0022482: EDF 2822 SMESH: Redesign of move node dialog box

This commit is contained in:
imn 2014-03-27 20:10:33 +04:00
parent 4c65637b3b
commit 5c6d39bbb8
5 changed files with 285 additions and 208 deletions

View File

@ -67,6 +67,7 @@ SET(SMESH_RESOURCES_FILES
mesh_line_n.png
mesh_line.png
mesh_move_node.png
mesh_move_without_node.png
mesh_octahedron.png
mesh_orientation.png
mesh.png

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@ -61,6 +61,7 @@
#include <gp_Pnt.hxx>
// Qt includes
#include <QApplication>
#include <QGroupBox>
#include <QGridLayout>
#include <QHBoxLayout>
@ -95,12 +96,11 @@ SMESHGUI_MakeNodeAtPointDlg::SMESHGUI_MakeNodeAtPointDlg()
QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
aDlgLay->setMargin(0);
aDlgLay->setSpacing(SPACING);
myMainFrame = createMainFrame(mainFrame());
QWidget* aMainFrame = createMainFrame (mainFrame());
aDlgLay->addWidget(myMainFrame);
aDlgLay->addWidget(aMainFrame);
aDlgLay->setStretchFactor(aMainFrame, 1);
aDlgLay->setStretchFactor(myMainFrame, 1);
}
//=======================================================================
@ -112,62 +112,33 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
QWidget* aFrame = new QWidget(theParent);
SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT")));
QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
QPixmap iconMoveWithoutNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_WITHOUT_NODE")));
QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT")));
// constructor
QGroupBox* aPixGrp = new QGroupBox(tr("MOVE_NODE"), aFrame);
QButtonGroup* aBtnGrp = new QButtonGroup(this);
QGroupBox* aPixGrp = new QGroupBox(tr("MOVE_NODE"), this);
aPixGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
myButtonGroup = new QButtonGroup(this);
QHBoxLayout* aPixGrpLayout = new QHBoxLayout(aPixGrp);
aPixGrpLayout->setMargin(MARGIN);
aPixGrpLayout->setSpacing(SPACING);
QRadioButton* aRBut = new QRadioButton(aPixGrp);
aRBut->setIcon(iconMoveNode);
aRBut->setChecked(true);
aPixGrpLayout->addWidget(aRBut);
aBtnGrp->addButton(aRBut, 0);
myRButNodeToMove = new QRadioButton(aPixGrp);
myRButMoveWithoutNode = new QRadioButton(aPixGrp);
myRButNodeToMove->setIcon(iconMoveNode);
myRButMoveWithoutNode->setIcon(iconMoveWithoutNode);
myRButNodeToMove->setChecked(true);
// coordinates
aPixGrpLayout->addWidget(myRButNodeToMove);
aPixGrpLayout->addWidget(myRButMoveWithoutNode);
myButtonGroup->addButton(myRButNodeToMove, 0);
myButtonGroup->addButton(myRButMoveWithoutNode, 1);
QGroupBox* aCoordGrp = new QGroupBox(tr("DESTINATION"), aFrame);
QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp);
aCoordGrpLayout->setMargin(MARGIN);
aCoordGrpLayout->setSpacing(SPACING);
myCoordBtn = new QPushButton(aCoordGrp);
myCoordBtn->setIcon(iconSelect);
myCoordBtn->setCheckable(true);
QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp);
myX = new SMESHGUI_SpinBox(aCoordGrp);
QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp);
myY = new SMESHGUI_SpinBox(aCoordGrp);
QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp);
myZ = new SMESHGUI_SpinBox(aCoordGrp);
myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
aCoordGrpLayout->addWidget(myCoordBtn);
aCoordGrpLayout->addWidget(aXLabel);
