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https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-11 16:19:16 +05:00
IPAL54527: SIGSEGV after group removal
Fix SMESHDS_GroupOnFilter.cxx + partial fix for SALOME_TESTS/Grids/smesh/imps_09/K0 (SMESH_Slot.cxx)
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@ -147,6 +147,7 @@ namespace // Iterator
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size_t myNbToFind, myNbFound, myTotalNb;
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vector< const SMDS_MeshElement*>& myFoundElems;
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bool & myFoundElemsOK;
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bool myFoundElemsChecked;
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TIterator( const SMESH_PredicatePtr& filter,
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SMDS_ElemIteratorPtr& elems,
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@ -161,14 +162,15 @@ namespace // Iterator
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myNbFound( 0 ),
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myTotalNb( totalNb ),
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myFoundElems( foundElems ),
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myFoundElemsOK( foundElemsOK )
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myFoundElemsOK( foundElemsOK ),
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myFoundElemsChecked( false )
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{
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myFoundElemsOK = false;
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next();
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}
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~TIterator()
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{
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if ( !myFoundElemsOK )
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if ( !myFoundElemsChecked && !myFoundElemsOK )
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clearVector( myFoundElems );
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}
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virtual bool more()
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@ -225,6 +227,8 @@ namespace // Iterator
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}
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if ( !myFoundElemsOK )
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clearVector( myFoundElems );
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myFoundElemsChecked = true; // in destructor: not to clearVector() which may already die
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}
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};
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@ -759,10 +759,7 @@ namespace SMESH_MeshAlgos
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const double theSign,
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const bool theOptimize );
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//! Cut a face by planes, whose normals point to parts to keep
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bool CutByPlanes(const SMDS_MeshElement* face,
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const std::vector< gp_Ax1 > & planes,
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std::vector< SMESH_NodeXYZ > & newConnectivity );
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void IntersectNewEdges( const CutFace& theCFace );
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private:
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@ -815,7 +812,6 @@ namespace SMESH_MeshAlgos
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bool & isCollinear );
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bool intersectEdgeEdge( int iE1, int iE2, IntPoint2D& intPoint );
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bool isPointInTriangle( const gp_XYZ& p, const std::vector< SMESH_NodeXYZ >& nodes );
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void intersectNewEdges( const CutFace& theCFace );
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const SMDS_MeshNode* createNode( const gp_XYZ& p );
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};
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@ -1662,7 +1658,7 @@ namespace SMESH_MeshAlgos
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*/
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//================================================================================
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void Intersector::Algo::intersectNewEdges( const CutFace& cf )
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void Intersector::Algo::IntersectNewEdges( const CutFace& cf )
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{
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IntPoint2D intPoint;
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@ -1859,7 +1855,7 @@ namespace SMESH_MeshAlgos
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}
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}
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if ( cf.myLinks.size() >= limit )
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throw SALOME_Exception( "Infinite loop in Intersector::Algo::intersectNewEdges()" );
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throw SALOME_Exception( "Infinite loop in Intersector::Algo::IntersectNewEdges()" );
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}
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++i1; // each internal edge encounters twice
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}
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@ -1913,7 +1909,7 @@ namespace SMESH_MeshAlgos
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{
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const CutFace& cf = *cutFacesIt;
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cf.ReplaceNodes( myRemove2KeepNodes );
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intersectNewEdges( cf );
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IntersectNewEdges( cf );
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}
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// make new faces
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@ -1948,7 +1944,7 @@ namespace SMESH_MeshAlgos
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// avoid loops that are not connected to boundary edges of cf.myInitFace
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if ( cf.RemoveInternalLoops( loopSet ))
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{
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intersectNewEdges( cf );
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IntersectNewEdges( cf );
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cf.MakeLoops( loopSet, normal );
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}
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// erase loops that are cut off by face intersections
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@ -2228,6 +2224,10 @@ namespace SMESH_MeshAlgos
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theNewFaceConnectivity.push_back( facePoints );
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break;
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}
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// intersect cut lines
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algo.IntersectNewEdges( cf );
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// form loops of new faces
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EdgeLoopSet loopSet;
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cf.MakeLoops( loopSet, normals[ faceToCut->GetID() ]);
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@ -42,8 +42,6 @@
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#include <Utils_SALOME_Exception.hxx>
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#include <boost/container/flat_set.hpp>
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namespace
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{
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typedef SMESH_MeshAlgos::Edge TEdge;
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@ -55,19 +53,50 @@ namespace
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SMESH_NodeXYZ myNode; // point and a node
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int myEdgeIndex; // face edge index
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bool myIsOutPln[2]; // isOut of two planes
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double SquareDistance( const IntPoint& p ) const { return ( myNode-p.myNode ).SquareModulus(); }
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};
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//================================================================================
