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https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-02-06 03:04:17 +05:00
PAL13473 (Build repetitive mesh):
add some methods
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a0db244869
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@ -40,6 +40,10 @@
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#include <gp_Pnt2d.hxx>
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#include <ShapeAnalysis.hxx>
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#include <utilities.h>
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#define RETURN_BAD_RESULT(msg) { MESSAGE(msg); return false; }
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//=======================================================================
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//function : CheckShape
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//purpose :
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@ -47,7 +51,7 @@
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bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh)
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{
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SMESHDS_Mesh* meshDS = GetMesh()->GetMeshDS();
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SMESHDS_Mesh* meshDS = GetMeshDS();
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// we can create quadratic elements only if all elements
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// created on subshapes of given shape are quadratic
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// also we have to fill myNLinkNodeMap
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@ -94,9 +98,8 @@ bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh)
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if(!myCreateQuadratic) {
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myNLinkNodeMap.clear();
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}
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else {
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SetSubShape( aSh );
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}
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SetSubShape( aSh );
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return myCreateQuadratic;
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}
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@ -126,7 +129,7 @@ void SMESH_MesherHelper::SetSubShape(const int aShID)
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void SMESH_MesherHelper::SetSubShape(const TopoDS_Shape& aSh)
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{
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if ( !myShape.IsNull() && !aSh.IsNull() && myShape.IsSame( aSh ))
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if ( myShape.IsSame( aSh ))
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return;
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myShape = aSh;
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@ -136,13 +139,13 @@ void SMESH_MesherHelper::SetSubShape(const TopoDS_Shape& aSh)
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myShapeID = -1;
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return;
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}
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SMESHDS_Mesh* meshDS = GetMesh()->GetMeshDS();
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SMESHDS_Mesh* meshDS = GetMeshDS();
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myShapeID = meshDS->ShapeToIndex(aSh);
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// treatment of periodic faces
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if ( aSh.ShapeType() == TopAbs_FACE )
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for ( TopExp_Explorer eF( aSh, TopAbs_FACE ); eF.More(); eF.Next() )
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{
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const TopoDS_Face& face = TopoDS::Face( aSh );
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const TopoDS_Face& face = TopoDS::Face( eF.Current() );
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BRepAdaptor_Surface surface( face );
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if ( surface.IsUPeriodic() || surface.IsVPeriodic() )
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{
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@ -261,17 +264,19 @@ gp_Pnt2d SMESH_MesherHelper::GetUVOnSeam( const gp_Pnt2d& uv1, const gp_Pnt2d& u
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gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
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const SMDS_MeshNode* n,
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const SMDS_MeshNode* n2)
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const SMDS_MeshNode* n2) const
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{
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gp_Pnt2d uv;
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gp_Pnt2d uv( 1e100, 1e100 );
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const SMDS_PositionPtr Pos = n->GetPosition();
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if(Pos->GetTypeOfPosition()==SMDS_TOP_FACE) {
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if(Pos->GetTypeOfPosition()==SMDS_TOP_FACE)
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{
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// node has position on face
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const SMDS_FacePosition* fpos =
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static_cast<const SMDS_FacePosition*>(n->GetPosition().get());
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uv = gp_Pnt2d(fpos->GetUParameter(),fpos->GetVParameter());
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}
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else if(Pos->GetTypeOfPosition()==SMDS_TOP_EDGE) {
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else if(Pos->GetTypeOfPosition()==SMDS_TOP_EDGE)
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{
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// node has position on edge => it is needed to find
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// corresponding edge from face, get pcurve for this
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// edge and recieve value from this pcurve
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@ -288,10 +293,10 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
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if ( n2 && mySeamShapeIds.find( edgeID ) != mySeamShapeIds.end() )
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uv = GetUVOnSeam( uv, GetNodeUV( F, n2, 0 ));
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}
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else if(Pos->GetTypeOfPosition()==SMDS_TOP_VERTEX) {
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SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
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else if(Pos->GetTypeOfPosition()==SMDS_TOP_VERTEX)
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{
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int vertexID = n->GetPosition()->GetShapeId();
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const TopoDS_Vertex& V = TopoDS::Vertex(meshDS->IndexToShape(vertexID));
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const TopoDS_Vertex& V = TopoDS::Vertex(GetMeshDS()->IndexToShape(vertexID));
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uv = BRep_Tool::Parameters( V, F );
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if ( n2 && mySeamShapeIds.find( vertexID ) != mySeamShapeIds.end() )
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uv = GetUVOnSeam( uv, GetNodeUV( F, n2, 0 ));
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@ -350,7 +355,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
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else {
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// create medium node
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SMDS_MeshNode* n12;
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SMESHDS_Mesh* meshDS = GetMesh()->GetMeshDS();
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SMESHDS_Mesh* meshDS = GetMeshDS();
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int faceID = -1, edgeID = -1;
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const SMDS_PositionPtr Pos1 = n1->GetPosition();
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const SMDS_PositionPtr Pos2 = n2->GetPosition();
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@ -606,14 +611,12 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
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n12, n23, n31, n45, n56, n64, n14, n25, n36);
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}
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//=======================================================================
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//function : AddVolume
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//purpose :
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//=======================================================================
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/*!
