mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-12 00:29:17 +05:00
Merge branch 'V7_dev' into V8_0_0_BR
This commit is contained in:
commit
63c75f2e20
@ -68,30 +68,30 @@ The following dialog will appear:
|
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the \ref filtering_elements "Selection filters" page.</li>
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</ul>
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</li>
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||||
<li>If the <b>Extrusion to Distance</b> radio button is selected
|
||||
- specify the translation vector by which the elements will be extruded.
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</li>
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||||
<p><br></p>
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\image html extrusionalongaline2.png
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<li>If the <b>Extrusion to Distance</b> radio button is selected
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<ul>
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||||
<li> specify the translation vector by which the elements will
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be extruded.</li>
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||||
</ul>
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</li>
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<li>If the <b>Extrusion Along Vector</b> radio button is selected
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\image html extrusionalongaline2.png
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||||
<ul>
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<li>specify the coordinates of the \b Vector along which the elements
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<li>specify the components of the \b Vector along which the elements
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will be extruded, either directly or by selecting the mesh face (the
|
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normal to the face will define the vector),</li>
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<li>specify the \b Distance of extrusion along the vector (it can
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be negative).</li>
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</ul>
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</li>
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<p><br></p>
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\image html extrusionalongaline3.png
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<li>If the <b>Extrusion By Normal</b> radio button is selected,
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every node of the selected faces is extruded along the \a average
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of the \a normal vectors to the faces sharing the node. (Nodes and
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edges cannot be extruded in this mode.)
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\image html extrusionalongaline3.png
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<ul>
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<li>Specify the \b Distance of extrusion (it can be negative),</li>
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<li>Use <b>Along average normal</b> check-box to specify along
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|
@ -134,9 +134,11 @@ The following dialog will appear:
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<li>If the path of extrusion is curvilinear, at each iteration the
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extruded elements are rotated to keep its initial angularity to the
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curve. By default, the <b>Base Point</b> around which the elements
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are rotated is the mass center of the elements, however, you can
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specify any point as the <b>Base Point</b> and the elements will be
|
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rotated with respect to this point.<br>
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are rotated is the mass center of the elements (note that it can
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differ from the gravity center computed by \a Geometry module for the
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underlying shape), however, you can specify any point as the <b>Base
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Point</b> and the elements will be rotated with respect to this
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point.<br>
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Note that only the displacement of the <b>Base Point</b> exactly
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equals to the path, and all other extruded elements simply keep
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their position relatively to the <b>Base Point</b> at each
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@ -153,7 +155,7 @@ The following dialog will appear:
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<b>Linear variation of the angles</b> option allows defining the angle
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of gradual rotation for the whole path. At each step the elements will
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be rotated by <code>angle / nb. of steps</code>.
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be rotated by <code>( angle / nb. of steps )</code>.
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</li>
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</ul>
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</li>
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|
@ -3228,7 +3228,6 @@ void SMDS_Mesh::RemoveElement(const SMDS_MeshElement * elem,
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list<const SMDS_MeshElement *>& removedNodes,
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bool removenodes)
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{
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//MESSAGE("SMDS_Mesh::RemoveElement " << elem->getVtkId() << " " << removenodes);
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// get finite elements built on elem
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set<const SMDS_MeshElement*> * s1;
