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@ -6609,7 +6609,7 @@ void SMESHGUI::restoreVisualParameters (int savePoint)
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anAllActors->InitTraversal();
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while( vtkActor* aVTKActor = anAllActors->GetNextActor() )
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if( SMESH_Actor* anActor = SMESH_Actor::SafeDownCast( aVTKActor ) )
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anActor->SetOpenGLClippingPlane();
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anActor->SetOpenGLClippingPlane();
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vtkView->getRenderer()->ResetCameraClippingRange();
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vtkView->Repaint();
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