mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-26 09:20:34 +05:00
GPUSPHGUI: add FillHole() operation
which is needed for NETGEN 2D remesher
This commit is contained in:
parent
05a257d4f4
commit
54d669640d
@ -754,6 +754,30 @@ module SMESH
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short GetPointState(in double x, in double y, in double z)
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raises (SALOME::SALOME_Exception);
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/*!
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* Check if a 2D mesh is manifold
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*/
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boolean IsManifold()
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raises (SALOME::SALOME_Exception);
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/*!
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* Check if orientation of 2D elements is coherent
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*/
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boolean IsCoherentOrientation2D()
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raises (SALOME::SALOME_Exception);
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/*!
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* Returns all or only closed FreeBorder's.
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*/
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ListOfFreeBorders FindFreeBorders(in boolean closedOnly)
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raises (SALOME::SALOME_Exception);
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/*!
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* Fill with 2D elements a hole defined by a FreeBorder.
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*/
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void FillHole(in FreeBorder hole)
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raises (SALOME::SALOME_Exception);
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/*!
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* Returns groups of FreeBorder's coincident within the given tolerance.
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* If the tolerance <= 0.0 then one tenth of an average size of elements adjacent
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@ -86,6 +86,7 @@ SET(SMESHUtils_SOURCES
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SMESH_ControlPnt.cxx
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SMESH_DeMerge.cxx
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SMESH_Delaunay.cxx
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SMESH_FillHole.cxx
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)
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# --- rules ---
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500
src/SMESHUtils/SMESH_FillHole.cxx
Normal file
500
src/SMESHUtils/SMESH_FillHole.cxx
Normal file
@ -0,0 +1,500 @@
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// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESH_FillHole.cxx
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// Created : Tue Sep 26 15:11:17 2017
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// Author : Edward AGAPOV (eap)
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//
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#include "SMESH_MeshAlgos.hxx"
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#include "SMESH_Comment.hxx"
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#include "SMESH_TypeDefs.hxx"
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#include "SMDS_Mesh.hxx"
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#include <Utils_SALOME_Exception.hxx>
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#include <boost/intrusive/circular_list_algorithms.hpp>
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#include <boost/container/flat_map.hpp>
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#include <Bnd_B3d.hxx>
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namespace
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{
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bool isSmallAngle( double cos2 )
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{
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// cosine of min angle at which adjacent faces are considered overlapping
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const double theMinCos2 = 0.996 * 0.996; // ~5 degrees
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return ( cos2 > theMinCos2 );
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}
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struct BEdge;
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typedef std::multimap< double, BEdge* > TAngleMap;
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typedef std::map< const SMDS_MeshElement*, int > TFaceIndMap;
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//--------------------------------------------------------------------------------
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/*!
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* \brief Edge of a free border
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*/
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struct BEdge
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{
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const SMDS_MeshNode* myNode1;
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const SMDS_MeshNode* myNode2;
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const SMDS_MeshElement* myFace; // face adjacent to the border
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gp_XYZ myFaceNorm;
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gp_XYZ myDir; // myNode1 -> myNode2
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double myDirCoef; // 1. or -1, to make myDir oriented as myNodes in myFace
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double myLength; // between nodes
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double myAngleWithPrev; // between myDir and -myPrev->myDir
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TAngleMap::iterator myAngleMapPos;
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double myOverlapAngle; // angle delta due to overlapping
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const SMDS_MeshNode* myNode1Shift; // nodes created to avoid overlapping of faces
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const SMDS_MeshNode* myNode2Shift;
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BEdge* myPrev; // neighbors in the border
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BEdge* myNext;
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BEdge(): myNode1Shift(0), myNode2Shift(0) {}
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void Init( const SMDS_MeshNode* n1, const SMDS_MeshNode* n2,
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const SMDS_MeshElement* f=0,
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const SMDS_MeshNode* nf1=0, const SMDS_MeshNode* nf2=0 );
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void ComputeAngle( bool reverseAngle = false );
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void ShiftOverlapped( const SMDS_MeshNode* oppNode,
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const TFaceIndMap& capFaceWithBordInd,
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SMDS_Mesh& mesh,
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std::vector<const SMDS_MeshElement*>& newFaces);
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void MakeShiftfFaces( SMDS_Mesh& mesh,
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std::vector<const SMDS_MeshElement*>& newFaces,
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const bool isReverse );
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gp_XYZ GetInFaceDir() const { return myFaceNorm ^ myDir * myDirCoef; }
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void InsertSelf(TAngleMap& edgesByAngle, bool isReverseFaces, bool reBind, bool useOverlap )
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{
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if ( reBind ) edgesByAngle.erase( myAngleMapPos );
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double key = (( isReverseFaces ? 2 * M_PI - myAngleWithPrev : myAngleWithPrev )
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+ myOverlapAngle * useOverlap );
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myAngleMapPos = edgesByAngle.insert( std::make_pair( key, this ));
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}
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// traits used by boost::intrusive::circular_list_algorithms
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typedef BEdge node;
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typedef BEdge * node_ptr;
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typedef const BEdge * const_node_ptr;
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static node_ptr get_next(const_node_ptr n) { return n->myNext; }
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static void set_next(node_ptr n, node_ptr next) { n->myNext = next; }
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static node_ptr get_previous(const_node_ptr n) { return n->myPrev; }
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static void set_previous(node_ptr n, node_ptr prev){ n->myPrev = prev; }
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};
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//================================================================================
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/*!
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* \brief Initialize a border edge data
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*/
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//================================================================================
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void BEdge::Init( const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshElement* newFace, // new cap face
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const SMDS_MeshNode* nf1,
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const SMDS_MeshNode* nf2 )
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{
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myNode1 = n1;
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myNode2 = n2;
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myDir = SMESH_NodeXYZ( n2 ) - SMESH_NodeXYZ( n1 );
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myLength = myDir.Modulus();
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if ( myLength > std::numeric_limits<double>::min() )
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myDir /= myLength;
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myFace = newFace;
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if ( !myFace )
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{
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TIDSortedElemSet elemSet, avoidSet;
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int ind1, ind2;
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myFace = SMESH_MeshAlgos::FindFaceInSet( n1, n2, elemSet, avoidSet, &ind1, &ind2 );
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if ( !myFace )
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throw SALOME_Exception( SMESH_Comment("No face sharing nodes #")
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<< myNode1->GetID() << " and #" << myNode2->GetID());
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avoidSet.insert( myFace );
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if ( SMESH_MeshAlgos::FindFaceInSet( n1, n2, elemSet, avoidSet ))
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throw SALOME_Exception( SMESH_Comment("No free border between nodes #")
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<< myNode1->GetID() << " and #" << myNode2->GetID());
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myDirCoef = SMESH_MeshAlgos::IsRightOrder( myFace, myNode1, myNode2 ) ? 1. : -1.;
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}
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if (! SMESH_MeshAlgos::FaceNormal( myFace, myFaceNorm, /*normalized=*/false ))
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{
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SMDS_ElemIteratorPtr fIt = myNode1->GetInverseElementIterator( SMDSAbs_Face );
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while ( fIt->more() )
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if ( SMESH_MeshAlgos::FaceNormal( fIt->next(), myFaceNorm, /*normalized=*/false ))
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break;
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}
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if ( newFace )
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{
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myFace = 0;
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myDirCoef = SMESH_MeshAlgos::IsRightOrder( newFace, nf1, nf2 ) ? 1. : -1.;
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if ( myPrev->myNode2 == n1 )
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myNode1Shift = myPrev->myNode2Shift;
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if ( myNext->myNode1 == n2 )
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myNode2Shift = myNext->myNode1Shift;
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}
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else if ( myDirCoef * myPrev->myDirCoef < 0 ) // different orientation of faces
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{
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myFaceNorm *= -1;
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myDirCoef *= -1;
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}
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}
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//================================================================================
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/*!
