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- if ( myProjFace.IsDone() && myProjFace.LowerDistance() <= myTol );
+ if ( myProjFace.IsDone() && myProjFace.LowerDistance() <= myTol )
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@ -3830,7 +3830,7 @@ bool ElementsOnShape::TClassifier::isOutOfSolid (const gp_Pnt& p)
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bool ElementsOnShape::TClassifier::isOutOfFace (const gp_Pnt& p)
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bool ElementsOnShape::TClassifier::isOutOfFace (const gp_Pnt& p)
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{
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{
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myProjFace.Perform( p );
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myProjFace.Perform( p );
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if ( myProjFace.IsDone() && myProjFace.LowerDistance() <= myTol );
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if ( myProjFace.IsDone() && myProjFace.LowerDistance() <= myTol )
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{
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{
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// check relatively to the face
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// check relatively to the face
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Quantity_Parameter u, v;
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Quantity_Parameter u, v;
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