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22359: Body Fitting algorithm: grid orientation
Fix the destructor
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parent
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commit
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@ -103,15 +103,15 @@ SMESHGUI_MeshEditPreview::~SMESHGUI_MeshEditPreview()
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{
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myGrid->Delete();
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myViewWindow->RemoveActor(myPreviewActor);
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myPreviewActor->Delete();
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for ( size_t iA = 0; iA < myLabelActors.size(); ++iA )
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if ( myLabelActors[iA] )
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{
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myPreviewActor->GetRenderer()->RemoveActor( myLabelActors[iA] );
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myLabelActors[iA]->Delete();
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}
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myViewWindow->RemoveActor(myPreviewActor);
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myPreviewActor->Delete();
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}
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//================================================================================
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