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22580: EDF 8049 SMESH: Problems with viscous layer
Pb with a fillet w/o in-face nodes
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@ -45,6 +45,8 @@
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#include "StdMeshers_FaceSide.hxx"
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#include <BRepAdaptor_Curve2d.hxx>
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#include <BRepAdaptor_Surface.hxx>
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#include <BRepLProp_SLProps.hxx>
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#include <BRep_Tool.hxx>
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#include <Bnd_B2d.hxx>
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#include <Bnd_B3d.hxx>
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@ -61,6 +63,7 @@
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#include <Geom_TrimmedCurve.hxx>
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#include <Precision.hxx>
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#include <Standard_ErrorHandler.hxx>
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#include <Standard_Failure.hxx>
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#include <TColStd_Array1OfReal.hxx>
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#include <TopExp.hxx>
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#include <TopExp_Explorer.hxx>
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@ -397,6 +400,8 @@ namespace VISCOUS_3D
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// edges of _n2eMap. We keep same data in two containers because
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// iteration over the map is 5 time longer than over the vector
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vector< _LayerEdge* > _edges;
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// edges on EDGE's with null _sWOL, whose _simplices are used to stop inflation
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vector< _LayerEdge* > _simplexTestEdges;
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// key: an id of shape (EDGE or VERTEX) shared by a FACE with
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// layers and a FACE w/o layers
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@ -490,6 +495,8 @@ namespace VISCOUS_3D
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const set<TGeomID>& ingnoreShapes,
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const _SolidData* dataToCheckOri = 0,
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const bool toSort = false);
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void findSimplexTestEdges( _SolidData& data,
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vector< vector<_LayerEdge*> >& edgesByGeom);
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bool sortEdges( _SolidData& data,
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vector< vector<_LayerEdge*> >& edgesByGeom);
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void limitStepSize( _SolidData& data,
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@ -797,23 +804,29 @@ namespace
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// get average dir of edges going fromV
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gp_XYZ edgeDir;
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//if ( edges.size() > 1 )
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for ( size_t i = 0; i < edges.size(); ++i )
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{
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edgeDir = getEdgeDir( edges[i], fromV );
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double size2 = edgeDir.SquareModulus();
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if ( size2 > numeric_limits<double>::min() )
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edgeDir /= sqrt( size2 );
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else
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ok = false;
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dir += edgeDir;
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}
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for ( size_t i = 0; i < edges.size(); ++i )
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{
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edgeDir = getEdgeDir( edges[i], fromV );
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double size2 = edgeDir.SquareModulus();
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if ( size2 > numeric_limits<double>::min() )
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edgeDir /= sqrt( size2 );
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else
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ok = false;
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dir += edgeDir;
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}
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gp_XYZ fromEdgeDir = getFaceDir( F, edges[0], node, helper, ok );
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if ( edges.size() == 1 )
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dir = fromEdgeDir;
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else if ( dir.SquareModulus() < 0.1 ) // ~< 20 degrees
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dir = fromEdgeDir + getFaceDir( F, edges[1], node, helper, ok );
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else if ( dir * fromEdgeDir < 0 )
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dir *= -1;
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try {
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if ( edges.size() == 1 )
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dir = fromEdgeDir;
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else if ( dir.SquareModulus() < 0.1 ) // ~< 20 degrees
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dir = fromEdgeDir.Normalized() + getFaceDir( F, edges[1], node, helper, ok ).Normalized();
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else if ( dir * fromEdgeDir < 0 )
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dir *= -1;
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}
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catch ( Standard_Failure )
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{
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ok = false;
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}
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if ( ok )
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{
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//dir /= edges.size();
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@ -1392,6 +1405,19 @@ bool _ViscousBuilder::findFacesWithLayers()
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}
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}
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// add FACEs of other SOLIDs to _ignoreFaceIds
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for ( size_t i = 0; i < _sdVec.size(); ++i )
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{
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shapes.Clear();
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TopExp::MapShapes(_sdVec[i]._solid, TopAbs_FACE, shapes);
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for ( exp.Init( _mesh->GetShapeToMesh(), TopAbs_FACE ); exp.More(); exp.Next() )
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{
