22580: EDF 8049 SMESH: Problems with viscous layer

Pb with a fillet w/o in-face nodes
This commit is contained in:
eap 2014-05-07 21:26:15 +04:00
parent 91dcb47973
commit 5e83e1e8e9

View File

@ -45,6 +45,8 @@
#include "StdMeshers_FaceSide.hxx"
#include <BRepAdaptor_Curve2d.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <BRepLProp_SLProps.hxx>
#include <BRep_Tool.hxx>
#include <Bnd_B2d.hxx>
#include <Bnd_B3d.hxx>
@ -61,6 +63,7 @@
#include <Geom_TrimmedCurve.hxx>
#include <Precision.hxx>
#include <Standard_ErrorHandler.hxx>
#include <Standard_Failure.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
@ -397,6 +400,8 @@ namespace VISCOUS_3D
// edges of _n2eMap. We keep same data in two containers because
// iteration over the map is 5 time longer than over the vector
vector< _LayerEdge* > _edges;
// edges on EDGE's with null _sWOL, whose _simplices are used to stop inflation
vector< _LayerEdge* > _simplexTestEdges;
// key: an id of shape (EDGE or VERTEX) shared by a FACE with
// layers and a FACE w/o layers
@ -490,6 +495,8 @@ namespace VISCOUS_3D
const set<TGeomID>& ingnoreShapes,
const _SolidData* dataToCheckOri = 0,
const bool toSort = false);
void findSimplexTestEdges( _SolidData& data,
vector< vector<_LayerEdge*> >& edgesByGeom);
bool sortEdges( _SolidData& data,
vector< vector<_LayerEdge*> >& edgesByGeom);
void limitStepSize( _SolidData& data,
@ -797,23 +804,29 @@ namespace
// get average dir of edges going fromV
gp_XYZ edgeDir;
//if ( edges.size() > 1 )
for ( size_t i = 0; i < edges.size(); ++i )
{
edgeDir = getEdgeDir( edges[i], fromV );
double size2 = edgeDir.SquareModulus();
if ( size2 > numeric_limits<double>::min() )
edgeDir /= sqrt( size2 );
else
ok = false;
dir += edgeDir;
}
for ( size_t i = 0; i < edges.size(); ++i )
{
edgeDir = getEdgeDir( edges[i], fromV );
double size2 = edgeDir.SquareModulus();
if ( size2 > numeric_limits<double>::min() )
edgeDir /= sqrt( size2 );
else
ok = false;
dir += edgeDir;
}
gp_XYZ fromEdgeDir = getFaceDir( F, edges[0], node, helper, ok );
if ( edges.size() == 1 )
dir = fromEdgeDir;
else if ( dir.SquareModulus() < 0.1 ) // ~< 20 degrees
dir = fromEdgeDir + getFaceDir( F, edges[1], node, helper, ok );
else if ( dir * fromEdgeDir < 0 )
dir *= -1;
try {
if ( edges.size() == 1 )
dir = fromEdgeDir;
else if ( dir.SquareModulus() < 0.1 ) // ~< 20 degrees
dir = fromEdgeDir.Normalized() + getFaceDir( F, edges[1], node, helper, ok ).Normalized();
else if ( dir * fromEdgeDir < 0 )
dir *= -1;
}
catch ( Standard_Failure )
{
ok = false;
}
if ( ok )
{
//dir /= edges.size();
@ -1392,6 +1405,19 @@ bool _ViscousBuilder::findFacesWithLayers()
}
}
// add FACEs of other SOLIDs to _ignoreFaceIds
for ( size_t i = 0; i < _sdVec.size(); ++i )
{
shapes.Clear();
TopExp::MapShapes(_sdVec[i]._solid, TopAbs_FACE, shapes);
for ( exp.Init( _mesh->GetShapeToMesh(), TopAbs_FACE ); exp.More(); exp.Next() )
{
if ( !shapes.Contains( exp.Current() ))
_sdVec[i]._ignoreFaceIds.insert( getMeshDS()->ShapeToIndex( exp.Current() ));
}
}
return true;
}
