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https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-01-27 17:00:34 +05:00
PAL9022. Use improved SMESHDS_Mesh API methods, comment unused variables
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2ac338d578
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58187d6f68
@ -129,7 +129,7 @@ bool StdMeshers_MEFISTO_2D::CheckHypothesis
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theHyp = (*itl); // use only the first hypothesis
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theHyp = (*itl); // use only the first hypothesis
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string hypName = theHyp->GetName();
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string hypName = theHyp->GetName();
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int hypId = theHyp->GetID();
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//int hypId = theHyp->GetID();
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//SCRUTE(hypName);
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//SCRUTE(hypName);
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bool isOk = false;
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bool isOk = false;
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@ -190,8 +190,8 @@ bool StdMeshers_MEFISTO_2D::Compute(SMESH_Mesh & aMesh, const TopoDS_Shape & aSh
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_edgeLength = ComputeEdgeElementLength(aMesh, aShape);
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_edgeLength = ComputeEdgeElementLength(aMesh, aShape);
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bool isOk = false;
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bool isOk = false;
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const SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
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//const SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
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SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape);
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//SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape);
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const TopoDS_Face & FF = TopoDS::Face(aShape);
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const TopoDS_Face & FF = TopoDS::Face(aShape);
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bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
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bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
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@ -477,7 +477,7 @@ bool StdMeshers_MEFISTO_2D::LoadPoints(SMESH_Mesh & aMesh,
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{
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{
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// MESSAGE("StdMeshers_MEFISTO_2D::LoadPoints");
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// MESSAGE("StdMeshers_MEFISTO_2D::LoadPoints");
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SMDS_Mesh * meshDS = aMesh.GetMeshDS();
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//SMDS_Mesh * meshDS = aMesh.GetMeshDS();
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TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
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TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
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@ -521,7 +521,7 @@ bool StdMeshers_MEFISTO_2D::LoadPoints(SMESH_Mesh & aMesh,
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SMDS_NodeIteratorPtr ite= aMesh.GetSubMesh(E)->GetSubMeshDS()->GetNodes();
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SMDS_NodeIteratorPtr ite= aMesh.GetSubMesh(E)->GetSubMeshDS()->GetNodes();
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bool isForward = (E.Orientation() == TopAbs_FORWARD);
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//bool isForward = (E.Orientation() == TopAbs_FORWARD);
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map<double, const SMDS_MeshNode*> params;
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map<double, const SMDS_MeshNode*> params;
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while(ite->more())
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while(ite->more())
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@ -713,6 +713,7 @@ void StdMeshers_MEFISTO_2D::StoreResult(SMESH_Mesh & aMesh,
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double scalex, double scaley)
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double scalex, double scaley)
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{
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{
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SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
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SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
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int faceID = meshDS->ShapeToIndex( F );
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Z n, m;
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Z n, m;
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Handle(Geom_Surface) S = BRep_Tool::Surface(F);
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Handle(Geom_Surface) S = BRep_Tool::Surface(F);
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@ -726,20 +727,16 @@ void StdMeshers_MEFISTO_2D::StoreResult(SMESH_Mesh & aMesh,
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gp_Pnt P = S->Value(u, v);
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gp_Pnt P = S->Value(u, v);
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SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
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SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
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meshDS->SetNodeOnFace(node, F);
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meshDS->SetNodeOnFace(node, faceID, u, v);
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//MESSAGE(P.X()<<" "<<P.Y()<<" "<<P.Z());
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//MESSAGE(P.X()<<" "<<P.Y()<<" "<<P.Z());
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mefistoToDS[n + 1] = node;
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mefistoToDS[n + 1] = node;
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//MESSAGE("NEW: "<<n<<" "<<mefistoToDS[n+1]);
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//MESSAGE("NEW: "<<n<<" "<<mefistoToDS[n+1]);
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SMDS_FacePosition* fpos =
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static_cast<SMDS_FacePosition*>(node->GetPosition().get());
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fpos->SetUParameter(u);
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fpos->SetVParameter(v);
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}
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}
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}
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}
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m = 0;
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m = 0;
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int mt = 0;
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//int mt = 0;
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//SCRUTE(faceIsForward);
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//SCRUTE(faceIsForward);
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for (n = 1; n <= nbt; n++)
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for (n = 1; n <= nbt; n++)
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@ -765,7 +762,7 @@ void StdMeshers_MEFISTO_2D::StoreResult(SMESH_Mesh & aMesh,
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else
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else
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elt = meshDS->AddFace(n1, n3, n2);
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elt = meshDS->AddFace(n1, n3, n2);
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meshDS->SetMeshElementOnShape(elt, F);
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meshDS->SetMeshElementOnShape(elt, faceID);
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m++;
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m++;
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}
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}
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@ -806,7 +803,7 @@ double StdMeshers_MEFISTO_2D::ComputeEdgeElementLength(SMESH_Mesh & aMesh,
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// **** a mettre dans SMESH_2D_Algo ?