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* \brief Compute myAngleWithPrev
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*/
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//================================================================================
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void BEdge::ComputeAngle( bool theReverseAngle )
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{
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myAngleWithPrev = ACos( myDir.Dot( myPrev->myDir.Reversed() ));
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bool isObtuse;
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gp_XYZ inNewFaceDir = myDir - myPrev->myDir;
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double dot1 = myDir.Dot( myPrev->myFaceNorm );
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double dot2 = myPrev->myDir.Dot( myFaceNorm );
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bool isOverlap1 = ( inNewFaceDir * myPrev->GetInFaceDir() > 0 );
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bool isOverlap2 = ( inNewFaceDir * GetInFaceDir() > 0 );
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if ( !myPrev->myFace )
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isObtuse = isOverlap1;
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else if ( !myFace )
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isObtuse = isOverlap2;
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else
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{
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isObtuse = ( dot1 > 0 || dot2 < 0 ); // suppose face normals point outside the border
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if ( theReverseAngle )
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isObtuse = !isObtuse;
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}
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if ( isObtuse )
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{
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myAngleWithPrev = 2 * M_PI - myAngleWithPrev;
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}
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// if ( ! isObtuse )
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// isObtuse =
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// isSmallAngle( 1 - myDir.CrossSquareMagnitude( myPrev->myDir )); // edges co-directed
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myOverlapAngle = 0;
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//if ( !isObtuse )
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{
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// check if myFace and a triangle built on this and prev edges overlap
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if ( isOverlap1 )
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{
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double cos2 = dot1 * dot1 / myPrev->myFaceNorm.SquareModulus();
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myOverlapAngle += 0.5 * M_PI * ( 1 - cos2 );
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}
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if ( isOverlap2 )
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{
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double cos2 = dot2 * dot2 / myFaceNorm.SquareModulus();
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myOverlapAngle += 0.5 * M_PI * ( 1 - cos2 );
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}
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}
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}
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//================================================================================
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/*!
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* \brief Check if myFace is overlapped by a triangle formed by myNode's and a
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* given node. If so, create shifted nodes to avoid overlapping
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*/
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//================================================================================
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void BEdge::ShiftOverlapped( const SMDS_MeshNode* theOppNode,
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const TFaceIndMap& theCapFaceWithBordInd,
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SMDS_Mesh& theMesh,
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std::vector<const SMDS_MeshElement*>& theNewFaces )
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{
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if ( myNode1Shift && myNode2Shift )
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return;
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gp_XYZ inNewFaceDir = SMESH_NodeXYZ( theOppNode ) - SMESH_NodeXYZ( myNode1 );
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double dot = inNewFaceDir.Dot( myFaceNorm );
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double cos2 = dot * dot / myFaceNorm.SquareModulus() / inNewFaceDir.SquareModulus();
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bool isOverlap = ( isSmallAngle( 1 - cos2 ) && GetInFaceDir() * inNewFaceDir > 0 );
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if ( isOverlap )
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{
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gp_XYZ shift = myFaceNorm / myLength / 4;
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if ( myFace )
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shift.Reverse();
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if ( !myNode1Shift )
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{
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gp_XYZ p = SMESH_NodeXYZ( myNode1 ) + shift;
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myNode1Shift = theMesh.AddNode( p.X(), p.Y(), p.Z() );
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myPrev->myNode2Shift = myNode1Shift;
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}
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if ( !myNode2Shift )
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{
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gp_XYZ p = SMESH_NodeXYZ( myNode2 ) + shift;
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myNode2Shift = theMesh.AddNode( p.X(), p.Y(), p.Z() );
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myNext->myNode1Shift = myNode2Shift;
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}
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// MakeShiftfFaces() for already created cap faces
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for ( int is2nd = 0; is2nd < 2; ++is2nd )
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{
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const SMDS_MeshNode* ns = is2nd ? myNode2Shift : myNode1Shift;
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const SMDS_MeshNode* n = is2nd ? myNode2 : myNode1;
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if ( !ns ) continue;
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SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator( SMDSAbs_Face );
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while ( fIt->more() )
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{
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const SMDS_MeshElement* f = fIt->next();
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if ( !f->isMarked() ) continue;
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TFaceIndMap::const_iterator f2i = theCapFaceWithBordInd.find( f );
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if ( f2i == theCapFaceWithBordInd.end() )
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continue;
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const SMDS_MeshNode* nf1 = f->GetNode( f2i->second );
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const SMDS_MeshNode* nf2 = f->GetNode(( f2i->second+1 ) % f->NbNodes() );
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if ( nf1 == n || nf2 == n )
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{
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BEdge tmpE;
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tmpE.myPrev = tmpE.myNext = this;
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tmpE.Init( nf1, nf2, f, nf1, nf2 );
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if ( !tmpE.myNode1Shift && !tmpE.myNode2Shift )
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tmpE.Init( nf2, nf1, f, nf2, nf1 );
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tmpE.myFace = f;
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tmpE.MakeShiftfFaces( theMesh, theNewFaces, tmpE.myDirCoef < 0 );
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}
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std::vector< const SMDS_MeshNode* > nodes( f->begin_nodes(), f->end_nodes() );
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nodes[ f->GetNodeIndex( n ) ] = ns;
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theMesh.ChangeElementNodes( f, &nodes[0], nodes.size() );
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}
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}
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}
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}
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//================================================================================
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/*!
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* \brief Create a triangle
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*/
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//================================================================================
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const SMDS_MeshElement* MakeTria( SMDS_Mesh& mesh,
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const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* n3,
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const bool isReverse )
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{
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if ( isReverse )
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return mesh.AddFace( n1, n3, n2 );
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return mesh.AddFace( n1, n2, n3 );
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}
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//================================================================================
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/*!
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* \brief Create a quadrangle
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*/
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//================================================================================
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// const SMDS_MeshElement* MakeQuad( SMDS_Mesh& mesh,
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// const SMDS_MeshNode* n1,
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// const SMDS_MeshNode* n2,
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// const SMDS_MeshNode* n3,
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// const SMDS_MeshNode* n4,
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// const bool isReverse )
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// {
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// if ( isReverse )
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// return mesh.AddFace( n4, n3, n2, n1 );
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// return mesh.AddFace( n1, n2, n3, n4 );
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// }
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//================================================================================
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/*!
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* \brief Create faces on myNode* and myNode*Shift
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*/
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//================================================================================
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void BEdge::MakeShiftfFaces(SMDS_Mesh& mesh,
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std::vector<const SMDS_MeshElement*>& newFaces,
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const bool isReverse )
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{
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if ( !myFace )
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return;
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if ( myNode1Shift && myNode2Shift )
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{
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newFaces.push_back( MakeTria( mesh, myNode1, myNode2, myNode2Shift, isReverse ));
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newFaces.push_back( MakeTria( mesh, myNode1, myNode2Shift, myNode1Shift, isReverse ));
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}
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else if ( myNode1Shift )
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{
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newFaces.push_back( MakeTria( mesh, myNode1, myNode2, myNode1Shift, isReverse ));
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}
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else if ( myNode2Shift )
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{
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newFaces.push_back( MakeTria( mesh, myNode1, myNode2, myNode2Shift, isReverse ));
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}
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}
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} // namespace
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//================================================================================
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/*!