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if ( (elem->GetType() == SMDSAbs_0DElement)
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@ -3273,19 +3272,16 @@ void SMDS_Mesh::RemoveElement(const SMDS_MeshElement * elem,
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// Remove element from <InverseElements> of its nodes
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SMDS_ElemIteratorPtr itn = (*it)->nodesIterator();
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while (itn->more())
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{
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SMDS_MeshNode * n = static_cast<SMDS_MeshNode *> (const_cast<SMDS_MeshElement *> (itn->next()));
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n->RemoveInverseElement((*it));
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}
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{
|
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SMDS_MeshNode * n = static_cast<SMDS_MeshNode *> (const_cast<SMDS_MeshElement *> (itn->next()));
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n->RemoveInverseElement((*it));
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}
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int IdToRemove = (*it)->GetID();
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int vtkid = (*it)->getVtkId();
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//MESSAGE("elem Id to remove " << IdToRemove << " vtkid " << vtkid <<
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// " vtktype " << (*it)->GetVtkType() << " type " << (*it)->GetType());
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switch ((*it)->GetType())
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{
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case SMDSAbs_Node:
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MYASSERT("Internal Error: This should not happen")
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;
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MYASSERT("Internal Error: This should not happen");
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break;
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case SMDSAbs_0DElement:
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if (IdToRemove >= 0)
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@ -3307,8 +3303,10 @@ void SMDS_Mesh::RemoveElement(const SMDS_MeshElement * elem,
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myElementIDFactory->ReleaseID(IdToRemove, vtkid);
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if (const SMDS_VtkEdge* vtkElem = dynamic_cast<const SMDS_VtkEdge*>(*it))
|
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myEdgePool->destroy((SMDS_VtkEdge*) vtkElem);
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else
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else {
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((SMDS_MeshElement*) *it)->init( -1, -1, -1 ); // avoid reuse
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delete (*it);
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}
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break;
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case SMDSAbs_Face:
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if (IdToRemove >= 0)
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@ -3320,8 +3318,10 @@ void SMDS_Mesh::RemoveElement(const SMDS_MeshElement * elem,
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myElementIDFactory->ReleaseID(IdToRemove, vtkid);
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if (const SMDS_VtkFace* vtkElem = dynamic_cast<const SMDS_VtkFace*>(*it))
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myFacePool->destroy((SMDS_VtkFace*) vtkElem);
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else
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else {
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((SMDS_MeshElement*) *it)->init( -1, -1, -1 ); // avoid reuse
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||||
delete (*it);
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||||
}
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break;
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case SMDSAbs_Volume:
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if (IdToRemove >= 0)
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@ -3333,8 +3333,10 @@ void SMDS_Mesh::RemoveElement(const SMDS_MeshElement * elem,
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myElementIDFactory->ReleaseID(IdToRemove, vtkid);
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if (const SMDS_VtkVolume* vtkElem = dynamic_cast<const SMDS_VtkVolume*>(*it))
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myVolumePool->destroy((SMDS_VtkVolume*) vtkElem);
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else
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else {
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((SMDS_MeshElement*) *it)->init( -1, -1, -1 ); // avoid reuse
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delete (*it);
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}
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break;
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case SMDSAbs_Ball:
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if (IdToRemove >= 0)
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@ -3346,46 +3348,46 @@ void SMDS_Mesh::RemoveElement(const SMDS_MeshElement * elem,
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myElementIDFactory->ReleaseID(IdToRemove, vtkid);
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if (const SMDS_BallElement* vtkElem = dynamic_cast<const SMDS_BallElement*>(*it))
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myBallPool->destroy(const_cast<SMDS_BallElement*>( vtkElem ));
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else
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else {
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((SMDS_MeshElement*) *it)->init( -1, -1, -1 ); // avoid reuse
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delete (*it);
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||||
}
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break;
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||||
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case SMDSAbs_All:
