0021556: EDF 2222 SMESH: 3D mesh after projection impossible

Apply all-dimensional algos ("algos1") before applying
non-all-dimensional algos which are more local than all-dimensional
algos of upper dimension than algos1.
E.g.
 * global on a COMPOUND of SOLIDs: "Prism 3D"
 * local  on a SOLID: "Regular 1D"
 * local  on a FACE:  "Projection 1D-2D"
Fix is to apply "Projection 1D-2D" before applying "Regular 1D".
This commit is contained in:
eap 2013-04-03 12:50:17 +00:00
parent 1ade2bddc1
commit 5a2b960dfb

View File

@ -149,11 +149,12 @@ bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
else
computeEvent = SMESH_subMesh::COMPUTE_SUBMESH;
if ( anUpward ) // is called from below code here
if ( anUpward ) // is called from the below code in this method
{
// -----------------------------------------------
// mesh all the sub-shapes starting from vertices
// -----------------------------------------------
// ===============================================
// Mesh all the sub-shapes starting from vertices
// ===============================================
smIt = sm->getDependsOnIterator(includeSelf, !complexShapeFirst);
while ( smIt->more() )
{
@ -193,19 +194,21 @@ bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
}
else
{
// -----------------------------------------------------------------
// apply algos that DO NOT require Discreteized boundaries and DO NOT
// support submeshes, starting from the most complex shapes
// and collect submeshes with algos that DO support submeshes
// -----------------------------------------------------------------
list< SMESH_subMesh* > smWithAlgoSupportingSubmeshes;
// ================================================================
// Apply algos that do NOT require discreteized boundaries
// ("all-dimensional") and do NOT support sub-meshes, starting from
// the most complex shapes and collect sub-meshes with algos that
// DO support sub-meshes
// ================================================================
list< SMESH_subMesh* > smWithAlgoSupportingSubmeshes[4]; // for each dim
// map to sort sm with same dim algos according to dim of
// the shape the algo assigned to (issue 0021217)
multimap< int, SMESH_subMesh* > shDim2sm;
multimap< int, SMESH_subMesh* >::reverse_iterator shDim2smIt;
TopoDS_Shape algoShape;
int prevShapeDim = -1;
int prevShapeDim = -1, aShapeDim;
smIt = sm->getDependsOnIterator(includeSelf, complexShapeFirst);
while ( smIt->more() )
@ -215,7 +218,7 @@ bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
continue;
const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
int aShapeDim = GetShapeDim( aSubShape );
aShapeDim = GetShapeDim( aSubShape );
if ( aShapeDim < 1 ) break;
// check for preview dimension limitations
@ -234,9 +237,9 @@ bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
prevShapeDim = aShapeDim;
for ( shDim2smIt = shDim2sm.rbegin(); shDim2smIt != shDim2sm.rend(); ++shDim2smIt )
if ( shDim2smIt->first == globalAlgoDim )
smWithAlgoSupportingSubmeshes.push_back( shDim2smIt->second );
smWithAlgoSupportingSubmeshes[ aShapeDim ].push_back( shDim2smIt->second );
else
smWithAlgoSupportingSubmeshes.push_front( shDim2smIt->second );
smWithAlgoSupportingSubmeshes[ aShapeDim ].push_front( shDim2smIt->second );
shDim2sm.clear();
}
// add smToCompute to shDim2sm map
@ -255,7 +258,7 @@ bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
}
shDim2sm.insert( make_pair( aShapeDim, smToCompute ));
}
else
else // Compute w/o support of sub-meshes
{
if (_compute_canceled)
return false;
@ -270,82 +273,91 @@ bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
// reload sub-meshes from shDim2sm into smWithAlgoSupportingSubmeshes
