- fix documentation of ConvertToQuadratic (inform about theForce3d parameter)
- New function PrintDoubleValue added in PluginUtils
This commit is contained in:
gdd 2010-09-21 13:48:27 +00:00
parent 13325ec615
commit 5fbfcdf41e
4 changed files with 63 additions and 4 deletions

View File

@ -297,5 +297,47 @@ GeomAbs_SurfaceType GeomSelectionTools::getFaceInformation(TopoDS_Shape S)
}
//////////////////////////////////////////
// Utility functions
//////////////////////////////////////////
#include <QLocale>
#include <QRegExp>
QString PluginUtils::PrintDoubleValue( double theValue, int thePrecision )
{
const double prec = 1e-12;
if ( qAbs(theValue) < prec )
return "0";
QString aRes = QLocale().toString( theValue, thePrecision >= 0 ? 'f' : 'g', qAbs( thePrecision ) );
if ( prec > 0 ) {
int p = 0;
while ( p < thePrecision ) {
QString aRes = QLocale().toString( theValue, thePrecision >= 0 ? 'f' : 'g', qAbs( p++ ) );
double v = aRes.toDouble();
double err = qAbs( theValue - v );
if ( err > 0 && err <= prec )
break;
}
}
// remove trailing zeroes
QRegExp expre( QString( "(%1|%2)[+-]?[0-9]+$" ).arg( QLocale().exponential().toLower(),
QLocale().exponential().toUpper() ) );
int idx = aRes.indexOf( expre );
QString aResExp = "";
if ( idx >= 0 ) {
aResExp = aRes.mid( idx );
aRes = aRes.left( idx );
}
if ( aRes.contains( QLocale().decimalPoint() ) )
aRes.remove( QRegExp( QString( "(\\%1|0)0*$" ).arg( QLocale().decimalPoint() ) ) );
return aRes == "-0" ? QString( "0" ) : aRes + aResExp;
}

View File

@ -78,6 +78,14 @@ public:
_PTR(Study) getMyStudy();
};
//////////////////////////////////////////
// Utility functions
//////////////////////////////////////////
namespace PluginUtils
{
GEOMSELECTIONTOOLS_EXPORT QString PrintDoubleValue( double, int = 16 );
};
#endif // _GEOMSELECTIONTOOLS_H_

View File

@ -540,12 +540,18 @@ public:
// theBetweenNode1 - theBetweenNode2, between theBetweenNode1 and theBetweenNode2.
void ConvertToQuadratic(const bool theForce3d);
//converts all mesh to quadratic one, deletes old elements, replacing
//them with quadratic ones with the same id.
// Converts all mesh to quadratic one, deletes old elements, replacing
// them with quadratic ones with the same id.
// If theForce3d = 1; this results in the medium node lying at the
// middle of the line segments connecting start and end node of a mesh
// element
// If theForce3d = 0; this results in the medium node lying at the
// geometrical edge from which the mesh element is built
bool ConvertFromQuadratic();
//converts all mesh from quadratic to ordinary ones, deletes old quadratic elements, replacing
//them with ordinary mesh elements with the same id.
// Converts all mesh from quadratic to ordinary ones, deletes old quadratic elements, replacing
// them with ordinary mesh elements with the same id.
// Returns true in case of success, false otherwise.
static void AddToSameGroups (const SMDS_MeshElement* elemToAdd,
const SMDS_MeshElement* elemInGroups,

View File

@ -2768,6 +2768,9 @@ class Mesh:
## Converts the mesh to quadratic, deletes old elements, replacing
# them with quadratic with the same id.
# @param theForce3d new node creation method:
# 0 - the medium node lies at the geometrical edge from which the mesh element is built
# 1 - the medium node lies at the middle of the line segments connecting start and end node of a mesh element
# @ingroup l2_modif_tofromqu
def ConvertToQuadratic(self, theForce3d):
self.editor.ConvertToQuadratic(theForce3d)