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https://git.salome-platform.org/gitpub/modules/smesh.git
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0022482: EDF 2822 SMESH: Redesign of move node dialog box
This commit is contained in:
parent
4c65637b3b
commit
5c6d39bbb8
@ -67,6 +67,7 @@ SET(SMESH_RESOURCES_FILES
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mesh_line_n.png
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mesh_line.png
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mesh_move_node.png
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mesh_move_without_node.png
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mesh_octahedron.png
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mesh_orientation.png
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mesh.png
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BIN
resources/mesh_move_without_node.png
Normal file
BIN
resources/mesh_move_without_node.png
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Binary file not shown.
After Width: | Height: | Size: 948 B |
@ -61,6 +61,7 @@
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#include <gp_Pnt.hxx>
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// Qt includes
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#include <QApplication>
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#include <QGroupBox>
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#include <QGridLayout>
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#include <QHBoxLayout>
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@ -95,12 +96,11 @@ SMESHGUI_MakeNodeAtPointDlg::SMESHGUI_MakeNodeAtPointDlg()
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QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
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aDlgLay->setMargin(0);
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aDlgLay->setSpacing(SPACING);
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myMainFrame = createMainFrame(mainFrame());
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QWidget* aMainFrame = createMainFrame (mainFrame());
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aDlgLay->addWidget(myMainFrame);
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aDlgLay->addWidget(aMainFrame);
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aDlgLay->setStretchFactor(aMainFrame, 1);
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aDlgLay->setStretchFactor(myMainFrame, 1);
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}
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//=======================================================================
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@ -112,62 +112,33 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
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QWidget* aFrame = new QWidget(theParent);
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SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
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QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
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QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT")));
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QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
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QPixmap iconMoveWithoutNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_WITHOUT_NODE")));
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QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT")));
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// constructor
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QGroupBox* aPixGrp = new QGroupBox(tr("MOVE_NODE"), aFrame);
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QButtonGroup* aBtnGrp = new QButtonGroup(this);
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QGroupBox* aPixGrp = new QGroupBox(tr("MOVE_NODE"), this);
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aPixGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
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myButtonGroup = new QButtonGroup(this);
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QHBoxLayout* aPixGrpLayout = new QHBoxLayout(aPixGrp);
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aPixGrpLayout->setMargin(MARGIN);
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aPixGrpLayout->setSpacing(SPACING);
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QRadioButton* aRBut = new QRadioButton(aPixGrp);
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aRBut->setIcon(iconMoveNode);
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aRBut->setChecked(true);
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aPixGrpLayout->addWidget(aRBut);
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aBtnGrp->addButton(aRBut, 0);
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myRButNodeToMove = new QRadioButton(aPixGrp);
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myRButMoveWithoutNode = new QRadioButton(aPixGrp);
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myRButNodeToMove->setIcon(iconMoveNode);
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myRButMoveWithoutNode->setIcon(iconMoveWithoutNode);
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myRButNodeToMove->setChecked(true);
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// coordinates
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aPixGrpLayout->addWidget(myRButNodeToMove);