@ -1525,12 +1551,14 @@ bool _ViscousBuilder::makeLayer(_SolidData& data)
if ( data._stepSize < 1. )
data._epsilon *= data._stepSize;
// Put _LayerEdge's into the vector data._edges
// fill data._simplexTestEdges
findSimplexTestEdges( data, edgesByGeom );
// Put _LayerEdge's into the vector data._edges
if ( !sortEdges( data, edgesByGeom ))
return false;
// Set target nodes into _Simplex and _2NearEdges
// Set target nodes into _Simplex and _2NearEdges of _LayerEdge's
TNode2Edge::iterator n2e;
for ( size_t i = 0; i < data._edges.size(); ++i )
{
@ -1545,13 +1573,13 @@ bool _ViscousBuilder::makeLayer(_SolidData& data)
n = (*n2e).second->_nodes.back();
data._edges[i]->_2neibors->_edges[j] = n2e->second;
}
else
for ( size_t j = 0; j < data._edges[i]->_simplices.size(); ++j )
{
_Simplex& s = data._edges[i]->_simplices[j];
s._nNext = data._n2eMap[ s._nNext ]->_nodes.back();
s._nPrev = data._n2eMap[ s._nPrev ]->_nodes.back();
}
//else
for ( size_t j = 0; j < data._edges[i]->_simplices.size(); ++j )
{
_Simplex& s = data._edges[i]->_simplices[j];
s._nNext = data._n2eMap[ s._nNext ]->_nodes.back();
s._nPrev = data._n2eMap[ s._nPrev ]->_nodes.back();
}
}
dumpFunctionEnd();
@ -1613,6 +1641,94 @@ void _ViscousBuilder::limitStepSize( _SolidData& data, const double minSize)
}
}
//================================================================================
/*!
* Fill data._simplexTestEdges. These _LayerEdge's are used to stop inflation
* in the case where there are no _LayerEdge's on a curved convex FACE,
* as e.g. on a fillet surface with no internal nodes - issue 22580,
* so that collision of viscous internal faces is not detected by check of
* intersection of _LayerEdge's with the viscous internal faces.
*/
//================================================================================
void _ViscousBuilder::findSimplexTestEdges( _SolidData& data,
vector< vector<_LayerEdge*> >& edgesByGeom)
{
data._simplexTestEdges.clear();
SMESH_MesherHelper helper( *_mesh );
vector< vector<_LayerEdge*> * > ledgesOnEdges;
set< const SMDS_MeshNode* > usedNodes;
const double minCurvature = 1. / data._hyp->GetTotalThickness();
for ( size_t iS = 0; iS < edgesByGeom.size(); ++iS )
{
// look for a FACE with layers and w/o _LayerEdge's
const vector<_LayerEdge*>& eS = edgesByGeom[iS];
if ( !eS.empty() ) continue;
const TopoDS_Shape& S = getMeshDS()->IndexToShape( iS );
if ( S.IsNull() || S.ShapeType() != TopAbs_FACE ) continue;
if ( data._ignoreFaceIds.count( iS )) continue;
const TopoDS_Face& F = TopoDS::Face( S );
// look for _LayerEdge's on EDGEs with null _sWOL
ledgesOnEdges.clear();
TopExp_Explorer eExp( F, TopAbs_EDGE );
for ( ; eExp.More(); eExp.Next() )
{
TGeomID iE = getMeshDS()->ShapeToIndex( eExp.Current() );
vector<_LayerEdge*>& eE = edgesByGeom[iE];
if ( !eE.empty() && eE[0]->_sWOL.IsNull() )
ledgesOnEdges.push_back( & eE );
}
if ( ledgesOnEdges.empty() ) continue;
// check FACE convexity
const _LayerEdge* le = ledgesOnEdges[0]->back();
gp_XY uv = helper.GetNodeUV( F, le->_nodes[0] );
