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PAL8581. Add Is2D parameter to Smooth()
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@ -52,6 +52,7 @@
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#include <gp_Trsf.hxx>
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#include <gp_Lin.hxx>
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#include <gp_XYZ.hxx>
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#include <gp_XY.hxx>
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#include <gp.hxx>
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#include <gp_Pln.hxx>
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#include <BRep_Tool.hxx>
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@ -1461,7 +1462,8 @@ void SMESH_MeshEditor::Smooth (set<const SMDS_MeshElement*> & theElems,
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set<const SMDS_MeshNode*> & theFixedNodes,
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const SmoothMethod theSmoothMethod,
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const int theNbIterations,
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double theTgtAspectRatio)
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double theTgtAspectRatio,
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const bool the2D)
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{
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MESSAGE((theSmoothMethod==LAPLACIAN ? "LAPLACIAN" : "CENTROIDAL") << "--::Smooth()");
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@ -1481,6 +1483,7 @@ void SMESH_MeshEditor::Smooth (set<const SMDS_MeshElement*> & theElems,
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// get all face ids theElems are on
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set< int > faceIdSet;
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set< const SMDS_MeshElement* >::iterator itElem;
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if ( the2D )
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for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
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int fId = FindShape( *itElem );
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// check that corresponding submesh exists and a shape is face
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@ -1505,7 +1508,7 @@ void SMESH_MeshEditor::Smooth (set<const SMDS_MeshElement*> & theElems,
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Handle(Geom_Surface) surface;
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SMESHDS_SubMesh* faceSubMesh = 0;
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TopoDS_Face face;
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double fToler2 = 0, vPeriod = 0., uPeriod = 0.;
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double fToler2 = 0, vPeriod = 0., uPeriod = 0., f,l;
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double u1 = 0, u2 = 0, v1 = 0, v2 = 0;
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bool isUPeriodic = false, isVPeriodic = false;
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if ( *fId ) {
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@ -1513,7 +1516,7 @@ void SMESH_MeshEditor::Smooth (set<const SMDS_MeshElement*> & theElems,
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surface = BRep_Tool::Surface( face );
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faceSubMesh = aMesh->MeshElements( *fId );
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fToler2 = BRep_Tool::Tolerance( face );
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fToler2 *= fToler2;
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fToler2 *= fToler2 * 10.;
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isUPeriodic = surface->IsUPeriodic();
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if ( isUPeriodic )
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vPeriod = surface->UPeriod();
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@ -1529,7 +1532,7 @@ void SMESH_MeshEditor::Smooth (set<const SMDS_MeshElement*> & theElems,
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bool checkBoundaryNodes = false;
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set<const SMDS_MeshNode*> setMovableNodes;
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map< const SMDS_MeshNode*, gp_XY* > uvMap, uvMap2;
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list< gp_XY > listUV; // uvs the 2 maps refer to
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list< gp_XY > listUV; // uvs the 2 uvMaps refer to
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list< const SMDS_MeshElement* > elemsOnFace;
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Extrema_GenExtPS projector;
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@ -1619,26 +1622,60 @@ void SMESH_MeshEditor::Smooth (set<const SMDS_MeshElement*> & theElems,
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{
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node = *n;
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gp_XY uv( 0, 0 );
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bool project = true;
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gp_Pnt pNode ( node->X(), node->Y(), node->Z() );
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const SMDS_PositionPtr& pos = node->GetPosition();
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posType = pos.get() ? pos->GetTypeOfPosition() : SMDS_TOP_3DSPACE;
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if (faceSubMesh && posType == SMDS_TOP_FACE )
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{
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// check if existing UV is OK
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// get existing UV
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switch ( posType ) {
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case SMDS_TOP_FACE: {
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SMDS_FacePosition* fPos = ( SMDS_FacePosition* ) pos.get();
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uv.SetCoord( fPos->GetUParameter(), fPos->GetVParameter() );
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gp_Pnt pSurf = surface->Value( uv.X(), uv.Y() );
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project = pSurf.SquareDistance( pNode ) > fToler2;
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break;
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}
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if ( project ) {
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if ( !getClosestUV( projector, pNode, uv ))
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case SMDS_TOP_EDGE: {
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TopoDS_Shape S = aMesh->IndexToShape( pos->GetShapeId() );
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Handle(Geom2d_Curve) pcurve;
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if ( !S.IsNull() && S.ShapeType() == TopAbs_EDGE )
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pcurve = BRep_Tool::CurveOnSurface( TopoDS::Edge( S ), face, f,l );
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if ( !pcurve.IsNull() ) {
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double u = (( SMDS_EdgePosition* ) pos.get() )->GetUParameter();
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uv = pcurve->Value( u ).XY();
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}
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break;
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}
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case SMDS_TOP_VERTEX: {
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TopoDS_Shape S = aMesh->IndexToShape( pos->GetShapeId() );
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if ( !S.IsNull() && S.ShapeType() == TopAbs_VERTEX )
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uv = BRep_Tool::Parameters( TopoDS::Vertex( S ), face ).XY();
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break;
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}
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default:;
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}
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// check existing UV
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bool project = true;
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gp_Pnt pNode ( node->X(), node->Y(), node->Z() );
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double dist1 = DBL_MAX, dist2 = 0;
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if ( posType != SMDS_TOP_3DSPACE ) {
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dist1 = pNode.SquareDistance( surface->Value( uv.X(), uv.Y() ));
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project = dist1 > fToler2;
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}
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if ( project ) { // compute new UV
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gp_XY newUV;
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if ( !getClosestUV( projector, pNode, newUV )) {
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MESSAGE("Node Projection Failed " << node);
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if ( isUPeriodic )
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uv.SetX( ElCLib::InPeriod( uv.X(), u1, u2 ));
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if ( isVPeriodic )
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uv.SetY( ElCLib::InPeriod( uv.Y(), v1, v2 ));
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}
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else {
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if ( isUPeriodic )
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newUV.SetX( ElCLib::InPeriod( newUV.X(), u1, u2 ));
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if ( isVPeriodic )
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newUV.SetY( ElCLib::InPeriod( newUV.Y(), v1, v2 ));
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// check new UV
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if ( posType != SMDS_TOP_3DSPACE )
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dist2 = pNode.SquareDistance( surface->Value( newUV.X(), newUV.Y() ));
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if ( dist2 < dist1 )
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uv = newUV;
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}
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}
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// store UV in the map
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listUV.push_back( uv );
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uvMap.insert( make_pair( node, &listUV.back() ));
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}
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@ -98,13 +98,16 @@ class SMESH_MeshEditor {
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std::set<const SMDS_MeshNode*> & theFixedNodes,
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const SmoothMethod theSmoothMethod,
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const int theNbIterations,
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double theTgtAspectRatio = 1.0);
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double theTgtAspectRatio = 1.0,
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const bool the2D = true);
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// Smooth theElements using theSmoothMethod during theNbIterations
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// or until a worst element has aspect ratio <= theTgtAspectRatio.
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// Aspect Ratio varies in range [1.0, inf].
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// If theElements is empty, the whole mesh is smoothed.
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// theFixedNodes contains additionally fixed nodes. Nodes built
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// on edges and boundary nodes are always fixed.
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// If the2D, smoothing is performed using UV parameters of nodes
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// on geometrical faces
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void RotationSweep (std::set<const SMDS_MeshElement*> & theElements,
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