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aPixGrpLayout->addWidget(myRButMoveWithoutNode);
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myButtonGroup->addButton(myRButNodeToMove, 0);
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myButtonGroup->addButton(myRButMoveWithoutNode, 1);
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QGroupBox* aCoordGrp = new QGroupBox(tr("DESTINATION"), aFrame);
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QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp);
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aCoordGrpLayout->setMargin(MARGIN);
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aCoordGrpLayout->setSpacing(SPACING);
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myCoordBtn = new QPushButton(aCoordGrp);
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myCoordBtn->setIcon(iconSelect);
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myCoordBtn->setCheckable(true);
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QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp);
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myX = new SMESHGUI_SpinBox(aCoordGrp);
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QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp);
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myY = new SMESHGUI_SpinBox(aCoordGrp);
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QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp);
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myZ = new SMESHGUI_SpinBox(aCoordGrp);
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myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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aCoordGrpLayout->addWidget(myCoordBtn);
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aCoordGrpLayout->addWidget(aXLabel);
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aCoordGrpLayout->addWidget(myX);
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aCoordGrpLayout->addWidget(aYLabel);
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aCoordGrpLayout->addWidget(myY);
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aCoordGrpLayout->addWidget(aZLabel);
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aCoordGrpLayout->addWidget(myZ);
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aCoordGrpLayout->setStretchFactor(myX, 1);
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aCoordGrpLayout->setStretchFactor(myY, 1);
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aCoordGrpLayout->setStretchFactor(myZ, 1);
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// node ID
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// Node to move
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myNodeToMoveGrp = new QGroupBox(tr("NODE_2MOVE"), aFrame);
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myNodeToMoveGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
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QLabel* idLabel = new QLabel(tr("NODE_2MOVE_ID"), myNodeToMoveGrp);
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myIdBtn = new QPushButton(myNodeToMoveGrp);
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myIdBtn->setIcon(iconSelect);
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@ -195,27 +166,9 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
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myCurrentZ->setButtonSymbols(QAbstractSpinBox::NoButtons);
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myCurrentZ->setReadOnly(true);
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QLabel* aDXLabel = new QLabel(tr("SMESH_DX"), aCoordWidget);
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myDX = new SMESHGUI_SpinBox(aCoordWidget);
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myDX->setButtonSymbols(QAbstractSpinBox::NoButtons);
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myDX->setReadOnly(true);
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QLabel* aDYLabel = new QLabel(tr("SMESH_DY"), aCoordWidget);
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myDY = new SMESHGUI_SpinBox(aCoordWidget);
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myDY->setButtonSymbols(QAbstractSpinBox::NoButtons);
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myDY->setReadOnly(true);
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QLabel* aDZLabel = new QLabel(tr("SMESH_DZ"), aCoordWidget);
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myDZ = new SMESHGUI_SpinBox(aCoordWidget);
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myDZ->setButtonSymbols(QAbstractSpinBox::NoButtons);
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myDZ->setReadOnly(true);
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myCurrentX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myCurrentY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myCurrentZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myDX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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QGridLayout* aCoordLayout = new QGridLayout(aCoordWidget);
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aCoordLayout->setMargin(0);
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@ -226,19 +179,10 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
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aCoordLayout->addWidget(myCurrentY, 0, 3);
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aCoordLayout->addWidget(aCurrentZLabel, 0, 4);
