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Make IsQuadraticMesh() return LINEAR instead of QUADRATIC in an empty mesh
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@ -2025,6 +2025,8 @@ SMESH_MesherHelper:: MType SMESH_MesherHelper::IsQuadraticMesh()
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int NbFacesAndEdges=0;
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//All faces and edges
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NbAllEdgsAndFaces = myMesh->NbEdges() + myMesh->NbFaces();
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if ( NbAllEdgsAndFaces == 0 )
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return SMESH_MesherHelper::LINEAR;
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//Quadratic faces and edges
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NbQuadFacesAndEdgs = myMesh->NbEdges(ORDER_QUADRATIC) + myMesh->NbFaces(ORDER_QUADRATIC);
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