0022106: EDF 2464 SMESH : Split quadrangles in 4 triangles

This commit is contained in:
eap 2013-05-22 15:36:05 +00:00
parent f96a5f853b
commit 5dcf8c6597
2 changed files with 30 additions and 59 deletions

View File

@ -439,65 +439,6 @@ SMESH::long_array_var SMESHGUI_MultiEditDlg::getIds(SMESH::SMESH_IDSource_var& o
{
myIds.Clear();
obj = SMESH::SMESH_IDSource::_narrow( myMesh );
// SMESH_Actor * anActor = SMESH::FindActorByObject(myMesh);
// if (!anActor)
// anActor = myActor;
// if (anActor != 0)
// {
// // skl 07.02.2006
// SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
// if( myFilterType == SMESH::TriaFilter ||
// myFilterType == SMESH::QuadFilter ||
// myFilterType == SMESH::FaceFilter ) {
// SMDS_FaceIteratorPtr it = aMesh->facesIterator();
// while(it->more()) {
// const SMDS_MeshFace* f = it->next();
// if(myFilterType == SMESH::FaceFilter) {
// myIds.Add(f->GetID());
// }
// else if( myFilterType==SMESH::TriaFilter &&
// ( f->NbNodes()==3 || f->NbNodes()==6 ) ) {
// myIds.Add(f->GetID());
// }
// else if( myFilterType==SMESH::QuadFilter &&
// ( f->NbNodes()==4 || f->NbNodes()==8 ) ) {
// myIds.Add(f->GetID());
// }
// }
// }
// else if(myFilterType == SMESH::VolumeFilter) {
// SMDS_VolumeIteratorPtr it = aMesh->volumesIterator();
// while(it->more()) {
// const SMDS_MeshVolume* f = it->next();
// myIds.Add(f->GetID());
// }
// }
/* commented by skl 07.02.2006 - to work with quadratic elements
TVisualObjPtr aVisualObj = anActor->GetObject();
vtkUnstructuredGrid* aGrid = aVisualObj->GetUnstructuredGrid();
if (aGrid != 0) {
for (int i = 0, n = aGrid->GetNumberOfCells(); i < n; i++) {
vtkCell* aCell = aGrid->GetCell(i);
if (aCell != 0) {
vtkTriangle* aTri = vtkTriangle::SafeDownCast(aCell);
vtkQuad* aQua = vtkQuad::SafeDownCast(aCell);
vtkPolygon* aPG = vtkPolygon::SafeDownCast(aCell);
vtkCell3D* a3d = vtkCell3D::SafeDownCast(aCell);
vtkConvexPointSet* aPH = vtkConvexPointSet::SafeDownCast(aCell);
if (aTri && myFilterType == SMESHGUI_TriaFilter ||
aQua && myFilterType == SMESHGUI_QuadFilter ||
(aTri || aQua || aPG) && myFilterType == SMESHGUI_FaceFilter ||
(a3d || aPH) && myFilterType == SMESHGUI_VolumeFilter) {
int anObjId = aVisualObj->GetElemObjId(i);
myIds.Add(anObjId);
}
}
}
}
*/
//}
}
anIds->length(myIds.Extent());
@ -1225,6 +1166,14 @@ SMESHGUI_CuttingOfQuadsDlg
QGridLayout* aLay = (QGridLayout*)(mySelGrp->layout());
aLay->addWidget(myPreviewChk, aLay->rowCount(), 0, 1, aLay->columnCount());
// "split to 4 tria" option
QRadioButton* to4TriaRB = new QRadioButton(tr("TO_4_TRIA"), myChoiceWidget);
((QVBoxLayout*)(myCriterionGrp->layout()))->insertWidget(0, to4TriaRB);
myGroupChoice->addButton(to4TriaRB, 3);
to4TriaRB->setChecked(true);
onCriterionRB();
myCriterionGrp->show();
myChoiceWidget->show();
myComboBoxFunctor->insertItem(0, tr("MIN_DIAG_ELEMENTS"));
@ -1259,6 +1208,14 @@ bool SMESHGUI_CuttingOfQuadsDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
return hasObj ? theEditor->SplitQuadObject(obj, true) : theEditor->SplitQuad(theIds, true);
case 1: // use diagonal 2-4
return hasObj ? theEditor->SplitQuadObject(obj, false) : theEditor->SplitQuad(theIds, false);
case 3: // split to 4 tria
{
if ( hasObj )
return theEditor->QuadTo4Tri( obj ), true;
SMESH::SMESH_IDSource_var elems = theEditor->MakeIDSource( theIds, SMESH::FACE );
theEditor->QuadTo4Tri( elems );
return true;
}
default: // use numeric functor
break;
}
@ -1274,6 +1231,16 @@ void SMESHGUI_CuttingOfQuadsDlg::onCriterionRB()
else
myComboBoxFunctor->setEnabled(false);
if (myGroupChoice->checkedId() == 3) // To 4 tria
{
if ( myPreviewChk->isChecked() )
myPreviewChk->setChecked( false );
myPreviewChk->setEnabled( false );
}
else
{
myPreviewChk->setEnabled( true );
}
onPreviewChk();
}

View File

@ -4795,6 +4795,10 @@ Please verify validity of entered information</translation>
<source>CAPTION</source>
<translation>Cutting of quadrangles</translation>
</message>
<message>
<source>TO_4_TRIA</source>
<translation>Cut into 4 triangles</translation>
</message>
</context>
<context>
<name>SMESHGUI_DeleteGroupDlg</name>