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//! cut of a face
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struct Cut
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{
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IntPoint myIntPnt1, myIntPnt2;
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const SMDS_MeshElement* myFace;
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const IntPoint& operator[]( size_t i ) const { return i ? myIntPnt2 : myIntPnt1; }
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double SquareDistance( const gp_Pnt& p, gp_XYZ & pClosest ) const
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{
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gp_Vec edge( myIntPnt1.myNode, myIntPnt2.myNode );
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gp_Vec n1p ( myIntPnt1.myNode, p );
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double u = ( edge * n1p ) / edge.SquareMagnitude(); // param [0,1] on the edge
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if ( u <= 0. )
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{
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pClosest = myIntPnt1.myNode;
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return n1p.SquareMagnitude();
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}
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if ( u >= 1. )
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{
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pClosest = myIntPnt2.myNode;
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return p.SquareDistance( myIntPnt2.myNode );
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}
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pClosest = myIntPnt1.myNode + u * edge.XYZ(); // projection of the point on the edge
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return p.SquareDistance( pClosest );
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}
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};
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//================================================================================
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//! poly-line segment
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struct Segment
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{
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typedef boost::container::flat_set< const SMDS_MeshNode* > TNodeSet;
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//typedef std::list< TEdge > TEdgeList;
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typedef std::vector< Cut > TCutList;
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const SMDS_MeshElement* myEdge;
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TNodeSet myEndNodes; // ends of cut edges
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//TEdgeList myCutEdges[2];
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TCutList myCuts;
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std::vector< const IntPoint* > myFreeEnds; // ends of cut edges
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Segment( const SMDS_MeshElement* e = 0 ): myEdge(e) { myCuts.reserve( 4 ); }
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// return its axis
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gp_Ax1 Ax1( bool reversed = false ) const
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@ -76,67 +105,100 @@ namespace
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SMESH_NodeXYZ n2 = myEdge->GetNode( !reversed );
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return gp_Ax1( n1, gp_Dir( n2 - n1 ));
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}
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// return a node
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const SMDS_MeshNode* Node(int i) const
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{
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return myEdge->GetNode( i % 2 );
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}
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// store an intersection edge forming the slot border
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void AddEdge( TEdge& e, double tol )
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void AddCutEdge( const IntPoint& p1,
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const IntPoint& p2,
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const SMDS_MeshElement* myFace )
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{
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const SMDS_MeshNode** nodes = & e._node1;
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for ( int i = 0; i < 2; ++i )
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myCuts.push_back( Cut({ p1, p2, myFace }));
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}
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// return number of not shared IntPoint's
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int NbFreeEnds( double tol )
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{
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std::pair< TNodeSet::iterator, bool > nItAdded = myEndNodes.insert( nodes[ i ]);
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if ( !nItAdded.second )
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myEndNodes.erase( nItAdded.first );
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if ( myCuts.empty() )
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return 0;
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if ( myFreeEnds.empty() )
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{
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int nbShared = 0;
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std::vector< bool > isSharedPnt( myCuts.size() * 2, false );
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for ( size_t iC1 = 0; iC1 < myCuts.size() - 1; ++iC1 )
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for ( size_t iP1 = 0; iP1 < 2; ++iP1 )
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{
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size_t i1 = iC1 * 2 + iP1;
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if ( isSharedPnt[ i1 ])
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continue;
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for ( size_t iC2 = iC1 + 1; iC2 < myCuts.size(); ++iC2 )
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for ( size_t iP2 = 0; iP2 < 2; ++iP2 )
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{
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size_t i2 = iC2 * 2 + iP2;
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if ( isSharedPnt[ i2 ])
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continue;
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if ( myCuts[ iC1 ][ iP1 ].SquareDistance( myCuts[ iC2 ][ iP2 ]) < tol * tol )
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{
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nbShared += 2;
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isSharedPnt[ i1 ] = isSharedPnt[ i2 ] = true;
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}
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}
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// { -- PREV version
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// int i = myCutEdges[0].empty() ? 0 : 1;
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// std::insert_iterator< TEdgeList > where = inserter( myCutEdges[i], myCutEdges[i].begin() );
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// //double minDist = 1e100;
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// SMESH_NodeXYZ nNew[2] = { e._node1, e._node2 };
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// int iNewMin = 0, iCurMin = 1;
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// for ( i = 0; i < 2; ++i )
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// {
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// if ( myCutEdges[i].empty() )
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// continue;
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// SMESH_NodeXYZ nCur[2] = { myCutEdges[i].front()._node1,
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// myCutEdges[i].back()._node2 };
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// for ( int iN = 0; iN < 2; ++iN )
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// for ( int iC = 0; iC < 2; ++iC )
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// {
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// if (( nCur[iC].Node() && nCur[iC] == nNew[iN] ) ||
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// ( nCur[iC] - nNew[iN] ).SquareModulus() < tol * tol )
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// {