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* \brief Fill with 2D elements a hole defined by a TFreeBorder
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*/
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//================================================================================
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void SMESH_MeshAlgos::FillHole(const SMESH_MeshAlgos::TFreeBorder & theFreeBorder,
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SMDS_Mesh& theMesh,
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std::vector<const SMDS_MeshElement*>& theNewFaces)
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{
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if ( theFreeBorder.size() < 4 || // at least 3 nodes
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theFreeBorder[0] != theFreeBorder.back() ) // the hole must be closed
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return;
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// prepare data of the border
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ObjectPool< BEdge > edgeAllocator;
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boost::intrusive::circular_list_algorithms< BEdge > circularList;
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BEdge* edge;
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BEdge* edge0 = edgeAllocator.getNew();
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BEdge* edgePrev = edge0;
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circularList.init_header( edge0 );
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edge0->Init( theFreeBorder[0], theFreeBorder[1], 0 );
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Bnd_B3d box;
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box.Add( SMESH_NodeXYZ( edge0->myNode1 ));
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for ( size_t i = 2; i < theFreeBorder.size(); ++i )
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{
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edge = edgeAllocator.getNew();
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circularList.link_after( edgePrev, edge );
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edge->Init( theFreeBorder[i-1], theFreeBorder[i] );
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edge->ComputeAngle();
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edgePrev = edge;
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box.Add( SMESH_NodeXYZ( edge->myNode1 ));
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}
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edge0->ComputeAngle();
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// check if face normals point outside the border
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gp_XYZ hSize = 0.5 * ( box.CornerMax() - box.CornerMin() );
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const double hDelta = 1e-6 * hSize.Modulus();
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hSize -= gp_XYZ( hDelta, hDelta, hDelta );
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if ( hSize.X() < 0 ) hSize.SetX(hDelta);
|
||||
if ( hSize.Y() < 0 ) hSize.SetY(hDelta);
|
||||
if ( hSize.Z() < 0 ) hSize.SetZ(hDelta);
|
||||
box.SetHSize( hSize ); // decrease the box by hDelta
|
||||
|
||||
size_t nbEdges = theFreeBorder.size() - 1;
|
||||
edge = edge0;
|
||||
int nbRev = 0, nbFrw = 0;
|
||||
double angTol = M_PI - ( nbEdges - 2 ) * M_PI / nbEdges, sumDirCoeff = 0;
|
||||
for ( size_t i = 0; i < nbEdges; ++i, edge = edge->myNext )
|
||||
{
|
||||
if ( box.IsOut( SMESH_NodeXYZ( edge->myNode1 )) &&
|
||||
edge->myOverlapAngle < 0.1 * M_PI )
|
||||
{
|
||||
nbRev += edge->myAngleWithPrev > M_PI + angTol;
|
||||
nbFrw += edge->myAngleWithPrev < M_PI - angTol;
|
||||
}
|
||||
sumDirCoeff += edge->myDirCoef;
|
||||
|
||||
// unmark all adjacent faces, new faces will be marked
|
||||
SMDS_ElemIteratorPtr fIt = edge->myNode1->GetInverseElementIterator( SMDSAbs_Face );
|
||||
while ( fIt->more() )
|
||||
fIt->next()->setIsMarked( false );
|
||||
}
|
||||
bool isReverseAngle = ( nbRev > nbFrw ); // true == face normals point inside the border
|
||||
//std::cout << "nbRev="<< nbRev << ", nbFrw="<< nbFrw<<std::endl;
|
||||
|
||||
// sort border edges by myAngleWithPrev
|
||||
|
||||
TAngleMap edgesByAngle;
|
||||
bool useOverlap = true; // to add BEdge.myOverlapAngle when filling edgesByAngle
|
||||
edge = edge0;
|
||||
for ( size_t i = 0; i < nbEdges; ++i, edge = edge->myNext )
|
||||
edge->InsertSelf( edgesByAngle, isReverseAngle, /*reBind=*/false, useOverlap );
|
||||
|
||||
// create triangles to fill the hole
|
||||
|
||||
//compare order of nodes in the edges with their order in faces
|
||||
bool isReverse = sumDirCoeff > 0.5 * nbEdges;
|
||||
|
||||
// faces filling the hole (cap faces) and indices of border edges in them
|
||||
TFaceIndMap capFaceWithBordInd;
|
||||
|
||||
theNewFaces.reserve( nbEdges - 2 );
|
||||
std::vector< const SMDS_MeshNode* > nodes(3);
|
||||
while ( edgesByAngle.size() > 2 )
|
||||
{
|
||||
TAngleMap::iterator a2e = edgesByAngle.begin();
|
||||
if ( useOverlap && a2e->first > M_PI - angTol ) // all new triangles need shift
|
||||
{
|
||||
// re-sort the edges
|
||||
useOverlap = false;
|
||||
edge = a2e->second;
|
||||
nbEdges = edgesByAngle.size();
|
||||
edgesByAngle.clear();
|
||||
for ( size_t i = 0; i < nbEdges; ++i, edge = edge->myNext )
|
||||
edge->InsertSelf( edgesByAngle, isReverseAngle, /*reBind=*/false, useOverlap );
|
||||
a2e = edgesByAngle.begin();
|
||||
}
|
||||
edge = a2e->second;
|
||||
edgePrev = edge->myPrev;
|
||||
|
||||
// create shift nodes and faces
|
||||
edgePrev->ShiftOverlapped( edge->myNode2, capFaceWithBordInd, theMesh, theNewFaces );
|
||||
edge->ShiftOverlapped( edgePrev->myNode1, capFaceWithBordInd, theMesh, theNewFaces );
|
||||
edge ->MakeShiftfFaces( theMesh, theNewFaces, isReverse );
|
||||
edgePrev->MakeShiftfFaces( theMesh, theNewFaces, isReverse );
|
||||
|
||||
// make a cap face
|
||||
//nodes.resize( 3 );
|
||||
nodes[0] = edgePrev->myNode1Shift ? edgePrev->myNode1Shift : edgePrev->myNode1;
|
||||
nodes[1] = edgePrev->myNode2Shift ? edgePrev->myNode2Shift : edgePrev->myNode2;
|
||||
nodes[2] = edge->myNode2Shift ? edge->myNode2Shift : edge->myNode2;
|
||||
theNewFaces.push_back( MakeTria( theMesh, nodes[0], nodes[1], nodes[2], isReverse ));
|
||||
// std::cout << nodes[1]->GetID() << " " << nodes[0]->GetID() << " " << nodes[2]->GetID()
|
||||
// << " " << edge->myAngleWithPrev << std::endl;
|
||||
|
||||
// remember a border edge within the new cap face
|
||||
theNewFaces.back()->setIsMarked( true );
|
||||
if ( edgePrev->myFace )
|
||||
capFaceWithBordInd.insert( std::make_pair( theNewFaces.back(), isReverse ? 2 : 0 ));
|
||||
if ( edge->myFace )
|
||||
capFaceWithBordInd.insert( std::make_pair( theNewFaces.back(), 1 ));
|
||||
|
||||
// remove edgePrev from the list and update <edge>
|
||||
edgesByAngle.erase( edgePrev->myAngleMapPos );
|
||||
circularList.unlink( edgePrev ); // remove edgePrev from the border
|
||||
|
||||
edge->Init( edgePrev->myNode1, edge->myNode2, theNewFaces.back(), nodes[0], nodes[2] );
|
||||
edge->ComputeAngle( isReverseAngle );
|
||||
edge->InsertSelf( edgesByAngle, /*isReverse=*/false, /*reBind=*/true, useOverlap );
|
||||
edge->myNext->ComputeAngle( isReverseAngle );
|
||||
edge->myNext->InsertSelf( edgesByAngle, /*isReverse=*/false, /*reBind=*/true, useOverlap );
|
||||
// std::cout << "A " << edge->myNode1->GetID() << " " << edge->myAngleWithPrev
|
||||
// << " " << edge->myNext->myNode1->GetID() << " " << edge->myNext->myAngleWithPrev
|
||||
// << std::endl;
|
||||
}
|
||||
edge = edgesByAngle.begin()->second;
|
||||
edge-> MakeShiftfFaces( theMesh, theNewFaces, isReverse );
|
||||
edge->myNext->MakeShiftfFaces( theMesh, theNewFaces, isReverse );
|
||||
}
|
@ -131,8 +131,11 @@ namespace
|
||||
if ( myID < 0 )
|
||||
{
|
||||
myID = id;
|
||||
if ( myNext )
|
||||
myNext->SetID( id + 1 );
|
||||
|
||||
for ( BEdge* be = myNext; be && be->myID < 0; be = be->myNext )
|
||||
{
|
||||
be->myID = ++id;
|
||||
}
|
||||
}
|
||||
}
|
||||
//================================================================================
|
||||
@ -821,3 +824,136 @@ void SMESH_MeshAlgos::FindCoincidentFreeBorders(SMDS_Mesh& mesh,
|
||||
|
||||
} // SMESH_MeshAlgos::FindCoincidentFreeBorders()
|
||||
|
||||
//================================================================================
|
||||
/*
|
||||
* Returns all TFreeBorder's. Optionally check if the mesh is manifold
|
||||
* and if faces are correctly oriented.