aCoordGrpLayout->addWidget(myX);
aCoordGrpLayout->addWidget(aYLabel);
aCoordGrpLayout->addWidget(myY);
aCoordGrpLayout->addWidget(aZLabel);
aCoordGrpLayout->addWidget(myZ);
aCoordGrpLayout->setStretchFactor(myX, 1);
aCoordGrpLayout->setStretchFactor(myY, 1);
aCoordGrpLayout->setStretchFactor(myZ, 1);
// node ID
// Node to move
myNodeToMoveGrp = new QGroupBox(tr("NODE_2MOVE"), aFrame);
myNodeToMoveGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
QLabel* idLabel = new QLabel(tr("NODE_2MOVE_ID"), myNodeToMoveGrp);
myIdBtn = new QPushButton(myNodeToMoveGrp);
myIdBtn->setIcon(iconSelect);
@ -195,27 +166,9 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
myCurrentZ->setButtonSymbols(QAbstractSpinBox::NoButtons);
myCurrentZ->setReadOnly(true);
QLabel* aDXLabel = new QLabel(tr("SMESH_DX"), aCoordWidget);
myDX = new SMESHGUI_SpinBox(aCoordWidget);
myDX->setButtonSymbols(QAbstractSpinBox::NoButtons);
myDX->setReadOnly(true);
QLabel* aDYLabel = new QLabel(tr("SMESH_DY"), aCoordWidget);
myDY = new SMESHGUI_SpinBox(aCoordWidget);
myDY->setButtonSymbols(QAbstractSpinBox::NoButtons);
myDY->setReadOnly(true);
QLabel* aDZLabel = new QLabel(tr("SMESH_DZ"), aCoordWidget);
myDZ = new SMESHGUI_SpinBox(aCoordWidget);
myDZ->setButtonSymbols(QAbstractSpinBox::NoButtons);
myDZ->setReadOnly(true);
myCurrentX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myCurrentY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myCurrentZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myDX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
QGridLayout* aCoordLayout = new QGridLayout(aCoordWidget);
aCoordLayout->setMargin(0);
@ -226,19 +179,10 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
aCoordLayout->addWidget(myCurrentY, 0, 3);
aCoordLayout->addWidget(aCurrentZLabel, 0, 4);
aCoordLayout->addWidget(myCurrentZ, 0, 5);
aCoordLayout->addWidget(aDXLabel, 1, 0);
aCoordLayout->addWidget(myDX, 1, 1);
aCoordLayout->addWidget(aDYLabel, 1, 2);
aCoordLayout->addWidget(myDY, 1, 3);
aCoordLayout->addWidget(aDZLabel, 1, 4);
aCoordLayout->addWidget(myDZ, 1, 5);
aCoordLayout->setColumnStretch(1, 1);
aCoordLayout->setColumnStretch(3, 1);
aCoordLayout->setColumnStretch(5, 1);
myAutoSearchChkBox = new QCheckBox( tr("AUTO_SEARCH"), myNodeToMoveGrp);
myPreviewChkBox = new QCheckBox( tr("PREVIEW"), myNodeToMoveGrp);
QGridLayout* myNodeToMoveGrpLayout = new QGridLayout(myNodeToMoveGrp);
myNodeToMoveGrpLayout->setSpacing(SPACING);
myNodeToMoveGrpLayout->setMargin(MARGIN);
@ -248,20 +192,79 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
myNodeToMoveGrpLayout->addWidget( myId, 0, 2 );
myNodeToMoveGrpLayout->addWidget( myUpdateBtn, 0, 3 );
myNodeToMoveGrpLayout->addWidget( aCoordWidget, 1, 0, 1, 4 );
myNodeToMoveGrpLayout->addWidget( myAutoSearchChkBox, 2, 0, 1, 4 );
myNodeToMoveGrpLayout->addWidget( myPreviewChkBox, 3, 0, 1, 4 );
// Destination
myDestinationGrp = new QGroupBox(tr("DESTINATION"), aFrame);
myDestinationGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
myDestBtn = new QPushButton(myDestinationGrp);
myDestBtn->setIcon(iconSelect);
myDestBtn->setCheckable(true);
QLabel* aDestinationXLabel = new QLabel(tr("SMESH_X"), myDestinationGrp);
myDestinationX = new SMESHGUI_SpinBox(myDestinationGrp);
