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0020714: EDF GHS3DPLUGIN: shapeToMesh when creating 3D mesh from 2D mesh
* Fix FaceNormal() * Add + static std::vector< const SMDS_MeshNode*> GetCommonNodes(const SMDS_MeshElement* e1, + const SMDS_MeshElement* e2);
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@ -194,10 +194,10 @@ bool SMESH_Algo::FaceNormal(const SMDS_MeshElement* F, gp_XYZ& normal, bool norm
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gp_XYZ p[3];
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for ( int n = 0; n < 3; ++n )
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{
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const SMDS_MeshNode* node = F->GetNode( n );
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const SMDS_MeshNode* node = F->GetNode( i + n );
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p[n].SetCoord( node->X(), node->Y(), node->Z() );
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}
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normal += ( p[0] - p[1] ) ^ ( p[2] - p[1] );
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normal += ( p[2] - p[1] ) ^ ( p[0] - p[1] );
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}
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double size2 = normal.SquareModulus();
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bool ok = ( size2 > numeric_limits<double>::min() * numeric_limits<double>::min());
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@ -532,6 +532,21 @@ const SMDS_MeshNode* SMESH_Algo::VertexNode(const TopoDS_Vertex& V,
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return 0;
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}
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//=======================================================================
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//function : GetCommonNodes
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//purpose : Return nodes common to two elements
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//=======================================================================
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vector< const SMDS_MeshNode*> SMESH_Algo::GetCommonNodes(const SMDS_MeshElement* e1,
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const SMDS_MeshElement* e2)
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{
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vector< const SMDS_MeshNode*> common;
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for ( int i = 0 ; i < e1->NbNodes(); ++i )
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if ( e2->GetNodeIndex( e1->GetNode( i )) >= 0 )
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common.push_back( e1->GetNode( i ));
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return common;
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}
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//================================================================================
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/*!
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* \brief Sets event listener to submeshes if necessary
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@ -316,9 +316,13 @@ public:
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* \param meshDS - mesh
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* \retval const SMDS_MeshNode* - found node or NULL
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*/
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static const SMDS_MeshNode* VertexNode(const TopoDS_Vertex& V,
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const SMESHDS_Mesh* meshDS);
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static const SMDS_MeshNode* VertexNode(const TopoDS_Vertex& V, const SMESHDS_Mesh* meshDS);
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/*!
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* \brief Return nodes common to two elements
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*/
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static std::vector< const SMDS_MeshNode*> GetCommonNodes(const SMDS_MeshElement* e1,
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const SMDS_MeshElement* e2);
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protected:
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/*!
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