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void SMESH_MeshAlgos::FindFreeBorders(SMDS_Mesh& theMesh,
|
||||
TFreeBorderVec & theFoundFreeBordes,
|
||||
const bool theClosedOnly,
|
||||
bool* theIsManifold,
|
||||
bool* theIsGoodOri)
|
||||
{
|
||||
bool isManifold = true;
|
||||
|
||||
// find free links
|
||||
typedef NCollection_DataMap<SMESH_TLink, const SMDS_MeshElement*, SMESH_TLink > TLink2FaceMap;
|
||||
TLink2FaceMap linkMap;
|
||||
int nbSharedLinks = 0;
|
||||
SMDS_FaceIteratorPtr faceIt = theMesh.facesIterator();
|
||||
while ( faceIt->more() )
|
||||
{
|
||||
const SMDS_MeshElement* face = faceIt->next();
|
||||
if ( !face ) continue;
|
||||
|
||||
const SMDS_MeshNode* n0 = face->GetNode( face->NbNodes() - 1 );
|
||||
SMDS_NodeIteratorPtr nodeIt = face->interlacedNodesIterator();
|
||||
while ( nodeIt->more() )
|
||||
{
|
||||
const SMDS_MeshNode* n1 = nodeIt->next();
|
||||
SMESH_TLink link( n0, n1 );
|
||||
if ( const SMDS_MeshElement** faceInMap = linkMap.ChangeSeek( link ))
|
||||
{
|
||||
if ( *faceInMap )
|
||||
{
|
||||
if ( theIsGoodOri && *theIsGoodOri && !IsRightOrder( *faceInMap, n1, n0 ))
|
||||
*theIsGoodOri = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
isManifold = false;
|
||||
}
|
||||
nbSharedLinks += bool( *faceInMap );
|
||||
*faceInMap = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
linkMap.Bind( link, face );
|
||||
}
|
||||
n0 = n1;
|
||||
}
|
||||
}
|
||||
if ( theIsManifold )
|
||||
*theIsManifold = isManifold;
|
||||
|
||||
if ( linkMap.Extent() == nbSharedLinks )
|
||||
return;
|
||||
|
||||
// form free borders
|
||||
std::set < BNode > bNodes;
|
||||
std::vector< BEdge > bEdges( linkMap.Extent() - nbSharedLinks );
|
||||
|
||||
TLink2FaceMap::Iterator linkIt( linkMap );
|
||||
for ( int iEdge = 0; linkIt.More(); linkIt.Next() )
|
||||
{
|
||||
if ( !linkIt.Value() ) continue;
|
||||
const SMESH_TLink & link = linkIt.Key();
|
||||
std::set< BNode >::iterator n1 = bNodes.insert( BNode( link.node1() )).first;
|
||||
std::set< BNode >::iterator n2 = bNodes.insert( BNode( link.node2() )).first;
|
||||
bEdges[ iEdge ].Set( &*n1, &*n2, linkIt.Value(), iEdge+1 );
|
||||
n1->AddLinked( & bEdges[ iEdge ] );
|
||||
n2->AddLinked( & bEdges[ iEdge ] );
|
||||
++iEdge;
|
||||
}
|
||||
linkMap.Clear();
|
||||
|
||||
// assign IDs to borders
|
||||
std::vector< BEdge* > borders; // 1st of connected (via myPrev and myNext) edges
|
||||
std::set< BNode >::iterator bn = bNodes.begin();
|
||||
for ( ; bn != bNodes.end(); ++bn )
|
||||
{
|
||||
for ( size_t i = 0; i < bn->myLinkedEdges.size(); ++i )
|
||||
{
|
||||
if ( bn->myLinkedEdges[i]->myBorderID < 0 )
|
||||
{
|
||||
BEdge* be = bn->myLinkedEdges[i];
|
||||
int borderID = borders.size();
|
||||
borders.push_back( be );
|
||||
for ( ; be && be->myBorderID < 0; be = be->myNext )
|
||||
{
|
||||
be->myBorderID = borderID;
|
||||
be->Orient();
|
||||
}
|
||||
bool isClosed = ( be == bn->myLinkedEdges[i] );
|
||||
if ( !isClosed && theClosedOnly )
|
||||
{
|
||||
borders.pop_back();
|
||||
continue;
|
||||
}
|
||||
be = bn->myLinkedEdges[i]->myPrev;
|
||||
for ( ; be && be->myBorderID < 0; be = be->myPrev )
|
||||
{
|
||||
be->myBorderID = borderID;
|
||||
be->Orient();
|
||||
}
|
||||
if ( !isClosed )
|
||||
while ( borders.back()->myPrev )
|
||||
borders.back() = borders.back()->myPrev;
|
||||
}
|
||||
}
|
||||
}
|
||||
theFoundFreeBordes.resize( borders.size() );
|
||||
for ( size_t i = 0; i < borders.size(); ++i )
|
||||
{
|
||||
TFreeBorder & bordNodes = theFoundFreeBordes[ i ];
|
||||
BEdge* be = borders[i];
|
||||
|
||||
size_t cnt = 1;
|
||||
for ( be = be->myNext; be && be != borders[i]; be = be->myNext )
|
||||
++cnt;
|
||||
bordNodes.resize( cnt + 1 );
|
||||
|
||||
BEdge* beLast;
|
||||
for ( be = borders[i], cnt = 0;
|
||||
be && cnt < bordNodes.size()-1;
|
||||
be = be->myNext, ++cnt )
|
||||
{
|
||||
bordNodes[ cnt ] = be->myBNode1->Node();
|
||||
beLast = be;
|
||||
}
|
||||
bordNodes.back() = beLast->myBNode2->Node();
|
||||
}
|
||||
}
|
||||
|
@ -35,6 +35,8 @@
|
||||
#include "SMDS_VolumeTool.hxx"
|
||||
#include "SMESH_OctreeNode.hxx"
|
||||
|
||||
#include <Utils_SALOME_Exception.hxx>
|
||||
|
||||
#include <GC_MakeSegment.hxx>
|
||||
#include <GeomAPI_ExtremaCurveCurve.hxx>
|
||||
#include <Geom_Line.hxx>
|
||||
@ -228,12 +230,12 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
|
||||
SMDSAbs_ElementType elemType,
|
||||
SMDS_ElemIteratorPtr theElemIt = SMDS_ElemIteratorPtr(),
|
||||
double tolerance = NodeRadius );
|
||||
void prepare(); // !!!call it before calling the following methods!!!
|
||||
void getElementsNearPoint( const gp_Pnt& point, vector<const SMDS_MeshElement*>& foundElems );
|
||||
void getElementsNearLine ( const gp_Ax1& line, vector<const SMDS_MeshElement*>& foundElems);
|
||||
void getElementsInSphere ( const gp_XYZ& center,
|
||||
const double radius,
|
||||
vector<const SMDS_MeshElement*>& foundElems);
|
||||
ElementBndBoxTree* getLeafAtPoint( const gp_XYZ& point );
|
||||
|
||||
protected:
|
||||
ElementBndBoxTree() {}
|
||||
@ -337,19 +339,6 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
|
||||
}
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Un-mark all elements
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void ElementBndBoxTree::prepare()
|
||||
{
|
||||
// TElementBoxPool& elBoPool = getElementBoxPool();
|
||||
// for ( size_t i = 0; i < elBoPool.nbElements(); ++i )
|
||||
// const_cast< ElementBox* >( elBoPool[ i ])->_isMarked = false;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Return elements which can include the point
|
||||
@ -471,6 +460,30 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
|
||||
}
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Return a leaf including a point
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
ElementBndBoxTree* ElementBndBoxTree::getLeafAtPoint( const gp_XYZ& point )
|
||||
{
|
||||
if ( getBox()->IsOut( point ))
|
||||
return 0;
|
||||
|
||||