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aCoordLayout->addWidget(myCurrentZ, 0, 5);
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aCoordLayout->addWidget(aDXLabel, 1, 0);
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aCoordLayout->addWidget(myDX, 1, 1);
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aCoordLayout->addWidget(aDYLabel, 1, 2);
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aCoordLayout->addWidget(myDY, 1, 3);
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aCoordLayout->addWidget(aDZLabel, 1, 4);
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aCoordLayout->addWidget(myDZ, 1, 5);
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aCoordLayout->setColumnStretch(1, 1);
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aCoordLayout->setColumnStretch(3, 1);
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aCoordLayout->setColumnStretch(5, 1);
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myAutoSearchChkBox = new QCheckBox( tr("AUTO_SEARCH"), myNodeToMoveGrp);
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myPreviewChkBox = new QCheckBox( tr("PREVIEW"), myNodeToMoveGrp);
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QGridLayout* myNodeToMoveGrpLayout = new QGridLayout(myNodeToMoveGrp);
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myNodeToMoveGrpLayout->setSpacing(SPACING);
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myNodeToMoveGrpLayout->setMargin(MARGIN);
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@ -248,20 +192,79 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
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myNodeToMoveGrpLayout->addWidget( myId, 0, 2 );
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myNodeToMoveGrpLayout->addWidget( myUpdateBtn, 0, 3 );
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myNodeToMoveGrpLayout->addWidget( aCoordWidget, 1, 0, 1, 4 );
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myNodeToMoveGrpLayout->addWidget( myAutoSearchChkBox, 2, 0, 1, 4 );
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myNodeToMoveGrpLayout->addWidget( myPreviewChkBox, 3, 0, 1, 4 );
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// Destination
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myDestinationGrp = new QGroupBox(tr("DESTINATION"), aFrame);
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myDestinationGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
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myDestBtn = new QPushButton(myDestinationGrp);
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myDestBtn->setIcon(iconSelect);
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myDestBtn->setCheckable(true);
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QLabel* aDestinationXLabel = new QLabel(tr("SMESH_X"), myDestinationGrp);
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myDestinationX = new SMESHGUI_SpinBox(myDestinationGrp);
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QLabel* aDestinationYLabel = new QLabel(tr("SMESH_Y"), myDestinationGrp);
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myDestinationY = new SMESHGUI_SpinBox(myDestinationGrp);
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QLabel* aDestinationZLabel = new QLabel(tr("SMESH_Z"), myDestinationGrp);
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myDestinationZ = new SMESHGUI_SpinBox(myDestinationGrp);
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myDestDXLabel = new QLabel(tr("SMESH_DX"), myDestinationGrp);
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myDestDX = new SMESHGUI_SpinBox(myDestinationGrp);
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myDestDX->setReadOnly(true);
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myDestDYLabel = new QLabel(tr("SMESH_DY"), myDestinationGrp);
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myDestDY = new SMESHGUI_SpinBox(myDestinationGrp);
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myDestDY->setReadOnly(true);
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myDestDZLabel = new QLabel(tr("SMESH_DZ"), myDestinationGrp);
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myDestDZ = new SMESHGUI_SpinBox(myDestinationGrp);
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myDestDZ->setReadOnly(true);
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myDestinationX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myDestinationY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myDestinationZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myDestDX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myDestDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myDestDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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QGridLayout* aDestLayout = new QGridLayout(myDestinationGrp);
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aDestLayout->setMargin(MARGIN);
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aDestLayout->setSpacing(SPACING);
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aDestLayout->addWidget(myDestBtn, 0, 0);
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aDestLayout->addWidget(aDestinationXLabel, 0, 1);
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aDestLayout->addWidget(myDestinationX, 0, 2);
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aDestLayout->addWidget(aDestinationYLabel, 0, 3);
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aDestLayout->addWidget(myDestinationY, 0, 4);