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* Special function for creation quadratic volume
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*/
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//=======================================================================
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SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* n3,
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@ -643,14 +646,54 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
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return meshDS->AddVolume(n1, n2, n3, n4, n12, n23, n31, n14, n24, n34);
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}
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//=======================================================================
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//function : AddVolume
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//purpose :
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//=======================================================================
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/*!
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* Special function for creation quadratic volume
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* Special function for creation quadratic pyramid
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*/
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//=======================================================================
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SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* n3,
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const SMDS_MeshNode* n4,
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const SMDS_MeshNode* n5,
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const int id,
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const bool force3d)
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{
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if(!myCreateQuadratic) {
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if(id)
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return GetMeshDS()->AddVolumeWithID(n1, n2, n3, n4, n5, id);
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else
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return GetMeshDS()->AddVolume(n1, n2, n3, n4, n5);
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}
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const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
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const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
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const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
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const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
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const SMDS_MeshNode* n15 = GetMediumNode(n1,n5,force3d);
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const SMDS_MeshNode* n25 = GetMediumNode(n2,n5,force3d);
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const SMDS_MeshNode* n35 = GetMediumNode(n3,n5,force3d);
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const SMDS_MeshNode* n45 = GetMediumNode(n4,n5,force3d);
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if(id)
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return GetMeshDS()->AddVolumeWithID ( n1, n2, n3, n4, n5,
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n12, n23, n34, n41,
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n15, n25, n35, n45,
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id);
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else
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return GetMeshDS()->AddVolume( n1, n2, n3, n4, n5,
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n12, n23, n34, n41,
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n15, n25, n35, n45);
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}
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//=======================================================================
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/*!
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* Special function for creation of quadratic hexahedron
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*/
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//=======================================================================
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SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* n3,
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@ -695,4 +738,264 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
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n78, n85, n15, n26, n37, n48);
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}
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//=======================================================================
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/*!
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* \brief Load nodes bound to face into a map of node columns
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* \param theParam2ColumnMap - map of node columns to fill
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* \param theFace - the face on which nodes are searched for
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* \param theBaseEdge - the edge nodes of which are columns' bases
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* \param theMesh - the mesh containing nodes
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* \retval bool - false if something is wrong
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*
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* The key of the map is a normalized parameter of each
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* base node on theBaseEdge.