if ( isLeaf() )
|
||||
{
|
||||
return this;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < 8; i++)
|
||||
if ( ElementBndBoxTree* l = ((ElementBndBoxTree*) myChildren[i])->getLeafAtPoint( point ))
|
||||
return l;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Construct the element box
|
||||
@ -539,13 +552,16 @@ struct SMESH_ElementSearcherImpl: public SMESH_ElementSearcher
|
||||
virtual const SMDS_MeshElement* FindClosestTo( const gp_Pnt& point,
|
||||
SMDSAbs_ElementType type );
|
||||
|
||||
void GetElementsNearLine( const gp_Ax1& line,
|
||||
virtual void GetElementsNearLine( const gp_Ax1& line,
|
||||
SMDSAbs_ElementType type,
|
||||
vector< const SMDS_MeshElement* >& foundElems);
|
||||
void GetElementsInSphere( const gp_XYZ& center,
|
||||
virtual void GetElementsInSphere( const gp_XYZ& center,
|
||||
const double radius,
|
||||
SMDSAbs_ElementType type,
|
||||
vector< const SMDS_MeshElement* >& foundElems);
|
||||
virtual gp_XYZ Project(const gp_Pnt& point,
|
||||
SMDSAbs_ElementType type,
|
||||
const SMDS_MeshElement** closestElem);
|
||||
double getTolerance();
|
||||
bool getIntersParamOnLine(const gp_Lin& line, const SMDS_MeshElement* face,
|
||||
const double tolerance, double & param);
|
||||
@ -834,10 +850,6 @@ FindElementsByPoint(const gp_Pnt& point,
|
||||
{
|
||||
_ebbTree[_elementType] = new ElementBndBoxTree( *_mesh, type, _meshPartIt, tolerance );
|
||||
}
|
||||
else
|
||||
{
|
||||
_ebbTree[ type ]->prepare();
|
||||
}
|
||||
vector< const SMDS_MeshElement* > suspectElems;
|
||||
_ebbTree[ type ]->getElementsNearPoint( point, suspectElems );
|
||||
vector< const SMDS_MeshElement* >::iterator elem = suspectElems.begin();
|
||||
@ -863,13 +875,13 @@ SMESH_ElementSearcherImpl::FindClosestTo( const gp_Pnt& point,
|
||||
const SMDS_MeshElement* closestElem = 0;
|
||||
_elementType = type;
|
||||
|
||||
if ( type == SMDSAbs_Face || type == SMDSAbs_Volume )
|
||||
if ( type == SMDSAbs_Face ||
|
||||
type == SMDSAbs_Volume ||
|
||||
type == SMDSAbs_Edge )
|
||||
{
|
||||
ElementBndBoxTree*& ebbTree = _ebbTree[ type ];
|
||||
if ( !ebbTree )
|
||||
ebbTree = new ElementBndBoxTree( *_mesh, type, _meshPartIt );
|
||||
else
|
||||
ebbTree->prepare();
|
||||
|
||||
vector<const SMDS_MeshElement*> suspectElems;
|
||||
ebbTree->getElementsNearPoint( point, suspectElems );
|
||||
@ -885,7 +897,6 @@ SMESH_ElementSearcherImpl::FindClosestTo( const gp_Pnt& point,
|
||||
radius = ebbTree->maxSize() / pow( 2., getTreeHeight()) / 2;
|
||||
while ( suspectElems.empty() )
|
||||
{
|
||||
ebbTree->prepare();
|
||||
ebbTree->getElementsInSphere( point.XYZ(), radius, suspectElems );
|
||||
radius *= 1.1;
|
||||
}
|
||||
@ -956,8 +967,6 @@ TopAbs_State SMESH_ElementSearcherImpl::GetPointState(const gp_Pnt& point)
|
||||
ElementBndBoxTree*& ebbTree = _ebbTree[ SMDSAbs_Face ];
|
||||
if ( !ebbTree )
|
||||
ebbTree = new ElementBndBoxTree( *_mesh, _elementType, _meshPartIt );
|
||||
else
|
||||
ebbTree->prepare();
|
||||
|
||||
// Algo: analyse transition of a line starting at the point through mesh boundary;
|
||||
// try three lines parallel to axis of the coordinate system and perform rough
|
||||
@ -974,7 +983,6 @@ TopAbs_State SMESH_ElementSearcherImpl::GetPointState(const gp_Pnt& point)
|
||||
gp_Lin line ( lineAxis );
|
||||
|
||||
vector<const SMDS_MeshElement*> suspectFaces; // faces possibly intersecting the line
|
||||
if ( axis > 0 ) ebbTree->prepare();
|
||||
ebbTree->getElementsNearLine( lineAxis, suspectFaces );
|
||||
|
||||
// Intersect faces with the line
|
||||
@ -1187,8 +1195,6 @@ void SMESH_ElementSearcherImpl::GetElementsNearLine( const gp_Ax1&
|
||||
ElementBndBoxTree*& ebbTree = _ebbTree[ type ];
|
||||
if ( !ebbTree )
|
||||
ebbTree = new ElementBndBoxTree( *_mesh, _elementType, _meshPartIt );
|
||||
else
|
||||
ebbTree->prepare();
|
||||
|
||||
ebbTree->getElementsNearLine( line, foundElems );
|
||||
}
|
||||
@ -1208,12 +1214,59 @@ void SMESH_ElementSearcherImpl::GetElementsInSphere( const gp_XYZ&
|
||||
ElementBndBoxTree*& ebbTree = _ebbTree[ type ];
|
||||
if ( !ebbTree )
|
||||
ebbTree = new ElementBndBoxTree( *_mesh, _elementType, _meshPartIt );
|
||||
else
|
||||
ebbTree->prepare();
|
||||
|
||||
ebbTree->getElementsInSphere( center, radius, foundElems );
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*
|
||||
* \brief Return a projection of a given point to a mesh.
|
||||
* Optionally return the closest element
|
||||
*/
|
||||
//=======================================================================
|
||||
|
||||
gp_XYZ SMESH_ElementSearcherImpl::Project(const gp_Pnt& point,
|
||||
SMDSAbs_ElementType type,
|
||||
const SMDS_MeshElement** closestElem)
|
||||
{
|
||||
_elementType = type;
|
||||
if ( _mesh->GetMeshInfo().NbElements( _elementType ) == 0 )
|
||||
throw SALOME_Exception( LOCALIZED( "No elements of given type in the mesh" ));
|
||||
|
||||
ElementBndBoxTree*& ebbTree = _ebbTree[ _elementType ];
|
||||
if ( !ebbTree )
|
||||
ebbTree = new ElementBndBoxTree( *_mesh, _elementType );
|
||||
|
||||
gp_XYZ p = point.XYZ();
|
||||
ElementBndBoxTree* ebbLeaf = ebbTree->getLeafAtPoint( p );
|
||||
const Bnd_B3d* box = ebbLeaf->getBox();
|
||||
double radius = ( box->CornerMax() - box->CornerMin() ).Modulus();
|
||||
|
||||
vector< const SMDS_MeshElement* > elems;
|
||||
ebbTree->getElementsInSphere( p, radius, elems );
|
||||
while ( elems.empty() )
|
||||
{
|
||||
radius *= 1.5;
|
||||
ebbTree->getElementsInSphere( p, radius, elems );
|
||||
}
|
||||
gp_XYZ proj, bestProj;
|
||||
const SMDS_MeshElement* elem = 0;
|
||||
double minDist = 2 * radius;
|
||||
for ( size_t i = 0; i < elems.size(); ++i )
|
||||
{
|
||||
double d = SMESH_MeshAlgos::GetDistance( elems[i], p, &proj );
|
||||
if ( d < minDist )
|
||||
{
|
||||
bestProj = proj;
|
||||
elem = elems[i];
|
||||
minDist = d;
|
||||
}
|
||||
}
|
||||
if ( closestElem ) *closestElem = elem;
|
||||
|
||||
return bestProj;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*!