QLabel* aDestinationYLabel = new QLabel(tr("SMESH_Y"), myDestinationGrp);
myDestinationY = new SMESHGUI_SpinBox(myDestinationGrp);
QLabel* aDestinationZLabel = new QLabel(tr("SMESH_Z"), myDestinationGrp);
myDestinationZ = new SMESHGUI_SpinBox(myDestinationGrp);
myDestDXLabel = new QLabel(tr("SMESH_DX"), myDestinationGrp);
myDestDX = new SMESHGUI_SpinBox(myDestinationGrp);
myDestDX->setReadOnly(true);
myDestDYLabel = new QLabel(tr("SMESH_DY"), myDestinationGrp);
myDestDY = new SMESHGUI_SpinBox(myDestinationGrp);
myDestDY->setReadOnly(true);
myDestDZLabel = new QLabel(tr("SMESH_DZ"), myDestinationGrp);
myDestDZ = new SMESHGUI_SpinBox(myDestinationGrp);
myDestDZ->setReadOnly(true);
myDestinationX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myDestinationY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myDestinationZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myDestDX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myDestDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myDestDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
QGridLayout* aDestLayout = new QGridLayout(myDestinationGrp);
aDestLayout->setMargin(MARGIN);
aDestLayout->setSpacing(SPACING);
aDestLayout->addWidget(myDestBtn, 0, 0);
aDestLayout->addWidget(aDestinationXLabel, 0, 1);
aDestLayout->addWidget(myDestinationX, 0, 2);
aDestLayout->addWidget(aDestinationYLabel, 0, 3);
aDestLayout->addWidget(myDestinationY, 0, 4);
aDestLayout->addWidget(aDestinationZLabel, 0, 5);
aDestLayout->addWidget(myDestinationZ, 0, 6);
aDestLayout->addWidget(myDestDXLabel, 1, 1);
aDestLayout->addWidget(myDestDX, 1, 2);
aDestLayout->addWidget(myDestDYLabel, 1, 3);
aDestLayout->addWidget(myDestDY, 1, 4);
aDestLayout->addWidget(myDestDZLabel, 1, 5);
aDestLayout->addWidget(myDestDZ, 1, 6);
aDestLayout->setColumnStretch(2, 1);
aDestLayout->setColumnStretch(4, 1);
aDestLayout->setColumnStretch(6, 1);
// Preview
myPreviewChkBox = new QCheckBox( tr("PREVIEW"), aFrame);
QVBoxLayout* aLay = new QVBoxLayout(aFrame);
aLay->addWidget(aPixGrp);
aLay->addWidget(aCoordGrp);
aLay->addWidget(myNodeToMoveGrp);
aLay->addWidget(myDestinationGrp);
aLay->addWidget(myPreviewChkBox);
connect(myCoordBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
connect(myDestBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
connect(myIdBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
connect(myAutoSearchChkBox, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
connect(myButtonGroup, SIGNAL (buttonClicked(int)), SLOT(ConstructorsClicked(int)));
myIdBtn->setChecked(true);
myAutoSearchChkBox->setChecked(true);
return aFrame;
}
@ -277,38 +280,61 @@ void SMESHGUI_MakeNodeAtPointDlg::ButtonToggled (bool on)
{
const QObject* aSender = sender();
if ( on ) {
if ( aSender == myCoordBtn ) // button to set coord by node selection
if ( aSender == myDestBtn ) // button to set coord by node selection
{
if ( myIdBtn->isEnabled() )
myIdBtn->setChecked( !on );
}
else if ( aSender == myIdBtn ) // button to select a node to move
{
myCoordBtn->setChecked( !on );
myDestBtn->setChecked( !on );
}
}
if ( aSender == myAutoSearchChkBox ) // automatic node search
{
if ( on ) {
}
//================================================================================
/*!