for ( shDim2smIt = shDim2sm.rbegin(); shDim2smIt != shDim2sm.rend(); ++shDim2smIt )
if ( shDim2smIt->first == globalAlgoDim )
smWithAlgoSupportingSubmeshes.push_back( shDim2smIt->second );
smWithAlgoSupportingSubmeshes[0].push_back( shDim2smIt->second );
else
smWithAlgoSupportingSubmeshes.push_front( shDim2smIt->second );
smWithAlgoSupportingSubmeshes[0].push_front( shDim2smIt->second );
// ------------------------------------------------------------
// sort list of submeshes according to mesh order
// ------------------------------------------------------------
aMesh.SortByMeshOrder( smWithAlgoSupportingSubmeshes );
// ======================================================
// Apply all-dimensional algorithms supporing sub-meshes
// ======================================================
// ------------------------------------------------------------
// compute submeshes under shapes with algos that DO NOT require
// Discreteized boundaries and DO support submeshes
// ------------------------------------------------------------
list< SMESH_subMesh* >::iterator subIt, subEnd;
subIt = smWithAlgoSupportingSubmeshes.begin();
subEnd = smWithAlgoSupportingSubmeshes.end();
// start from lower shapes
for ( ; subIt != subEnd; ++subIt )
for ( aShapeDim = 0; aShapeDim < 4; ++aShapeDim )
{
sm = *subIt;
// ------------------------------------------------
// sort list of sub-meshes according to mesh order
// ------------------------------------------------
aMesh.SortByMeshOrder( smWithAlgoSupportingSubmeshes[ aShapeDim ] );
// get a shape the algo is assigned to
if ( !GetAlgo( aMesh, sm->GetSubShape(), & algoShape ))
continue; // strange...
// look for more local algos
smIt = sm->getDependsOnIterator(!includeSelf, !complexShapeFirst);
while ( smIt->more() )
// ------------------------------------------------------------
// compute sub-meshes with local uni-dimensional algos under
// sub-meshes with all-dimensional algos
// ------------------------------------------------------------
list< SMESH_subMesh* >::iterator subIt, subEnd;
subIt = smWithAlgoSupportingSubmeshes[ aShapeDim ].begin();
subEnd = smWithAlgoSupportingSubmeshes[ aShapeDim ].end();
// start from lower shapes
for ( ; subIt != subEnd; ++subIt )
{
SMESH_subMesh* smToCompute = smIt->next();
sm = *subIt;
const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
const int aShapeDim = GetShapeDim( aSubShape );
//if ( aSubShape.ShapeType() == TopAbs_VERTEX ) continue;
if ( aShapeDim < 1 ) continue;
// get a shape the algo is assigned to
if ( !GetAlgo( aMesh, sm->GetSubShape(), & algoShape ))
continue; // strange...
// check for preview dimension limitations
if ( aShapesId && GetShapeDim( aSubShape.ShapeType() ) > (int)aDim )
continue;
SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
filter
.And( SMESH_HypoFilter::IsApplicableTo( aSubShape ))
.And( SMESH_HypoFilter::IsMoreLocalThan( algoShape, aMesh ));
// look for more local algos
smIt = sm->getDependsOnIterator(!includeSelf, !complexShapeFirst);
while ( smIt->more() )
{
SMESH_subMesh* smToCompute = smIt->next();
if ( SMESH_Algo* subAlgo = (SMESH_Algo*) aMesh.GetHypothesis( aSubShape, filter, true )) {
if ( ! subAlgo->NeedDiscreteBoundary() ) continue;
SMESH_Hypothesis::Hypothesis_Status status;
if ( subAlgo->CheckHypothesis( aMesh, aSubShape, status ))
// mesh a lower smToCompute starting from vertices
Compute( aMesh, aSubShape, /*anUpward=*/true, aDim, aShapesId );
const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
const int aShapeDim = GetShapeDim( aSubShape );
//if ( aSubShape.ShapeType() == TopAbs_VERTEX ) continue;
if ( aShapeDim < 1 ) continue;
// check for preview dimension limitations
