Fix bug with SIGSEGV when entering wrong edge id in "Diagonal Inversion" and "Union Triangles" dialog boxes

This commit is contained in:
vsr 2008-06-19 08:39:09 +00:00
parent a0a59a9d9c
commit 607c254121

View File

@ -67,33 +67,21 @@
#define SPACING 5
#define MARGIN 10
/*!
* Class : SMESHGUI_DiagValidator
* Description : validate munual input of edge like "id1-id2"
*/
class SMESHGUI_DiagValidator: public QValidator
{
public:
SMESHGUI_DiagValidator (QWidget * parent, const char * name = 0):
QValidator(parent,name) {}
\class BusyLocker
\brief Simple 'busy state' flag locker.
\internal
*/
State validate (QString & text, int & pos) const
{
text.stripWhiteSpace();
text.replace(QRegExp("[^0-9]+"), "-");
if (text == "-")
text = "";
int ind = text.find(QRegExp("-[0-9]+-"));
if (ind > 0) { // leave only two ids
ind = text.find('-', ind + 1);
if (ind > 0)
text.truncate(ind);
}
if (pos > text.length())
pos = text.length();
return Acceptable;
}
class BusyLocker
{
public:
//! Constructor. Sets passed boolean flag to \c true.
BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; }
//! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false.
~BusyLocker() { myBusy = false; }
private:
bool& myBusy; //! External 'busy state' boolean flag
};
/*!
@ -143,7 +131,7 @@ QFrame* SMESHGUI_SingleEditDlg::createMainFrame (QWidget* theParent)
new QLabel(tr("SMESH_EDGE"), aMainGrp);
(new QPushButton(aMainGrp))->setPixmap(aPix);
myEdge = new QLineEdit(aMainGrp);
myEdge->setValidator(new SMESHGUI_DiagValidator(this, "validator"));
myEdge->setValidator(new QRegExpValidator(QRegExp("[\\d]*-[\\d]*"), this));
return aMainGrp;
}
@ -340,6 +328,7 @@ static bool findTriangles (const SMDS_MeshNode * theNode1,
void SMESHGUI_SingleEditDlg::onTextChange (const QString& theNewText)
{
if (myBusy) return;
BusyLocker lock(myBusy);
myOkBtn->setEnabled(false);
myApplyBtn->setEnabled(false);
@ -347,7 +336,6 @@ void SMESHGUI_SingleEditDlg::onTextChange (const QString& theNewText)
// hilight entered edge
if(myActor){
if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
myBusy = true; // block onSelectionDone()
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
SALOME_ListIO aList;
aList.Append(anIO);
@ -356,42 +344,34 @@ void SMESHGUI_SingleEditDlg::onTextChange (const QString& theNewText)
TColStd_IndexedMapOfInteger selectedIndices;
TColStd_MapOfInteger newIndices;
mySelector->GetIndex(anIO,selectedIndices);
myBusy = false;
QStringList aListId = QStringList::split("-", theNewText, false);
if (aListId.count() != 2)
int id1, id2;
if ( !getNodeIds(myEdge->text(), id1, id2) )
return;
int i;
bool allOk = true;
const SMDS_MeshNode* a2Nodes[2];
for (i = 0; i < aListId.count(); i++) {
if(const SMDS_MeshNode *aNode = aMesh->FindNode(aListId[ i ].toInt()))
a2Nodes[ i ] = aNode;
else
allOk = false;
}
// find a triangle and an edge nb
const SMDS_MeshElement* tria[2];
allOk &= a2Nodes[0] != a2Nodes[1] && findTriangles(a2Nodes[0],a2Nodes[1],tria[0],tria[1]);
myBusy = true; // block onSelectionDone()
if(allOk)
{
newIndices.Add(tria[0]->GetID());
const SMDS_MeshNode* aNode1 = aMesh->FindNode( id1 );
const SMDS_MeshNode* aNode2 = aMesh->FindNode( id2 );
const SMDS_MeshNode* a3Nodes [3];
if ( !aNode1 || !aNode2 || aNode1 == aNode2 )
return;
// find a triangle and an edge index
const SMDS_MeshElement* tria1;
const SMDS_MeshElement* tria2;
if ( findTriangles(aNode1,aNode2,tria1,tria2) )
{
newIndices.Add(tria1->GetID());
const SMDS_MeshNode* a3Nodes[3];
SMDS_ElemIteratorPtr it;
int edgeInd = 2;
for (i = 0, it = tria[0]->nodesIterator(); it->more(); i++) {
int edgeInd = 2, i;
for (i = 0, it = tria1->nodesIterator(); it->more(); i++) {
a3Nodes[ i ] = static_cast<const SMDS_MeshNode*>(it->next());
if (i > 0) {
allOk = (a3Nodes[ i ] == a2Nodes[ 0 ] && a3Nodes[ i - 1] == a2Nodes[ 1 ]) ||
(a3Nodes[ i ] == a2Nodes[ 1 ] && a3Nodes[ i - 1] == a2Nodes[ 0 ]);
if (allOk) {
edgeInd = i - 1;
break;
}
if (i > 0 && ( a3Nodes[ i ] == aNode1 && a3Nodes[ i - 1] == aNode2 ||
a3Nodes[ i ] == aNode2 && a3Nodes[ i - 1] == aNode1 ) ) {
edgeInd = i - 1;
break;
}
}
newIndices.Add(-edgeInd-1);
@ -401,8 +381,6 @@ void SMESHGUI_SingleEditDlg::onTextChange (const QString& theNewText)
}
mySelector->AddOrRemoveIndex(anIO,newIndices, false);
SMESH::GetViewWindow(mySMESHGUI)->highlight( anIO, true, true );
myBusy = false;
}
}
}
@ -414,6 +392,7 @@ void SMESHGUI_SingleEditDlg::onTextChange (const QString& theNewText)
void SMESHGUI_SingleEditDlg::onSelectionDone()
{
if (myBusy) return;
BusyLocker lock(myBusy);
int anId1 = 0, anId2 = 0;
@ -439,9 +418,7 @@ void SMESHGUI_SingleEditDlg::onSelectionDone()
findTriangles( aMesh->FindNode( anId1 ), aMesh->FindNode( anId2 ), tria[0],tria[1] ) )
{
QString aText = QString("%1-%2").arg(anId1).arg(anId2);
myBusy = true;
myEdge->setText(aText);
myBusy = false;
myOkBtn->setEnabled(true);
myApplyBtn->setEnabled(true);