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if ( !shapes.Contains( exp.Current() ))
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_sdVec[i]._ignoreFaceIds.insert( getMeshDS()->ShapeToIndex( exp.Current() ));
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}
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}
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return true;
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}
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@ -1525,12 +1551,14 @@ bool _ViscousBuilder::makeLayer(_SolidData& data)
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if ( data._stepSize < 1. )
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data._epsilon *= data._stepSize;
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// Put _LayerEdge's into the vector data._edges
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// fill data._simplexTestEdges
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findSimplexTestEdges( data, edgesByGeom );
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// Put _LayerEdge's into the vector data._edges
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if ( !sortEdges( data, edgesByGeom ))
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return false;
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// Set target nodes into _Simplex and _2NearEdges
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// Set target nodes into _Simplex and _2NearEdges of _LayerEdge's
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TNode2Edge::iterator n2e;
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for ( size_t i = 0; i < data._edges.size(); ++i )
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{
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@ -1545,13 +1573,13 @@ bool _ViscousBuilder::makeLayer(_SolidData& data)
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n = (*n2e).second->_nodes.back();
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data._edges[i]->_2neibors->_edges[j] = n2e->second;
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}
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else
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for ( size_t j = 0; j < data._edges[i]->_simplices.size(); ++j )
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{
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_Simplex& s = data._edges[i]->_simplices[j];
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s._nNext = data._n2eMap[ s._nNext ]->_nodes.back();
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s._nPrev = data._n2eMap[ s._nPrev ]->_nodes.back();
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}
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//else
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for ( size_t j = 0; j < data._edges[i]->_simplices.size(); ++j )
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{
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_Simplex& s = data._edges[i]->_simplices[j];
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s._nNext = data._n2eMap[ s._nNext ]->_nodes.back();
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s._nPrev = data._n2eMap[ s._nPrev ]->_nodes.back();
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}
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}
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dumpFunctionEnd();
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@ -1613,6 +1641,94 @@ void _ViscousBuilder::limitStepSize( _SolidData& data, const double minSize)
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}
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}
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//================================================================================
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/*!
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* Fill data._simplexTestEdges. These _LayerEdge's are used to stop inflation
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* in the case where there are no _LayerEdge's on a curved convex FACE,
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* as e.g. on a fillet surface with no internal nodes - issue 22580,
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* so that collision of viscous internal faces is not detected by check of
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* intersection of _LayerEdge's with the viscous internal faces.
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*/
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//================================================================================
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void _ViscousBuilder::findSimplexTestEdges( _SolidData& data,
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vector< vector<_LayerEdge*> >& edgesByGeom)
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{
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data._simplexTestEdges.clear();
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SMESH_MesherHelper helper( *_mesh );
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vector< vector<_LayerEdge*> * > ledgesOnEdges;
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set< const SMDS_MeshNode* > usedNodes;
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const double minCurvature = 1. / data._hyp->GetTotalThickness();
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for ( size_t iS = 0; iS < edgesByGeom.size(); ++iS )
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{
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// look for a FACE with layers and w/o _LayerEdge's
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const vector<_LayerEdge*>& eS = edgesByGeom[iS];
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if ( !eS.empty() ) continue;
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const TopoDS_Shape& S = getMeshDS()->IndexToShape( iS );
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if ( S.IsNull() || S.ShapeType() != TopAbs_FACE ) continue;
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if ( data._ignoreFaceIds.count( iS )) continue;
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const TopoDS_Face& F = TopoDS::Face( S );
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// look for _LayerEdge's on EDGEs with null _sWOL
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ledgesOnEdges.clear();
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TopExp_Explorer eExp( F, TopAbs_EDGE );
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for ( ; eExp.More(); eExp.Next() )
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{
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TGeomID iE = getMeshDS()->ShapeToIndex( eExp.Current() );
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vector<_LayerEdge*>& eE = edgesByGeom[iE];
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if ( !eE.empty() && eE[0]->_sWOL.IsNull() )
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ledgesOnEdges.push_back( & eE );
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}
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if ( ledgesOnEdges.empty() ) continue;
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// check FACE convexity
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const _LayerEdge* le = ledgesOnEdges[0]->back();
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gp_XY uv = helper.GetNodeUV( F, le->_nodes[0] );
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BRepAdaptor_Surface surf( F );