if ( aShapesId && GetShapeDim( aSubShape.ShapeType() ) > (int)aDim )
continue;
SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
filter
.And( SMESH_HypoFilter::IsApplicableTo( aSubShape ))
.And( SMESH_HypoFilter::IsMoreLocalThan( algoShape, aMesh ));
if ( SMESH_Algo* subAlgo = (SMESH_Algo*) aMesh.GetHypothesis( aSubShape, filter, true )) {
if ( ! subAlgo->NeedDiscreteBoundary() ) continue;
SMESH_Hypothesis::Hypothesis_Status status;
if ( subAlgo->CheckHypothesis( aMesh, aSubShape, status ))
// mesh a lower smToCompute starting from vertices
Compute( aMesh, aSubShape, /*anUpward=*/true, aDim, aShapesId );
}
}
}
}
// ----------------------------------------------------------
// apply the algos that do not require Discreteized boundaries
// ----------------------------------------------------------
for ( subIt = smWithAlgoSupportingSubmeshes.begin(); subIt != subEnd; ++subIt )
{
sm = *subIt;
if ( sm->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
// --------------------------------
// apply the all-dimensional algos
// --------------------------------
subIt = smWithAlgoSupportingSubmeshes[ aShapeDim ].begin();
for ( ; subIt != subEnd; ++subIt )
{
const TopAbs_ShapeEnum aShType = sm->GetSubShape().ShapeType();
// check for preview dimension limitations
if ( aShapesId && GetShapeDim( aShType ) > (int)aDim )
continue;
sm = *subIt;
if ( sm->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
{
const TopAbs_ShapeEnum aShType = sm->GetSubShape().ShapeType();
// check for preview dimension limitations
if ( aShapesId && GetShapeDim( aShType ) > (int)aDim )
continue;
if (_compute_canceled)
return false;
_sm_current = sm;
sm->ComputeStateEngine( computeEvent );
_sm_current = NULL;
if ( aShapesId )
aShapesId->insert( sm->GetId() );
if (_compute_canceled)
return false;
_sm_current = sm;
sm->ComputeStateEngine( computeEvent );
_sm_current = NULL;
if ( aShapesId )
aShapesId->insert( sm->GetId() );
}
}
}
} // loop on shape dimensions
// -----------------------------------------------
// mesh the rest sub-shapes starting from vertices
// -----------------------------------------------
@ -451,8 +463,8 @@ bool SMESH_Gen::Evaluate(SMESH_Mesh & aMesh,
else {
// -----------------------------------------------------------------
// apply algos that DO NOT require Discreteized boundaries and DO NOT
// support submeshes, starting from the most complex shapes
// and collect submeshes with algos that DO support submeshes
// support sub-meshes, starting from the most complex shapes
// and collect sub-meshes with algos that DO support sub-meshes
// -----------------------------------------------------------------
list< SMESH_subMesh* > smWithAlgoSupportingSubmeshes;
smIt = sm->getDependsOnIterator(includeSelf, complexShapeFirst);
@ -481,8 +493,8 @@ bool SMESH_Gen::Evaluate(SMESH_Mesh & aMesh,
aMesh.SortByMeshOrder( smWithAlgoSupportingSubmeshes );
// ------------------------------------------------------------
// compute submeshes under shapes with algos that DO NOT require
// Discreteized boundaries and DO support submeshes
// compute sub-meshes under shapes with algos that DO NOT require
// Discreteized boundaries and DO support sub-meshes
// ------------------------------------------------------------
list< SMESH_subMesh* >::iterator subIt, subEnd;
subIt = smWithAlgoSupportingSubmeshes.begin();
@ -650,9 +662,9 @@ static bool checkMissing(SMESH_Gen* aGen,
{
case TopAbs_EDGE:
case TopAbs_FACE:
case TopAbs_SOLID: break; // check this submesh, it can be meshed
case TopAbs_SOLID: break; // check this sub-mesh, it can be meshed
default:
return true; // not meshable submesh
return true; // not meshable sub-mesh
}
if ( aCheckedMap.count( aSubMesh ))
return true;