* \brief SLOT called when clicked radio button
* \param int - number of the button
*/
//================================================================================
void SMESHGUI_MakeNodeAtPointDlg::ConstructorsClicked (int constructorId)
{
switch (constructorId) {
case 0:
{
myDestDXLabel->show();
myDestDYLabel->show();
myDestDZLabel->show();
myDestDX->show();
myDestDY->show();
myDestDZ->show();
myCurrentX->SetValue(0);
myCurrentY->SetValue(0);
myCurrentZ->SetValue(0);
myDX->SetValue(0);
myDY->SetValue(0);
myDZ->SetValue(0);
myId->setText("");
myId->setReadOnly ( true );
myIdBtn->setChecked( false );
myIdBtn->setEnabled( false );
myCoordBtn->setChecked( true );
myUpdateBtn->setEnabled( false );
if (!myNodeToMoveGrp->isVisible()) myNodeToMoveGrp->show();
break;
}
else {
myId->setReadOnly ( false );
myIdBtn->setEnabled( true );
myUpdateBtn->setEnabled( true );
case 1:
{
myId->setText("");
myCurrentX->SetValue(0);
myCurrentY->SetValue(0);
myCurrentZ->SetValue(0);
myDestDXLabel->hide();
myDestDYLabel->hide();
myDestDZLabel->hide();
myDestDX->hide();
myDestDY->hide();
myDestDZ->hide();
if (myNodeToMoveGrp->isVisible()) {myNodeToMoveGrp->hide();}
break;
}
}
QApplication::instance()->processEvents();
myMainFrame->hide();
myMainFrame->show();
updateGeometry();
resize(minimumSizeHint());
}
//================================================================================
@ -326,14 +352,17 @@ SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp()
myNoPreview = false;
myUpdateDestination = false;
myDestCoordChanged = true;
// connect signals and slots
connect(myDlg->myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myDlg->myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myDlg->myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myDlg->myDestinationX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myDlg->myDestinationY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myDlg->myDestinationZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myDlg->myDestDX, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
connect(myDlg->myDestDY, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
connect(myDlg->myDestDZ, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
connect(myDlg->myAutoSearchChkBox,SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
// IPAL22913: TC6.5.0: selected in "Move node" dialog box node is not highlighted
// note: this slot seems to be lost together with removed obsolete SMESHGUI_MoveNodesDlg class
@ -348,6 +377,13 @@ void SMESHGUI_MakeNodeAtPointOp::onUpdateDestination()
myUpdateDestination = false;
}
void SMESHGUI_MakeNodeAtPointOp::onDestCoordChanged()
{
myDestCoordChanged = false;
redisplayPreview();
myDestCoordChanged = true;
}
//=======================================================================
// function : startOperation()
// purpose : Init dialog fields, connect signals and slots, show dialog
@ -380,17 +416,23 @@ void SMESHGUI_MakeNodeAtPointOp::startOperation()
// IPAL19360
SMESHGUI_SelectionOp::startOperation(); // this method should be called only after filter creation
//activateSelection(); // set filters // called inside of previous statement
myDlg->myX->SetValue(0);
myDlg->myY->SetValue(0);
myDlg->myZ->SetValue(0);
myDlg->myId->setText("");
myDlg->myDestinationX->SetValue(0);
myDlg->myDestinationY->SetValue(0);
myDlg->myDestinationZ->SetValue(0);
myDlg->myDestDX->SetValue(0);
myDlg->myDestDY->SetValue(0);
myDlg->myDestDZ->SetValue(0);
myDlg->myCurrentX->SetValue(0);
myDlg->myCurrentY->SetValue(0);
myDlg->myCurrentZ->SetValue(0);
myDlg->myDX->SetValue(0);
myDlg->myDY->SetValue(0);
myDlg->myDZ->SetValue(0);
myDlg->myId->setText("");
myDlg->myDestDX->setReadOnly(true);
myDlg->myDestDY->setReadOnly(true);
myDlg->myDestDZ->setReadOnly(true);
myDlg->myRButNodeToMove->setChecked(true);
myDlg->ConstructorsClicked(GetConstructorId());
myDlg->show();
onSelectionDone(); // init myMeshActor
@ -403,6 +445,15 @@ void SMESHGUI_MakeNodeAtPointOp::startOperation()
}
}
//=================================================================================
// function : GetConstructorId()
// purpose :
//=================================================================================
int SMESHGUI_MakeNodeAtPointOp::GetConstructorId()
{
return myDlg->myButtonGroup->checkedId();
}
//================================================================================
/*!