|
||||
* \brief Return true if the point is IN or ON of the element
|
||||
@ -1461,17 +1514,19 @@ namespace
|
||||
//=======================================================================
|
||||
|
||||
double SMESH_MeshAlgos::GetDistance( const SMDS_MeshElement* elem,
|
||||
const gp_Pnt& point )
|
||||
const gp_Pnt& point,
|
||||
gp_XYZ* closestPnt )
|
||||
{
|
||||
switch ( elem->GetType() )
|
||||
{
|
||||
case SMDSAbs_Volume:
|
||||
return GetDistance( dynamic_cast<const SMDS_MeshVolume*>( elem ), point);
|
||||
return GetDistance( dynamic_cast<const SMDS_MeshVolume*>( elem ), point, closestPnt );
|
||||
case SMDSAbs_Face:
|
||||
return GetDistance( dynamic_cast<const SMDS_MeshFace*>( elem ), point);
|
||||
return GetDistance( dynamic_cast<const SMDS_MeshFace*>( elem ), point, closestPnt );
|
||||
case SMDSAbs_Edge:
|
||||
return GetDistance( dynamic_cast<const SMDS_MeshEdge*>( elem ), point);
|
||||
return GetDistance( dynamic_cast<const SMDS_MeshEdge*>( elem ), point, closestPnt );
|
||||
case SMDSAbs_Node:
|
||||
if ( closestPnt ) *closestPnt = SMESH_TNodeXYZ( elem );
|
||||
return point.Distance( SMESH_TNodeXYZ( elem ));
|
||||
default:;
|
||||
}
|
||||
@ -1487,9 +1542,10 @@ double SMESH_MeshAlgos::GetDistance( const SMDS_MeshElement* elem,
|
||||
//=======================================================================
|
||||
|
||||
double SMESH_MeshAlgos::GetDistance( const SMDS_MeshFace* face,
|
||||
const gp_Pnt& point )
|
||||
const gp_Pnt& point,
|
||||
gp_XYZ* closestPnt )
|
||||
{
|
||||
double badDistance = -1;
|
||||
const double badDistance = -1;
|
||||
if ( !face ) return badDistance;
|
||||
|
||||
// coordinates of nodes (medium nodes, if any, ignored)
|
||||
@ -1533,7 +1589,7 @@ double SMESH_MeshAlgos::GetDistance( const SMDS_MeshFace* face,
|
||||
trsf.Transforms( tmpPnt );
|
||||
gp_XY point2D( tmpPnt.X(), tmpPnt.Z() );
|
||||
|
||||
// loop on segments of the face to analyze point position ralative to the face
|
||||
// loop on edges of the face to analyze point position ralative to the face
|
||||
set< PointPos > pntPosSet;
|
||||
for ( size_t i = 1; i < xy.size(); ++i )
|
||||
{
|
||||
@ -1543,31 +1599,40 @@ double SMESH_MeshAlgos::GetDistance( const SMDS_MeshFace* face,
|
||||
|
||||
// compute distance
|
||||
PointPos pos = *pntPosSet.begin();
|
||||
// cout << "Face " << face->GetID() << " DIST: ";
|
||||
switch ( pos._name )
|
||||
{
|
||||
case POS_LEFT: {
|
||||
// point is most close to a segment
|
||||
gp_Vec p0p1( point, xyz[ pos._index ] );
|
||||
gp_Vec p1p2( xyz[ pos._index ], xyz[ pos._index+1 ]); // segment vector
|
||||
p1p2.Normalize();
|
||||
double projDist = p0p1 * p1p2; // distance projected to the segment
|
||||
gp_Vec projVec = p1p2 * projDist;
|
||||
gp_Vec distVec = p0p1 - projVec;
|
||||
// cout << distVec.Magnitude() << ", SEG " << face->GetNode(pos._index)->GetID()
|
||||
// << " - " << face->GetNodeWrap(pos._index+1)->GetID() << endl;
|
||||
return distVec.Magnitude();
|
||||
case POS_LEFT:
|
||||
{
|
||||
// point is most close to an edge
|
||||
gp_Vec edge( xyz[ pos._index ], xyz[ pos._index+1 ]);
|
||||
gp_Vec n1p ( xyz[ pos._index ], point );
|
||||
double u = ( edge * n1p ) / edge.SquareMagnitude(); // param [0,1] on the edge
|
||||
// projection of the point on the edge
|
||||
gp_XYZ proj = ( 1. - u ) * xyz[ pos._index ] + u * xyz[ pos._index+1 ];
|
||||
if ( closestPnt ) *closestPnt = proj;
|
||||
return point.Distance( proj );
|
||||
}
|
||||
case POS_RIGHT: {
|
||||
case POS_RIGHT:
|
||||
{
|
||||
// point is inside the face
|
||||
double distToFacePlane = tmpPnt.Y();
|
||||
// cout << distToFacePlane << ", INSIDE " << endl;
|
||||
return Abs( distToFacePlane );
|
||||
double distToFacePlane = Abs( tmpPnt.Y() );
|
||||
if ( closestPnt )
|
||||
{
|
||||
if ( distToFacePlane < std::numeric_limits<double>::min() ) {
|
||||
*closestPnt = point.XYZ();
|
||||
}
|
||||
case POS_VERTEX: {
|
||||
else {
|
||||
tmpPnt.SetY( 0 );
|
||||
trsf.Inverted().Transforms( tmpPnt );
|
||||
*closestPnt = tmpPnt;
|
||||
}
|
||||
}
|
||||
return distToFacePlane;
|
||||
}
|
||||
case POS_VERTEX:
|
||||
{
|
||||
// point is most close to a node
|
||||
gp_Vec distVec( point, xyz[ pos._index ]);
|
||||
// cout << distVec.Magnitude() << " VERTEX " << face->GetNode(pos._index)->GetID() << endl;
|
||||
return distVec.Magnitude();
|
||||
}
|
||||
default:;
|
||||
@ -1581,7 +1646,9 @@ double SMESH_MeshAlgos::GetDistance( const SMDS_MeshFace* face,
|
||||
*/
|
||||
//=======================================================================
|
||||
|
||||
double SMESH_MeshAlgos::GetDistance( const SMDS_MeshEdge* seg, const gp_Pnt& point )
|
||||
double SMESH_MeshAlgos::GetDistance( const SMDS_MeshEdge* seg,
|
||||
const gp_Pnt& point,
|
||||
gp_XYZ* closestPnt )
|
||||
{
|
||||
double dist = Precision::Infinite();
|
||||
if ( !seg ) return dist;
|
||||
@ -1597,16 +1664,25 @@ double SMESH_MeshAlgos::GetDistance( const SMDS_MeshEdge* seg, const gp_Pnt& poi
|
||||
{
|
||||
gp_Vec edge( xyz[i-1], xyz[i] );
|
||||
gp_Vec n1p ( xyz[i-1], point );
|
||||
double u = ( edge * n1p ) / edge.SquareMagnitude(); // param [0,1] on the edge
|
||||
double d, u = ( edge * n1p ) / edge.SquareMagnitude(); // param [0,1] on the edge
|
||||
if ( u <= 0. ) {
|
||||
dist = Min( dist, n1p.SquareMagnitude() );
|
||||
if (( d = n1p.SquareMagnitude() ) < dist ) {
|
||||
dist = d;
|
||||
if ( closestPnt ) *closestPnt = xyz[i-1];
|
||||
}
|
||||
}
|
||||
else if ( u >= 1. ) {
|
||||
dist = Min( dist, point.SquareDistance( xyz[i] ));
|
||||
if (( d = point.SquareDistance( xyz[i] )) < dist ) {
|
||||
dist = d;
|
||||
if ( closestPnt ) *closestPnt = xyz[i];
|
||||
}
|
||||
}
|
||||
else {
|
||||
gp_XYZ proj = ( 1. - u ) * xyz[i-1] + u * xyz[i]; // projection of the point on the edge
|
||||
dist = Min( dist, point.SquareDistance( proj ));
|
||||
gp_XYZ proj = xyz[i-1] + u * edge.XYZ(); // projection of the point on the edge
|
||||
if (( d = point.SquareDistance( proj )) < dist ) {
|
||||
dist = d;
|
||||
if ( closestPnt ) *closestPnt = proj;
|
||||
}
|
||||
}
|
||||
}
|
||||
return Sqrt( dist );
|
||||
@ -1620,7 +1696,9 @@ double SMESH_MeshAlgos::GetDistance( const SMDS_MeshEdge* seg, const gp_Pnt& poi
|
||||
*/
|
||||
//=======================================================================
|
||||
|
||||
double SMESH_MeshAlgos::GetDistance( const SMDS_MeshVolume* volume, const gp_Pnt& point )
|
||||
double SMESH_MeshAlgos::GetDistance( const SMDS_MeshVolume* volume,
|
||||
const gp_Pnt& point,
|
||||
gp_XYZ* closestPnt )
|
||||
{
|
||||
SMDS_VolumeTool vTool( volume );
|
||||
vTool.SetExternalNormal();
|
||||
@ -1628,6 +1706,8 @@ double SMESH_MeshAlgos::GetDistance( const SMDS_MeshVolume* volume, const gp_Pnt
|
||||
|
||||
double n[3], bc[3];
|
||||
double minDist = 1e100, dist;
|
||||
gp_XYZ closeP = point.XYZ();
|
||||
bool isOut = false;
|
||||
for ( int iF = 0; iF < vTool.NbFaces(); ++iF )
|
||||
{
|
||||
// skip a facet with normal not "looking at" the point
|
||||
@ -1644,25 +1724,36 @@ double SMESH_MeshAlgos::GetDistance( const SMDS_MeshVolume* volume, const gp_Pnt
|
||||
case 3:
|
||||
{
|
||||
SMDS_FaceOfNodes tmpFace( nodes[0], nodes[ 1*iQ ], nodes[ 2*iQ ] );
|
||||
dist = GetDistance( &tmpFace, point );
|
||||
dist = GetDistance( &tmpFace, point, closestPnt );
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
SMDS_FaceOfNodes tmpFace( nodes[0], nodes[ 1*iQ ], nodes[ 2*iQ ], nodes[ 3*iQ ]);
|
||||
dist = GetDistance( &tmpFace, point );
|
||||
dist = GetDistance( &tmpFace, point, closestPnt );
|
||||
break;
|
||||
}
|
||||
default:
|
||||
vector<const SMDS_MeshNode *> nvec( nodes, nodes + vTool.NbFaceNodes( iF ));
|
||||
SMDS_PolygonalFaceOfNodes tmpFace( nvec );
|
||||
dist = GetDistance( &tmpFace, point );
|
||||
dist = GetDistance( &tmpFace, point, closestPnt );
|
||||
}
|
||||
minDist = Min( minDist, dist );
|
||||
if ( dist < minDist )
|
||||
{
|
||||
minDist = dist;
|
||||
isOut = true;
|
||||
if ( closestPnt ) closeP = *closestPnt;
|
||||
}
|
||||
}
|
||||
if ( isOut )
|
||||
{
|
||||
if ( closestPnt ) *closestPnt = closeP;
|
||||
return minDist;
|
||||
}
|
||||
|
||||
return 0; // point is inside the volume
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Returns barycentric coordinates of a point within a triangle.
