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0022101: EDF 2492 SMESH: Update Destination field when "Find closest to destination" is unchecked in "Move node"
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@ -24,6 +24,10 @@ The following dialog box shall appear:
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select the necessary node manually (X, Y, Z, dX, dY, dZ fields allow
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to see original coordinates and displacement of the node to move).
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\b Preview check-box allows to see the results of the operation.</li>
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<li>The <b>Update Destination</b> button is activated when <b>Find
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closest to destination</b> option is unchecked. Click the <b>Update
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Destination</b> button for update coordinates of the destination point
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from original coordinates of the node to move.</li>
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<li>Click the \b Apply or <b>Apply and Close</b> button.</li>
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</ol>
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@ -34,4 +38,4 @@ to see original coordinates and displacement of the node to move).
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<br><b>See Also</b> a sample TUI Script of a
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\ref tui_moving_nodes "Moving Nodes" operation.
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*/
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*/
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@ -175,6 +175,9 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
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myId = new QLineEdit(myNodeToMoveGrp);
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myId->setValidator(new SMESHGUI_IdValidator(this, 1));
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myUpdateBtn = new QPushButton(tr("UPDATE_DESTINATION"), myNodeToMoveGrp);
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myUpdateBtn->setAutoDefault(true);
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QWidget* aCoordWidget = new QWidget(myNodeToMoveGrp);
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QLabel* aCurrentXLabel = new QLabel(tr("SMESH_X"), aCoordWidget);
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@ -243,9 +246,10 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
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myNodeToMoveGrpLayout->addWidget( idLabel, 0, 0 );
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myNodeToMoveGrpLayout->addWidget( myIdBtn, 0, 1 );
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myNodeToMoveGrpLayout->addWidget( myId, 0, 2 );
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myNodeToMoveGrpLayout->addWidget( aCoordWidget, 1, 0, 1, 3 );
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myNodeToMoveGrpLayout->addWidget( myAutoSearchChkBox, 2, 0, 1, 3 );
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myNodeToMoveGrpLayout->addWidget( myPreviewChkBox, 3, 0, 1, 3 );
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myNodeToMoveGrpLayout->addWidget( myUpdateBtn, 0, 3 );
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myNodeToMoveGrpLayout->addWidget( aCoordWidget, 1, 0, 1, 4 );
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myNodeToMoveGrpLayout->addWidget( myAutoSearchChkBox, 2, 0, 1, 4 );
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myNodeToMoveGrpLayout->addWidget( myPreviewChkBox, 3, 0, 1, 4 );
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QVBoxLayout* aLay = new QVBoxLayout(aFrame);
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aLay->addWidget(aPixGrp);
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@ -297,10 +301,12 @@ void SMESHGUI_MakeNodeAtPointDlg::ButtonToggled (bool on)
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myIdBtn->setChecked( false );
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myIdBtn->setEnabled( false );
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myCoordBtn->setChecked( true );
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myUpdateBtn->setEnabled( false );
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}
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else {
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myId->setReadOnly ( false );
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myIdBtn->setEnabled( true );
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myUpdateBtn->setEnabled( true );
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}
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}
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}
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@ -318,6 +324,9 @@ SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp()
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myFilter = 0;
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myHelpFileName = "mesh_through_point_page.html";
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myNoPreview = false;
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myUpdateDestination = false;
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// connect signals and slots
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connect(myDlg->myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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@ -329,6 +338,14 @@ SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp()
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// IPAL22913: TC6.5.0: selected in "Move node" dialog box node is not highlighted
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// note: this slot seems to be lost together with removed obsolete SMESHGUI_MoveNodesDlg class
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connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(onTextChange(const QString&)));
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connect(myDlg->myUpdateBtn, SIGNAL (clicked()), this, SLOT(onUpdateDestination()));
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}
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void SMESHGUI_MakeNodeAtPointOp::onUpdateDestination()
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{
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myUpdateDestination = true;
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redisplayPreview();
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myUpdateDestination = false;
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}
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//=======================================================================
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@ -667,7 +684,14 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
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double x = aXYZ->operator[](0);
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double y = aXYZ->operator[](1);
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double z = aXYZ->operator[](2);
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double dx = myDlg->myX->GetValue() - x;
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if ( myUpdateDestination ) {
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myDlg->myX->SetValue(x);
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myDlg->myY->SetValue(y);
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myDlg->myZ->SetValue(z);
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}
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double dx = myDlg->myX->GetValue() - x;
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double dy = myDlg->myY->GetValue() - y;
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double dz = myDlg->myZ->GetValue() - z;
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myDlg->myCurrentX->SetValue(x);
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@ -69,6 +69,7 @@ private slots:
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void onSelectionDone();
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void redisplayPreview();
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void onTextChange( const QString& );
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void onUpdateDestination();
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private:
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SMESHGUI_MakeNodeAtPointDlg* myDlg;
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@ -78,6 +79,7 @@ private:
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SMESHGUI_MeshEditPreview* mySimulation;
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SMESH_Actor* myMeshActor;
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bool myNoPreview;
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bool myUpdateDestination;
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};
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/*!
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@ -95,6 +97,7 @@ private:
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QWidget* createMainFrame( QWidget* );
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QPushButton* myCoordBtn;
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QPushButton* myUpdateBtn;
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SMESHGUI_SpinBox* myX;
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SMESHGUI_SpinBox* myY;
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SMESHGUI_SpinBox* myZ;
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@ -3953,6 +3953,10 @@ Please check preferences of Mesh module.
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<source>UNKNOWN_CONTROL</source>
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<translation>Unknown</translation>
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</message>
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<message>
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<source>UPDATE_DESTINATION</source>
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<translation>Update Destination</translation>
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</message>
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<message>
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<source>VOLUME_3D_ELEMENTS</source>
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<translation>Volume</translation>
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@ -3929,6 +3929,10 @@ Vérifiez la limite dans les préférences du module Mesh.
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<source>UNKNOWN_CONTROL</source>
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<translation>Inconnu</translation>
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</message>
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<message>
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<source>UPDATE_DESTINATION</source>
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<translation type="unfinished">Update Destination</translation>
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</message>
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<message>
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<source>VOLUME_3D_ELEMENTS</source>
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<translation>Volume</translation>
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