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0020105: EDF 862 SMESH : Creation of the skin elements (2D) of a 3D Mesh
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src/SMESHGUI/SMESHGUI_Make2DFrom3DOp.cxx
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251
src/SMESHGUI/SMESHGUI_Make2DFrom3DOp.cxx
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// Copyright (C) 2007-2009 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_Make2DFrom3DOp.cxx
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// Author : Open CASCADE S.A.S.
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// SMESH includes
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//
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#include "SMESHGUI_Make2DFrom3DOp.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_MeshInfosBox.h"
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// SALOME GUI includes
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#include <LightApp_SelectionMgr.h>
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#include <SUIT_Desktop.h>
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#include <SUIT_MessageBox.h>
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_OverrideCursor.h>
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#include <SALOME_ListIO.hxx>
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// SALOME KERNEL includes
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#include <SALOMEDS_SObject.hxx>
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#include <SALOMEDSClient_SObject.hxx>
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// Qt includes
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Gen)
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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#include <QFrame>
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#include <QLabel>
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#include <QPixmap>
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#include <QGroupBox>
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#include <QPushButton>
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#include <QVBoxLayout>
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// MESH includes
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#include "SMDSAbs_ElementType.hxx"
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#include "SMDSAbs_ElementType.hxx"
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#define SPACING 6
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#define MARGIN 11
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// =========================================================================================
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/*!
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* \brief Dialog to show creted mesh statistic
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*/
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//=======================================================================
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SMESHGUI_Make2DFrom3DDlg::SMESHGUI_Make2DFrom3DDlg( QWidget* parent )
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: SMESHGUI_Dialog( parent, false, true, Close/* | Help*/ )
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{
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setWindowTitle( tr("CAPTION") );
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QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
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aDlgLay->setMargin( 0 );
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aDlgLay->setSpacing( SPACING );
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QFrame* aMainFrame = createMainFrame(mainFrame());
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aDlgLay->addWidget(aMainFrame);
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aDlgLay->setStretchFactor(aMainFrame, 1);
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}
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// =========================================================================================
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/*!
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* \brief Dialog destructor
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*/
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//=======================================================================
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SMESHGUI_Make2DFrom3DDlg::~SMESHGUI_Make2DFrom3DDlg()
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{
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}
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//=======================================================================
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// function : createMainFrame()
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// purpose : Create frame containing dialog's fields
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//=======================================================================
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QFrame* SMESHGUI_Make2DFrom3DDlg::createMainFrame (QWidget* theParent)
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{
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QFrame* aFrame = new QFrame(theParent);
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SUIT_ResourceMgr* rm = resourceMgr();
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QPixmap iconCompute (rm->loadPixmap("SMESH", tr("ICON_2D_FROM_3D")));
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// Mesh name
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QGroupBox* nameBox = new QGroupBox(tr("SMESH_MESHINFO_NAME"), aFrame );
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QHBoxLayout* nameBoxLayout = new QHBoxLayout(nameBox);
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nameBoxLayout->setMargin(MARGIN); nameBoxLayout->setSpacing(SPACING);
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myMeshName = new QLabel(nameBox);
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nameBoxLayout->addWidget(myMeshName);
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// Mesh Info
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myFullInfo = new SMESHGUI_MeshInfosBox(true, aFrame);
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// add all widgets to aFrame
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QVBoxLayout* aLay = new QVBoxLayout(aFrame);
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aLay->setMargin( 0 );
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aLay->setSpacing( 0 );
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aLay->addWidget( nameBox );
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aLay->addWidget( myFullInfo );
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((QPushButton*) button( OK ))->setDefault( true );
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return aFrame;
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}
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//================================================================================
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/*!
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* \brief set name of the mesh
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*/
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//================================================================================
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void SMESHGUI_Make2DFrom3DDlg::SetMeshName(const QString& theName)
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{
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myMeshName->setText( theName );
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}
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//================================================================================
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/*!
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* \brief set mesh info
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*/
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//================================================================================
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void SMESHGUI_Make2DFrom3DDlg::SetMeshInfo(const SMESH::long_array& theInfo)
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{
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myFullInfo->SetMeshInfo( theInfo );
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}
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//================================================================================
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/*!
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* \brief Constructor
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*/
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//================================================================================
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SMESHGUI_Make2DFrom3DOp::SMESHGUI_Make2DFrom3DOp()
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: SMESHGUI_Operation()
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{
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myDlg = new SMESHGUI_Make2DFrom3DDlg(desktop());
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}
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//================================================================================
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/*!
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* \brief Desctructor
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*/
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//================================================================================
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SMESHGUI_Make2DFrom3DOp::~SMESHGUI_Make2DFrom3DOp()
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{
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}
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//================================================================================
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/*!