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case SMDSAbs_All: // avoid compilation warning
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case SMDSAbs_NbElementTypes: break;
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}
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if (vtkid >= 0)
|
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{
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//MESSAGE("VTK_EMPTY_CELL in " << vtkid);
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this->myGrid->GetCellTypesArray()->SetValue(vtkid, VTK_EMPTY_CELL);
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}
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{
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this->myGrid->GetCellTypesArray()->SetValue(vtkid, VTK_EMPTY_CELL);
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}
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it++;
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}
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||||
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// remove exclusive (free) nodes
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if (removenodes)
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||||
{
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||||
it = s2->begin();
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||||
while (it != s2->end())
|
||||
{
|
||||
it = s2->begin();
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||||
while (it != s2->end())
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||||
{
|
||||
int IdToRemove = (*it)->GetID();
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||||
//MESSAGE( "SMDS: RM node " << IdToRemove);
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if (IdToRemove >= 0)
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{
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myNodes[IdToRemove] = 0;
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myInfo.myNbNodes--;
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}
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||||
myNodeIDFactory->ReleaseID((*it)->GetID(), (*it)->getVtkId());
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removedNodes.push_back((*it));
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if (const SMDS_MeshNode* vtkElem = dynamic_cast<const SMDS_MeshNode*>(*it))
|
||||
{
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((SMDS_MeshNode*)vtkElem)->SetPosition(SMDS_SpacePosition::originSpacePosition());
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myNodePool->destroy((SMDS_MeshNode*) vtkElem);
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}
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else
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delete (*it);
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it++;
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}
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int IdToRemove = (*it)->GetID();
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if (IdToRemove >= 0)
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{
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myNodes[IdToRemove] = 0;
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myInfo.myNbNodes--;
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}
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myNodeIDFactory->ReleaseID((*it)->GetID(), (*it)->getVtkId());
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removedNodes.push_back((*it));
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if (const SMDS_MeshNode* vtkElem = dynamic_cast<const SMDS_MeshNode*>(*it))
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{
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((SMDS_MeshNode*)vtkElem)->SetPosition(SMDS_SpacePosition::originSpacePosition());
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myNodePool->destroy((SMDS_MeshNode*) vtkElem);
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}
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else
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delete (*it);
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it++;
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}
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||||
}
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||||
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delete s2;
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delete s1;
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@ -3430,11 +3432,12 @@ void SMDS_Mesh::RemoveFreeElement(const SMDS_MeshElement * elem)
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}
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// in meshes without descendants elements are always free
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switch (aType) {
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switch (aType) {
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case SMDSAbs_0DElement:
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myCells[elemId] = 0;
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myInfo.remove(elem);
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delete elem;
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elem = 0;
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break;
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case SMDSAbs_Edge:
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myCells[elemId] = 0;
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@ -3463,6 +3466,9 @@ void SMDS_Mesh::RemoveFreeElement(const SMDS_MeshElement * elem)
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this->myGrid->GetCellTypesArray()->SetValue(vtkId, VTK_EMPTY_CELL);
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// --- to do: keep vtkid in a list of reusable cells
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if ( elem )
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((SMDS_MeshElement*) elem)->init( -1, -1, -1 ); // avoid reuse
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}
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}
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|
@ -182,17 +182,14 @@ public:
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MESSAGE("SMDS_MeshNode_MyInvIterator problem Null element");
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throw SALOME_Exception("SMDS_MeshNode_MyInvIterator problem Null element");