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aDestLayout->addWidget(aDestinationZLabel, 0, 5);
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aDestLayout->addWidget(myDestinationZ, 0, 6);
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aDestLayout->addWidget(myDestDXLabel, 1, 1);
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aDestLayout->addWidget(myDestDX, 1, 2);
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aDestLayout->addWidget(myDestDYLabel, 1, 3);
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aDestLayout->addWidget(myDestDY, 1, 4);
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aDestLayout->addWidget(myDestDZLabel, 1, 5);
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aDestLayout->addWidget(myDestDZ, 1, 6);
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aDestLayout->setColumnStretch(2, 1);
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aDestLayout->setColumnStretch(4, 1);
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aDestLayout->setColumnStretch(6, 1);
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// Preview
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myPreviewChkBox = new QCheckBox( tr("PREVIEW"), aFrame);
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QVBoxLayout* aLay = new QVBoxLayout(aFrame);
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aLay->addWidget(aPixGrp);
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aLay->addWidget(aCoordGrp);
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aLay->addWidget(myNodeToMoveGrp);
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aLay->addWidget(myDestinationGrp);
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aLay->addWidget(myPreviewChkBox);
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connect(myCoordBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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connect(myDestBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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connect(myIdBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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connect(myAutoSearchChkBox, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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connect(myButtonGroup, SIGNAL (buttonClicked(int)), SLOT(ConstructorsClicked(int)));
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myIdBtn->setChecked(true);
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myAutoSearchChkBox->setChecked(true);
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return aFrame;
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}
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@ -277,38 +280,61 @@ void SMESHGUI_MakeNodeAtPointDlg::ButtonToggled (bool on)
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{
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const QObject* aSender = sender();
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if ( on ) {
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if ( aSender == myCoordBtn ) // button to set coord by node selection
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if ( aSender == myDestBtn ) // button to set coord by node selection
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{
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if ( myIdBtn->isEnabled() )
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myIdBtn->setChecked( !on );
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}
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else if ( aSender == myIdBtn ) // button to select a node to move
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{
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myCoordBtn->setChecked( !on );
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myDestBtn->setChecked( !on );
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}
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}
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if ( aSender == myAutoSearchChkBox ) // automatic node search
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{
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if ( on ) {
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}
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//================================================================================
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/*!
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* \brief SLOT called when clicked radio button
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* \param int - number of the button
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*/
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//================================================================================
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void SMESHGUI_MakeNodeAtPointDlg::ConstructorsClicked (int constructorId)
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{
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switch (constructorId) {
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case 0:
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{
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myDestDXLabel->show();
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myDestDYLabel->show();
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myDestDZLabel->show();
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myDestDX->show();
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myDestDY->show();