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// where = inserter( myCutEdges[i], iC ? myCutEdges[i].end() : myCutEdges[i].begin() );
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// iNewMin = iN;
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// iCurMin = iC;
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// //minDist = dist;
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// iN = 2;
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// break;
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// }
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// }
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// }
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// if ( iNewMin == iCurMin )
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// std::swap( e._node1, e._node2 );
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// where = e;
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// }
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Segment( const SMDS_MeshElement* e = 0 ): myEdge(e) { myEndNodes.reserve( 4 ); }
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}
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myFreeEnds.reserve( isSharedPnt.size() - nbShared );
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for ( size_t i = 0; i < isSharedPnt.size(); ++i )
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if ( !isSharedPnt[ i ] )
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{
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int iP = i % 2;
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int iC = i / 2;
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myFreeEnds.push_back( & myCuts[ iC ][ iP ]);
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}
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}
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return myFreeEnds.size();
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}
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};
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typedef ObjectPoolIterator<Segment> TSegmentIterator;
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//================================================================================
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//! Segments and plane separating domains of segments, at common node
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struct NodeData
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{
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std::vector< Segment* > mySegments;
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gp_Ax1 myPlane; // oriented OK for mySegments[0]
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void AddSegment( Segment* seg, const SMDS_MeshNode* n )
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{
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mySegments.reserve(2);
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mySegments.push_back( seg );
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if ( mySegments.size() == 1 )
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{
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myPlane = mySegments[0]->Ax1( mySegments[0]->myEdge->GetNodeIndex( n ));
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}
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else
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{
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gp_Ax1 axis2 = mySegments[1]->Ax1( mySegments[1]->myEdge->GetNodeIndex( n ));
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myPlane.SetDirection( myPlane.Direction().XYZ() - axis2.Direction().XYZ() );
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}
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}
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gp_Ax1 Plane( const Segment* seg )
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{
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return ( seg == mySegments[0] ) ? myPlane : myPlane.Reversed();
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}
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};
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typedef NCollection_DataMap< const SMDS_MeshNode*, NodeData, SMESH_Hasher > TSegmentsOfNode;
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//================================================================================
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/*!
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* \brief Intersect a face edge given by its nodes with a cylinder.
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*/
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//================================================================================
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void intersectEdge( const gp_Cylinder& cyl,
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bool intersectEdge( const gp_Cylinder& cyl,
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const SMESH_NodeXYZ& n1,
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const SMESH_NodeXYZ& n2,
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const double tol,
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@ -149,7 +211,7 @@ namespace
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intersection.IsParallel() ||
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intersection.IsInQuadric() ||
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intersection.NbPoints() == 0 )
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return;
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return false;
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gp_Vec edge( n1, n2 );
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@ -196,7 +258,7 @@ namespace
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std::swap( intPoints[ i ], intPoints[ i - 1 ]);
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}
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return;
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return intPoints.size() - oldNbPnts > 0;
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}
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//================================================================================
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@ -218,11 +280,11 @@ namespace
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*/
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//================================================================================
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bool isOut( const gp_Pnt& p, const gp_Ax1* planeNormal, bool* isOutPtr )
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bool isOut( const gp_Pnt& p, const gp_Ax1* planeNormal, bool* isOutPtr, int nbPln = 2 )
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{
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isOutPtr[0] = isOutPtr[1] = false;
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for ( int i = 0; i < 2; ++i )
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for ( int i = 0; i < nbPln; ++i )
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{
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isOutPtr[i] = ( signedDist( p, planeNormal[i] ) <= 0. );
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}
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@ -317,6 +379,131 @@ namespace
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if ( !theWorkGroups.empty() )
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theFaceID2Groups.Bind( theFace->GetID(), theWorkGroups );
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}
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//================================================================================
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/*!
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* \brief Check distance between a point and an edge defined by a couple of nodes
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*/
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//================================================================================
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bool isOnEdge( const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const gp_Pnt& p,
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const double tol )
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{
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SMDS_LinearEdge edge( n1, n2 );
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return ( SMESH_MeshAlgos::GetDistance( &edge, p ) < tol );
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}
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//================================================================================
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/*!
