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PAL9163. Fix GetFaceNormal() for badly shaped quadrangles
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@ -536,6 +536,15 @@ bool SMDS_VolumeTool::GetFaceNormal (int faceIndex, double & X, double & Y, doub
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XYZ aVec13( p3 - p1 );
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XYZ cross = aVec12.Crossed( aVec13 );
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if ( myFaceNbNodes[ faceIndex ] == 4 ) {
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XYZ p4 ( myFaceNodes[3] );
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XYZ aVec14( p4 - p1 );
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XYZ cross2 = aVec13.Crossed( aVec14 );
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cross.x += cross2.x;
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cross.y += cross2.y;
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cross.z += cross2.z;
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}
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double size = cross.Magnitude();
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if ( size <= DBL_MIN )
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return false;
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@ -952,8 +961,9 @@ bool SMDS_VolumeTool::setFace( int faceIndex )
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// set face nodes
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myFaceNodes = new const SMDS_MeshNode* [myFaceNbNodes + 1];
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for ( int iNode = 0; iNode <= myFaceNbNodes; iNode++ )
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for ( int iNode = 0; iNode < myFaceNbNodes; iNode++ )
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myFaceNodes[ iNode ] = myVolumeNodes[ myFaceNodeIndices[ iNode ]];
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myFaceNodes[ myFaceNbNodes ] = myFaceNodes[ 0 ];
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}
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myCurFace = faceIndex;
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