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myDestDZ->show();
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myCurrentX->SetValue(0);
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myCurrentY->SetValue(0);
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myCurrentZ->SetValue(0);
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myDX->SetValue(0);
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myDY->SetValue(0);
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myDZ->SetValue(0);
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myId->setText("");
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myId->setReadOnly ( true );
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myIdBtn->setChecked( false );
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myIdBtn->setEnabled( false );
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myCoordBtn->setChecked( true );
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myUpdateBtn->setEnabled( false );
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if (!myNodeToMoveGrp->isVisible()) myNodeToMoveGrp->show();
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break;
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}
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else {
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myId->setReadOnly ( false );
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myIdBtn->setEnabled( true );
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myUpdateBtn->setEnabled( true );
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case 1:
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{
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myId->setText("");
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myCurrentX->SetValue(0);
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myCurrentY->SetValue(0);
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myCurrentZ->SetValue(0);
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myDestDXLabel->hide();
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myDestDYLabel->hide();
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myDestDZLabel->hide();
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myDestDX->hide();
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myDestDY->hide();
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myDestDZ->hide();
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if (myNodeToMoveGrp->isVisible()) {myNodeToMoveGrp->hide();}
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break;
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}
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}
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QApplication::instance()->processEvents();
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myMainFrame->hide();
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myMainFrame->show();
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updateGeometry();
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resize(minimumSizeHint());
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}
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//================================================================================
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@ -326,14 +352,17 @@ SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp()
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myNoPreview = false;
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myUpdateDestination = false;
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myDestCoordChanged = true;
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// connect signals and slots
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connect(myDlg->myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myDestinationX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myDestinationY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myDestinationZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myDestDX, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
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connect(myDlg->myDestDY, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
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connect(myDlg->myDestDZ, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
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connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
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connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
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connect(myDlg->myAutoSearchChkBox,SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
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// IPAL22913: TC6.5.0: selected in "Move node" dialog box node is not highlighted
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// note: this slot seems to be lost together with removed obsolete SMESHGUI_MoveNodesDlg class
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@ -348,6 +377,13 @@ void SMESHGUI_MakeNodeAtPointOp::onUpdateDestination()
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myUpdateDestination = false;
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}
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void SMESHGUI_MakeNodeAtPointOp::onDestCoordChanged()
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{
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myDestCoordChanged = false;
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redisplayPreview();
