||
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branch.back ()->vertex0() == branchPoint )
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continue; // OK - branchPoint is at a branch end
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// find a MA edge where another branch begins
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size_t iE;
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for ( iE = 0; iE < branch.size(); ++iE )
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if ( branch[iE]->vertex1() == branchPoint )
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break;
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if ( iE < branch.size() )
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{
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// split the branch
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branchEdges.resize(( branchID = branchEdges.size()) + 1 );
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vector<const TVDEdge*> & branch2 = branchEdges[ branchID ];
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branch2.assign( branch.begin()+iE, branch.end() );
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branch.resize( iE );
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for ( iE = 0; iE < branch2.size(); ++iE )
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if ( BndSeg* bs = BndSeg::getBndSegOfEdge( branch2[iE], bndSegsPerEdge ))
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bs->setBranch( branchID, bndSegsPerEdge );
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}
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}
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}
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// join the 1st and the last branch edges if it is the same branch
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// join the 1st and the last branch edges if it is the same branch
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// if ( bndSegs.back().branchID() != bndSegs.front().branchID() &&
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// if ( bndSegs.back().branchID() != bndSegs.front().branchID() &&
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// bndSegs.back().isSameBranch( bndSegs.front() ))
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// bndSegs.back().isSameBranch( bndSegs.front() ))
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@ -1073,10 +1112,14 @@ namespace
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// br2.clear();
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// br2.clear();
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// }
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// }
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// remove branches ending at BE_ON_VERTEX
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// remove branches ending at BE_ON_VERTEX and BE_END
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vector<bool> isBranchRemoved( branchEdges.size(), false );
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vector<bool> isBranchRemoved( branchEdges.size(), false );
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std::set< SMESH_MAT2d::BranchEndType > endTypeToRm;
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endTypeToRm.insert( SMESH_MAT2d::BE_ON_VERTEX );
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endTypeToRm.insert( SMESH_MAT2d::BE_END );
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if ( ignoreCorners && branchEdges.size() > 2 && !branchEdges[2].empty() )
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if ( ignoreCorners && branchEdges.size() > 2 && !branchEdges[2].empty() )
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{
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{
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// find branches to remove
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// find branches to remove
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@ -1088,10 +1131,10 @@ namespace
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const TVDVertex* v0 = branchEdges[iB][0]->vertex1();
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const TVDVertex* v0 = branchEdges[iB][0]->vertex1();
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const TVDVertex* v1 = branchEdges[iB].back()->vertex0();
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const TVDVertex* v1 = branchEdges[iB].back()->vertex0();
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v2et = endType.find( v0 );
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v2et = endType.find( v0 );
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if ( v2et != endType.end() && v2et->second == SMESH_MAT2d::BE_ON_VERTEX )
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if ( v2et != endType.end() && endTypeToRm.count( v2et->second ))
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isBranchRemoved[ iB ] = true;
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isBranchRemoved[ iB ] = true;
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v2et = endType.find( v1 );
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v2et = endType.find( v1 );
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if ( v2et != endType.end() && v2et->second == SMESH_MAT2d::BE_ON_VERTEX )
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if ( v2et != endType.end() && endTypeToRm.count( v2et->second ))
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isBranchRemoved[ iB ] = true;
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isBranchRemoved[ iB ] = true;
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}
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}
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// try to join not removed branches into one
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// try to join not removed branches into one
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@ -1072,7 +1072,7 @@ namespace
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if ( ! ( theDivPoints[0]._iEdge == 0 &&
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if ( ! ( theDivPoints[0]._iEdge == 0 &&
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theDivPoints[0]._edgeParam == 0. )) // recursive call
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theDivPoints[0]._edgeParam == 0. )) // recursive call
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{
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{
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SMESH_MAT2d::BranchPoint brp( &branch, 0, 0 );
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SMESH_MAT2d::BranchPoint brp( &branch, 0, 0. );
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vector< SMESH_MAT2d::BranchPoint > divPoint( 1, brp );
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vector< SMESH_MAT2d::BranchPoint > divPoint( 1, brp );
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vector< std::size_t > edgeIDs1(2), edgeIDs2(2);
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vector< std::size_t > edgeIDs1(2), edgeIDs2(2);
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edgeIDs1[0] = theEdgeIDs1.back();
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edgeIDs1[0] = theEdgeIDs1.back();
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@ -1084,9 +1084,10 @@ namespace
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}
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}
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}
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}
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// project theDivPoints
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// project theDivPoints and keep projections to merge
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TMAPar2NPoints::iterator u2NP;
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TMAPar2NPoints::iterator u2NP;
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vector< TMAPar2NPoints::iterator > projToMerge;
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for ( size_t i = 0; i < theDivPoints.size(); ++i )
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for ( size_t i = 0; i < theDivPoints.size(); ++i )
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{
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{
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if ( !branch.getParameter( theDivPoints[i], uMA ))
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if ( !branch.getParameter( theDivPoints[i], uMA ))
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@ -1129,9 +1130,18 @@ namespace
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if ( isVertex[0] && isVertex[1] )
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if ( isVertex[0] && isVertex[1] )
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continue;
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continue;
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bool isOppComputed = theIsEdgeComputed[ np[ iNode ]._edgeInd ];