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}
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//MESSAGE("vtkId " << vtkId << " smdsId " << smdsId << " " << elem->GetType());
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iter++;
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return elem;
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||||
}
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};
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SMDS_ElemIteratorPtr SMDS_MeshNode::
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GetInverseElementIterator(SMDSAbs_ElementType type) const
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SMDS_ElemIteratorPtr SMDS_MeshNode::GetInverseElementIterator(SMDSAbs_ElementType type) const
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{
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vtkCellLinks::Link l = SMDS_Mesh::_meshList[myMeshId]->getGrid()->GetCellLinks()->GetLink(myVtkID);
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//MESSAGE("myID " << myID << " ncells " << l.ncells);
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return SMDS_ElemIteratorPtr(new SMDS_MeshNode_MyInvIterator(SMDS_Mesh::_meshList[myMeshId], l.cells, l.ncells, type));
|
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}
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|
@ -2939,14 +2939,13 @@ bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
|
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SMESH_MesherHelper helper( *GetMesh() );
|
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|
||||
TIDSortedElemSet::iterator itElem;
|
||||
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
|
||||
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
|
||||
{
|
||||
const SMDS_MeshElement* elem = *itElem;
|
||||
if ( !elem || elem->GetType() != SMDSAbs_Face )
|
||||
if ( !elem || elem->GetGeomType() != SMDSGeom_QUADRANGLE )
|
||||
continue;
|
||||
bool isquad = elem->NbNodes()==4 || elem->NbNodes()==8;
|
||||
if(!isquad) continue;
|
||||
|
||||
if(elem->NbNodes()==4) {
|
||||
if ( elem->NbNodes() == 4 ) {
|
||||
// retrieve element nodes
|
||||
const SMDS_MeshNode* aNodes [4];
|
||||
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
|
||||
@ -2969,10 +2968,10 @@ bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
|
||||
myLastCreatedElems.Append(newElem2);
|
||||
// put a new triangle on the same shape and add to the same groups
|
||||
if ( aShapeId )
|
||||
{
|
||||
aMesh->SetMeshElementOnShape( newElem1, aShapeId );
|
||||
aMesh->SetMeshElementOnShape( newElem2, aShapeId );
|
||||
}
|
||||
{
|
||||
aMesh->SetMeshElementOnShape( newElem1, aShapeId );
|
||||
aMesh->SetMeshElementOnShape( newElem2, aShapeId );
|
||||
}
|
||||
AddToSameGroups( newElem1, elem, aMesh );
|
||||
AddToSameGroups( newElem2, elem, aMesh );
|
||||
aMesh->RemoveElement( elem );
|
||||
@ -2980,8 +2979,8 @@ bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
|
||||
|
||||
// Quadratic quadrangle
|
||||
|
||||
if( elem->NbNodes()==8 && elem->IsQuadratic() ) {
|
||||
|
||||
else if ( elem->NbNodes() == 8 )
|
||||
{
|
||||
// get surface elem is on
|
||||
int aShapeId = FindShape( elem );
|
||||
if ( aShapeId != helper.GetSubShapeID() ) {
|
||||
@ -3001,14 +3000,14 @@ bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
|
||||
const SMDS_MeshNode* inFaceNode = 0;
|
||||
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
|
||||
int i = 0;
|
||||
while ( itN->more() ) {
|
||||
aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
|
||||
if ( !inFaceNode && helper.GetNodeUVneedInFaceNode() &&
|
||||
aNodes[ i-1 ]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
|
||||
{
|
||||
inFaceNode = aNodes[ i-1 ];
|
||||
if ( helper.GetNodeUVneedInFaceNode() )
|
||||
while ( itN->more() && !inFaceNode ) {
|
||||
aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
|
||||
if ( aNodes[ i-1 ]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
|
||||
{
|
||||
inFaceNode = aNodes[ i-1 ];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// find middle point for (0,1,2,3)
|
||||
// and create a node in this point;
|
||||
@ -3048,10 +3047,10 @@ bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
|
||||
myLastCreatedElems.Append(newElem2);
|
||||
// put a new triangle on the same shape and add to the same groups
|
||||
if ( aShapeId )
|
||||
{
|
||||
aMesh->SetMeshElementOnShape( newElem1, aShapeId );
|
||||
aMesh->SetMeshElementOnShape( newElem2, aShapeId );
|
||||
}
|
||||
{
|
||||
aMesh->SetMeshElementOnShape( newElem1, aShapeId );
|
||||
aMesh->SetMeshElementOnShape( newElem2, aShapeId );
|
||||
}
|
||||
AddToSameGroups( newElem1, elem, aMesh );
|
||||
AddToSameGroups( newElem2, elem, aMesh );
|
||||
aMesh->RemoveElement( elem );
|
||||
|
@ -894,16 +894,7 @@ void SMESHDS_Mesh::RemoveNode(const SMDS_MeshNode * n)
|
||||
{
|
||||
if ( n->NbInverseElements() == 0 && !(hasConstructionEdges() || hasConstructionFaces()))
|
||||
{
|
||||
SMESHDS_SubMesh* subMesh = MeshElements( n->getshapeId() );
|
||||
SMESHDS_SubMeshIteratorPtr subIt;
|
||||
if ( !subMesh )
|
||||
subIt = SubMeshes();
|
||||
for ( ; !subMesh && subIt->more(); ) {
|
||||
subMesh = const_cast< SMESHDS_SubMesh* >( subIt->next() );
|
||||
if ( subMesh->IsComplexSubmesh() || !subMesh->Contains( n ))
|
||||
subMesh = 0;
|
||||
}
|
||||
RemoveFreeNode( n, subMesh, true);
|
||||
RemoveFreeNode( n, 0, true );
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -117,13 +117,22 @@ bool SMESHDS_SubMesh::RemoveElement(const SMDS_MeshElement * ME, bool isElemDele
|
||||
{
|
||||
if (!ME)
|
||||
{
|
||||
MESSAGE("-----------------> Remove Null Element " << isElemDeleted);
|
||||
return false;
|
||||
}
|
||||
if (!IsComplexSubmesh())
|
||||
{
|
||||
if ( ME->getshapeId() != myIndex )
|
||||
if ( ME->getshapeId() != myIndex ) // elem not in a pool can loose it's data already
|
||||
{
|
||||
if ( isElemDeleted )
|
||||
for ( size_t i = 0; i < myElements.size(); ++i )
|
||||
if ( myElements[i] == ME )
|
||||
{
|
||||
myElements[i] = 0;
|
||||
++myUnusedIdElements;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
int idInSubShape = ME->getIdInShape();
|
||||
SMDS_MeshElement* elem = (SMDS_MeshElement*) (ME);
|
||||
elem->setShapeId(0);
|
||||
@ -140,7 +149,6 @@ bool SMESHDS_SubMesh::RemoveElement(const SMDS_MeshElement * ME, bool isElemDele
|
||||
}
|
||||
return false;
|
||||
}
|
||||
MESSAGE("Try to remove an element from a complex submesh ");