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* This method works in supposition that nodes on the face
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* forms a rectangular grid and elements can be quardrangles or triangles
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*/
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//=======================================================================
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bool SMESH_MesherHelper::LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap,
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const TopoDS_Face& theFace,
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const TopoDS_Edge& theBaseEdge,
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SMESHDS_Mesh* theMesh)
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{
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// get vertices of theBaseEdge
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TopoDS_Vertex vfb, vlb, vft; // first and last, bottom and top vertices
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TopoDS_Edge eFrw = TopoDS::Edge( theBaseEdge.Oriented( TopAbs_FORWARD ));
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TopExp::Vertices( eFrw, vfb, vlb );
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// find the other edges of theFace and orientation of e1
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TopoDS_Edge e1, e2, eTop;
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bool rev1, CumOri = false;
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TopExp_Explorer exp( theFace, TopAbs_EDGE );
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int nbEdges = 0;
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for ( ; exp.More(); exp.Next() ) {
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if ( ++nbEdges > 4 ) {
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return false; // more than 4 edges in theFace
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}
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TopoDS_Edge e = TopoDS::Edge( exp.Current() );
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if ( theBaseEdge.IsSame( e ))
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continue;
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TopoDS_Vertex vCommon;
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if ( !TopExp::CommonVertex( theBaseEdge, e, vCommon ))
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eTop = e;
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else if ( vCommon.IsSame( vfb )) {
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e1 = e;
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vft = TopExp::LastVertex( e1, CumOri );
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rev1 = vfb.IsSame( vft );
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if ( rev1 )
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vft = TopExp::FirstVertex( e1, CumOri );
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}
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else
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e2 = e;
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}
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if ( nbEdges < 4 ) {
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return false; // less than 4 edges in theFace
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}
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if ( e2.IsNull() && vfb.IsSame( vlb ))
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e2 = e1;
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// submeshes corresponding to shapes
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SMESHDS_SubMesh* smFace = theMesh->MeshElements( theFace );
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SMESHDS_SubMesh* smb = theMesh->MeshElements( theBaseEdge );
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SMESHDS_SubMesh* smt = theMesh->MeshElements( eTop );
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SMESHDS_SubMesh* sm1 = theMesh->MeshElements( e1 );
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SMESHDS_SubMesh* sm2 = theMesh->MeshElements( e2 );
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SMESHDS_SubMesh* smVfb = theMesh->MeshElements( vfb );
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SMESHDS_SubMesh* smVlb = theMesh->MeshElements( vlb );
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SMESHDS_SubMesh* smVft = theMesh->MeshElements( vft );
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if (!smFace || !smb || !smt || !sm1 || !sm2 || !smVfb || !smVlb || !smVft ) {
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RETURN_BAD_RESULT( "NULL submesh " <<smFace<<" "<<smb<<" "<<smt<<" "<<
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sm1<<" "<<sm2<<" "<<smVfb<<" "<<smVlb<<" "<<smVft);
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}
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if ( smb->NbNodes() != smt->NbNodes() || sm1->NbNodes() != sm2->NbNodes() ) {
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RETURN_BAD_RESULT(" Diff nb of nodes on opposite edges" );
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}
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if (smVfb->NbNodes() != 1 || smVlb->NbNodes() != 1 || smVft->NbNodes() != 1) {
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RETURN_BAD_RESULT("Empty submesh of vertex");
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}
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// define whether mesh is quadratic
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bool isQuadraticMesh = false;
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SMDS_ElemIteratorPtr eIt = smFace->GetElements();
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if ( !eIt->more() ) {
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RETURN_BAD_RESULT("No elements on the face");
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}
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const SMDS_MeshElement* e = eIt->next();
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isQuadraticMesh = e->IsQuadratic();
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if ( sm1->NbNodes() * smb->NbNodes() != smFace->NbNodes() ) {
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// check quadratic case
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if ( isQuadraticMesh ) {
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// what if there are quadrangles and triangles mixed?