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// bool isOppComputed = theIsEdgeComputed[ np[ iNode ]._edgeInd ];
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if ( !isOppComputed )
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// if ( isOppComputed )
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continue;
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projToMerge.push_back( u2NP );
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}
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// merge projections
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for ( size_t i = 0; i < projToMerge.size(); ++i )
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{
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u2NP = projToMerge[i];
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const size_t iVert = get( u2NP->second, 0 )._node ? 0 : 1; // side with a VERTEX
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const size_t iNode = 1 - iVert; // opposite (meshed?) side
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// a VERTEX is projected on a meshed EDGE; there are two options:
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// a VERTEX is projected on a meshed EDGE; there are two options:
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// 1) a projected point is joined with a closet node if a strip between this and neighbor
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// 1) a projected point is joined with a closet node if a strip between this and neighbor
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@ -1145,10 +1155,6 @@ namespace
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bool isShortPrev[2], isShortNext[2], isPrevCloser[2];
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bool isShortPrev[2], isShortNext[2], isPrevCloser[2];
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TMAPar2NPoints::iterator u2NPPrev = u2NP, u2NPNext = u2NP;
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TMAPar2NPoints::iterator u2NPPrev = u2NP, u2NPNext = u2NP;
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--u2NPPrev; ++u2NPNext;
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--u2NPPrev; ++u2NPNext;
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// bool hasPrev = ( u2NP != thePointsOnE.begin() );
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// bool hasNext = ( u2NPNext != thePointsOnE.end() );
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// if ( !hasPrev ) u2NPPrev = u2NP0;
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// if ( !hasNext ) u2NPNext = u2NP1;
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for ( int iS = 0; iS < 2; ++iS ) // side with Vertex and side with Nodes
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for ( int iS = 0; iS < 2; ++iS ) // side with Vertex and side with Nodes
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{
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{
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NodePoint np = get( u2NP->second, iS );
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NodePoint np = get( u2NP->second, iS );
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@ -1161,11 +1167,9 @@ namespace
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double distNext = p.Distance( pNext );
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double distNext = p.Distance( pNext );
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double r = distPrev / ( distPrev + distNext );
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double r = distPrev / ( distPrev + distNext );
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isShortPrev [iS] = ( r < rShort );
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isShortPrev [iS] = ( r < rShort );
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isShortNext [iS] = (( 1 - r ) > ( 1 - rShort ));
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isShortNext [iS] = (( 1 - r ) < rShort );
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isPrevCloser[iS] = (( r < 0.5 ) && ( u2NPPrev->first > 0 ));
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isPrevCloser[iS] = (( r < 0.5 ) && ( theSinuFace.IsRing() || u2NPPrev->first > 0 ));
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}
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}
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// if ( !hasPrev ) isShortPrev[0] = isShortPrev[1] = false;
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// if ( !hasNext ) isShortNext[0] = isShortNext[1] = false;
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TMAPar2NPoints::iterator u2NPClose;
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TMAPar2NPoints::iterator u2NPClose;
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@ -1174,17 +1178,18 @@ namespace
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{
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{
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u2NPClose = isPrevCloser[0] ? u2NPPrev : u2NPNext;
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u2NPClose = isPrevCloser[0] ? u2NPPrev : u2NPNext;
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NodePoint& npProj = get( u2NP->second, iNode ); // NP of VERTEX projection
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NodePoint& npProj = get( u2NP->second, iNode ); // NP of VERTEX projection
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NodePoint& npVert = get( u2NP->second, iVert ); // NP of VERTEX
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NodePoint npCloseN = get( u2NPClose->second, iNode ); // NP close to npProj
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NodePoint npCloseN = get( u2NPClose->second, iNode ); // NP close to npProj
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NodePoint npCloseV = get( u2NPClose->second, iVert ); // NP close to VERTEX
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NodePoint npCloseV = get( u2NPClose->second, iVert ); // NP close to npVert
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if ( !npCloseV._node )
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if ( !npCloseV._node || npCloseV._node == npVert._node )
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{
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{
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npProj = npCloseN;
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npProj = npCloseN;
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thePointsOnE.erase( isPrevCloser[0] ? u2NPPrev : u2NPNext );
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thePointsOnE.erase( u2NPClose );
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continue;
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continue;
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}
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}
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else
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else
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{
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{
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// can't remove the neighbor projection as it is also from VERTEX, -> option 1)
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// can't remove the neighbor projection as it is also from VERTEX -> option 1)
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}
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}
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}
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}
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// else: option 1) - wide enough -> "duplicate" existing node
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// else: option 1) - wide enough -> "duplicate" existing node
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@ -265,7 +265,7 @@
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</message>
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</message>
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<message>
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<message>
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<source>ICON_SMESH_TREE_HYPO_QuadraticMesh</source>
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<source>ICON_SMESH_TREE_HYPO_QuadraticMesh</source>
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<translation>mesh_tree_hypo_length.png</translation>
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<translation>mesh_tree_hypo_quadratic.png</translation>
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</message>
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</message>
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<message>
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<message>
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<source>ICON_SMESH_TREE_HYPO_SegmentLengthAroundVertex</source>
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<source>ICON_SMESH_TREE_HYPO_SegmentLengthAroundVertex</source>
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