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* \return Index of intersection point detected on a triangle cut by planes
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* \param [in] i - index of a cut triangle side
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* \param [in] n1 - 1st point of a cut triangle side
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* \param [in] n2 - 2nd point of a cut triangle side
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* \param [in] face - a not cut triangle
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* \param [in] intPoint - the intersection point
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* \param [in] faceNodes - nodes of not cut triangle
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* \param [in] tol - tolerance
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*/
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//================================================================================
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int edgeIndex( const int i,
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const SMESH_NodeXYZ& n1,
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const SMESH_NodeXYZ& n2,
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const SMDS_MeshElement* face,
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const IntPoint& intPoint,
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const std::vector< const SMDS_MeshNode* >& faceNodes,
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const double tol )
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{
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if ( n1.Node() && n2.Node() )
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return face->GetNodeIndex( n1.Node() );
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// project intPoint to sides of face
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for ( size_t i = 1; i < faceNodes.size(); ++i )
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if ( isOnEdge( faceNodes[ i-1 ], faceNodes[ i ], intPoint.myNode, tol ))
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return i - 1;
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return -(i+1);
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}
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//================================================================================
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/*!
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* \brief Find a neighboring segment and its next node
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* \param [in] curSegment - a current segment
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* \param [in,out] curNode - a current node to update
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* \param [in] segmentsOfNode - map of segments of nodes
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* \return Segment* - the found segment
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*/
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//================================================================================
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Segment* nextSegment( const Segment* curSegment,
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const SMDS_MeshNode* & curNode,
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const TSegmentsOfNode& segmentsOfNode )
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{
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Segment* neighborSeg = 0;
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const NodeData& noData = segmentsOfNode( curNode );
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for ( size_t iS = 0; iS < noData.mySegments.size() && !neighborSeg; ++iS )
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if ( noData.mySegments[ iS ] != curSegment )
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neighborSeg = noData.mySegments[ iS ];
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if ( neighborSeg )
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{
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int iN = ( neighborSeg->Node(0) == curNode );
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curNode = neighborSeg->Node( iN );
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}
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return neighborSeg;
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}
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//================================================================================
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/*!
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* \brief Tries to find a segment to which a given point is too close
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* \param [in] p - the point
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* \param [in] minDist - minimal allowed distance from segment
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* \param [in] curSegment - start segment
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* \param [in] curNode - start node
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* \param [in] segmentsOfNode - map of segments of nodes
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* \return bool - true if a too close segment found
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*/
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//================================================================================
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const Segment* findTooCloseSegment( const IntPoint& p,
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const double minDist,
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const double tol,
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const Segment* curSegment,
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const SMDS_MeshNode* curNode,
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const TSegmentsOfNode& segmentsOfNode )
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{
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double prevDist = Precision::Infinite();
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while ( curSegment )
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{
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double dist = SMESH_MeshAlgos::GetDistance( curSegment->myEdge, p.myNode );
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if ( dist < minDist )
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{
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// check if dist is less than distance of curSegment to its cuts
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// double minCutDist = prevDist;
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// bool coincide = false;
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// for ( size_t iC = 0; iC < curSegment->myCuts.size(); ++iC )
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// {
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// if (( coincide = ( curSegment->myCuts[iC].SquareDistance( p.myNode ) < tol * tol )))
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// break;
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// for ( size_t iP = 0; iP < 2; ++iP )
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// {
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// double cutDist = SMESH_MeshAlgos::GetDistance( curSegment->myEdge,
|
||||
// curSegment->myCuts[iC][iP].myNode );
|
||||
// minCutDist = std::min( minCutDist, cutDist );
|
||||
// }
|
||||
// }
|
||||
// if ( !coincide && minCutDist > dist )
|
||||
return curSegment;
|
||||
}
|
||||
if ( dist > prevDist )
|
||||
break;
|
||||
prevDist = dist;
|
||||
curSegment = nextSegment( curSegment, curNode, segmentsOfNode );
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
@ -338,10 +525,10 @@ SMESH_MeshAlgos::MakeSlot( SMDS_ElemIteratorPtr theSegmentIt,
|
||||
if ( !theSegmentIt || !theSegmentIt->more() || !theMesh || theWidth == 0.)
