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0020843: EDF 1374 : SMESH Projection 2D + Extrusion 3D issue
* Rewrite LoadNodeColumns() to be usable in case of quasi quadrilateral face
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@ -58,6 +58,8 @@
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#include <limits>
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using namespace std;
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#define RETURN_BAD_RESULT(msg) { MESSAGE(msg); return false; }
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namespace {
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@ -1170,244 +1172,63 @@ bool SMESH_MesherHelper::LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap,
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const TopoDS_Edge& theBaseEdge,
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SMESHDS_Mesh* theMesh)
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{
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// get vertices of theBaseEdge
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TopoDS_Vertex vfb, vlb, vft; // first and last, bottom and top vertices
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TopoDS_Edge eFrw = TopoDS::Edge( theBaseEdge.Oriented( TopAbs_FORWARD ));
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TopExp::Vertices( eFrw, vfb, vlb );
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SMESHDS_SubMesh* faceSubMesh = theMesh->MeshElements( theFace );
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if ( !faceSubMesh || faceSubMesh->NbElements() == 0 )
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return false;
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// find the other edges of theFace and orientation of e1
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TopoDS_Edge e1, e2, eTop;
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bool rev1, CumOri = false;
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TopExp_Explorer exp( theFace, TopAbs_EDGE );
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int nbEdges = 0;
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for ( ; exp.More(); exp.Next() ) {
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if ( ++nbEdges > 4 ) {
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return false; // more than 4 edges in theFace
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}
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TopoDS_Edge e = TopoDS::Edge( exp.Current() );
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if ( theBaseEdge.IsSame( e ))
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continue;
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TopoDS_Vertex vCommon;
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if ( !TopExp::CommonVertex( theBaseEdge, e, vCommon ))
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eTop = e;
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else if ( vCommon.IsSame( vfb )) {
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e1 = e;
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vft = TopExp::LastVertex( e1, CumOri );
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rev1 = vfb.IsSame( vft );
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if ( rev1 )
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vft = TopExp::FirstVertex( e1, CumOri );
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}
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else
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e2 = e;
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}
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if ( nbEdges < 4 ) {
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return false; // less than 4 edges in theFace
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}
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if ( e2.IsNull() && vfb.IsSame( vlb ))
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e2 = e1;
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// get nodes on theBaseEdge sorted by param on edge and initialize theParam2ColumnMap with them
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// submeshes corresponding to shapes
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SMESHDS_SubMesh* smFace = theMesh->MeshElements( theFace );
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SMESHDS_SubMesh* smb = theMesh->MeshElements( theBaseEdge );
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SMESHDS_SubMesh* smt = theMesh->MeshElements( eTop );
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SMESHDS_SubMesh* sm1 = theMesh->MeshElements( e1 );
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SMESHDS_SubMesh* sm2 = theMesh->MeshElements( e2 );
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SMESHDS_SubMesh* smVfb = theMesh->MeshElements( vfb );
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SMESHDS_SubMesh* smVlb = theMesh->MeshElements( vlb );
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SMESHDS_SubMesh* smVft = theMesh->MeshElements( vft );
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if (!smFace || !smb || !smt || !sm1 || !sm2 || !smVfb || !smVlb || !smVft ) {
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RETURN_BAD_RESULT( "NULL submesh " <<smFace<<" "<<smb<<" "<<smt<<" "<<
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sm1<<" "<<sm2<<" "<<smVfb<<" "<<smVlb<<" "<<smVft);
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}
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if ( smb->NbNodes() != smt->NbNodes() || sm1->NbNodes() != sm2->NbNodes() ) {
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RETURN_BAD_RESULT(" Diff nb of nodes on opposite edges" );
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}
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if (smVfb->NbNodes() != 1 || smVlb->NbNodes() != 1 || smVft->NbNodes() != 1) {
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RETURN_BAD_RESULT("Empty submesh of vertex");
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}
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// define whether mesh is quadratic
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bool isQuadraticMesh = false;
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SMDS_ElemIteratorPtr eIt = smFace->GetElements();
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if ( !eIt->more() ) {
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RETURN_BAD_RESULT("No elements on the face");
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}
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const SMDS_MeshElement* e = eIt->next();
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isQuadraticMesh = e->IsQuadratic();
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if ( sm1->NbNodes() * smb->NbNodes() != smFace->NbNodes() ) {
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// check quadratic case
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if ( isQuadraticMesh ) {
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// what if there are quadrangles and triangles mixed?