* \brief Stops operation
@ -450,9 +501,9 @@ bool SMESHGUI_MakeNodeAtPointOp::onApply()
}
QStringList aParameters;
aParameters << myDlg->myX->text();
aParameters << myDlg->myY->text();
aParameters << myDlg->myZ->text();
aParameters << myDlg->myDestinationX->text();
aParameters << myDlg->myDestinationY->text();
aParameters << myDlg->myDestinationZ->text();
try {
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
@ -470,24 +521,23 @@ bool SMESHGUI_MakeNodeAtPointOp::onApply()
bool ok;
int anId = myDlg->myId->text().toInt( &ok );
if( !ok || anId < 1 )
anId = aMeshEditor->FindNodeClosestTo(myDlg->myX->GetValue(),
myDlg->myY->GetValue(),
myDlg->myZ->GetValue());
anId = aMeshEditor->FindNodeClosestTo(myDlg->myDestinationX->GetValue(),
myDlg->myDestinationY->GetValue(),
myDlg->myDestinationZ->GetValue());
int aResult = aMeshEditor->MoveNode(anId,
myDlg->myX->GetValue(),
myDlg->myY->GetValue(),
myDlg->myZ->GetValue() );
myDlg->myDestinationX->GetValue(),
myDlg->myDestinationY->GetValue(),
myDlg->myDestinationZ->GetValue() );
if (aResult)
{
myDlg->myCurrentX->SetValue(0);
myDlg->myCurrentY->SetValue(0);
myDlg->myCurrentZ->SetValue(0);
myDlg->myDX->SetValue(0);
myDlg->myDY->SetValue(0);
myDlg->myDZ->SetValue(0);
myDlg->myId->setText("");
myDlg->myDestDX->SetValue(0);
myDlg->myDestDY->SetValue(0);
myDlg->myDestDZ->SetValue(0);
SALOME_ListIO aList;
selectionMgr()->setSelectedObjects(aList,false);
@ -515,8 +565,7 @@ bool SMESHGUI_MakeNodeAtPointOp::onApply()
bool SMESHGUI_MakeNodeAtPointOp::isValid( QString& msg )
{
bool ok = true;
if ( myMeshActor &&
!myDlg->myAutoSearchChkBox->isChecked() )
if ( myMeshActor && myDlg->myRButNodeToMove->isChecked() )
{
ok = false;
int id = myDlg->myId->text().toInt();
@ -527,9 +576,9 @@ bool SMESHGUI_MakeNodeAtPointOp::isValid( QString& msg )
msg += tr("INVALID_ID") + "\n";
}
ok = myDlg->myX->isValid( msg, !myNoPreview ) && ok;
ok = myDlg->myY->isValid( msg, !myNoPreview ) && ok;
ok = myDlg->myZ->isValid( msg, !myNoPreview ) && ok;
ok = myDlg->myDestinationX->isValid( msg, !myNoPreview ) && ok;
ok = myDlg->myDestinationY->isValid( msg, !myNoPreview ) && ok;
ok = myDlg->myDestinationZ->isValid( msg, !myNoPreview ) && ok;
return ok;
}
@ -553,7 +602,7 @@ void SMESHGUI_MakeNodeAtPointOp::onSelectionDone()
SMESH_Actor* aMeshActor = SMESH::FindActorByEntry(anIO->getEntry());
if (!aMeshActor) { // coord by geom
if ( myDlg->myCoordBtn->isChecked() ) {
if ( myDlg->myDestBtn->isChecked() ) {
GEOM::GEOM_Object_var geom = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
if ( !geom->_is_nil() ) {
TopoDS_Vertex aShape;
@ -561,9 +610,9 @@ void SMESHGUI_MakeNodeAtPointOp::onSelectionDone()
aShape.ShapeType() == TopAbs_VERTEX ) {
gp_Pnt P = BRep_Tool::Pnt(aShape);
myNoPreview = true;
myDlg->myX->SetValue(P.X());
myDlg->myY->SetValue(P.Y());