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -182,7 +190,17 @@ bool SMESHDS_SubMesh::RemoveNode(const SMDS_MeshNode * N, bool isNodeDeleted)
|
||||
if (!IsComplexSubmesh())
|
||||
{
|
||||
if ( N->getshapeId() != myIndex )
|
||||
{
|
||||
if ( isNodeDeleted )
|
||||
for ( size_t i = 0; i < myNodes.size(); ++i )
|
||||
if ( myNodes[i] == N )
|
||||
{
|
||||
myNodes[i] = 0;
|
||||
++myUnusedIdNodes;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
int idInSubShape = N->getIdInShape();
|
||||
SMDS_MeshNode* node = (SMDS_MeshNode*) (N);
|
||||
node->setShapeId(0);
|
||||
@ -199,13 +217,12 @@ bool SMESHDS_SubMesh::RemoveNode(const SMDS_MeshNode * N, bool isNodeDeleted)
|
||||
}
|
||||
return false;
|
||||
}
|
||||
MESSAGE("Try to remove a node from a complex submesh");
|
||||
return false;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : NbElements
|
||||
//purpose :
|
||||
//purpose :
|
||||
//=======================================================================
|
||||
|
||||
int SMESHDS_SubMesh::NbElements() const
|
||||
|
@ -1134,9 +1134,10 @@ void SMESHGUI_ClippingDlg::updateActorItem( QListWidgetItem* theItem,
|
||||
anActorList.remove( anActor );
|
||||
|
||||
if( SMESH::ComputeBounds( anActorList, myBounds ) ) {
|
||||
myPreviewWidget->On();
|
||||
myPreviewWidget->PlaceWidget( myBounds[0], myBounds[1], myBounds[2],
|
||||
myBounds[3], myBounds[4], myBounds[5] );
|
||||
if( PreviewCheckBox->isChecked() )
|
||||
myPreviewWidget->On();
|
||||
}
|
||||
else
|
||||
myPreviewWidget->Off();
|
||||
@ -1249,9 +1250,10 @@ void SMESHGUI_ClippingDlg::ClickOnNew()
|
||||
bool anIsBlocked = ActorList->blockSignals( true );
|
||||
|
||||
if( SMESH::ComputeBounds( anActorList, myBounds ) ) {
|
||||
myPreviewWidget->On();
|
||||
myPreviewWidget->PlaceWidget( myBounds[0], myBounds[1], myBounds[2],
|
||||
myBounds[3], myBounds[4], myBounds[5] );
|
||||
if( PreviewCheckBox->isChecked() )
|
||||
myPreviewWidget->On();
|
||||
}
|
||||
else
|
||||
myPreviewWidget->Off();
|
||||
@ -1342,9 +1344,10 @@ void SMESHGUI_ClippingDlg::onSelectPlane ( int theIndex )
|
||||
myIsSelectPlane = false;
|
||||
|
||||
if( SMESH::ComputeBounds( aPlaneData.ActorList, myBounds ) ) {
|
||||
myPreviewWidget->On();
|
||||
myPreviewWidget->PlaceWidget( myBounds[0], myBounds[1], myBounds[2],
|
||||
myBounds[3], myBounds[4], myBounds[5] );
|
||||
if( PreviewCheckBox->isChecked() )
|
||||
myPreviewWidget->On();
|
||||
}
|
||||
else
|
||||
myPreviewWidget->Off();
|
||||
|
@ -224,7 +224,7 @@ void SMESHGUI_MeshOp::startOperation()
|
||||
}
|
||||
}
|
||||
SMESHGUI_SelectionOp::startOperation();
|
||||
// iterate through dimensions and get available algoritms, set them to the dialog
|
||||
// iterate through dimensions and get available algorithms, set them to the dialog
|
||||
_PTR(SComponent) aFather = SMESH::GetActiveStudyDocument()->FindComponent( "SMESH" );
|
||||
for ( int i = SMESH::DIM_0D; i <= SMESH::DIM_3D; i++ )
|
||||
{
|
||||
@ -1481,14 +1481,6 @@ void SMESHGUI_MeshOp::onAlgoSelected( const int theIndex,
|
||||
if (aDim == -1)
|
||||
return;
|
||||
|
||||
// find highest available dimension, all algos of this dimension are available for choice
|
||||
int aTopDim = -1;
|
||||
for (int i = SMESH::DIM_0D; i <= SMESH::DIM_3D; i++)
|
||||
if (isAccessibleDim( i ))
|
||||
aTopDim = i;
|
||||
if (aTopDim == -1)
|
||||
return;
|
||||
|
||||
const bool isSubmesh = ( myToCreate ? !myIsMesh : myDlg->isObjectShown( SMESHGUI_MeshDlg::Mesh ));
|
||||
|
||||
HypothesisData* algoData = hypData( aDim, Algo, theIndex );
|
||||
@ -1497,22 +1489,24 @@ void SMESHGUI_MeshOp::onAlgoSelected( const int theIndex,
|
||||
|
||||
QStringList anAvailable;
|
||||
|
||||
// check that tab enabled of one less dimension
|
||||
if ( aDim > SMESH::DIM_0D )
|
||||
{
|
||||
if ( myIsOnGeometry ) {
|
||||
QString anCompareType = currentMeshTypeName(myDlg->currentMeshType());
|
||||
bool is2dtype = ( anCompareType == "QUAD" ) || ( anCompareType == "TRIA" );
|
||||
int dim = is2dtype ? SMESH::DIM_2D : SMESH::DIM_3D;
|
||||
for (int i = dim; i >= SMESH::DIM_0D; i--) {
|
||||
if ( i != aDim ) {
|
||||
if ( algoData && algoData->InputTypes.isEmpty() ) {
|
||||
myDlg->disableTab( i );
|
||||
setCurrentHyp(i, Algo, -1);
|
||||
}
|
||||
else {
|
||||
myDlg->enableTab( i );
|
||||
}
|
||||
// enable / disable tabs
|
||||
if ( myIsOnGeometry ) {
|
||||
for (int i = SMESH::DIM_3D; i >= SMESH::DIM_0D; i--) {
|
||||
if ( i > aDim ) {
|
||||
if ( i > myMaxShapeDim ) myDlg->disableTab( i );
|
||||
else myDlg->enableTab( i );
|
||||
}
|
||||
else if ( i == aDim ) {
|
||||
continue;
|
||||
}
|
||||
else {//( i < aDim )
|
||||
if ( algoData && algoData->InputTypes.isEmpty() ) {
|
||||
myDlg->disableTab( i );
|
||||
for ( int type = Algo, nbTypes = nbDlgHypTypes(i); type < nbTypes; type++ )
|
||||
setCurrentHyp(i, type, -1);
|
||||
}
|
||||
else {
|
||||
myDlg->enableTab( i );
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1557,7 +1551,7 @@ void SMESHGUI_MeshOp::onAlgoSelected( const int theIndex,
|
||||
nextAlgo = 0;
|
||||
}
|
||||
|
||||
// set new available algoritms
|
||||
// set new available algorithms
|
||||
availableHyps( dim, Algo, anAvailable, myAvailableHypData[dim][Algo], prevAlgo, nextAlgo, anCurrentCompareType);
|
||||
HypothesisData* soleCompatible = 0;
|
||||
if ( anAvailable.count() == 1 )
|
||||
@ -1567,13 +1561,15 @@ void SMESHGUI_MeshOp::onAlgoSelected( const int theIndex,
|
||||
algoIndex = myAvailableHypData[dim][Algo].indexOf( curAlgo );
|
||||
if ( !isSubmesh && algoIndex < 0 && soleCompatible && !forward && dim != SMESH::DIM_0D) {
|
||||
// select the sole compatible algo
|
||||
algoIndex = myAvailableHypData[dim][Algo].indexOf( soleCompatible );
|
||||
algoIndex = 0;
|
||||
}
|
||||
setCurrentHyp( dim, Algo, algoIndex);
|
||||
setCurrentHyp( dim, Algo, algoIndex );
|
||||
|
||||
// remember current algo
|
||||
prevAlgo = algoByDim[ dim ] = hypData( dim, Algo, algoIndex );
|
||||
}
|
||||
|
||||
} // loop on dims
|
||||
|
||||
if ( myMaxShapeDim == SMESH::DIM_3D && forward && algoDim == SMESH::DIM_1D )
|
||||
{
|
||||
algoDim = SMESH::DIM_3D;
|
||||
@ -1581,9 +1577,10 @@ void SMESHGUI_MeshOp::onAlgoSelected( const int theIndex,
|
||||
a3DAlgo = prevAlgo;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
} // loops backward and forward
|
||||
|
||||
// set hypotheses corresponding to the found algoritms
|
||||
|
||||
// set hypotheses corresponding to the found algorithms
|
||||
|
||||
_PTR(SObject) pObj = SMESH::GetActiveStudyDocument()->FindComponent("SMESH");