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// int n1 = sm1->NbNodes()/2;
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// int n2 = smb->NbNodes()/2;
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// int n3 = sm1->NbNodes() - n1;
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// int n4 = smb->NbNodes() - n2;
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// int nf = sm1->NbNodes()*smb->NbNodes() - n3*n4;
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// if( nf != smFace->NbNodes() ) {
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// MESSAGE( "Wrong nb face nodes: " <<
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// sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
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// return false;
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// }
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}
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else {
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RETURN_BAD_RESULT( "Wrong nb face nodes: " <<
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sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
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}
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}
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// IJ size
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int vsize = sm1->NbNodes() + 2;
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int hsize = smb->NbNodes() + 2;
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if(isQuadraticMesh) {
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vsize = vsize - sm1->NbNodes()/2 -1;
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hsize = hsize - smb->NbNodes()/2 -1;
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map< double, const SMDS_MeshNode*> sortedBaseNodes;
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if ( !SMESH_Algo::GetSortedNodesOnEdge( theMesh, theBaseEdge,/*noMedium=*/true, sortedBaseNodes)
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|| sortedBaseNodes.size() < 2 )
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return false;
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int nbRows = faceSubMesh->NbElements() / ( sortedBaseNodes.size()-1 ) + 1;
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map< double, const SMDS_MeshNode*>::iterator u_n = sortedBaseNodes.begin();
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double f = u_n->first, range = sortedBaseNodes.rbegin()->first - f;
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for ( ; u_n != sortedBaseNodes.end(); u_n++ )
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{
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double par = ( u_n->first - f ) / range;
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vector<const SMDS_MeshNode*>& nCol = theParam2ColumnMap[ par ];
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nCol.resize( nbRows );
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nCol[0] = u_n->second;
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}
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// load nodes from theBaseEdge
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// fill theParam2ColumnMap column by column by passing from nodes on
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// theBaseEdge up via mesh faces on theFace
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std::set<const SMDS_MeshNode*> loadedNodes;
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const SMDS_MeshNode* nullNode = 0;
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TParam2ColumnMap::iterator par_nVec_2 = theParam2ColumnMap.begin();
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TParam2ColumnMap::iterator par_nVec_1 = par_nVec_2++;
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TIDSortedElemSet emptySet, avoidSet;
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for ( ; par_nVec_2 != theParam2ColumnMap.end(); ++par_nVec_1, ++par_nVec_2 )
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{
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vector<const SMDS_MeshNode*>& nCol1 = par_nVec_1->second;
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vector<const SMDS_MeshNode*>& nCol2 = par_nVec_2->second;
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std::vector<const SMDS_MeshNode*> & nVecf = theParam2ColumnMap[ 0.];
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nVecf.resize( vsize, nullNode );
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loadedNodes.insert( nVecf[ 0 ] = smVfb->GetNodes()->next() );
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std::vector<const SMDS_MeshNode*> & nVecl = theParam2ColumnMap[ 1.];
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nVecl.resize( vsize, nullNode );
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loadedNodes.insert( nVecl[ 0 ] = smVlb->GetNodes()->next() );
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double f, l;
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BRep_Tool::Range( eFrw, f, l );
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double range = l - f;
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SMDS_NodeIteratorPtr nIt = smb->GetNodes();
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const SMDS_MeshNode* node;
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while ( nIt->more() ) {
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node = nIt->next();
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if(IsMedium(node, SMDSAbs_Edge))
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continue;
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const SMDS_EdgePosition* pos =
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dynamic_cast<const SMDS_EdgePosition*>( node->GetPosition().get() );
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if ( !pos ) {
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return false;
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}
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double u = ( pos->GetUParameter() - f ) / range;
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std::vector<const SMDS_MeshNode*> & nVec = theParam2ColumnMap[ u ];
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nVec.resize( vsize, nullNode );
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loadedNodes.insert( nVec[ 0 ] = node );
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}
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if ( theParam2ColumnMap.size() != hsize ) {
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RETURN_BAD_RESULT( "Wrong node positions on theBaseEdge" );
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}
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// load nodes from e1
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std::map< double, const SMDS_MeshNode*> sortedNodes; // sort by param on edge
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nIt = sm1->GetNodes();
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while ( nIt->more() ) {
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node = nIt->next();
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if(IsMedium(node))
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continue;
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const SMDS_EdgePosition* pos =
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dynamic_cast<const SMDS_EdgePosition*>( node->GetPosition().get() );
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if ( !pos ) {
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return false;
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}
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sortedNodes.insert( std::make_pair( pos->GetUParameter(), node ));
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}
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loadedNodes.insert( nVecf[ vsize - 1 ] = smVft->GetNodes()->next() );
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std::map< double, const SMDS_MeshNode*>::iterator u_n = sortedNodes.begin();
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int row = rev1 ? vsize - 1 : 0;
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int dRow = rev1 ? -1 : +1;
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for ( ; u_n != sortedNodes.end(); u_n++ ) {
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row += dRow;
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loadedNodes.insert( nVecf[ row ] = u_n->second );
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}
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// try to load the rest nodes
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// get all faces from theFace
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TIDSortedElemSet allFaces, foundFaces;
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eIt = smFace->GetElements();
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while ( eIt->more() ) {
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const SMDS_MeshElement* e = eIt->next();
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if ( e->GetType() == SMDSAbs_Face )
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allFaces.insert( e );
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}
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// Starting from 2 neighbour nodes on theBaseEdge, look for a face
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// the nodes belong to, and between the nodes of the found face,
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// look for a not loaded node considering this node to be the next
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// in a column of the starting second node. Repeat, starting
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// from nodes next to the previous starting nodes in their columns,
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// and so on while a face can be found. Then go the the next pair
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// of nodes on theBaseEdge.