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* \brief perform it's intention action: compute 2D mesh on 3D
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*/
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//================================================================================
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void SMESHGUI_Make2DFrom3DOp::startOperation()
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{
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myMesh = SMESH::SMESH_Mesh::_nil();
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// check selection
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LightApp_SelectionMgr *Sel = selectionMgr();
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SALOME_ListIO selected; Sel->selectedObjects( selected );
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int nbSel = selected.Extent();
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if (nbSel != 1) {
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SUIT_MessageBox::warning(desktop(),
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tr("SMESH_WRN_WARNING"),
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tr("SMESH_WRN_NO_AVAILABLE_DATA"));
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onCancel();
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return;
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}
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Handle(SALOME_InteractiveObject) anIO = selected.First();
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myMesh = SMESH::GetMeshByIO(anIO);
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if (myMesh->_is_nil()) {
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SUIT_MessageBox::warning(desktop(),
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tr("SMESH_WRN_WARNING"),
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tr("SMESH_WRN_NO_AVAILABLE_DATA"));
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onCancel();
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return;
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}
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SMESHGUI_Operation::startOperation();
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// backup mesh info before 2D mesh computation
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SMESH::long_array_var anOldInfo = myMesh->GetMeshInfo();
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if (!compute2DMesh()) {
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SUIT_MessageBox::warning(desktop(),
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tr("SMESH_WRN_WARNING"),
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tr("SMESH_WRN_COMPUTE_FAILED"));
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onCancel();
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return;
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}
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// get new mesh statistic
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SMESH::long_array_var aNewInfo = myMesh->GetMeshInfo();
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// get difference in mesh statistic from old to new
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for ( int i = SMDSEntity_Node; i < SMDSEntity_Last; i++ )
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aNewInfo[i] -= anOldInfo[i];
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// update presentation
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SMESH::Update(anIO, SMESH::eDisplay);
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// show computated result
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_PTR(SObject) aMeshSObj = SMESH::FindSObject(myMesh);
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if ( aMeshSObj )
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myDlg->SetMeshName( aMeshSObj->GetName().c_str() );
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myDlg->SetMeshInfo( aNewInfo );
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myDlg->show(); /*exec();*/
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commit();
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}
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//================================================================================
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/*!
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* \brief compute 2D mesh on initial 3D
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*/
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//================================================================================
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bool SMESHGUI_Make2DFrom3DOp::compute2DMesh()
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{
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SUIT_OverrideCursor wc;
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SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
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return aMeshEditor->Make2DMeshFrom3D();
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}
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87
src/SMESHGUI/SMESHGUI_Make2DFrom3DOp.h
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87
src/SMESHGUI/SMESHGUI_Make2DFrom3DOp.h
Normal file
@ -0,0 +1,87 @@
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// Copyright (C) 2007-2009 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
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// File : SMESHGUI_Make2DFrom3D.h
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// Author : Open CASCADE S.A.S.
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//
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#ifndef SMESHGUI_Make2DFrom3DOp_H
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#define SMESHGUI_Make2DFrom3DOp_H
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// SMESH includes
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#include "SMESH_SMESHGUI.hxx"
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#include "SMESHGUI_Dialog.h"
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#include "SMESHGUI_Operation.h"
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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class QFrame;
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class SMESHGUI_MeshInfosBox;
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/*!
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* \brief Dialog to show result mesh statistic
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*/
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class SMESHGUI_Make2DFrom3DDlg : public SMESHGUI_Dialog
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{
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Q_OBJECT
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public:
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SMESHGUI_Make2DFrom3DDlg( QWidget* );
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virtual ~SMESHGUI_Make2DFrom3DDlg();
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void SetMeshName(const QString& theName);
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void SetMeshInfo(const SMESH::long_array& theInfo);
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private:
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QFrame* createMainFrame( QWidget* );
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private:
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QLabel* myMeshName;
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SMESHGUI_MeshInfosBox* myFullInfo;
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};
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/*!
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* \brief Operation to compute 2D mesh on 3D
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*/
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class SMESHGUI_Make2DFrom3DOp : public SMESHGUI_Operation
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{
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public:
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SMESHGUI_Make2DFrom3DOp();
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virtual ~SMESHGUI_Make2DFrom3DOp();
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protected:
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virtual void startOperation();
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private:
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bool compute2DMesh();
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private:
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SMESH::SMESH_Mesh_var myMesh;
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QPointer<SMESHGUI_Make2DFrom3DDlg> myDlg;
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};
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#endif // SMESHGUI_Make2DFrom3DOp_H
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