myDlg->myZ->SetValue(P.Z());
myDlg->myDestinationX->SetValue(P.X());
myDlg->myDestinationY->SetValue(P.Y());
myDlg->myDestinationZ->SetValue(P.Z());
myNoPreview = false;
redisplayPreview();
}
@ -581,10 +630,10 @@ void SMESHGUI_MakeNodeAtPointOp::onSelectionDone()
if (SMDS_Mesh* aMesh = aMeshActor->GetObject()->GetMesh()) {
if (const SMDS_MeshNode* aNode = aMesh->FindNode(aString.toInt())) {
myNoPreview = true;
if ( myDlg->myCoordBtn->isChecked() ) { // set coord
myDlg->myX->SetValue(aNode->X());
myDlg->myY->SetValue(aNode->Y());
myDlg->myZ->SetValue(aNode->Z());
if ( myDlg->myDestBtn->isChecked() ) { // set coord
myDlg->myDestinationX->SetValue(aNode->X());
myDlg->myDestinationY->SetValue(aNode->Y());
myDlg->myDestinationZ->SetValue(aNode->Z());
myNoPreview = false;
redisplayPreview();
}
@ -599,15 +648,18 @@ void SMESHGUI_MakeNodeAtPointOp::onSelectionDone()
double x = aCurrentNode->X();
double y = aCurrentNode->Y();
double z = aCurrentNode->Z();
double dx = myDlg->myX->GetValue() - x;
double dy = myDlg->myY->GetValue() - y;
double dz = myDlg->myZ->GetValue() - z;
double dx = myDlg->myDestinationX->GetValue() - x;
double dy = myDlg->myDestinationY->GetValue() - y;
double dz = myDlg->myDestinationZ->GetValue() - z;
myDlg->myCurrentX->SetValue(x);
myDlg->myCurrentY->SetValue(y);
myDlg->myCurrentZ->SetValue(z);
myDlg->myDX->SetValue(dx);
myDlg->myDY->SetValue(dy);
myDlg->myDZ->SetValue(dz);
myDlg->myDestDX->SetValue(dx);
myDlg->myDestDY->SetValue(dy);
myDlg->myDestDZ->SetValue(dz);
myDlg->myDestDX->setReadOnly(false);
myDlg->myDestDY->setReadOnly(false);
myDlg->myDestDZ->setReadOnly(false);
}
}
}
@ -633,20 +685,10 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
bool moveShown = false;
if ( myMeshActor)
{
const bool autoSearch = myDlg->myAutoSearchChkBox->isChecked();
const bool preview = myDlg->myPreviewChkBox->isChecked();
if ( autoSearch )
{
myDlg->myCurrentX->SetValue(0);
myDlg->myCurrentY->SetValue(0);
myDlg->myCurrentZ->SetValue(0);
myDlg->myDX->SetValue(0);
myDlg->myDY->SetValue(0);
myDlg->myDZ->SetValue(0);
myDlg->myId->setText("");
}
const bool isPreview = myDlg->myPreviewChkBox->isChecked();
const bool isMoveNode = myDlg->myRButMoveWithoutNode->isChecked();
QString msg;
if ( autoSearch || isValid( msg ) )
if ( isValid( msg ) )
{
try {
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
@ -656,53 +698,68 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
{
SUIT_OverrideCursor aWaitCursor;
int anId = 0;
if ( autoSearch )
anId = aPreviewer->FindNodeClosestTo(myDlg->myX->GetValue(),
myDlg->myY->GetValue(),
myDlg->myZ->GetValue());
else
anId = myDlg->myId->text().toInt();
int anId = myDlg->myId->text().toInt();
// find id and/or just compute preview
aPreviewer->MoveNode(anId,
myDlg->myX->GetValue(),
myDlg->myY->GetValue(),
myDlg->myZ->GetValue());