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myDestCoordChanged = true;
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}
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//=======================================================================
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// function : startOperation()
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// purpose : Init dialog fields, connect signals and slots, show dialog
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@ -380,17 +416,23 @@ void SMESHGUI_MakeNodeAtPointOp::startOperation()
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// IPAL19360
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SMESHGUI_SelectionOp::startOperation(); // this method should be called only after filter creation
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//activateSelection(); // set filters // called inside of previous statement
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myDlg->myX->SetValue(0);
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myDlg->myY->SetValue(0);
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myDlg->myZ->SetValue(0);
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myDlg->myId->setText("");
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myDlg->myDestinationX->SetValue(0);
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myDlg->myDestinationY->SetValue(0);
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myDlg->myDestinationZ->SetValue(0);
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myDlg->myDestDX->SetValue(0);
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myDlg->myDestDY->SetValue(0);
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myDlg->myDestDZ->SetValue(0);
|
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myDlg->myCurrentX->SetValue(0);
|
||||
myDlg->myCurrentY->SetValue(0);
|
||||
myDlg->myCurrentZ->SetValue(0);
|
||||
myDlg->myDX->SetValue(0);
|
||||
myDlg->myDY->SetValue(0);
|
||||
myDlg->myDZ->SetValue(0);
|
||||
myDlg->myId->setText("");
|
||||
myDlg->myDestDX->setReadOnly(true);
|
||||
myDlg->myDestDY->setReadOnly(true);
|
||||
myDlg->myDestDZ->setReadOnly(true);
|
||||
myDlg->myRButNodeToMove->setChecked(true);
|
||||
|
||||
myDlg->ConstructorsClicked(GetConstructorId());
|
||||
|
||||
myDlg->show();
|
||||
|
||||
onSelectionDone(); // init myMeshActor
|
||||
@ -403,6 +445,15 @@ void SMESHGUI_MakeNodeAtPointOp::startOperation()
|
||||
}
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : GetConstructorId()
|
||||
// purpose :
|
||||
//=================================================================================
|
||||
int SMESHGUI_MakeNodeAtPointOp::GetConstructorId()
|
||||
{
|
||||
return myDlg->myButtonGroup->checkedId();
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Stops operation
|
||||
@ -450,9 +501,9 @@ bool SMESHGUI_MakeNodeAtPointOp::onApply()
|
||||
}
|
||||
|
||||
QStringList aParameters;
|
||||
aParameters << myDlg->myX->text();
|
||||
aParameters << myDlg->myY->text();
|
||||
aParameters << myDlg->myZ->text();
|
||||
aParameters << myDlg->myDestinationX->text();
|
||||
aParameters << myDlg->myDestinationY->text();
|
||||
aParameters << myDlg->myDestinationZ->text();
|
||||
|
||||
try {
|
||||
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
|
||||
@ -470,24 +521,23 @@ bool SMESHGUI_MakeNodeAtPointOp::onApply()
|
||||
bool ok;
|
||||
int anId = myDlg->myId->text().toInt( &ok );
|
||||
if( !ok || anId < 1 )
|
||||
anId = aMeshEditor->FindNodeClosestTo(myDlg->myX->GetValue(),
|
||||
myDlg->myY->GetValue(),
|
||||
myDlg->myZ->GetValue());
|
||||
anId = aMeshEditor->FindNodeClosestTo(myDlg->myDestinationX->GetValue(),
|
||||
myDlg->myDestinationY->GetValue(),
|
||||
myDlg->myDestinationZ->GetValue());
|
||||
|
||||
int aResult = aMeshEditor->MoveNode(anId,
|
||||
myDlg->myX->GetValue(),
|
||||
myDlg->myY->GetValue(),
|
||||
myDlg->myZ->GetValue() );
|
||||
myDlg->myDestinationX->GetValue(),
|
||||
myDlg->myDestinationY->GetValue(),
|
||||
myDlg->myDestinationZ->GetValue() );
|
||||
|
||||
if (aResult)
|
||||
{
|
||||
myDlg->myCurrentX->SetValue(0);
|
||||
myDlg->myCurrentY->SetValue(0);
|
||||
myDlg->myCurrentZ->SetValue(0);
|
||||
myDlg->myDX->SetValue(0);
|
||||
myDlg->myDY->SetValue(0);
|
||||
myDlg->myDZ->SetValue(0);
|
||||
myDlg->myId->setText("");
|
||||
myDlg->myDestDX->SetValue(0);
|
||||
myDlg->myDestDY->SetValue(0);
|
||||
myDlg->myDestDZ->SetValue(0);
|
||||
|
||||
SALOME_ListIO aList;
|
||||
selectionMgr()->setSelectedObjects(aList,false);
|
||||
@ -515,8 +565,7 @@ bool SMESHGUI_MakeNodeAtPointOp::onApply()
|
||||
bool SMESHGUI_MakeNodeAtPointOp::isValid( QString& msg )
|
||||
{
|
||||
bool ok = true;
|
||||
if ( myMeshActor &&
|
||||
!myDlg->myAutoSearchChkBox->isChecked() )
|
||||
if ( myMeshActor && myDlg->myRButNodeToMove->isChecked() )
|
||||
{
|
||||
ok = false;
|
||||
int id = myDlg->myId->text().toInt();
|
||||
@ -527,9 +576,9 @@ bool SMESHGUI_MakeNodeAtPointOp::isValid( QString& msg )
|
||||
msg += tr("INVALID_ID") + "\n";
|
||||
}
|
||||
|
||||
ok = myDlg->myX->isValid( msg, !myNoPreview ) && ok;
|
||||
ok = myDlg->myY->isValid( msg, !myNoPreview ) && ok;
|
||||
ok = myDlg->myZ->isValid( msg, !myNoPreview ) && ok;
|
||||
ok = myDlg->myDestinationX->isValid( msg, !myNoPreview ) && ok;
|
||||
ok = myDlg->myDestinationY->isValid( msg, !myNoPreview ) && ok;
|
||||
ok = myDlg->myDestinationZ->isValid( msg, !myNoPreview ) && ok;
|
||||
|
||||
return ok;
|
||||
}
|
||||
@ -553,7 +602,7 @@ void SMESHGUI_MakeNodeAtPointOp::onSelectionDone()