|
||||
return bndEdges;
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// put the input segments to a data map in order to be able finding neighboring ones
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
||||
typedef std::vector< Segment* > TSegmentVec;
|
||||
typedef NCollection_DataMap< const SMDS_MeshNode*, TSegmentVec, SMESH_Hasher > TSegmentsOfNode;
|
||||
TSegmentsOfNode segmentsOfNode;
|
||||
ObjectPool< Segment > segmentPool;
|
||||
|
||||
@ -357,15 +544,16 @@ SMESH_MeshAlgos::MakeSlot( SMDS_ElemIteratorPtr theSegmentIt,
|
||||
for ( SMDS_NodeIteratorPtr nIt = edge->nodeIterator(); nIt->more(); )
|
||||
{
|
||||
const SMDS_MeshNode* n = nIt->next();
|
||||
TSegmentVec* segVec = segmentsOfNode.ChangeSeek( n );
|
||||
if ( !segVec )
|
||||
segVec = segmentsOfNode.Bound( n, TSegmentVec() );
|
||||
segVec->reserve(2);
|
||||
segVec->push_back( segment );
|
||||
NodeData* noData = segmentsOfNode.ChangeSeek( n );
|
||||
if ( !noData )
|
||||
noData = segmentsOfNode.Bound( n, NodeData() );
|
||||
noData->AddSegment( segment, n );
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------
|
||||
// Cut the mesh around the segments
|
||||
// ---------------------------------
|
||||
|
||||
const double tol = Precision::Confusion();
|
||||
std::vector< gp_XYZ > faceNormals;
|
||||
@ -398,21 +586,8 @@ SMESH_MeshAlgos::MakeSlot( SMDS_ElemIteratorPtr theSegmentIt,
|
||||
// get normals of planes separating domains of neighboring segments
|
||||
for ( int i = 0; i < 2; ++i ) // loop on 2 segment ends
|
||||
{
|
||||
planeNormal[i] = segment->Ax1(i);
|
||||
|
||||
const SMDS_MeshNode* n = segment->Node( i );
|
||||
const TSegmentVec& segVec = segmentsOfNode( n );
|
||||
for ( size_t iS = 0; iS < segVec.size(); ++iS )
|
||||
{
|
||||
if ( segVec[iS] == segment )
|
||||
continue;
|
||||
|
||||
gp_Ax1 axis2 = segVec[iS]->Ax1();
|
||||
if ( n != segVec[iS]->Node( 1 ))
|
||||
axis2.Reverse(); // along a wire
|
||||
|
||||
planeNormal[i].SetDirection( planeNormal[i].Direction().XYZ() + axis2.Direction().XYZ() );
|
||||
}
|
||||
planeNormal[i] = segmentsOfNode( n ).Plane( segment );
|
||||
}
|
||||
|
||||
// we explore faces around a segment starting from face edges;
|
||||
@ -455,9 +630,10 @@ SMESH_MeshAlgos::MakeSlot( SMDS_ElemIteratorPtr theSegmentIt,
|
||||
int nbNodes = face->NbCornerNodes();
|
||||
if ( nbNodes != 3 )
|
||||
throw SALOME_Exception( "MakeSlot() accepts triangles only" );
|
||||
facePoints.assign( face->begin_nodes(), face->end_nodes() );
|
||||
facePoints.resize( nbNodes + 1 );
|
||||
facePoints[ nbNodes ] = facePoints[ 0 ];
|
||||
faceNodes.assign( face->begin_nodes(), face->end_nodes() );
|
||||
faceNodes.resize( nbNodes + 1 );
|
||||
faceNodes[ nbNodes ] = faceNodes[ 0 ];
|
||||
facePoints.assign( faceNodes.begin(), faceNodes.end() );
|
||||
|
||||
// check if cylinder axis || face
|
||||
const gp_XYZ& faceNorm = computeNormal( face, faceNormals );
|
||||
@ -489,22 +665,18 @@ SMESH_MeshAlgos::MakeSlot( SMDS_ElemIteratorPtr theSegmentIt,
|
||||
intPoints[ iP ].myEdgeIndex = i;
|
||||
else
|
||||
for ( ; iP < intPoints.size(); ++iP )
|
||||
if ( n1.Node() && n2.Node() )
|
||||
intPoints[ iP ].myEdgeIndex = face->GetNodeIndex( n1.Node() );
|
||||
else
|
||||
intPoints[ iP ].myEdgeIndex = -(i+1);
|
||||
intPoints[ iP ].myEdgeIndex = edgeIndex( i, n1, n2, face,
|
||||
intPoints[ iP ], faceNodes, tol );
|
||||
|
||||
nbFarPoints += ( segLine.SquareDistance( n1 ) > radius2 );
|
||||
}
|
||||
|
||||
// feed startEdges
|
||||
if ( nbFarPoints < nbPoints || !intPoints.empty() )