|
||||
|
||||
@ -2117,7 +2114,7 @@ SMESH::SMESH_Hypothesis_var SMESHGUI_MeshOp::getAlgo( const int theDim )
|
||||
return anAlgoVar;
|
||||
QString aHypName = dataList[ aHypIndex ]->TypeName;
|
||||
|
||||
// get existing algoritms
|
||||
// get existing algorithms
|
||||
_PTR(SObject) pObj = SMESH::GetActiveStudyDocument()->FindComponent("SMESH");
|
||||
QStringList tmp;
|
||||
existingHyps( theDim, Algo, pObj, tmp, myExistingHyps[ theDim ][ Algo ]);
|
||||
@ -2397,7 +2394,7 @@ bool SMESHGUI_MeshOp::editMeshOrSubMesh( QString& theMess )
|
||||
// Assign new algorithms and hypotheses
|
||||
for ( int dim = aDim; dim <= SMESH::DIM_3D; dim++ )
|
||||
{
|
||||
if ( !isAccessibleDim( dim )) continue;
|
||||
//if ( !isAccessibleDim( dim )) continue;
|
||||
|
||||
// find or create algorithm
|
||||
SMESH::SMESH_Hypothesis_var anAlgoVar = getAlgo( dim );
|
||||
@ -2746,18 +2743,14 @@ void SMESHGUI_MeshOp::setFilteredAlgoData( const int theTabIndex, const int theI
|
||||
setCurrentHyp( dim, Algo, anCurrentAvailableAlgo );
|
||||
}
|
||||
|
||||
if ( aDim == SMESH::DIM_2D) {
|
||||
myDlg->disableTab( SMESH::DIM_3D );
|
||||
setCurrentHyp( SMESH::DIM_3D, Algo, -1);
|
||||
}
|
||||
for ( int i = myMaxShapeDim; i > SMESH::DIM_0D; i-- ) {
|
||||
for ( int i = myMaxShapeDim; i >= SMESH::DIM_0D; i-- ) {
|
||||
bool isNoneAlg = currentHyp( i, Algo ) < 0;
|
||||
if ( !isNoneAlg )
|
||||
isReqDisBound = myAvailableHypData[i][Algo].at( currentHyp( i, Algo ) )->InputTypes.isEmpty();
|
||||
else
|
||||
isReqDisBound = true;
|
||||
if ( isReqDisBound && !isNoneAlg) {
|
||||
for (int j = i; j >= SMESH::DIM_0D; j--) {
|
||||
if ( isReqDisBound && !isNoneAlg && i <= aDim) {
|
||||
for (int j = myMaxShapeDim; j >= SMESH::DIM_0D; j--) {
|
||||
if ( currentHyp( j, Algo ) < 0 ) {
|
||||
myDlg->disableTab( j );
|
||||
setCurrentHyp( j , Algo, -1 );
|
||||
@ -2765,7 +2758,15 @@ void SMESHGUI_MeshOp::setFilteredAlgoData( const int theTabIndex, const int theI
|
||||
}
|
||||
break;
|
||||
}
|
||||
else {
|
||||
myDlg->enableTab( i );
|
||||
}
|
||||
}
|
||||
if ( aDim == SMESH::DIM_2D) {
|
||||
myDlg->disableTab( SMESH::DIM_3D );
|
||||
setCurrentHyp( SMESH::DIM_3D, Algo, -1);
|
||||
}
|
||||
|
||||
int currentTab = ( theTabIndex <= aDim ) ? theTabIndex : aDim;
|
||||
myDlg->setCurrentTab( currentTab );
|
||||
}
|
||||
|
@ -42,6 +42,7 @@
|
||||
#include <SUIT_Desktop.h>
|
||||
#include <SUIT_Session.h>
|
||||
#include <SUIT_MessageBox.h>
|
||||
#include <SUIT_OverrideCursor.h>
|
||||
|
||||
#include <LightApp_Application.h>
|
||||
#include <LightApp_SelectionMgr.h>
|
||||
@ -225,7 +226,10 @@ void SMESHGUI_RemoveElementsDlg::ClickOnApply()
|
||||
if (mySMESHGUI->isActiveStudyLocked())
|
||||
return;
|
||||
|
||||
if (myNbOkElements) {
|
||||
if (myNbOkElements)
|
||||
{
|
||||
SUIT_OverrideCursor wc;
|
||||
|
||||
QStringList aListId = myEditCurrentArgument->text().split(" ", QString::SkipEmptyParts);
|
||||
SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
|
||||
anArrayOfIdeces->length(aListId.count());
|
||||
@ -233,7 +237,8 @@ void SMESHGUI_RemoveElementsDlg::ClickOnApply()
|
||||
anArrayOfIdeces[i] = aListId[ i ].toInt();
|
||||
|
||||
bool aResult = false;
|
||||
try {
|
||||
try
|
||||
{
|
||||
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
||||
aResult = aMeshEditor->RemoveElements(anArrayOfIdeces.in());
|
||||
|
||||
|
@ -458,6 +458,10 @@ struct SMESH_ElementSearcherImpl: public SMESH_ElementSearcher
|
||||
void GetElementsNearLine( const gp_Ax1& line,
|
||||
SMDSAbs_ElementType type,
|
||||
vector< const SMDS_MeshElement* >& foundElems);
|
||||
void GetElementsInSphere( const gp_XYZ& center,
|
||||
const double radius,
|
||||
SMDSAbs_ElementType type,
|
||||
vector< const SMDS_MeshElement* >& foundElems);
|
||||
double getTolerance();
|
||||
bool getIntersParamOnLine(const gp_Lin& line, const SMDS_MeshElement* face,
|
||||
const double tolerance, double & param);
|
||||
@ -466,6 +470,7 @@ struct SMESH_ElementSearcherImpl: public SMESH_ElementSearcher
|
||||
{
|
||||
return _outerFaces.empty() || _outerFaces.count(face);
|
||||
}
|
||||
|
||||
struct TInters //!< data of intersection of the line and the mesh face (used in GetPointState())
|
||||
{
|
||||
const SMDS_MeshElement* _face;
|
||||
@ -646,6 +651,7 @@ void SMESH_ElementSearcherImpl::findOuterBoundary(const SMDS_MeshElement* outerF
|
||||
set< const SMDS_MeshElement*, TIDCompare >::const_iterator face = faces.begin();
|
||||
for ( ; face != faces.end(); ++face )
|
||||
{
|
||||
if ( *face == outerFace ) continue;
|
||||
if ( !SMESH_MeshAlgos::FaceNormal( *face, fNorm, /*normalized=*/false ))
|
||||
continue;
|
||||
gp_Vec dirInF = gp_Vec( fNorm ) ^ n1n2;
|
||||
@ -660,8 +666,8 @@ void SMESH_ElementSearcherImpl::findOuterBoundary(const SMDS_MeshElement* outerF
|
||||
// store the found outer face and add its links to continue seaching from
|
||||
if ( outerFace2 )
|
||||
{
|
||||
_outerFaces.insert( outerFace );
|
||||
int nbNodes = outerFace2->NbNodes()/( outerFace2->IsQuadratic() ? 2 : 1 );
|
||||
_outerFaces.insert( outerFace2 );
|
||||
int nbNodes = outerFace2->NbCornerNodes();
|
||||
for ( int i = 0; i < nbNodes; ++i )
|
||||
{
|
||||
SMESH_TLink link2( outerFace2->GetNode(i), outerFace2->GetNode((i+1)%nbNodes));
|
||||
@ -1078,6 +1084,27 @@ void SMESH_ElementSearcherImpl::GetElementsNearLine( const gp_Ax1&
|
||||
foundElems.assign( suspectFaces.begin(), suspectFaces.end());
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*
|
||||
* Return elements whose bounding box intersects a sphere
|
||||
*/
|
||||
//=======================================================================
|
||||
|
||||
void SMESH_ElementSearcherImpl::GetElementsInSphere( const gp_XYZ& center,
|
||||
const double radius,
|
||||
SMDSAbs_ElementType type,
|
||||
vector< const SMDS_MeshElement* >& foundElems)
|
||||
{
|
||||
if ( !_ebbTree || _elementType != type )
|
||||
{
|
||||
if ( _ebbTree ) delete _ebbTree;
|
||||
_ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type, _meshPartIt );
|
||||
}
|
||||
TIDSortedElemSet suspectFaces; // elements possibly intersecting the line
|
||||
_ebbTree->getElementsInSphere( center, radius, suspectFaces );
|
||||
foundElems.assign( suspectFaces.begin(), suspectFaces.end() );
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*!
|
||||
* \brief Return true if the point is IN or ON of the element
|
||||
|
@ -88,6 +88,13 @@ struct SMESHUtils_EXPORT SMESH_ElementSearcher
|
||||
