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+ some precisions, references
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@ -40,11 +40,11 @@ There also exist
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\subpage additional_hypo_page "Additional Hypotheses" used together
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with other hypotheses:
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<ul>
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<li>Propagation of 1D Hypothesis on opposite edges</li>
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<li>Non conform mesh allowed</li>
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<li>Quadratic mesh</li>
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<li>Quadrangle preference</li>
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<li>Viscous layers</li>
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<li>\ref propagation_anchor "Propagation of 1D Hypothesis on opposite edges"</li>
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<li>\ref viscous_layers_anchor "Viscous layers"</li>
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<li>\ref quadratic_mesh_anchor "Quadratic mesh"</li>
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<li>\ref non_conform_allowed_anchor "Non conform mesh allowed"</li>
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<li>\ref quadrangle_preference_anchor "Quadrangle preference"</li>
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</ul>
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The choice of a hypothesis depends on:
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@ -9,18 +9,21 @@ To define an <b>Additional Hypothesis</b> simply select it in
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<b>Create Mesh</b> menu. These hypotheses are actually changes in the
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rules of mesh creation and as such don't possess adjustable values.
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\anchor non_conform_allowed_anchor
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<h2>Non Conform mesh allowed hypothesis</h2>
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<b>Non Conform mesh allowed</b> hypothesis allows to generate non-conform
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meshes (that is, meshes having some edges ending on an edge or face of
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adjacent elements).
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\anchor quadratic_mesh_anchor
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<h2>Quadratic Mesh</h2>
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Quadratic Mesh hypothesis allows to build a quadratic mesh (whose
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edges are not straight but broken lines and can be defined by three
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points: first, middle and last) instead of an ordinary one.
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\anchor propagation_anchor
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<h2>Propagation of 1D Hypothesis on opposite edges</h2>
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<b>Propagation of 1D Hypothesis on opposite edges</b> allows to propagate a
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@ -32,20 +35,22 @@ has been locally defined on the opposite edge.
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<br><b>See Also</b> a sample TUI Script of a
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\ref tui_propagation "Propagation hypothesis" operation
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\anchor quadrangle_preference_anchor
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<h2>Quadrangle Preference</h2>
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This additional hypothesis can be used together with 2D triangulation algorithms.
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It allows 2D triangulation algorithms to build quadrangular meshes.
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<br>
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This hypothesis has one restriction on its work: the total quantity of
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When used with "Quadrangle (Mapping)" meshing algorithm, that is obsolete
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since introducing \ref hypo_quad_params_anchor "Quadrangle parameters"
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hypothesis, this hypothesis has one restriction on its work: the total quantity of
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segments on all four sides of the face must be even (divisible by 2).
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\anchor viscous_layers_anchor
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<h2>Viscous Layers</h2>
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<b>Viscous Layers</b> additional hypothesis can be used together with
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3D algorithms, Hexahedron(i,j,k) for example. This
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some 3D algorithms, Hexahedron(i,j,k) for example. This
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hypothesis allows creation of layers of highly stretched prisms near
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mesh boundary, which is beneficial for high quality viscous
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computations. The prisms constructed on the quadrangular mesh faces are
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@ -21,8 +21,7 @@ shape of a mesh.</li>
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<li>For meshing of 2D entities (<b>faces</b>):</li>
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<ul>
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<li>Triangle meshing algorithms (Mefisto) - Faces
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are split into triangular elements.</li>
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<li>Triangle meshing algorithms (Mefisto) - Faces are split into triangular elements.</li>
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<li>Quadrangle meshing algorithm (Mapping) - quadrilateral Faces are split into
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quadrangular elements.</li>
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</ul>
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@ -51,6 +50,7 @@ Some of 3D meshing algorithms also can generate 3D meshes from 2D meshes, workin
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geometrical objects. Such algorithms are
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<ul>
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<li>Hexahedron meshing algorithm (i,j,k),</li>
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<!-- <li>GHS3D meshing algorithm (commercial)</li> -->
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</ul>
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There is also a number of more specific algorithms:
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