|
||||
for ( int i = 0; i < nbPoints; ++i )
|
||||
{
|
||||
const SMESH_NodeXYZ& n1 = facePoints[i];
|
||||
const SMESH_NodeXYZ& n2 = facePoints[i+1];
|
||||
if ( n1.Node() && n2.Node() )
|
||||
for ( size_t i = 1; i < faceNodes.size(); ++i )
|
||||
{
|
||||
const SMESH_NodeXYZ& n1 = faceNodes[i];
|
||||
const SMESH_NodeXYZ& n2 = faceNodes[i-1];
|
||||
isOut( n1, planeNormal, p[0].myIsOutPln );
|
||||
isOut( n2, planeNormal, p[1].myIsOutPln );
|
||||
if ( !isSegmentOut( p[0].myIsOutPln, p[1].myIsOutPln ))
|
||||
@ -512,7 +684,6 @@ SMESH_MeshAlgos::MakeSlot( SMDS_ElemIteratorPtr theSegmentIt,
|
||||
startEdges.push_back( NLink( n1.Node(), n2.Node() ));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( intPoints.size() < 2 )
|
||||
continue;
|
||||
@ -570,20 +741,12 @@ SMESH_MeshAlgos::MakeSlot( SMDS_ElemIteratorPtr theSegmentIt,
|
||||
cutOff( intPoints[iE-1], intPoints[iE],
|
||||
planeNormal[ intPoints[iE-1].myIsOutPln[1] ], tol );
|
||||
|
||||
edegDir = intPoints[iE].myNode - intPoints[iE-1].myNode;
|
||||
if ( edegDir.SquareModulus() < tol * tol )
|
||||
gp_XYZ edegDirNew = intPoints[iE].myNode - intPoints[iE-1].myNode;
|
||||
if ( edegDir * edegDirNew < 0 ||
|
||||
edegDir.SquareModulus() < tol * tol )
|
||||
continue; // fully cut off
|
||||
|
||||
// face cut
|
||||
meshIntersector.Cut( face,
|
||||
intPoints[iE-1].myNode, intPoints[iE-1].myEdgeIndex,
|
||||
intPoints[iE ].myNode, intPoints[iE ].myEdgeIndex );
|
||||
|
||||
Edge e = { intPoints[iE].myNode.Node(), intPoints[iE-1].myNode.Node(), 0 };
|
||||
segment->AddEdge( e, tol );
|
||||
bndEdges.push_back( e );
|
||||
|
||||
findGroups( face, theGroupsToUpdate, faceID2Groups, groupVec );
|
||||
segment->AddCutEdge( intPoints[iE], intPoints[iE-1], face );
|
||||
|
||||
}
|
||||
} // loop on faces sharing an edge
|
||||
@ -595,63 +758,151 @@ SMESH_MeshAlgos::MakeSlot( SMDS_ElemIteratorPtr theSegmentIt,
|
||||
} // loop on all input segments
|
||||
|
||||
|
||||
// ----------------------------------------------------------
|
||||
// If a plane fully cuts off edges of one side of a segment,
|
||||
// it also may cut edges of adjacent segments
|
||||
// ----------------------------------------------------------
|
||||
|
||||
for ( TSegmentIterator segIt( segmentPool ); segIt.more(); ) // loop on all segments
|
||||
{
|
||||
Segment* segment = const_cast< Segment* >( segIt.next() );
|
||||
if ( segment->NbFreeEnds( tol ) >= 4 )
|
||||
continue;
|
||||
|
||||
for ( int iE = 0; iE < 2; ++iE ) // loop on 2 segment ends
|
||||
{
|
||||
const SMDS_MeshNode* n1 = segment->Node( iE );
|
||||
const SMDS_MeshNode* n2 = segment->Node( 1 - iE );
|
||||
planeNormal[0] = segmentsOfNode( n1 ).Plane( segment );
|
||||
|
||||
bool isNeighborCut;
|
||||
Segment* neighborSeg = segment;
|
||||
do // check segments connected to the segment via n2
|
||||
{
|
||||
neighborSeg = nextSegment( neighborSeg, n2, segmentsOfNode );
|
||||
if ( !neighborSeg )
|
||||
break;
|
||||
|
||||
isNeighborCut = false;
|
||||
for ( size_t iC = 0; iC < neighborSeg->myCuts.size(); ++iC ) // check cut edges
|
||||
{
|
||||
IntPoint* intPnt = &( neighborSeg->myCuts[iC].myIntPnt1 );
|
||||
isOut( intPnt[0].myNode, planeNormal, intPnt[0].myIsOutPln, 1 );
|
||||
isOut( intPnt[1].myNode, planeNormal, intPnt[1].myIsOutPln, 1 );
|
||||
const Segment * closeSeg[2] = { 0, 0 };
|
||||
if ( intPnt[0].myIsOutPln[0] )
|
||||
closeSeg[0] = findTooCloseSegment( intPnt[0], 0.5 * theWidth - tol, tol,
|
||||
segment, n1, segmentsOfNode );
|
||||
if ( intPnt[1].myIsOutPln[0] )