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// int n1 = sm1->NbNodes()/2;
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// int n2 = smb->NbNodes()/2;
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// int n3 = sm1->NbNodes() - n1;
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// int n4 = smb->NbNodes() - n2;
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// int nf = sm1->NbNodes()*smb->NbNodes() - n3*n4;
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// if( nf != smFace->NbNodes() ) {
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// MESSAGE( "Wrong nb face nodes: " <<
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// sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
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// return false;
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// }
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}
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else {
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RETURN_BAD_RESULT( "Wrong nb face nodes: " <<
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sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
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}
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}
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// IJ size
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int vsize = sm1->NbNodes() + 2;
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int hsize = smb->NbNodes() + 2;
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if(isQuadraticMesh) {
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vsize = vsize - sm1->NbNodes()/2 -1;
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hsize = hsize - smb->NbNodes()/2 -1;
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}
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// load nodes from theBaseEdge
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set<const SMDS_MeshNode*> loadedNodes;
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const SMDS_MeshNode* nullNode = 0;
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vector<const SMDS_MeshNode*> & nVecf = theParam2ColumnMap[ 0.];
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nVecf.resize( vsize, nullNode );
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loadedNodes.insert( nVecf[ 0 ] = smVfb->GetNodes()->next() );
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vector<const SMDS_MeshNode*> & nVecl = theParam2ColumnMap[ 1.];
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nVecl.resize( vsize, nullNode );
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loadedNodes.insert( nVecl[ 0 ] = smVlb->GetNodes()->next() );
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double f, l;
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BRep_Tool::Range( eFrw, f, l );
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double range = l - f;
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SMDS_NodeIteratorPtr nIt = smb->GetNodes();
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const SMDS_MeshNode* node;
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while ( nIt->more() ) {
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node = nIt->next();
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if(IsMedium(node))
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continue;
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const SMDS_EdgePosition* pos =
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dynamic_cast<const SMDS_EdgePosition*>( node->GetPosition().get() );
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if ( !pos ) {
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return false;
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}
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double u = ( pos->GetUParameter() - f ) / range;
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vector<const SMDS_MeshNode*> & nVec = theParam2ColumnMap[ u ];
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nVec.resize( vsize, nullNode );
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loadedNodes.insert( nVec[ 0 ] = node );
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}
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if ( theParam2ColumnMap.size() != hsize ) {
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RETURN_BAD_RESULT( "Wrong node positions on theBaseEdge" );
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}
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// load nodes from e1
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map< double, const SMDS_MeshNode*> sortedNodes; // sort by param on edge
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nIt = sm1->GetNodes();
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while ( nIt->more() ) {
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node = nIt->next();
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if(IsMedium(node))
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continue;
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const SMDS_EdgePosition* pos =
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dynamic_cast<const SMDS_EdgePosition*>( node->GetPosition().get() );
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if ( !pos ) {
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return false;
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}
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sortedNodes.insert( make_pair( pos->GetUParameter(), node ));
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}
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loadedNodes.insert( nVecf[ vsize - 1 ] = smVft->GetNodes()->next() );
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map< double, const SMDS_MeshNode*>::iterator u_n = sortedNodes.begin();
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int row = rev1 ? vsize - 1 : 0;
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int dRow = rev1 ? -1 : +1;
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for ( ; u_n != sortedNodes.end(); u_n++ ) {
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row += dRow;
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loadedNodes.insert( nVecf[ row ] = u_n->second );
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}
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// try to load the rest nodes
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// get all faces from theFace
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map<int,const SMDS_MeshElement*> allFaces, foundFaces;
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eIt = smFace->GetElements();
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while ( eIt->more() ) {
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const SMDS_MeshElement* e = eIt->next();
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if ( e->GetType() == SMDSAbs_Face )
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allFaces.insert( make_pair(e->GetID(),e) );
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}
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// Starting from 2 neighbour nodes on theBaseEdge, look for a face
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// the nodes belong to, and between the nodes of the found face,
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// look for a not loaded node considering this node to be the next
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// in a column of the starting second node. Repeat, starting
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// from nodes next to the previous starting nodes in their columns,
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// and so on while a face can be found. Then go the the next pair
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// of nodes on theBaseEdge.