if ( autoSearch ) { // set found id
QString idTxt("%1");
if ( anId > 0 )
idTxt = idTxt.arg( anId );
else
idTxt = "";
myDlg->myId->setText( idTxt );
}
SMESH::double_array* aXYZ = aMesh->GetNodeXYZ( anId );
if( aXYZ && aXYZ->length() >= 3 )
SMESH::double_array_var aXYZ = aMesh->GetNodeXYZ( anId );
if( &aXYZ.in() && aXYZ->length() >= 3 )
{
double x = aXYZ->operator[](0);
double y = aXYZ->operator[](1);
double z = aXYZ->operator[](2);
double x = aXYZ[0];
double y = aXYZ[1];
double z = aXYZ[2];
double dx = 0;
double dy = 0;
double dz = 0;
if ( myUpdateDestination ) {
myDlg->myX->SetValue(x);
myDlg->myY->SetValue(y);
myDlg->myZ->SetValue(z);
myDlg->myDestinationX->SetValue(x);
myDlg->myDestinationY->SetValue(y);
myDlg->myDestinationZ->SetValue(z);
}
if ( myDestCoordChanged ) {
dx = myDlg->myDestinationX->GetValue() - myDlg->myCurrentX->GetValue();
dy = myDlg->myDestinationY->GetValue() - myDlg->myCurrentY->GetValue();
dz = myDlg->myDestinationZ->GetValue() - myDlg->myCurrentZ->GetValue();
myDlg->myDestDX->SetValue(dx);
myDlg->myDestDY->SetValue(dy);
myDlg->myDestDZ->SetValue(dz);
}
else {
dx = myDlg->myDestDX->GetValue() + myDlg->myCurrentX->GetValue();;
dy = myDlg->myDestDY->GetValue() + myDlg->myCurrentY->GetValue();;
dz = myDlg->myDestDZ->GetValue() + myDlg->myCurrentZ->GetValue();;
myDlg->myDestinationX->SetValue(dx);
myDlg->myDestinationY->SetValue(dy);
myDlg->myDestinationZ->SetValue(dz);
}
double dx = myDlg->myX->GetValue() - x;
double dy = myDlg->myY->GetValue() - y;
double dz = myDlg->myZ->GetValue() - z;
myDlg->myCurrentX->SetValue(x);
myDlg->myCurrentY->SetValue(y);
myDlg->myCurrentZ->SetValue(z);
myDlg->myDX->SetValue(dx);
myDlg->myDY->SetValue(dy);
myDlg->myDZ->SetValue(dz);
myDlg->myDestDX->setReadOnly(false);
myDlg->myDestDY->setReadOnly(false);
myDlg->myDestDZ->setReadOnly(false);
}
else {
myDlg->myCurrentX->SetValue(0);
myDlg->myCurrentY->SetValue(0);
myDlg->myCurrentZ->SetValue(0);
myDlg->myDestDX->SetValue(0);
myDlg->myDestDY->SetValue(0);
myDlg->myDestDZ->SetValue(0);
myDlg->myDestDX->setReadOnly(true);
myDlg->myDestDY->setReadOnly(true);
myDlg->myDestDZ->setReadOnly(true);
}
if ( isPreview && isMoveNode && anId == 0 )
anId = aPreviewer->FindNodeClosestTo(myDlg->myDestinationX->GetValue(),
myDlg->myDestinationY->GetValue(),
myDlg->myDestinationZ->GetValue());
// find id and/or just compute preview
aPreviewer->MoveNode(anId,
myDlg->myDestinationX->GetValue(),
myDlg->myDestinationY->GetValue(),
myDlg->myDestinationZ->GetValue());
if ( preview ) { // fill preview data
if ( isPreview ) { // fill preview data
aMeshPreviewStruct = aPreviewer->GetPreviewData();
moveShown = ( anId > 0 );
}
@ -718,9 +775,9 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
aMeshPreviewStruct = new SMESH::MeshPreviewStruct();
aMeshPreviewStruct->nodesXYZ.length(1);
aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myX->GetValue();
aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myY->GetValue();
aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myZ->GetValue();
aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myDestinationX->GetValue();
aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myDestinationY->GetValue();
aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myDestinationZ->GetValue();
aMeshPreviewStruct->elementTypes.length(1);
aMeshPreviewStruct->elementTypes[0].SMDS_ElementType = SMESH::NODE;
@ -737,7 +794,7 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
mySimulation->SetData(aMeshPreviewStruct._retn());
}
else
{
{
mySimulation->SetVisibility(false);
}

View File

@ -32,10 +32,12 @@
#include "SMESHGUI_Dialog.h"
#include "SMESHGUI_SelectionOp.h"
class QButtonGroup;
class QCheckBox;
class QGroupBox;
class QLineEdit;
class QPushButton;
class QCheckBox;
class QRadioButton;
class SMESHGUI_SpinBox;
class SMESHGUI_MeshEditPreview;
class SMESHGUI_MakeNodeAtPointDlg;
@ -70,8 +72,11 @@ private slots:
void redisplayPreview();
void onTextChange( const QString& );
void onUpdateDestination();
void onDestCoordChanged();
private:
int GetConstructorId();
SMESHGUI_MakeNodeAtPointDlg* myDlg;
SUIT_SelectionFilter* myFilter;
@ -80,6 +85,7 @@ private:
SMESH_Actor* myMeshActor;
bool myNoPreview;
bool myUpdateDestination;
bool myDestCoordChanged;
};
/*!
@ -96,21 +102,29 @@ public:
private:
QWidget* createMainFrame( QWidget* );
QPushButton* myCoordBtn;
QWidget* myMainFrame;
QButtonGroup* myButtonGroup;
QRadioButton* myRButNodeToMove;
QRadioButton* myRButMoveWithoutNode;
QPushButton* myDestBtn;
QPushButton* myUpdateBtn;
SMESHGUI_SpinBox* myX;
SMESHGUI_SpinBox* myY;
SMESHGUI_SpinBox* myZ;
QGroupBox* myDestinationGrp;
QGroupBox* myNodeToMoveGrp;
QPushButton* myIdBtn;
QLineEdit* myId;
SMESHGUI_SpinBox* myCurrentX;
SMESHGUI_SpinBox* myCurrentY;
SMESHGUI_SpinBox* myCurrentZ;
SMESHGUI_SpinBox* myDX;
SMESHGUI_SpinBox* myDY;
SMESHGUI_SpinBox* myDZ;
QCheckBox* myAutoSearchChkBox;
SMESHGUI_SpinBox* myDestinationX;
SMESHGUI_SpinBox* myDestinationY;
SMESHGUI_SpinBox* myDestinationZ;
QLabel* myDestDXLabel;
QLabel* myDestDYLabel;
QLabel* myDestDZLabel;
SMESHGUI_SpinBox* myDestDX;
SMESHGUI_SpinBox* myDestDY;
SMESHGUI_SpinBox* myDestDZ;
QCheckBox* myPreviewChkBox;
QString myHelpFileName;
@ -119,6 +133,7 @@ private:
private slots:
void ButtonToggled( bool );
void ConstructorsClicked( int );
};
#endif // SMESHGUI_MAKENODEATPOINTDLG_H

View File

@ -151,6 +151,10 @@
<source>ICON_DLG_MOVE_NODE</source>
<translation>mesh_move_node.png</translation>
</message>
<message>
<source>ICON_DLG_MOVE_WITHOUT_NODE</source>
<translation>mesh_move_without_node.png</translation>
</message>
<message>
<source>ICON_DLG_NODE</source>
<translation>mesh_vertex.png</translation>