54462: Hexa(ijk) fails on a composite block with a degenerated edge (note 0509712)

This commit is contained in:
eap 2018-11-13 19:28:05 +03:00 committed by vsr
parent 830c88cc3a
commit 4be45a651b

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@ -312,13 +312,15 @@ namespace
if ( !TopExp::CommonVertex( E1, E2, V )) return false; if ( !TopExp::CommonVertex( E1, E2, V )) return false;
const SMDS_MeshNode* n = SMESH_Algo::VertexNode( V, mesh.GetMeshDS() ); const SMDS_MeshNode* n = SMESH_Algo::VertexNode( V, mesh.GetMeshDS() );
if ( !n ) return false; if ( !n ) return SMESH_Algo::IsContinuous( E1, E2 ); // meshed by "composite segment"
SMESHDS_SubMesh* sm = mesh.GetSubMeshContaining( F )->GetSubMeshDS(); SMESHDS_SubMesh* sm = mesh.GetSubMeshContaining( F )->GetSubMeshDS();
if ( !sm ) return false; if ( !sm ) return false;
int nbQuads = 0; int nbQuads = 0;
SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator(SMDSAbs_Face); SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator(SMDSAbs_Face);
if ( !fIt->more() )
return SMESH_Algo::IsContinuous( E1, E2 ); // meshed by "composite segment"
while ( fIt->more() ) while ( fIt->more() )
{ {
const SMDS_MeshElement* f = fIt->next(); const SMDS_MeshElement* f = fIt->next();
@ -332,6 +334,28 @@ namespace
return nbQuads == 2; return nbQuads == 2;
} }
//================================================================================
/*!
* \brief Return true if a vertex holds a node and this node is used by some quadrangle
*/
//================================================================================
// bool isMeshedVertex( TopoDS_Vertex& V,
// const SMESH_Mesh& mesh )
// {
// const SMDS_MeshNode* n = SMESH_Algo::VertexNode( V, mesh.GetMeshDS() );
// if ( !n ) return false;
// SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator(SMDSAbs_Face);
// while ( fIt->more() )
// {
// const SMDS_MeshElement* f = fIt->next();
// if ( f->NbCornerNodes() == 4 )
// return true;
// }
// return false;
// }
//================================================================================ //================================================================================
/*! /*!
* \brief Finds VERTEXes located at block corners * \brief Finds VERTEXes located at block corners
@ -896,13 +920,7 @@ bool _QuadFaceGrid::Init(const TopoDS_Face& f, SMESH_Mesh& mesh)
if ( SMESH_Algo::isDegenerated( sideEdges.back() )) if ( SMESH_Algo::isDegenerated( sideEdges.back() ))
continue; continue;
while ( !edges.empty() ) { while ( !edges.empty() ) {
if ( SMESH_Algo::IsContinuous( sideEdges.back(), edges.front() )) { if ( isContinuousMesh( sideEdges.back(), edges.front(), f, mesh )) {
sideEdges.splice( sideEdges.end(), edges, edges.begin());
}
else if ( SMESH_Algo::IsContinuous( sideEdges.front(), edges.back() )) {
sideEdges.splice( sideEdges.begin(), edges, --edges.end());
}
else if ( isContinuousMesh( sideEdges.back(), edges.front(), f, mesh )) {
sideEdges.splice( sideEdges.end(), edges, edges.begin()); sideEdges.splice( sideEdges.end(), edges, edges.begin());
} }
else if ( isContinuousMesh( sideEdges.front(), edges.back(), f, mesh )) { else if ( isContinuousMesh( sideEdges.front(), edges.back(), f, mesh )) {
@ -1946,6 +1964,13 @@ bool _FaceSide::StoreNodes(SMESH_Mesh& mesh,
nodes); nodes);
if ( !ok ) return false; if ( !ok ) return false;
// skip nodes on VERTEXes not included in faces
if ( !nodes.begin()->second->GetInverseElementIterator(SMDSAbs_Face)->more() )
nodes.erase( nodes.begin() );
if ( !nodes.empty() &&
!nodes.rbegin()->second->GetInverseElementIterator(SMDSAbs_Face)->more() )
nodes.erase( --nodes.end() );
bool forward = ( edge->Orientation() == TopAbs_FORWARD ); bool forward = ( edge->Orientation() == TopAbs_FORWARD );
if ( reverse ) forward = !forward; if ( reverse ) forward = !forward;
if ( forward ) if ( forward )