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RNV: Fix compilation problems on several platforms.
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parent
3e56460d20
commit
5d0e158476
@ -638,22 +638,19 @@ SUIT_ViewWindow* getWnd( const int id )
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return resWnd;
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}
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actorAspect SMESH_Swig::GetActorAspect( const char* Mesh_Entry, int viewId )
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class TGetActorAspect: public SALOME_Event
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{
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class TGetActorAspect: public SALOME_Event
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public:
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typedef actorAspect TResult;
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TResult myResult;
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const char* _entry;
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int _wid;
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TGetActorAspect( const char* Mesh_Entry, int viewId )
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{
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public:
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typedef actorAspect TResult;
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TResult myResult;
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const char* _entry;
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int _wid;
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TGetActorAspect( const char* Mesh_Entry, int viewId )
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{
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_entry = Mesh_Entry;
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_wid = viewId;
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}
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virtual void Execute()
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_entry = Mesh_Entry;
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_wid = viewId;
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}
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virtual void Execute()
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{
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SMESH_Actor* anActor;
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if (_wid)
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@ -685,8 +682,10 @@ actorAspect SMESH_Swig::GetActorAspect( const char* Mesh_Entry, int viewId )
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myResult.opacity= anActor->GetOpacity();
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MESSAGE("opacity: " << myResult.opacity);
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}
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};
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};
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actorAspect SMESH_Swig::GetActorAspect( const char* Mesh_Entry, int viewId )
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{
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return ProcessEvent(new TGetActorAspect( Mesh_Entry, viewId));
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}
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