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// **** a mettre dans SMESH_2D_Algo ?
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const TopoDS_Face & FF = TopoDS::Face(aShape);
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const TopoDS_Face & FF = TopoDS::Face(aShape);
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bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
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//bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
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TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
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TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
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double meanElementLength = 100;
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double meanElementLength = 100;
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@ -136,8 +136,8 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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int nbhoriz = Min(nbdown, nbup);
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int nbhoriz = Min(nbdown, nbup);
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int nbvertic = Min(nbright, nbleft);
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int nbvertic = Min(nbright, nbleft);
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int nbVertices = nbhoriz * nbvertic;
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//int nbVertices = nbhoriz * nbvertic;
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int nbQuad = (nbhoriz - 1) * (nbvertic - 1);
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//int nbQuad = (nbhoriz - 1) * (nbvertic - 1);
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//SCRUTE(nbVertices);
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//SCRUTE(nbVertices);
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//SCRUTE(nbQuad);
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//SCRUTE(nbQuad);
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@ -145,11 +145,11 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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// bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
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// bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
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// TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
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// TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
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const TopoDS_Face& F = TopoDS::Face(aShape);
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const TopoDS_Face& F = TopoDS::Face(aShape);
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bool faceIsForward = (F.Orientation() == TopAbs_FORWARD);
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//bool faceIsForward = (F.Orientation() == TopAbs_FORWARD);
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Handle(Geom_Surface) S = BRep_Tool::Surface(F);
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Handle(Geom_Surface) S = BRep_Tool::Surface(F);
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// internal mesh nodes
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// internal mesh nodes
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int i, j;
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int i, j, faceID = meshDS->ShapeToIndex( F );
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for (i = 1; i < nbhoriz - 1; i++) {
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for (i = 1; i < nbhoriz - 1; i++) {
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for (j = 1; j < nbvertic - 1; j++) {
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for (j = 1; j < nbvertic - 1; j++) {
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int ij = j * nbhoriz + i;
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int ij = j * nbhoriz + i;
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@ -157,12 +157,8 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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double v = quad->uv_grid[ij].v;
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double v = quad->uv_grid[ij].v;
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gp_Pnt P = S->Value(u, v);
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gp_Pnt P = S->Value(u, v);
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SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
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SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
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meshDS->SetNodeOnFace(node, F);
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meshDS->SetNodeOnFace(node, faceID, u, v);
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quad->uv_grid[ij].node = node;
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quad->uv_grid[ij].node = node;
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SMDS_FacePosition* fpos =
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dynamic_cast<SMDS_FacePosition*>(node->GetPosition().get());
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fpos->SetUParameter(u);
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fpos->SetVParameter(v);
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}
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}
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}
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}
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@ -198,10 +194,8 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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b = quad->uv_grid[j * nbhoriz + i + 1].node;
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b = quad->uv_grid[j * nbhoriz + i + 1].node;
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c = quad->uv_grid[(j + 1) * nbhoriz + i + 1].node;
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c = quad->uv_grid[(j + 1) * nbhoriz + i + 1].node;
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d = quad->uv_grid[(j + 1) * nbhoriz + i].node;
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d = quad->uv_grid[(j + 1) * nbhoriz + i].node;
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// if (isQuadForward) faceId = meshDS->AddFace(a,b,c,d);
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// else faceId = meshDS->AddFace(a,d,c,b);
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SMDS_MeshFace * face = meshDS->AddFace(a, b, c, d);
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SMDS_MeshFace * face = meshDS->AddFace(a, b, c, d);
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meshDS->SetMeshElementOnShape(face, F);
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meshDS->SetMeshElementOnShape(face, faceID);
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}
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}
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}
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}
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@ -279,7 +273,7 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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else
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else
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d = quad->uv_grid[nbhoriz + near - 1].node;
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d = quad->uv_grid[nbhoriz + near - 1].node;
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SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
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SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
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meshDS->SetMeshElementOnShape(face, F);
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meshDS->SetMeshElementOnShape(face, faceID);
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// if node d is not at position g - make additional triangles
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// if node d is not at position g - make additional triangles
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if (near - 1 > g) {
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if (near - 1 > g) {
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@ -290,7 +284,7 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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else