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TParam2ColumnMap::iterator par_nVec_1 = theParam2ColumnMap.begin();
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TParam2ColumnMap::iterator par_nVec_2 = par_nVec_1;
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// loop on columns
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int col = 0;
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for ( par_nVec_2++; par_nVec_2 != theParam2ColumnMap.end(); par_nVec_1++, par_nVec_2++ ) {
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col++;
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row = 0;
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const SMDS_MeshNode* n1 = par_nVec_1->second[ row ];
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const SMDS_MeshNode* n2 = par_nVec_2->second[ row ];
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const SMDS_MeshElement* face = 0;
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bool lastColOnClosedFace = ( nVecf[ row ] == n2 );
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do {
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// look for a face by 2 nodes
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face = SMESH_MeshEditor::FindFaceInSet( n1, n2, allFaces, foundFaces );
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if ( face ) {
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int nbFaceNodes = face->NbNodes();
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if ( face->IsQuadratic() )
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nbFaceNodes /= 2;
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if ( nbFaceNodes>4 ) {
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RETURN_BAD_RESULT(" Too many nodes in a face: " << nbFaceNodes );
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}
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// look for a not loaded node of the <face>
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bool found = false;
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const SMDS_MeshNode* n3 = 0; // a node defferent from n1 and n2
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for ( int i = 0; i < nbFaceNodes && !found; ++i ) {
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node = face->GetNode( i );
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found = loadedNodes.insert( node ).second;
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if ( !found && node != n1 && node != n2 )
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n3 = node;
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}
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if ( lastColOnClosedFace && row + 1 < vsize ) {
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node = nVecf[ row + 1 ];
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found = ( face->GetNodeIndex( node ) >= 0 );
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}
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if ( found ) {
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if ( ++row > vsize - 1 ) {
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RETURN_BAD_RESULT( "Too many nodes in column "<< col <<": "<< row+1);
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}
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par_nVec_2->second[ row ] = node;
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foundFaces.insert( face );
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n2 = node;
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if ( nbFaceNodes==4 ) {
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n1 = par_nVec_1->second[ row ];
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}
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}
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else if ( nbFaceNodes==3 && n3 == par_nVec_1->second[ row + 1 ] ) {
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n1 = n3;
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}
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else {
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RETURN_BAD_RESULT( "Not quad mesh, column "<< col );
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}
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int i1, i2, iRow = 0;
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const SMDS_MeshNode *n1 = nCol1[0], *n2 = nCol2[0];
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// find face sharing node n1 and n2 and belonging to faceSubMesh
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while ( const SMDS_MeshElement* face =
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SMESH_MeshEditor::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2))
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{
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if ( faceSubMesh->Contains( face ))
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{
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int nbNodes = face->IsQuadratic() ? face->NbNodes()/2 : face->NbNodes();
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if ( nbNodes != 4 )
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return false;
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n1 = face->GetNode( (i2+2) % 4 ); // opposite corner of quadrangle face
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n2 = face->GetNode( (i1+2) % 4 );
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if ( ++iRow >= nbRows )
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return false;
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nCol1[ iRow ] = n1;
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nCol2[ iRow ] = n2;
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avoidSet.clear();
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}
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avoidSet.insert( face );
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}
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while ( face && n1 && n2 );
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if ( row < vsize - 1 ) {
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MESSAGE( "Too few nodes in column "<< col <<": "<< row+1);
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MESSAGE( "Base node 1: "<< par_nVec_1->second[0]);
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MESSAGE( "Base node 2: "<< par_nVec_2->second[0]);
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if ( n1 ) { MESSAGE( "Current node 1: "<< n1); }
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else { MESSAGE( "Current node 1: NULL"); }
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if ( n2 ) { MESSAGE( "Current node 2: "<< n2); }
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else { MESSAGE( "Current node 2: NULL"); }
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MESSAGE( "first base node: "<< theParam2ColumnMap.begin()->second[0]);
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MESSAGE( "last base node: "<< theParam2ColumnMap.rbegin()->second[0]);
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return false;
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}
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} // loop on columns
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if ( iRow + 1 < nbRows ) // compact if necessary
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nCol1.resize( iRow + 1 ), nCol2.resize( iRow + 1 );
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}
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return true;
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}
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