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TParam2ColumnMap::iterator par_nVec_1 = theParam2ColumnMap.begin();
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TParam2ColumnMap::iterator par_nVec_2 = par_nVec_1;
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// loop on columns
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int col = 0;
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for ( par_nVec_2++; par_nVec_2 != theParam2ColumnMap.end(); par_nVec_1++, par_nVec_2++ ) {
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col++;
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row = 0;
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const SMDS_MeshNode* n1 = par_nVec_1->second[ row ];
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const SMDS_MeshNode* n2 = par_nVec_2->second[ row ];
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const SMDS_MeshElement* face = 0;
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bool lastColOnClosedFace = ( nVecf[ row ] == n2 );
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do {
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// look for a face by 2 nodes
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face = SMESH_MeshEditor::FindFaceInSet( n1, n2, allFaces, foundFaces );
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if ( face ) {
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int nbFaceNodes = face->NbNodes();
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if ( face->IsQuadratic() )
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nbFaceNodes /= 2;
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if ( nbFaceNodes>4 ) {
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RETURN_BAD_RESULT(" Too many nodes in a face: " << nbFaceNodes );
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}
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// look for a not loaded node of the <face>
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bool found = false;
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const SMDS_MeshNode* n3 = 0; // a node defferent from n1 and n2
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for ( int i = 0; i < nbFaceNodes && !found; ++i ) {
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node = face->GetNode( i );
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found = loadedNodes.insert( node ).second;
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if ( !found && node != n1 && node != n2 )
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n3 = node;
|
||||
}
|
||||
if ( lastColOnClosedFace && row + 1 < vsize ) {
|
||||
node = nVecf[ row + 1 ];
|
||||
found = ( face->GetNodeIndex( node ) >= 0 );
|
||||
}
|
||||
if ( found ) {
|
||||
if ( ++row > vsize - 1 ) {
|
||||
RETURN_BAD_RESULT( "Too many nodes in column "<< col <<": "<< row+1);
|
||||
}
|
||||
par_nVec_2->second[ row ] = node;
|
||||
foundFaces.insert( make_pair(face->GetID(),face) );
|
||||
n2 = node;
|
||||
if ( nbFaceNodes==4 ) {
|
||||
n1 = par_nVec_1->second[ row ];
|
||||
}
|
||||
}
|
||||
else if ( nbFaceNodes==3 && n3 == par_nVec_1->second[ row + 1 ] ) {
|
||||
n1 = n3;
|
||||
}
|
||||
else {
|
||||
RETURN_BAD_RESULT( "Not quad mesh, column "<< col );
|
||||
}
|
||||
}
|
||||
}
|
||||
while ( face && n1 && n2 );
|
||||
|
||||
if ( row < vsize - 1 ) {
|
||||
MESSAGE( "Too few nodes in column "<< col <<": "<< row+1);
|
||||
MESSAGE( "Base node 1: "<< par_nVec_1->second[0]);
|
||||
MESSAGE( "Base node 2: "<< par_nVec_2->second[0]);
|
||||
if ( n1 ) { MESSAGE( "Current node 1: "<< n1); }
|
||||
else { MESSAGE( "Current node 1: NULL"); }
|
||||
if ( n2 ) { MESSAGE( "Current node 2: "<< n2); }
|
||||
else { MESSAGE( "Current node 2: NULL"); }
|
||||
MESSAGE( "first base node: "<< theParam2ColumnMap.begin()->second[0]);
|
||||
MESSAGE( "last base node: "<< theParam2ColumnMap.rbegin()->second[0]);
|
||||
return false;
|
||||
}
|
||||
} // loop on columns
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -20,7 +20,6 @@
|
||||
// File: SMESH_MesherHelper.hxx
|
||||
// Created: 15.02.06 14:48:09
|
||||
// Author: Sergey KUUL
|
||||
// Copyright: Open CASCADE 2006
|
||||
|
||||
|
||||
#ifndef SMESH_MesherHelper_HeaderFile
|
||||
@ -48,17 +47,63 @@ typedef map<NLink, const SMDS_MeshNode*>::iterator ItNLinkNode;
|
||||
* is called.
|
||||
*/
|
||||
|
||||
typedef std::vector<const SMDS_MeshNode* > TNodeColumn;
|
||||
typedef std::map< double, TNodeColumn > TParam2ColumnMap;
|
||||
|
||||
class SMESH_MesherHelper
|
||||
{
|
||||
public:
|
||||
public:
|
||||
// ---------- PUBLIC UTILITIES ----------
|
||||
|
||||
/*!
|
||||
* \brief Load nodes bound to face into a map of node columns
|
||||
* \param theParam2ColumnMap - map of node columns to fill
|
||||
* \param theFace - the face on which nodes are searched for
|
||||
* \param theBaseEdge - the edge nodes of which are columns' bases
|
||||
* \param theMesh - the mesh containing nodes
|
||||
* \retval bool - false if something is wrong
|
||||
*
|
||||
* The key of the map is a normalized parameter of each
|
||||
* base node on theBaseEdge.