|
||||
SMESH_Actor* aMeshActor = SMESH::FindActorByEntry(anIO->getEntry());
|
||||
|
||||
if (!aMeshActor) { // coord by geom
|
||||
if ( myDlg->myCoordBtn->isChecked() ) {
|
||||
if ( myDlg->myDestBtn->isChecked() ) {
|
||||
GEOM::GEOM_Object_var geom = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
|
||||
if ( !geom->_is_nil() ) {
|
||||
TopoDS_Vertex aShape;
|
||||
@ -561,9 +610,9 @@ void SMESHGUI_MakeNodeAtPointOp::onSelectionDone()
|
||||
aShape.ShapeType() == TopAbs_VERTEX ) {
|
||||
gp_Pnt P = BRep_Tool::Pnt(aShape);
|
||||
myNoPreview = true;
|
||||
myDlg->myX->SetValue(P.X());
|
||||
myDlg->myY->SetValue(P.Y());
|
||||
myDlg->myZ->SetValue(P.Z());
|
||||
myDlg->myDestinationX->SetValue(P.X());
|
||||
myDlg->myDestinationY->SetValue(P.Y());
|
||||
myDlg->myDestinationZ->SetValue(P.Z());
|
||||
myNoPreview = false;
|
||||
redisplayPreview();
|
||||
}
|
||||
@ -581,10 +630,10 @@ void SMESHGUI_MakeNodeAtPointOp::onSelectionDone()
|
||||
if (SMDS_Mesh* aMesh = aMeshActor->GetObject()->GetMesh()) {
|
||||
if (const SMDS_MeshNode* aNode = aMesh->FindNode(aString.toInt())) {
|
||||
myNoPreview = true;
|
||||
if ( myDlg->myCoordBtn->isChecked() ) { // set coord
|
||||
myDlg->myX->SetValue(aNode->X());
|
||||
myDlg->myY->SetValue(aNode->Y());
|
||||
myDlg->myZ->SetValue(aNode->Z());
|
||||
if ( myDlg->myDestBtn->isChecked() ) { // set coord
|
||||
myDlg->myDestinationX->SetValue(aNode->X());
|
||||
myDlg->myDestinationY->SetValue(aNode->Y());
|
||||
myDlg->myDestinationZ->SetValue(aNode->Z());
|
||||
myNoPreview = false;
|
||||
redisplayPreview();
|
||||
}
|
||||
@ -599,15 +648,18 @@ void SMESHGUI_MakeNodeAtPointOp::onSelectionDone()
|
||||
double x = aCurrentNode->X();
|
||||
double y = aCurrentNode->Y();
|
||||
double z = aCurrentNode->Z();
|
||||
double dx = myDlg->myX->GetValue() - x;
|
||||
double dy = myDlg->myY->GetValue() - y;
|
||||
double dz = myDlg->myZ->GetValue() - z;
|
||||
double dx = myDlg->myDestinationX->GetValue() - x;
|
||||
double dy = myDlg->myDestinationY->GetValue() - y;
|
||||
double dz = myDlg->myDestinationZ->GetValue() - z;
|
||||
myDlg->myCurrentX->SetValue(x);
|
||||
myDlg->myCurrentY->SetValue(y);
|
||||
myDlg->myCurrentZ->SetValue(z);
|
||||
myDlg->myDX->SetValue(dx);
|
||||
myDlg->myDY->SetValue(dy);
|
||||
myDlg->myDZ->SetValue(dz);
|
||||
myDlg->myDestDX->SetValue(dx);
|
||||
myDlg->myDestDY->SetValue(dy);
|
||||
myDlg->myDestDZ->SetValue(dz);
|
||||
myDlg->myDestDX->setReadOnly(false);
|
||||
myDlg->myDestDY->setReadOnly(false);
|
||||
myDlg->myDestDZ->setReadOnly(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -633,20 +685,10 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
|
||||
bool moveShown = false;
|
||||
if ( myMeshActor)
|
||||
{
|
||||
const bool autoSearch = myDlg->myAutoSearchChkBox->isChecked();
|
||||
const bool preview = myDlg->myPreviewChkBox->isChecked();
|
||||
if ( autoSearch )
|
||||
{
|
||||
myDlg->myCurrentX->SetValue(0);
|
||||
myDlg->myCurrentY->SetValue(0);
|
||||
myDlg->myCurrentZ->SetValue(0);
|
||||
myDlg->myDX->SetValue(0);
|
||||
myDlg->myDY->SetValue(0);
|
||||
myDlg->myDZ->SetValue(0);
|
||||
myDlg->myId->setText("");
|
||||
}
|
||||
const bool isPreview = myDlg->myPreviewChkBox->isChecked();
|
||||
const bool isMoveNode = myDlg->myRButMoveWithoutNode->isChecked();
|
||||
QString msg;
|
||||
if ( autoSearch || isValid( msg ) )
|
||||
if ( isValid( msg ) )
|
||||
{
|
||||
try {
|
||||
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
|
||||
@ -656,53 +698,68 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
|
||||
{
|
||||
SUIT_OverrideCursor aWaitCursor;
|
||||
|
||||
int anId = 0;
|
||||
if ( autoSearch )
|
||||
anId = aPreviewer->FindNodeClosestTo(myDlg->myX->GetValue(),
|
||||
myDlg->myY->GetValue(),
|
||||
myDlg->myZ->GetValue());
|
||||
else
|
||||
anId = myDlg->myId->text().toInt();
|
||||
int anId = myDlg->myId->text().toInt();
|
||||
|
||||
// find id and/or just compute preview
|
||||
aPreviewer->MoveNode(anId,
|
||||
myDlg->myX->GetValue(),
|
||||
myDlg->myY->GetValue(),
|
||||
myDlg->myZ->GetValue());
|
||||
if ( autoSearch ) { // set found id
|
||||
QString idTxt("%1");
|
||||
if ( anId > 0 )
|
||||
idTxt = idTxt.arg( anId );
|
||||
else
|
||||
idTxt = "";
|
||||
myDlg->myId->setText( idTxt );
|
||||
}
|
||||
|
||||
SMESH::double_array* aXYZ = aMesh->GetNodeXYZ( anId );
|
||||
if( aXYZ && aXYZ->length() >= 3 )
|
||||
SMESH::double_array_var aXYZ = aMesh->GetNodeXYZ( anId );
|
||||
if( &aXYZ.in() && aXYZ->length() >= 3 )
|
||||
{
|
||||
double x = aXYZ->operator[](0);
|
||||
double y = aXYZ->operator[](1);
|
||||
double z = aXYZ->operator[](2);
|
||||
double x = aXYZ[0];
|
||||
double y = aXYZ[1];
|
||||
double z = aXYZ[2];
|
||||
double dx = 0;
|
||||
double dy = 0;
|
||||
double dz = 0;
|
||||
|
||||
if ( myUpdateDestination ) {
|
||||
myDlg->myX->SetValue(x);
|
||||
myDlg->myY->SetValue(y);
|
||||
myDlg->myZ->SetValue(z);
|
||||
myDlg->myDestinationX->SetValue(x);
|
||||
myDlg->myDestinationY->SetValue(y);
|
||||
myDlg->myDestinationZ->SetValue(z);
|
||||
}
|
||||
if ( myDestCoordChanged ) {
|
||||
dx = myDlg->myDestinationX->GetValue() - myDlg->myCurrentX->GetValue();
|
||||
dy = myDlg->myDestinationY->GetValue() - myDlg->myCurrentY->GetValue();
|
||||
dz = myDlg->myDestinationZ->GetValue() - myDlg->myCurrentZ->GetValue();
|
||||
myDlg->myDestDX->SetValue(dx);
|
||||
myDlg->myDestDY->SetValue(dy);
|
||||
myDlg->myDestDZ->SetValue(dz);
|
||||
}
|
||||
else {
|
||||
dx = myDlg->myDestDX->GetValue() + myDlg->myCurrentX->GetValue();;
|
||||
