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Correction.
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@ -644,6 +644,7 @@ void SMESHGUI_AddMeshElementDlg::displaySimulation()
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}
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mySimulation->SetPosition(myActor,aType,anIds);
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SMESH::UpdateView();
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}
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}
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@ -303,8 +303,10 @@ namespace SMESH{
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void RepaintCurrentView(){
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if(SVTK_ViewWindow* wnd = GetCurrentVtkView() )
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wnd->getRenderer()->Render();
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//wnd->Repaint();
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{
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wnd->getRenderer()->Render();
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wnd->Repaint(false);
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}
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}
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void UpdateView(SUIT_ViewWindow *theWnd, EDisplaing theAction, const char* theEntry)
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