virtual void GetElementsNearLine( const gp_Ax1& line,
|
||||
SMDSAbs_ElementType type,
|
||||
std::vector< const SMDS_MeshElement* >& foundElems) = 0;
|
||||
/*!
|
||||
* \brief Return elements whose bounding box intersects a sphere
|
||||
*/
|
||||
virtual void GetElementsInSphere( const gp_XYZ& center,
|
||||
const double radius,
|
||||
SMDSAbs_ElementType type,
|
||||
std::vector< const SMDS_MeshElement* >& foundElems) = 0;
|
||||
/*!
|
||||
* \brief Find out if the given point is out of closed 2D mesh.
|
||||
*/
|
||||
|
@ -339,7 +339,7 @@ namespace {
|
||||
// gravity center of a layer
|
||||
gp_XYZ O(0,0,0);
|
||||
int vertexCol = -1;
|
||||
for ( int i = 0; i < columns.size(); ++i )
|
||||
for ( size_t i = 0; i < columns.size(); ++i )
|
||||
{
|
||||
O += gpXYZ( (*columns[ i ])[ z ]);
|
||||
if ( vertexCol < 0 &&
|
||||
@ -351,7 +351,7 @@ namespace {
|
||||
// Z axis
|
||||
gp_Vec Z(0,0,0);
|
||||
int iPrev = columns.size()-1;
|
||||
for ( int i = 0; i < columns.size(); ++i )
|
||||
for ( size_t i = 0; i < columns.size(); ++i )
|
||||
{
|
||||
gp_Vec v1( O, gpXYZ( (*columns[ iPrev ])[ z ]));
|
||||
gp_Vec v2( O, gpXYZ( (*columns[ i ] )[ z ]));
|
||||
@ -363,11 +363,11 @@ namespace {
|
||||
{
|
||||
O = gpXYZ( (*columns[ vertexCol ])[ z ]);
|
||||
}
|
||||
if ( xColumn < 0 || xColumn >= columns.size() )
|
||||
if ( xColumn < 0 || xColumn >= (int) columns.size() )
|
||||
{
|
||||
// select a column for X dir
|
||||
double maxDist = 0;
|
||||
for ( int i = 0; i < columns.size(); ++i )
|
||||
for ( size_t i = 0; i < columns.size(); ++i )
|
||||
{
|
||||
double dist = ( O - gpXYZ((*columns[ i ])[ z ])).SquareModulus();
|
||||
if ( dist > maxDist )
|
||||
@ -454,9 +454,9 @@ namespace {
|
||||
std::advance( edgeIt, nbEdges-1 );
|
||||
TopoDS_Edge prevE = *edgeIt;
|
||||
// bool isPrevStraight = SMESH_Algo::IsStraight( prevE );
|
||||
int iPrev = nbEdges - 1;
|
||||
// int iPrev = nbEdges - 1;
|
||||
|
||||
int iUnite = -1; // the first of united EDGEs
|
||||
// int iUnite = -1; // the first of united EDGEs
|
||||
|
||||
// analyse angles between EDGEs
|
||||
int nbCorners = 0;
|
||||
@ -524,7 +524,7 @@ namespace {
|
||||
void pointsToPython(const std::vector<gp_XYZ>& p)
|
||||
{
|
||||
#ifdef _DEBUG_
|
||||
for ( int i = SMESH_Block::ID_V000; i < p.size(); ++i )
|
||||
for ( size_t i = SMESH_Block::ID_V000; i < p.size(); ++i )
|
||||
{
|
||||
cout << "mesh.AddNode( " << p[i].X() << ", "<< p[i].Y() << ", "<< p[i].Z() << ") # " << i <<" " ;
|
||||
SMESH_Block::DumpShapeID( i, cout ) << endl;
|
||||
@ -933,6 +933,7 @@ bool StdMeshers_Prism_3D::getWallFaces( Prism_3D::TPrismTopo & thePrism,
|
||||
|
||||
list< TopoDS_Edge >::iterator edge = thePrism.myBottomEdges.begin();
|
||||
std::list< int >::iterator nbE = thePrism.myNbEdgesInWires.begin();
|
||||
std::list< int > nbQuadsPerWire;
|
||||
int iE = 0;
|
||||
double f,l;
|
||||
while ( edge != thePrism.myBottomEdges.end() )
|
||||
@ -976,6 +977,8 @@ bool StdMeshers_Prism_3D::getWallFaces( Prism_3D::TPrismTopo & thePrism,
|
||||
{
|
||||
iE = 0;
|
||||
++nbE;
|
||||
int nbQuadPrev = nbQuadsPerWire.empty() ? 0 : nbQuadsPerWire.back();
|
||||
nbQuadsPerWire.push_back( thePrism.myWallQuads.size() - nbQuadPrev );
|
||||
}
|
||||
}
|
||||
|
||||
@ -987,12 +990,14 @@ bool StdMeshers_Prism_3D::getWallFaces( Prism_3D::TPrismTopo & thePrism,
|
||||
// that is not so evident in case of several WIREs in the bottom FACE
|
||||
thePrism.myRightQuadIndex.clear();
|
||||
for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
|
||||
thePrism.myRightQuadIndex.push_back( i+1 );
|
||||
list< int >::iterator nbEinW = thePrism.myNbEdgesInWires.begin();
|
||||
for ( int iLeft = 0; nbEinW != thePrism.myNbEdgesInWires.end(); ++nbEinW )
|
||||
{
|
||||
thePrism.myRightQuadIndex[ iLeft + *nbEinW - 1 ] = iLeft; // 1st EDGE index of a current WIRE
|
||||
iLeft += *nbEinW;
|
||||
thePrism.myRightQuadIndex.push_back( i+1 ); // OK for all but the last EDGE of a WIRE
|
||||
}
|
||||
list< int >::iterator nbQinW = nbQuadsPerWire.begin();
|
||||
for ( int iLeft = 0; nbQinW != nbQuadsPerWire.end(); ++nbQinW )
|
||||
{
|
||||
thePrism.myRightQuadIndex[ iLeft + *nbQinW - 1 ] = iLeft; // for the last EDGE of a WIRE
|
||||
iLeft += *nbQinW;
|
||||
}
|
||||
|
||||
while ( totalNbFaces - faceMap.Extent() > 2 )
|
||||
@ -1072,7 +1077,7 @@ bool StdMeshers_Prism_3D::getWallFaces( Prism_3D::TPrismTopo & thePrism,
|
||||
{
|
||||
// now only top and bottom FACEs are not in the faceMap
|
||||
faceMap.Add( thePrism.myBottom );
|
||||
for ( TopExp_Explorer f( thePrism.myShape3D, TopAbs_FACE );f.More(); f.Next() )
|
||||
for ( TopExp_Explorer f( thePrism.myShape3D, TopAbs_FACE ); f.More(); f.Next() )
|
||||
if ( !faceMap.Contains( f.Current() )) {
|
||||
thePrism.myTop = TopoDS::Face( f.Current() );
|
||||
break;
|
||||
@ -1975,7 +1980,7 @@ bool StdMeshers_Prism_3D::assocOrProjBottom2Top( const gp_Trsf & bottomToTopTrsf
|
||||
n2nMapPtr = & TProjction2dAlgo::instance( this )->GetNodesMap();
|
||||
}
|
||||
|
||||
if ( !n2nMapPtr || n2nMapPtr->size() < botSMDS->NbNodes() )
|
||||
if ( !n2nMapPtr || (int) n2nMapPtr->size() < botSMDS->NbNodes() )
|
||||
{
|
||||
// associate top and bottom faces
|
||||
NSProjUtils::TShapeShapeMap shape2ShapeMap;
|
||||
@ -2510,6 +2515,8 @@ namespace // utils used by StdMeshers_Prism_3D::IsApplicable()
|
||||
int _nbCheckedEdges; // nb of EDGEs whose location is defined
|
||||
PrismSide *_leftSide;
|
||||
PrismSide *_rightSide;
|
||||
void SetExcluded() { _leftSide = _rightSide = NULL; }
|
||||
bool IsExcluded() const { return !_leftSide; }
|
||||
const TopoDS_Edge& Edge( int i ) const
|
||||
{
|
||||
return (*_edges)[ i ]._edge;
|
||||
@ -2571,16 +2578,34 @@ namespace // utils used by StdMeshers_Prism_3D::IsApplicable()
|
||||
/*!
|
||||
* \brief Return another faces sharing an edge
|
||||
*/
|
||||
const TopoDS_Shape & getAnotherFace( const TopoDS_Face& face,
|
||||
const TopoDS_Edge& edge,
|
||||
TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge)
|
||||
const TopoDS_Face & getAnotherFace( const TopoDS_Face& face,
|
||||
const TopoDS_Edge& edge,
|
||||
TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge)
|
||||
{
|
||||
TopTools_ListIteratorOfListOfShape faceIt( facesOfEdge.FindFromKey( edge ));
|
||||
for ( ; faceIt.More(); faceIt.Next() )
|
||||
if ( !face.IsSame( faceIt.Value() ))
|
||||
return faceIt.Value();
|
||||
return TopoDS::Face( faceIt.Value() );
|
||||
return face;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
/*!