dy = myDlg->myDestDY->GetValue() + myDlg->myCurrentY->GetValue();;
|
||||
dz = myDlg->myDestDZ->GetValue() + myDlg->myCurrentZ->GetValue();;
|
||||
myDlg->myDestinationX->SetValue(dx);
|
||||
myDlg->myDestinationY->SetValue(dy);
|
||||
myDlg->myDestinationZ->SetValue(dz);
|
||||
}
|
||||
|
||||
double dx = myDlg->myX->GetValue() - x;
|
||||
double dy = myDlg->myY->GetValue() - y;
|
||||
double dz = myDlg->myZ->GetValue() - z;
|
||||
myDlg->myCurrentX->SetValue(x);
|
||||
myDlg->myCurrentY->SetValue(y);
|
||||
myDlg->myCurrentZ->SetValue(z);
|
||||
myDlg->myDX->SetValue(dx);
|
||||
myDlg->myDY->SetValue(dy);
|
||||
myDlg->myDZ->SetValue(dz);
|
||||
myDlg->myDestDX->setReadOnly(false);
|
||||
myDlg->myDestDY->setReadOnly(false);
|
||||
myDlg->myDestDZ->setReadOnly(false);
|
||||
}
|
||||
else {
|
||||
myDlg->myCurrentX->SetValue(0);
|
||||
myDlg->myCurrentY->SetValue(0);
|
||||
myDlg->myCurrentZ->SetValue(0);
|
||||
myDlg->myDestDX->SetValue(0);
|
||||
myDlg->myDestDY->SetValue(0);
|
||||
myDlg->myDestDZ->SetValue(0);
|
||||
myDlg->myDestDX->setReadOnly(true);
|
||||
myDlg->myDestDY->setReadOnly(true);
|
||||
myDlg->myDestDZ->setReadOnly(true);
|
||||
}
|
||||
if ( isPreview && isMoveNode && anId == 0 )
|
||||
anId = aPreviewer->FindNodeClosestTo(myDlg->myDestinationX->GetValue(),
|
||||
myDlg->myDestinationY->GetValue(),
|
||||
myDlg->myDestinationZ->GetValue());
|
||||
// find id and/or just compute preview
|
||||
aPreviewer->MoveNode(anId,
|
||||
myDlg->myDestinationX->GetValue(),
|
||||
myDlg->myDestinationY->GetValue(),
|
||||
myDlg->myDestinationZ->GetValue());
|
||||
|
||||
if ( preview ) { // fill preview data
|
||||
if ( isPreview ) { // fill preview data
|
||||
aMeshPreviewStruct = aPreviewer->GetPreviewData();
|
||||
moveShown = ( anId > 0 );
|
||||
}
|
||||
@ -718,9 +775,9 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
|
||||
aMeshPreviewStruct = new SMESH::MeshPreviewStruct();
|
||||
|
||||
aMeshPreviewStruct->nodesXYZ.length(1);
|
||||
aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myX->GetValue();
|
||||
aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myY->GetValue();
|
||||
aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myZ->GetValue();
|
||||
aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myDestinationX->GetValue();
|
||||
aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myDestinationY->GetValue();
|
||||
aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myDestinationZ->GetValue();
|
||||
|
||||
aMeshPreviewStruct->elementTypes.length(1);
|
||||
aMeshPreviewStruct->elementTypes[0].SMDS_ElementType = SMESH::NODE;
|
||||
@ -737,7 +794,7 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
|
||||
mySimulation->SetData(aMeshPreviewStruct._retn());
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
mySimulation->SetVisibility(false);
|
||||
}
|
||||
|
||||
|
@ -32,10 +32,12 @@
|
||||
#include "SMESHGUI_Dialog.h"
|
||||
#include "SMESHGUI_SelectionOp.h"
|
||||
|
||||
class QButtonGroup;
|
||||
class QCheckBox;
|
||||
class QGroupBox;
|
||||
class QLineEdit;
|
||||
class QPushButton;
|
||||
class QCheckBox;
|
||||
class QRadioButton;
|
||||
class SMESHGUI_SpinBox;
|
||||
class SMESHGUI_MeshEditPreview;
|
||||
class SMESHGUI_MakeNodeAtPointDlg;
|
||||
@ -70,8 +72,11 @@ private slots:
|
||||
void redisplayPreview();
|
||||
void onTextChange( const QString& );
|
||||
void onUpdateDestination();
|
||||
void onDestCoordChanged();
|
||||
|
||||
private:
|
||||
int GetConstructorId();
|
||||
|
||||
SMESHGUI_MakeNodeAtPointDlg* myDlg;
|
||||
|
||||
SUIT_SelectionFilter* myFilter;
|
||||
@ -80,6 +85,7 @@ private:
|
||||
SMESH_Actor* myMeshActor;
|
||||
bool myNoPreview;
|
||||
bool myUpdateDestination;
|
||||
bool myDestCoordChanged;
|
||||
};
|
||||
|
||||
/*!
|
||||
@ -96,21 +102,29 @@ public:
|
||||
private:
|
||||
QWidget* createMainFrame( QWidget* );
|
||||
|
||||
QPushButton* myCoordBtn;
|
||||
QWidget* myMainFrame;
|
||||
|
||||
QButtonGroup* myButtonGroup;
|
||||
QRadioButton* myRButNodeToMove;
|
||||
QRadioButton* myRButMoveWithoutNode;
|
||||
QPushButton* myDestBtn;
|
||||
QPushButton* myUpdateBtn;
|
||||
SMESHGUI_SpinBox* myX;
|
||||
SMESHGUI_SpinBox* myY;
|
||||
SMESHGUI_SpinBox* myZ;
|
||||
QGroupBox* myDestinationGrp;
|
||||
QGroupBox* myNodeToMoveGrp;
|
||||
QPushButton* myIdBtn;
|
||||
QLineEdit* myId;
|
||||
SMESHGUI_SpinBox* myCurrentX;
|
||||
SMESHGUI_SpinBox* myCurrentY;
|
||||
SMESHGUI_SpinBox* myCurrentZ;
|
||||
SMESHGUI_SpinBox* myDX;
|
||||
SMESHGUI_SpinBox* myDY;
|
||||
SMESHGUI_SpinBox* myDZ;
|
||||
QCheckBox* myAutoSearchChkBox;
|
||||
SMESHGUI_SpinBox* myDestinationX;
|
||||
SMESHGUI_SpinBox* myDestinationY;
|
||||
SMESHGUI_SpinBox* myDestinationZ;
|
||||
QLabel* myDestDXLabel;
|
||||
QLabel* myDestDYLabel;
|
||||
QLabel* myDestDZLabel;
|
||||
SMESHGUI_SpinBox* myDestDX;
|
||||
SMESHGUI_SpinBox* myDestDY;
|
||||
SMESHGUI_SpinBox* myDestDZ;
|
||||
QCheckBox* myPreviewChkBox;
|
||||
|
||||
QString myHelpFileName;
|
||||
@ -119,6 +133,7 @@ private:
|
||||
|
||||
private slots:
|
||||
void ButtonToggled( bool );
|
||||
void ConstructorsClicked( int );
|
||||
};
|
||||
|
||||
#endif // SMESHGUI_MAKENODEATPOINTDLG_H
|
||||
|
@ -151,6 +151,10 @@
|
||||
<source>ICON_DLG_MOVE_NODE</source>
|
||||
<translation>mesh_move_node.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_DLG_MOVE_WITHOUT_NODE</source>
|
||||
<translation>mesh_move_without_node.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_DLG_NODE</source>
|
||||
<translation>mesh_vertex.png</translation>
|
||||
|
Loading…
Reference in New Issue
Block a user