BRepAdaptor_Surface surf( F );
BRepLProp_SLProps surfProp( surf, uv.X(), uv.Y(), 2, 1e-6 );
if ( !surfProp.IsCurvatureDefined() )
continue;
double surfCurvature = Max( Abs( surfProp.MaxCurvature() ),
Abs( surfProp.MinCurvature() ));
if ( surfCurvature < minCurvature )
continue;
gp_Dir minDir, maxDir;
surfProp.CurvatureDirections( maxDir, minDir );
if ( F.Orientation() == TopAbs_REVERSED ) {
maxDir.Reverse(); minDir.Reverse();
}
const gp_XYZ& inDir = le->_normal;
if ( inDir * maxDir.XYZ() < 0 &&
inDir * minDir.XYZ() < 0 )
continue;
// add _simplices to the _LayerEdge's
for ( size_t iE = 0; iE < ledgesOnEdges.size(); ++iE )
{
const vector<_LayerEdge*>& ledges = *ledgesOnEdges[iE];
for ( size_t iLE = 0; iLE < ledges.size(); ++iLE )
{
_LayerEdge* ledge = ledges[iLE];
const SMDS_MeshNode* srcNode = ledge->_nodes[0];
if ( !usedNodes.insert( srcNode ).second ) continue;
getSimplices( srcNode, ledge->_simplices, data._ignoreFaceIds, &data );
for ( size_t i = 0; i < ledge->_simplices.size(); ++i )
{
usedNodes.insert( ledge->_simplices[i]._nPrev );
usedNodes.insert( ledge->_simplices[i]._nNext );
}
data._simplexTestEdges.push_back( ledge );
}
}
}
}
//================================================================================
/*!
* \brief Separate shapes (and _LayerEdge's on them) to smooth from the rest ones
@ -1634,7 +1750,7 @@ bool _ViscousBuilder::sortEdges( _SolidData& data,
{
vector<_LayerEdge*>& eS = edgesByGeom[iS];
if ( eS.empty() ) continue;
TopoDS_Shape S = getMeshDS()->IndexToShape( iS );
const TopoDS_Shape& S = getMeshDS()->IndexToShape( iS );
bool needSmooth = false;
switch ( S.ShapeType() )
{
@ -1857,7 +1973,7 @@ bool _ViscousBuilder::setEdgeData(_LayerEdge& edge,
if ( totalNbFaces < 3 )
{
edge._normal /= totalNbFaces;
//edge._normal /= totalNbFaces;
}
else
{
@ -2181,7 +2297,7 @@ void _LayerEdge::Copy( _LayerEdge& other, SMESH_MesherHelper& helper )
void _LayerEdge::SetCosin( double cosin )
{
_cosin = cosin;
_lenFactor = ( _cosin > 0.1 ) ? 1./sqrt(1-_cosin*_cosin) : 1.0;
_lenFactor = ( Abs( _cosin ) > 0.1 ) ? 1./sqrt(1-_cosin*_cosin) : 1.0;
}
//================================================================================
@ -2513,6 +2629,24 @@ bool _ViscousBuilder::smoothAndCheck(_SolidData& data,
}
} // loop on shapes to smooth
// Check orientation of simplices of _simplexTestEdges
for ( size_t i = 0; i < data._simplexTestEdges.size(); ++i )
{
const _LayerEdge* edge = data._simplexTestEdges[i];
SMESH_TNodeXYZ tgtXYZ( edge->_nodes.back() );
for ( size_t j = 0; j < edge->_simplices.size(); ++j )
if ( !edge->_simplices[j].IsForward( edge->_nodes[0], &tgtXYZ ))
{
#ifdef __myDEBUG
cout << "Bad simplex of _simplexTestEdges ("
<< " "<< edge->_nodes[0]->GetID()<< " "<< tgtXYZ._node->GetID()
<< " "<< edge->_simplices[j]._nPrev->GetID()
<< " "<< edge->_simplices[j]._nNext->GetID() << " )" << endl;
#endif
return false;
}
}
// Check if the last segments of _LayerEdge intersects 2D elements;
// checked elements are either temporary faces or faces on surfaces w/o the layers