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else
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d = quad->uv_grid[nbhoriz + k - 1].node;
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d = quad->uv_grid[nbhoriz + k - 1].node;
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SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
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SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
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meshDS->SetMeshElementOnShape(face, F);
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meshDS->SetMeshElementOnShape(face, faceID);
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}
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}
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}
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}
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g = near;
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g = near;
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@ -352,14 +346,14 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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if (near == g) { // make triangle
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if (near == g) { // make triangle
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SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
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SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
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meshDS->SetMeshElementOnShape(face, F);
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meshDS->SetMeshElementOnShape(face, faceID);
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} else { // make quadrangle
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} else { // make quadrangle
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if (near + 1 > iup)
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if (near + 1 > iup)
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d = uv_e1[nbright - 2].node;
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d = uv_e1[nbright - 2].node;
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else
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else
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d = quad->uv_grid[nbhoriz*(nbvertic - 2) + near + 1].node;
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d = quad->uv_grid[nbhoriz*(nbvertic - 2) + near + 1].node;
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SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
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SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
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meshDS->SetMeshElementOnShape(face, F);
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meshDS->SetMeshElementOnShape(face, faceID);
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if (near + 1 < g) { // if d not is at g - make additional triangles
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if (near + 1 < g) { // if d not is at g - make additional triangles
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for (int k = near + 1; k < g; k++) {
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for (int k = near + 1; k < g; k++) {
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@ -369,7 +363,7 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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else
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else
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d = quad->uv_grid[nbhoriz*(nbvertic - 2) + k + 1].node;
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d = quad->uv_grid[nbhoriz*(nbvertic - 2) + k + 1].node;
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SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
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SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
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meshDS->SetMeshElementOnShape(face, F);
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meshDS->SetMeshElementOnShape(face, faceID);
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}
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}
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}
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}
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g = near;
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g = near;
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@ -417,14 +411,14 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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if (near == g) { // make triangle
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if (near == g) { // make triangle
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SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
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SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
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meshDS->SetMeshElementOnShape(face, F);
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meshDS->SetMeshElementOnShape(face, faceID);
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} else { // make quadrangle
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} else { // make quadrangle
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if (near - 1 < jlow)
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if (near - 1 < jlow)
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d = uv_e0[nbdown - 2].node;
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d = uv_e0[nbdown - 2].node;
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else
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else
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d = quad->uv_grid[nbhoriz*near - 2].node;
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d = quad->uv_grid[nbhoriz*near - 2].node;
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SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
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SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
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meshDS->SetMeshElementOnShape(face, F);
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meshDS->SetMeshElementOnShape(face, faceID);
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if (near - 1 > g) { // if d not is at g - make additional triangles
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if (near - 1 > g) { // if d not is at g - make additional triangles
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for (int k = near - 1; k > g; k--) {
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for (int k = near - 1; k > g; k--) {
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@ -434,7 +428,7 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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else
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else
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d = quad->uv_grid[nbhoriz*k - 2].node;
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d = quad->uv_grid[nbhoriz*k - 2].node;
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SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
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SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
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meshDS->SetMeshElementOnShape(face, F);
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meshDS->SetMeshElementOnShape(face, faceID);
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}
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}
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}
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}
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g = near;
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g = near;
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@ -479,14 +473,14 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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if (near == g) { // make triangle
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if (near == g) { // make triangle
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SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
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SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