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BRepLProp_SLProps surfProp( surf, uv.X(), uv.Y(), 2, 1e-6 );
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if ( !surfProp.IsCurvatureDefined() )
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continue;
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double surfCurvature = Max( Abs( surfProp.MaxCurvature() ),
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Abs( surfProp.MinCurvature() ));
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if ( surfCurvature < minCurvature )
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continue;
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gp_Dir minDir, maxDir;
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surfProp.CurvatureDirections( maxDir, minDir );
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if ( F.Orientation() == TopAbs_REVERSED ) {
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maxDir.Reverse(); minDir.Reverse();
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}
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const gp_XYZ& inDir = le->_normal;
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if ( inDir * maxDir.XYZ() < 0 &&
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inDir * minDir.XYZ() < 0 )
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continue;
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// add _simplices to the _LayerEdge's
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for ( size_t iE = 0; iE < ledgesOnEdges.size(); ++iE )
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{
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const vector<_LayerEdge*>& ledges = *ledgesOnEdges[iE];
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for ( size_t iLE = 0; iLE < ledges.size(); ++iLE )
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{
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_LayerEdge* ledge = ledges[iLE];
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const SMDS_MeshNode* srcNode = ledge->_nodes[0];
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if ( !usedNodes.insert( srcNode ).second ) continue;
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getSimplices( srcNode, ledge->_simplices, data._ignoreFaceIds, &data );
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for ( size_t i = 0; i < ledge->_simplices.size(); ++i )
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{
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usedNodes.insert( ledge->_simplices[i]._nPrev );
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usedNodes.insert( ledge->_simplices[i]._nNext );
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}
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data._simplexTestEdges.push_back( ledge );
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}
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}
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}
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}
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//================================================================================
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/*!
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* \brief Separate shapes (and _LayerEdge's on them) to smooth from the rest ones
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@ -1634,7 +1750,7 @@ bool _ViscousBuilder::sortEdges( _SolidData& data,
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{
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vector<_LayerEdge*>& eS = edgesByGeom[iS];
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if ( eS.empty() ) continue;
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TopoDS_Shape S = getMeshDS()->IndexToShape( iS );
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const TopoDS_Shape& S = getMeshDS()->IndexToShape( iS );
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bool needSmooth = false;
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switch ( S.ShapeType() )
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{
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@ -1857,7 +1973,7 @@ bool _ViscousBuilder::setEdgeData(_LayerEdge& edge,
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if ( totalNbFaces < 3 )
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{
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edge._normal /= totalNbFaces;
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//edge._normal /= totalNbFaces;
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}
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else
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{
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@ -2181,7 +2297,7 @@ void _LayerEdge::Copy( _LayerEdge& other, SMESH_MesherHelper& helper )
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void _LayerEdge::SetCosin( double cosin )
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{
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_cosin = cosin;
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_lenFactor = ( _cosin > 0.1 ) ? 1./sqrt(1-_cosin*_cosin) : 1.0;
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_lenFactor = ( Abs( _cosin ) > 0.1 ) ? 1./sqrt(1-_cosin*_cosin) : 1.0;
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}
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//================================================================================
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@ -2513,6 +2629,24 @@ bool _ViscousBuilder::smoothAndCheck(_SolidData& data,
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}
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} // loop on shapes to smooth
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// Check orientation of simplices of _simplexTestEdges
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for ( size_t i = 0; i < data._simplexTestEdges.size(); ++i )
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{
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const _LayerEdge* edge = data._simplexTestEdges[i];
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SMESH_TNodeXYZ tgtXYZ( edge->_nodes.back() );
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for ( size_t j = 0; j < edge->_simplices.size(); ++j )
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if ( !edge->_simplices[j].IsForward( edge->_nodes[0], &tgtXYZ ))
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{
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#ifdef __myDEBUG
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cout << "Bad simplex of _simplexTestEdges ("
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<< " "<< edge->_nodes[0]->GetID()<< " "<< tgtXYZ._node->GetID()
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<< " "<< edge->_simplices[j]._nPrev->GetID()
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<< " "<< edge->_simplices[j]._nNext->GetID() << " )" << endl;
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#endif
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return false;
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}
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}
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// Check if the last segments of _LayerEdge intersects 2D elements;
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// checked elements are either temporary faces or faces on surfaces w/o the layers
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