0020920: EDF 1478 SMESH: Conversion linear to quadratic fails (BLSURF Mesh)

* fix FixQuadraticElements(): ignore internal chains
This commit is contained in:
eap 2010-07-21 05:45:17 +00:00
parent cc0f9654b4
commit 4ea8012155

View File

@ -1393,7 +1393,7 @@ namespace { // Structures used by FixQuadraticElements()
//=======================================================================
#define __DMP__(txt) \
//cout << txt
// cout << txt
#define MSG(txt) __DMP__(txt<<endl)
#define MSGBEG(txt) __DMP__(txt)
@ -2423,6 +2423,7 @@ void SMESH_MesherHelper::FixQuadraticElements(bool volumeOnly)
for ( ; isInside < 2; ++isInside ) {
MSG( "--------------- LOOP (inside=" << isInside << ") ------------------");
SMDS_TypeOfPosition pos = isInside ? SMDS_TOP_3DSPACE : SMDS_TOP_FACE;
SMDS_TypeOfPosition bndPos = isInside ? SMDS_TOP_FACE : SMDS_TOP_EDGE;
for ( pFace = faces.begin(); pFace != faces.end(); ++pFace ) {
if ( bool(isInside) == pFace->IsBoundary() )
@ -2461,7 +2462,12 @@ void SMESH_MesherHelper::FixQuadraticElements(bool volumeOnly)
TChain& chain = chains[iC];
if ( chain.empty() ) continue;
if ( chain.front()->IsStraight() && chain.back()->IsStraight() ) {
MSG("3D straight");
MSG("3D straight - ignore");
continue;
}
if ( chain.front()->MediumPos() > bndPos ||
chain.back()->MediumPos() > bndPos ) {
MSG("Internal chain - ignore");
continue;
}
// mesure chain length and compute link position along the chain
@ -2513,7 +2519,7 @@ void SMESH_MesherHelper::FixQuadraticElements(bool volumeOnly)
}
if ( move0.SquareMagnitude() < straightTol2 &&
move1.SquareMagnitude() < straightTol2 ) {
MSG("2D straight");
MSG("2D straight - ignore");
continue; // straight - no need to move nodes of internal links
}
}
@ -2565,7 +2571,8 @@ void SMESH_MesherHelper::FixQuadraticElements(bool volumeOnly)
{
gp_XY uv0 = GetNodeUV( face, (*link0)->_mediumNode, 0, &checkUV);
gp_XY uv2 = GetNodeUV( face, (*link2)->_mediumNode, 0, &checkUV);
MSG( "uv0: "<<uv0.X()<<", "<<uv0.Y()<<" \t" <<
MSG( "TOO LONG MOVE \t" <<
"uv0: "<<uv0.X()<<", "<<uv0.Y()<<" \t" <<
"uv2: "<<uv2.X()<<", "<<uv2.Y()<<" \t" <<
"uvOld: "<<oldUV.X()<<", "<<oldUV.Y()<<" \t" <<
"newUV: "<<newUV.X()<<", "<<newUV.Y()<<" \t");