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meshDS->SetMeshElementOnShape(face, F);
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meshDS->SetMeshElementOnShape(face, faceID);
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} else { // make quadrangle
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} else { // make quadrangle
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if (near + 1 > jup)
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if (near + 1 > jup)
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d = uv_e2[1].node;
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d = uv_e2[1].node;
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else
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else
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d = quad->uv_grid[nbhoriz*(near + 1) + 1].node;
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d = quad->uv_grid[nbhoriz*(near + 1) + 1].node;
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SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
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SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
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meshDS->SetMeshElementOnShape(face, F);
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meshDS->SetMeshElementOnShape(face, faceID);
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if (near + 1 < g) { // if d not is at g - make additional triangles
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if (near + 1 < g) { // if d not is at g - make additional triangles
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for (int k = near + 1; k < g; k++) {
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for (int k = near + 1; k < g; k++) {
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@ -496,7 +490,7 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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else
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else
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d = quad->uv_grid[nbhoriz*(k + 1) + 1].node;
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d = quad->uv_grid[nbhoriz*(k + 1) + 1].node;
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SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
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SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
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meshDS->SetMeshElementOnShape(face, F);
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meshDS->SetMeshElementOnShape(face, faceID);
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}
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}
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}
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}
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g = near;
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g = near;
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@ -522,13 +516,13 @@ FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute
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Unexpect aCatch(SalomeException);
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Unexpect aCatch(SalomeException);
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// MESSAGE("StdMeshers_Quadrangle_2D::CheckAnd2Dcompute");
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// MESSAGE("StdMeshers_Quadrangle_2D::CheckAnd2Dcompute");
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SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape);
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//SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape);
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// const TopoDS_Face& FF = TopoDS::Face(aShape);
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// const TopoDS_Face& FF = TopoDS::Face(aShape);
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// bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
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// bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
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// TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
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// TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
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const TopoDS_Face & F = TopoDS::Face(aShape);
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const TopoDS_Face & F = TopoDS::Face(aShape);
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bool faceIsForward = (F.Orientation() == TopAbs_FORWARD);
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//bool faceIsForward = (F.Orientation() == TopAbs_FORWARD);
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// verify 1 wire only, with 4 edges
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// verify 1 wire only, with 4 edges
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@ -865,7 +859,7 @@ UVPtStruct* StdMeshers_Quadrangle_2D::LoadEdgePoints (SMESH_Mesh & aMesh,
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{
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{
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//MESSAGE("StdMeshers_Quadrangle_2D::LoadEdgePoints");
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//MESSAGE("StdMeshers_Quadrangle_2D::LoadEdgePoints");
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SMDS_Mesh* meshDS = aMesh.GetMeshDS();
|
//SMDS_Mesh* meshDS = aMesh.GetMeshDS();
|
||||||
|
|
||||||
// --- IDNodes of first and last Vertex
|
// --- IDNodes of first and last Vertex
|
||||||
|
|
||||||
|
@ -699,6 +699,7 @@ bool StdMeshers_Regular_1D::Compute(SMESH_Mesh & aMesh, const TopoDS_Shape & aSh
|
|||||||
|
|
||||||
const TopoDS_Edge & EE = TopoDS::Edge(aShape);
|
const TopoDS_Edge & EE = TopoDS::Edge(aShape);
|
||||||
TopoDS_Edge E = TopoDS::Edge(EE.Oriented(TopAbs_FORWARD));
|
TopoDS_Edge E = TopoDS::Edge(EE.Oriented(TopAbs_FORWARD));
|
||||||
|
int shapeID = meshDS->ShapeToIndex( E );
|
||||||
|
|
||||||
double f, l;
|
double f, l;
|
||||||
Handle(Geom_Curve) Curve = BRep_Tool::Curve(E, f, l);
|
Handle(Geom_Curve) Curve = BRep_Tool::Curve(E, f, l);
|
||||||
@ -750,19 +751,14 @@ bool StdMeshers_Regular_1D::Compute(SMESH_Mesh & aMesh, const TopoDS_Shape & aSh
|
|||||||
|
|
||||||
//Add the Node in the DataStructure
|
//Add the Node in the DataStructure
|
||||||
SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||||||
meshDS->SetNodeOnEdge(node, E);
|
meshDS->SetNodeOnEdge(node, shapeID, param);
|
||||||
|
|
||||||
// **** edgePosition associe au point = param.
|
|
||||||
SMDS_EdgePosition* epos =
|
|
||||||
dynamic_cast<SMDS_EdgePosition *>(node->GetPosition().get());
|
|
||||||
epos->SetUParameter(param);
|
|
||||||
|
|
||||||
SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, node);
|
SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, node);
|
||||||
meshDS->SetMeshElementOnShape(edge, E);
|
meshDS->SetMeshElementOnShape(edge, shapeID);
|
||||||
idPrev = node;
|
idPrev = node;
|
||||||
}
|
}
|
||||||
SMDS_MeshEdge* edge = meshDS->AddEdge(idPrev, idLast);
|
SMDS_MeshEdge* edge = meshDS->AddEdge(idPrev, idLast);
|
||||||
meshDS->SetMeshElementOnShape(edge, E);
|
meshDS->SetMeshElementOnShape(edge, shapeID);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -781,18 +777,14 @@ bool StdMeshers_Regular_1D::Compute(SMESH_Mesh & aMesh, const TopoDS_Shape & aSh
|
|||||||
{
|
{
|
||||||
double param = f + (i - 1) * du;
|
double param = f + (i - 1) * du;
|
||||||
SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||||||
meshDS->SetNodeOnEdge(node, E);
|
meshDS->SetNodeOnEdge(node, shapeID, param);
|
||||||
|
|
||||||
SMDS_EdgePosition* epos =
|
|
||||||
dynamic_cast<SMDS_EdgePosition*>(node->GetPosition().get());
|
|
||||||
epos->SetUParameter(param);
|
|
||||||
|
|
||||||
SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, node);
|
SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, node);
|
||||||
meshDS->SetMeshElementOnShape(edge, E);
|
meshDS->SetMeshElementOnShape(edge, shapeID);
|
||||||
idPrev = node;
|
idPrev = node;
|
||||||
}
|
}
|
||||||
SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, idLast);
|
SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, idLast);
|
||||||
meshDS->SetMeshElementOnShape(edge, E);
|
meshDS->SetMeshElementOnShape(edge, shapeID);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user