|
||||
@ -1804,6 +1895,34 @@ vector< const SMDS_MeshNode*> SMESH_MeshAlgos::GetCommonNodes(const SMDS_MeshEle
|
||||
common.push_back( e1->GetNode( i ));
|
||||
return common;
|
||||
}
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Return true if node1 encounters first in the face and node2, after
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
bool SMESH_MeshAlgos::IsRightOrder( const SMDS_MeshElement* face,
|
||||
const SMDS_MeshNode* node0,
|
||||
const SMDS_MeshNode* node1 )
|
||||
{
|
||||
int i0 = face->GetNodeIndex( node0 );
|
||||
int i1 = face->GetNodeIndex( node1 );
|
||||
if ( face->IsQuadratic() )
|
||||
{
|
||||
if ( face->IsMediumNode( node0 ))
|
||||
{
|
||||
i0 -= ( face->NbNodes()/2 - 1 );
|
||||
i1 *= 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
i1 -= ( face->NbNodes()/2 - 1 );
|
||||
i0 *= 2;
|
||||
}
|
||||
}
|
||||
int diff = i1 - i0;
|
||||
return ( diff == 1 ) || ( diff == -face->NbNodes()+1 );
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*!
|
||||
|
@ -100,6 +100,15 @@ struct SMESHUtils_EXPORT SMESH_ElementSearcher
|
||||
* \brief Find out if the given point is out of closed 2D mesh.
|
||||
*/
|
||||
virtual TopAbs_State GetPointState(const gp_Pnt& point) = 0;
|
||||
|
||||
/*!
|
||||
* \brief Return a projection of a given point to a 2D mesh.
|
||||
* Optionally return the closest face
|
||||
*/
|
||||
virtual gp_XYZ Project(const gp_Pnt& point,
|
||||
SMDSAbs_ElementType type,
|
||||
const SMDS_MeshElement** closestFace= 0) = 0;
|
||||
|
||||
virtual ~SMESH_ElementSearcher();
|
||||
};
|
||||
|
||||
@ -112,16 +121,16 @@ namespace SMESH_MeshAlgos
|
||||
bool IsOut( const SMDS_MeshElement* element, const gp_Pnt& point, double tol );
|
||||
|
||||
SMESHUtils_EXPORT
|
||||
double GetDistance( const SMDS_MeshElement* elem, const gp_Pnt& point );
|
||||
double GetDistance( const SMDS_MeshElement* elem, const gp_Pnt& point, gp_XYZ* closestPnt = 0 );
|
||||
|
||||
SMESHUtils_EXPORT
|
||||
double GetDistance( const SMDS_MeshEdge* edge, const gp_Pnt& point );
|
||||
double GetDistance( const SMDS_MeshEdge* edge, const gp_Pnt& point, gp_XYZ* closestPnt = 0 );
|
||||
|
||||
SMESHUtils_EXPORT
|
||||
double GetDistance( const SMDS_MeshFace* face, const gp_Pnt& point );
|
||||
double GetDistance( const SMDS_MeshFace* face, const gp_Pnt& point, gp_XYZ* closestPnt = 0 );
|
||||
|
||||
SMESHUtils_EXPORT
|
||||
double GetDistance( const SMDS_MeshVolume* volume, const gp_Pnt& point );
|
||||
double GetDistance( const SMDS_MeshVolume* volume, const gp_Pnt& point, gp_XYZ* closestPnt = 0 );
|
||||
|
||||
SMESHUtils_EXPORT
|
||||
void GetBarycentricCoords( const gp_XY& point,
|
||||
@ -153,6 +162,14 @@ namespace SMESH_MeshAlgos
|
||||
SMESHUtils_EXPORT
|
||||
std::vector< const SMDS_MeshNode*> GetCommonNodes(const SMDS_MeshElement* e1,
|
||||
const SMDS_MeshElement* e2);
|
||||
/*!
|
||||
* \brief Return true if node1 encounters first in the face and node2, after.
|
||||
* The nodes are supposed to be neighbor nodes in the face.
|
||||
*/
|
||||
SMESHUtils_EXPORT
|
||||
bool IsRightOrder( const SMDS_MeshElement* face,
|
||||
const SMDS_MeshNode* node0,
|
||||
const SMDS_MeshNode* node1 );
|
||||
|
||||
/*!
|
||||
* \brief Return SMESH_NodeSearcher. The caller is responsible for deleteing it
|
||||
@ -204,6 +221,27 @@ namespace SMESH_MeshAlgos
|
||||
void FindCoincidentFreeBorders(SMDS_Mesh& mesh,
|
||||
double tolerance,
|
||||
CoincidentFreeBorders & foundFreeBordes);
|
||||
/*!
|
||||
* Returns all or only closed TFreeBorder's.
|
||||
* Optionally check if the mesh is manifold and if faces are correctly oriented.
|
||||
*
|
||||
* (Implemented in ./SMESH_FreeBorders.cxx)
|
||||
*/
|
||||
SMESHUtils_EXPORT
|
||||
void FindFreeBorders(SMDS_Mesh& mesh,
|
||||
TFreeBorderVec & foundFreeBordes,
|
||||
const bool closedOnly,
|
||||
bool* isManifold = 0,
|
||||
bool* isGoodOri = 0);
|
||||
/*!
|
||||
* Fill a hole defined by a TFreeBorder with 2D elements.
|
||||
*
|
||||
* (Implemented in ./SMESH_FillHole.cxx)
|
||||
*/
|
||||
SMESHUtils_EXPORT
|
||||
void FillHole(const TFreeBorder & freeBorder,
|
||||
SMDS_Mesh& mesh,
|
||||
std::vector<const SMDS_MeshElement*>& newFaces);
|
||||
|
||||
|
||||
/*!
|
||||
|
@ -2430,7 +2430,7 @@ void _pyMeshEditor::Process( const Handle(_pyCommand)& theCommand)
|
||||
"ExtrusionAlongPathX","ExtrusionAlongPathObject1D","ExtrusionAlongPathObject2D",
|
||||
"ExtrusionSweepObjects","RotationSweepObjects","ExtrusionAlongPathObjects",
|
||||
"Mirror","MirrorObject","Translate","TranslateObject","Rotate","RotateObject",
|
||||
"FindCoincidentNodes","MergeNodes","FindEqualElements",
|
||||
"FindCoincidentNodes","MergeNodes","FindEqualElements","FillHole",
|
||||
"MergeElements","MergeEqualElements","SewFreeBorders","SewConformFreeBorders",
|
||||
"FindCoincidentFreeBorders", "SewCoincidentFreeBorders",
|
||||
"SewBorderToSide","SewSideElements","ChangeElemNodes","GetLastCreatedNodes",
|
||||
|
@ -4593,6 +4593,151 @@ CORBA::Short SMESH_MeshEditor_i::GetPointState(CORBA::Double x,
|
||||
return 0;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : IsManifold
|
||||
//purpose : Check if a 2D mesh is manifold
|
||||
//=======================================================================
|
||||
|
||||
CORBA::Boolean SMESH_MeshEditor_i::IsManifold()
|
||||
throw (SALOME::SALOME_Exception)
|
||||
{
|
||||
bool isManifold = true;
|
||||
|
||||
SMESH_TRY;
|
||||
SMESH_MeshAlgos::TFreeBorderVec foundFreeBordes;
|
||||
SMESH_MeshAlgos::FindFreeBorders( *getMeshDS(),
|
||||
foundFreeBordes,
|
||||
/*closedOnly=*/true,
|
||||
&isManifold );
|
||||
SMESH_CATCH( SMESH::throwCorbaException );
|
||||
|
||||
return isManifold;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : IsCoherentOrientation2D
|
||||
//purpose : Check if orientation of 2D elements is coherent
|
||||
//=======================================================================
|
||||
|
||||
CORBA::Boolean SMESH_MeshEditor_i::IsCoherentOrientation2D()
|
||||
throw (SALOME::SALOME_Exception)
|
||||
{
|
||||
bool isGoodOri = true;
|
||||
|
||||
SMESH_TRY;
|
||||
SMESH_MeshAlgos::TFreeBorderVec foundFreeBordes;
|
||||
SMESH_MeshAlgos::FindFreeBorders( *getMeshDS(),
|
||||
foundFreeBordes,
|
||||
/*closedOnly=*/true,
|
||||
/*isManifold=*/0,
|
||||
&isGoodOri);
|
||||
SMESH_CATCH( SMESH::throwCorbaException );
|
||||
|
||||
return isGoodOri;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : FindFreeBorders
|
||||
//purpose : Returns all or only closed FreeBorder's.