|
||||
closeSeg[1] = findTooCloseSegment( intPnt[1], 0.5 * theWidth - tol, tol,
|
||||
segment, n1, segmentsOfNode );
|
||||
int nbCut = bool( closeSeg[0] ) + bool( closeSeg[1] );
|
||||
if ( nbCut == 0 )
|
||||
continue;
|
||||
isNeighborCut = true;
|
||||
if ( nbCut == 2 ) // remove a cut
|
||||
{
|
||||
if ( iC < neighborSeg->myCuts.size() - 1 )
|
||||
neighborSeg->myCuts[iC] = neighborSeg->myCuts.back();
|
||||
neighborSeg->myCuts.pop_back();
|
||||
}
|
||||
else // shorten cuts of 1) neighborSeg and 2) closeSeg
|
||||
{
|
||||
// 1)
|
||||
int iP = bool( closeSeg[1] );
|
||||
gp_Lin segLine( closeSeg[iP]->Ax1() );
|
||||
gp_Ax3 cylAxis( segLine.Location(), segLine.Direction() );
|
||||
gp_Cylinder cyl( cylAxis, 0.5 * theWidth );
|
||||
intPoints.clear();
|
||||
if ( intersectEdge( cyl, intPnt[iP].myNode, intPnt[1-iP].myNode, tol, intPoints ) &&
|
||||
intPoints[0].SquareDistance( intPnt[iP] ) > tol * tol )
|
||||
intPnt[iP].myNode = intPoints[0].myNode;
|
||||
|
||||
// 2)
|
||||
double minCutDist = theWidth;
|
||||
gp_XYZ projection, closestProj;
|
||||
int iCut;
|
||||
for ( size_t iC = 0; iC < closeSeg[iP]->myCuts.size(); ++iC )
|
||||
{
|
||||
double cutDist = closeSeg[iP]->myCuts[iC].SquareDistance( intPnt[iP].myNode,
|
||||
projection );
|
||||
if ( cutDist < minCutDist )
|
||||
{
|
||||
closestProj = projection;
|
||||
minCutDist = cutDist;
|
||||
iCut = iC;
|
||||
}
|
||||
if ( minCutDist < tol * tol )
|
||||
break;
|
||||
}
|
||||
double d1 = SMESH_MeshAlgos::GetDistance( neighborSeg->myEdge,
|
||||
closeSeg[iP]->myCuts[iCut][0].myNode );
|
||||
double d2 = SMESH_MeshAlgos::GetDistance( neighborSeg->myEdge,
|
||||
closeSeg[iP]->myCuts[iCut][1].myNode );
|
||||
int iP2 = ( d2 < d1 );
|
||||
IntPoint& ip = const_cast< IntPoint& >( closeSeg[iP]->myCuts[iCut][iP2] );
|
||||
ip = intPnt[iP];
|
||||
}
|
||||
// update myFreeEnds
|
||||
neighborSeg->myFreeEnds.clear();
|
||||
neighborSeg->NbFreeEnds( tol );
|
||||
}
|
||||
}
|
||||
while ( isNeighborCut );
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------
|
||||
// Cut faces by cut edges
|
||||
// -----------------------
|
||||
|
||||
for ( TSegmentIterator segIt( segmentPool ); segIt.more(); ) // loop on all segments
|
||||
{
|
||||
Segment* segment = const_cast< Segment* >( segIt.next() );
|
||||
for ( size_t iC = 0; iC < segment->myCuts.size(); ++iC )
|
||||
{
|
||||
Cut & cut = segment->myCuts[ iC ];
|
||||
computeNormal( cut.myFace, faceNormals );
|
||||
meshIntersector.Cut( cut.myFace,
|
||||
cut.myIntPnt1.myNode, cut.myIntPnt1.myEdgeIndex,
|
||||
cut.myIntPnt2.myNode, cut.myIntPnt2.myEdgeIndex );
|
||||
|
||||
Edge e = { cut.myIntPnt1.myNode.Node(), cut.myIntPnt2.myNode.Node(), 0 };
|
||||
bndEdges.push_back( e );
|
||||
|
||||
findGroups( cut.myFace, theGroupsToUpdate, faceID2Groups, groupVec );
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------
|
||||
// Make cut at the end of group of segments
|
||||
// -----------------------------------------
|
||||
|
||||
std::vector<const SMDS_MeshElement*> polySegments;
|
||||
|
||||
for ( TSegmentsOfNode::Iterator nSegsIt( segmentsOfNode ); nSegsIt.More(); nSegsIt.Next() )
|
||||
{
|
||||
const TSegmentVec& segVec = nSegsIt.Value();
|
||||
if ( segVec.size() != 1 )
|
||||
const NodeData& noData = nSegsIt.Value();
|
||||
if ( noData.mySegments.size() != 1 )
|
||||
continue;
|
||||
|
||||
const Segment* segment = segVec[0];
|
||||
const SMDS_MeshNode* segNode = nSegsIt.Key();
|
||||
const Segment* segment = noData.mySegments[0];
|
||||
|
||||