|
||||
* This method works in supposition that nodes on the face
|
||||
* forms a rectangular grid and elements can be quardrangles or triangles
|
||||
*/
|
||||
static bool LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap,
|
||||
const TopoDS_Face& theFace,
|
||||
const TopoDS_Edge& theBaseEdge,
|
||||
SMESHDS_Mesh* theMesh);
|
||||
/*!
|
||||
* \brief Return support shape of a node
|
||||
* \param node - the node
|
||||
* \param meshDS - mesh DS
|
||||
* \retval TopoDS_Shape - found support shape
|
||||
*/
|
||||
static const TopoDS_Shape& GetSubShapeByNode(const SMDS_MeshNode* node,
|
||||
SMESHDS_Mesh* meshDS)
|
||||
{ return meshDS->IndexToShape( node->GetPosition()->GetShapeId() ); }
|
||||
|
||||
/*!
|
||||
* \brief Return a valid node index, fixing the given one if necessary
|
||||
* \param ind - node index
|
||||
* \param nbNodes - total nb of nodes
|
||||
* \retval int - valid node index
|
||||
*/
|
||||
static int WrapIndex(const int ind, const int nbNodes) {
|
||||
if ( ind < 0 ) return nbNodes + ind % nbNodes;
|
||||
if ( ind >= nbNodes ) return ind % nbNodes;
|
||||
return ind;
|
||||
}
|
||||
|
||||
public:
|
||||
// ---------- PUBLIC METHODS ----------
|
||||
|
||||
/// Empty constructor
|
||||
SMESH_MesherHelper(SMESH_Mesh& theMesh)
|
||||
{ myMesh=(void *)&theMesh; myCreateQuadratic = false; myShapeID=-1;}
|
||||
|
||||
SMESH_Mesh* GetMesh() const
|
||||
{ return (SMESH_Mesh*)myMesh; }
|
||||
SMESH_Mesh* GetMesh() const { return (SMESH_Mesh*)myMesh; }
|
||||
|
||||
SMESHDS_Mesh* GetMeshDS() const { return GetMesh()->GetMeshDS(); }
|
||||
|
||||
/// Copy constructor
|
||||
//Standard_EXPORT SMESH_MesherHelper (const SMESH_MesherHelper& theOther);
|
||||
@ -113,7 +158,7 @@ class SMESH_MesherHelper
|
||||
*/
|
||||
gp_XY GetNodeUV(const TopoDS_Face& F,
|
||||
const SMDS_MeshNode* n,
|
||||
const SMDS_MeshNode* inFaceNode=0);
|
||||
const SMDS_MeshNode* inFaceNode=0) const;
|
||||
|
||||
/*!
|
||||
* \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
|
||||
@ -181,6 +226,18 @@ class SMESH_MesherHelper
|
||||
const int id = 0,
|
||||
const bool force3d = true);
|
||||
|
||||
|
||||
/**
|
||||
* Special function for creation quadratic pyramid
|
||||
*/
|
||||
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
const SMDS_MeshNode* n3,
|
||||
const SMDS_MeshNode* n4,
|
||||
const SMDS_MeshNode* n5,
|
||||
const int id = 0,
|
||||
const bool force3d = true);
|
||||
|
||||
/**
|
||||
* Special function for creation quadratic pentahedron
|
||||
*/
|
||||
@ -218,6 +275,12 @@ class SMESH_MesherHelper
|
||||
void SetKeyIsQuadratic(const bool theBuildQuadratic)
|
||||
{ myCreateQuadratic = theBuildQuadratic; }
|
||||
|
||||
/*!
|
||||
* \brief Return myCreateQuadratic flag
|
||||
* \retval bool - myCreateQuadratic value
|
||||
*/
|
||||
bool GetIsQuadratic() const { return myCreateQuadratic; }
|
||||
|
||||
/*!
|
||||
* \brief Set shape to make elements on
|
||||
* \param subShape, subShapeID - shape or its ID (==SMESHDS_Mesh::ShapeToIndex(shape))
|
||||
@ -227,10 +290,50 @@ class SMESH_MesherHelper
|
||||
|
||||
/*!