|
||||
//=======================================================================
|
||||
|
||||
SMESH::ListOfFreeBorders* SMESH_MeshEditor_i::FindFreeBorders(CORBA::Boolean closedOnly)
|
||||
throw (SALOME::SALOME_Exception)
|
||||
{
|
||||
SMESH::ListOfFreeBorders_var resBorders = new SMESH::ListOfFreeBorders;
|
||||
SMESH_TRY;
|
||||
|
||||
SMESH_MeshAlgos::TFreeBorderVec foundFreeBordes;
|
||||
SMESH_MeshAlgos::FindFreeBorders( *getMeshDS(), foundFreeBordes, closedOnly );
|
||||
|
||||
resBorders->length( foundFreeBordes.size() );
|
||||
for ( size_t i = 0; i < foundFreeBordes.size(); ++i )
|
||||
{
|
||||
const SMESH_MeshAlgos::TFreeBorder& bordNodes = foundFreeBordes[i];
|
||||
SMESH::FreeBorder& bordOut = resBorders[i];
|
||||
bordOut.nodeIDs.length( bordNodes.size() );
|
||||
for ( size_t iN = 0; iN < bordNodes.size(); ++iN )
|
||||
bordOut.nodeIDs[ iN ] = bordNodes[ iN ]->GetID();
|
||||
}
|
||||
|
||||
SMESH_CATCH( SMESH::throwCorbaException );
|
||||
|
||||
return resBorders._retn();
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : FillHole
|
||||
//purpose : Fill with 2D elements a hole defined by a FreeBorder.
|
||||
//=======================================================================
|
||||
|
||||
void SMESH_MeshEditor_i::FillHole(const SMESH::FreeBorder& theHole)
|
||||
throw (SALOME::SALOME_Exception)
|
||||
{
|
||||
initData();
|
||||
|
||||
if ( theHole.nodeIDs.length() < 4 )
|
||||
THROW_SALOME_CORBA_EXCEPTION("A hole should be bound by at least 3 nodes", SALOME::BAD_PARAM);
|
||||
if ( theHole.nodeIDs[0] != theHole.nodeIDs[ theHole.nodeIDs.length()-1 ] )
|
||||
THROW_SALOME_CORBA_EXCEPTION("Not closed hole boundary. "
|
||||
"First and last nodes must be same", SALOME::BAD_PARAM);
|
||||
|
||||
SMESH_MeshAlgos::TFreeBorder bordNodes;
|
||||
bordNodes.resize( theHole.nodeIDs.length() );
|
||||
for ( size_t iN = 0; iN < theHole.nodeIDs.length(); ++iN )
|
||||
{
|
||||
bordNodes[ iN ] = getMeshDS()->FindNode( theHole.nodeIDs[ iN ]);
|
||||
if ( !bordNodes[ iN ] )
|
||||
THROW_SALOME_CORBA_EXCEPTION(SMESH_Comment("Node #") << theHole.nodeIDs[ iN ]
|
||||
<< " does not exist", SALOME::BAD_PARAM);
|
||||
}
|
||||
|
||||
SMESH_TRY;
|
||||
|
||||
MeshEditor_I::TPreviewMesh* previewMesh = 0;
|
||||
SMDS_Mesh* meshDS = getMeshDS();
|
||||
if ( myIsPreviewMode )
|
||||
{
|
||||
// copy faces sharing nodes of theHole
|
||||
TIDSortedElemSet holeFaces;
|
||||
previewMesh = getPreviewMesh( SMDSAbs_Face );
|
||||
for ( size_t i = 0; i < bordNodes.size(); ++i )
|
||||
{
|
||||
SMDS_ElemIteratorPtr fIt = bordNodes[i]->GetInverseElementIterator( SMDSAbs_Face );
|
||||
while ( fIt->more() )
|
||||
{
|
||||
const SMDS_MeshElement* face = fIt->next();
|
||||
if ( holeFaces.insert( face ).second )
|
||||
previewMesh->Copy( face );
|
||||
}
|
||||
bordNodes[i] = previewMesh->GetMeshDS()->FindNode( bordNodes[i]->GetID() );
|
||||
ASSERT( bordNodes[i] );
|
||||
}
|
||||
meshDS = previewMesh->GetMeshDS();
|
||||
}
|
||||
|
||||
std::vector<const SMDS_MeshElement*> newFaces;
|
||||
SMESH_MeshAlgos::FillHole( bordNodes, *meshDS, newFaces );
|
||||
|
||||
if ( myIsPreviewMode )
|
||||
{
|
||||
previewMesh->Clear();
|
||||
for ( size_t i = 0; i < newFaces.size(); ++i )
|
||||
previewMesh->Copy( newFaces[i] );
|
||||
}
|
||||
else
|
||||
{
|
||||
getEditor().ClearLastCreated();
|
||||
SMESH_SequenceOfElemPtr& aSeq =
|
||||
const_cast<SMESH_SequenceOfElemPtr&>( getEditor().GetLastCreatedElems() );
|
||||
for ( size_t i = 0; i < newFaces.size(); ++i )
|
||||
aSeq.Append( newFaces[i] );
|
||||
|
||||
TPythonDump() << this << ".FillHole( SMESH.FreeBorder(" << theHole.nodeIDs << " ))";
|
||||
}
|
||||
|
||||
SMESH_CATCH( SMESH::throwCorbaException );
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : convError
|
||||
//purpose :
|
||||
|
@ -545,6 +545,30 @@ public:
|
||||
CORBA::Short GetPointState(CORBA::Double x, CORBA::Double y, CORBA::Double z)
|
||||
throw (SALOME::SALOME_Exception);
|
||||
|
||||
/*!
|
||||
* Check if a 2D mesh is manifold
|
||||
*/
|
||||
CORBA::Boolean IsManifold()
|
||||
throw (SALOME::SALOME_Exception);
|
||||
|
||||
/*!
|
||||
* Check if orientation of 2D elements is coherent
|
||||
*/
|
||||
CORBA::Boolean IsCoherentOrientation2D()
|
||||
throw (SALOME::SALOME_Exception);
|
||||
|
||||
/*!
|
||||
* Returns all or only closed FreeBorder's.
|
||||
*/
|
||||
SMESH::ListOfFreeBorders* FindFreeBorders(CORBA::Boolean closedOnly)
|
||||
throw (SALOME::SALOME_Exception);
|
||||
|
||||
/*!
|
||||
* Fill with 2D elements a hole defined by a FreeBorder.
|
||||
*/
|
||||
void FillHole(const SMESH::FreeBorder& hole)
|
||||
throw (SALOME::SALOME_Exception);
|
||||
|
||||
SMESH::CoincidentFreeBorders* FindCoincidentFreeBorders(CORBA::Double tolerance);
|
||||
CORBA::Short SewCoincidentFreeBorders(const SMESH::CoincidentFreeBorders& freeBorders,
|
||||
CORBA::Boolean createPolygons,
|
||||
|
Loading…
Reference in New Issue
Block a user