// find two end nodes of cut edges to make a cut between
|
||||
if ( segment->myEndNodes.size() != 4 )
|
||||
// find two IntPoint's of cut edges to make a cut between
|
||||
if ( segment->myFreeEnds.size() != 4 )
|
||||
throw SALOME_Exception( "MakeSlot(): too short end edge?" );
|
||||
std::multimap< double, const IntPoint* > dist2IntPntMap;
|
||||
for ( size_t iE = 0; iE < segment->myFreeEnds.size(); ++iE )
|
||||
{
|
||||
const SMESH_NodeXYZ& n = segment->myFreeEnds[ iE ]->myNode;
|
||||
double d = Abs( signedDist( n, noData.myPlane ));
|
||||
dist2IntPntMap.insert( std::make_pair( d, segment->myFreeEnds[ iE ]));
|
||||
}
|
||||
std::multimap< double, const IntPoint* >::iterator d2ip = dist2IntPntMap.begin();
|
||||
SMESH_MeshAlgos::PolySegment linkNodes;
|
||||
gp_Ax1 planeNorm = segment->Ax1( segNode != segment->Node(0) );
|
||||
double minDist[2] = { 1e100, 1e100 };
|
||||
Segment::TNodeSet::const_iterator nIt = segment->myEndNodes.begin();
|
||||
for ( ; nIt != segment->myEndNodes.end(); ++nIt )
|
||||
{
|
||||
SMESH_NodeXYZ n = *nIt;
|
||||
double d = Abs( signedDist( n, planeNorm ));
|
||||
double diff1 = minDist[0] - d, diff2 = minDist[1] - d;
|
||||
int i;
|
||||
if ( diff1 > 0 && diff2 > 0 )
|
||||
{
|
||||
i = ( diff1 < diff2 );
|
||||
}
|
||||
else if ( diff1 > 0 )
|
||||
{
|
||||
i = 0;
|
||||
}
|
||||
else if ( diff2 > 0 )
|
||||
{
|
||||
i = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
linkNodes.myXYZ[ i ] = n;
|
||||
minDist [ i ] = d;
|
||||
}
|
||||
// for ( int iSide = 0; iSide < 2; ++iSide )
|
||||
// {
|
||||
// if ( segment->myCutEdges[ iSide ].empty() )
|
||||
// throw SALOME_Exception( "MakeSlot(): too short end edge?" );
|
||||
// SMESH_NodeXYZ n1 = segment->myCutEdges[ iSide ].front()._node1;
|
||||
// SMESH_NodeXYZ n2 = segment->myCutEdges[ iSide ].back ()._node2;
|
||||
// double d1 = Abs( signedDist( n1, planeNorm ));
|
||||
// double d2 = Abs( signedDist( n2, planeNorm ));
|
||||
// linkNodes.myXYZ [ iSide ] = ( d1 < d2 ) ? n1 : n2;
|
||||
// linkNodes.myNode1[ iSide ] = linkNodes.myNode2[ iSide ] = 0;
|
||||
// }
|
||||
linkNodes.myVector = planeNorm.Direction() ^ (linkNodes.myXYZ[0] - linkNodes.myXYZ[1]);
|
||||
linkNodes.myXYZ[0] = d2ip->second->myNode;
|
||||
linkNodes.myXYZ[1] = (++d2ip)->second->myNode;
|
||||
linkNodes.myVector = noData.myPlane.Direction() ^ (linkNodes.myXYZ[0] - linkNodes.myXYZ[1]);
|
||||
linkNodes.myNode1[ 0 ] = linkNodes.myNode2[ 0 ] = 0;
|
||||
linkNodes.myNode1[ 1 ] = linkNodes.myNode2[ 1 ] = 0;
|
||||
|
||||
@ -682,8 +933,7 @@ SMESH_MeshAlgos::MakeSlot( SMDS_ElemIteratorPtr theSegmentIt,
|
||||
intPoints[iP].myEdgeIndex = -1;
|
||||
for ( int iN = 0; iN < nbNodes && intPoints[iP].myEdgeIndex < 0; ++iN )
|
||||
{
|
||||
SMDS_LinearEdge edge( faceNodes[iN], faceNodes[iN+1] );
|
||||
if ( SMESH_MeshAlgos::GetDistance( &edge, intPoints[iP].myNode) < tol )
|
||||
if ( isOnEdge( faceNodes[iN], faceNodes[iN+1], intPoints[iP].myNode, tol ))
|
||||
intPoints[iP].myEdgeIndex = iN;
|
||||
}
|
||||
}
|
||||
|
@ -6419,7 +6419,7 @@ class Mesh(metaclass = MeshMeta):
|
||||
holeNodes = SMESH.FreeBorder(nodeIDs=holeNodes)
|
||||
if not isinstance( holeNodes, SMESH.FreeBorder ):
|
||||
raise TypeError("holeNodes must be either SMESH.FreeBorder or list of integer and not %s" % holeNodes)
|
||||
self.editor.FillHole( holeNodes, groupName )
|
||||
return self.editor.FillHole( holeNodes, groupName )
|
||||
|
||||
def FindCoincidentFreeBorders (self, tolerance=0.):
|
||||
"""
|
||||
|
Loading…
Reference in New Issue
Block a user