|
||||
* \brief Return shape or its ID, on which created elements are added
|
||||
* \retval TopoDS_Shape, int - shape or its ID
|
||||
* \retval int - shape index in SMESHDS
|
||||
*
|
||||
* Shape is set by calling either IsQuadraticSubMesh() or SetSubShape()
|
||||
*/
|
||||
int GetSubShapeID() { return myShapeID; }
|
||||
TopoDS_Shape GetSubShape() { return myShape; }
|
||||
int GetSubShapeID() const { return myShapeID; }
|
||||
/*!
|
||||
* \brief Return shape or its ID, on which created elements are added
|
||||
* \retval TopoDS_Shape - shape
|
||||
*
|
||||
* Shape is set by calling either IsQuadraticSubMesh() or SetSubShape()
|
||||
*/
|
||||
TopoDS_Shape GetSubShape() const { return myShape; }
|
||||
|
||||
/*!
|
||||
* \brief Check if shape is a seam edge or it's vertex
|
||||
* \param subShape - edge or vertex index in SMESHDS
|
||||
* \retval bool - true if subShape is a seam shape
|
||||
*
|
||||
* It works only if IsQuadraticSubMesh() or SetSubShape() has been called
|
||||
*/
|
||||
bool IsSeamShape(const int subShape) const
|
||||
{ return mySeamShapeIds.find( subShape ) != mySeamShapeIds.end(); }
|
||||
/*!
|
||||
* \brief Check if shape is a seam edge or it's vertex
|
||||
* \param subShape - edge or vertex
|
||||
* \retval bool - true if subShape is a seam shape
|
||||
*
|
||||
* It works only if IsQuadraticSubMesh() or SetSubShape() has been called
|
||||
*/
|
||||
bool IsSeamShape(const TopoDS_Shape& subShape) const
|
||||
{ return IsSeamShape( GetMeshDS()->ShapeToIndex( subShape )); }
|
||||
|
||||
/*!
|
||||
* \brief Check if the shape set through IsQuadraticSubMesh() or SetSubShape()
|
||||
* has a seam edge
|
||||
* \retval bool - true if it has
|
||||
*/
|
||||
bool HasSeam() const { return !mySeamShapeIds.empty(); }
|
||||
|
||||
/*!
|
||||
* \brief Return index of periodic parametric direction of a closed face
|
||||
* \retval int - 1 for U, 2 for V direction
|
||||
*/
|
||||
int GetPeriodicIndex() const { return myParIndex; }
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -66,7 +66,7 @@ class SMESH_Pattern {
|
||||
|
||||
bool Load (SMESH_Mesh* theMesh,
|
||||
const TopoDS_Face& theFace,
|
||||
bool theProject);
|
||||
bool theProject = false);
|
||||
// Create a pattern from the mesh built on <theFace>.
|
||||
// <theProject>==true makes override nodes positions
|
||||
// on <theFace> computed by mesher
|
||||
@ -135,8 +135,9 @@ class SMESH_Pattern {
|
||||
// Create nodes and elements in <theMesh> using nodes
|
||||
// coordinates computed by either of Apply...() methods
|
||||
|
||||
|
||||
// ----------
|
||||
// Inquiries
|
||||
// ----------
|
||||
|
||||
enum ErrorCode {
|
||||
ERR_OK,
|
||||
@ -201,8 +202,18 @@ class SMESH_Pattern {
|
||||
void DumpPoints() const;
|
||||
// Debug
|
||||
|
||||
// -----------------------------
|
||||
// Utilities for advanced usage
|
||||
// -----------------------------
|
||||
|
||||
private:
|
||||
TopoDS_Shape GetSubShape( const int i ) const {
|
||||
if ( i < 1 || i > myShapeIDMap.Extent() ) return TopoDS_Shape();
|
||||
return myShapeIDMap( i );
|
||||
}
|
||||
// Return a shape from myShapeIDMap where shapes are indexed so that first go
|
||||
// ordered vertices, then ordered edge, then faces and maybe a shell
|
||||
|
||||
private:
|
||||
// private methods
|
||||
|
||||
struct TPoint {
|
||||
|
Loading…
Reference in New Issue
Block a user