|
||||
* \brief Return number of faces sharing given edges
|
||||
*/
|
||||
int nbAdjacentFaces( const std::vector< EdgeWithNeighbors >& edges,
|
||||
const TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge )
|
||||
{
|
||||
TopTools_MapOfShape adjFaces;
|
||||
|
||||
for ( size_t i = 0; i < edges.size(); ++i )
|
||||
{
|
||||
TopTools_ListIteratorOfListOfShape faceIt( facesOfEdge.FindFromKey( edges[i]._edge ));
|
||||
for ( ; faceIt.More(); faceIt.Next() )
|
||||
adjFaces.Add( faceIt.Value() );
|
||||
}
|
||||
return adjFaces.Extent();
|
||||
}
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
@ -2646,11 +2671,13 @@ bool StdMeshers_Prism_3D::IsApplicable(const TopoDS_Shape & shape, bool toCheckA
|
||||
|
||||
typedef vector< EdgeWithNeighbors > TEdgeWithNeighborsVec;
|
||||
vector< TEdgeWithNeighborsVec > faceEdgesVec( allFaces.Extent() + 1 );
|
||||
TopTools_IndexedMapOfShape* facesOfSide = new TopTools_IndexedMapOfShape[ faceEdgesVec.size() ];
|
||||
const size_t nbEdgesMax = facesOfEdge.Extent() * 2; // there can be seam EDGES
|
||||
TopTools_IndexedMapOfShape* facesOfSide = new TopTools_IndexedMapOfShape[ nbEdgesMax ];
|
||||
SMESHUtils::ArrayDeleter<TopTools_IndexedMapOfShape> delFacesOfSide( facesOfSide );
|
||||
|
||||
// try to use each face as a bottom one
|
||||
bool prismDetected = false;
|
||||
vector< PrismSide > sides;
|
||||
for ( int iF = 1; iF < allFaces.Extent() && !prismDetected; ++iF )
|
||||
{
|
||||
const TopoDS_Face& botF = TopoDS::Face( allFaces( iF ));
|
||||
@ -2663,11 +2690,12 @@ bool StdMeshers_Prism_3D::IsApplicable(const TopoDS_Shape & shape, bool toCheckA
|
||||
continue; // all faces are adjacent to botF - no top FACE
|
||||
|
||||
// init data of side FACEs
|
||||
vector< PrismSide > sides( botEdges.size() );
|
||||
for ( int iS = 0; iS < botEdges.size(); ++iS )
|
||||
sides.clear();
|
||||
sides.resize( botEdges.size() );
|
||||
for ( size_t iS = 0; iS < botEdges.size(); ++iS )
|
||||
{
|
||||
sides[ iS ]._topEdge = botEdges[ iS ]._edge;
|
||||
sides[ iS ]._face = botF;
|
||||
sides[ iS ]._topEdge = botEdges[ iS ]._edge;
|
||||
sides[ iS ]._face = botF;
|
||||
sides[ iS ]._leftSide = & sides[ botEdges[ iS ]._iR ];
|
||||
sides[ iS ]._rightSide = & sides[ botEdges[ iS ]._iL ];
|
||||
sides[ iS ]._faces = & facesOfSide[ iS ];
|
||||
@ -2699,8 +2727,8 @@ bool StdMeshers_Prism_3D::IsApplicable(const TopoDS_Shape & shape, bool toCheckA
|
||||
if ( side._isCheckedEdge[ iE ] ) continue;
|
||||
const TopoDS_Edge& vertE = side.Edge( iE );
|
||||
const TopoDS_Shape& neighborF = getAnotherFace( side._face, vertE, facesOfEdge );
|
||||
bool isEdgeShared = adjSide->IsSideFace( neighborF );
|
||||
if ( isEdgeShared )
|
||||
bool isEdgeShared = adjSide->IsSideFace( neighborF );
|
||||
if ( isEdgeShared ) // vertE is shared with adjSide
|
||||
{
|
||||
isAdvanced = true;
|
||||
side._isCheckedEdge[ iE ] = true;
|
||||
@ -2811,7 +2839,7 @@ bool StdMeshers_Prism_3D::IsApplicable(const TopoDS_Shape & shape, bool toCheckA
|
||||
const TopoDS_Shape& topFace = sides[0]._faces->FindKey( nbFaces );
|
||||
size_t iS;
|
||||
for ( iS = 1; iS < sides.size(); ++iS )
|
||||
if ( !sides[ iS ]._faces->Contains( topFace ))
|
||||
if ( ! sides[ iS ]._faces->Contains( topFace ))
|
||||
break;
|
||||
prismDetected = ( iS == sides.size() );
|
||||
}
|
||||
@ -3285,7 +3313,7 @@ bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper,
|
||||
if ( nbUnitePerEdge[ iE ] < 0 )
|
||||
continue;
|
||||
// look for already united faces
|
||||
for ( int i = iE; i < iE + nbExraFaces; ++i )
|
||||
for ( size_t i = iE; i < iE + nbExraFaces; ++i )
|
||||
{
|
||||
if ( nbUnitePerEdge[ i ] > 0 ) // a side including nbUnitePerEdge[i]+1 edge
|
||||
nbExraFaces += nbUnitePerEdge[ i ];
|
||||
@ -3324,7 +3352,7 @@ bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper,
|
||||
else if ( nbExraFaces > 1 ) // unite
|
||||
{
|
||||
double u0 = 0, sumLen = 0;
|
||||
for ( int i = iE; i < iE + nbExraFaces; ++i )
|
||||
for ( size_t i = iE; i < iE + nbExraFaces; ++i )
|
||||
sumLen += edgeLength[ i ];
|
||||
|
||||
vector< TSideFace* > components( nbExraFaces );
|
||||
@ -3568,7 +3596,7 @@ bool StdMeshers_PrismAsBlock::GetLayersTransformation(vector<gp_Trsf> &
|
||||
double tol2;
|
||||
{
|
||||
Bnd_B3d bndBox;
|
||||
for ( int i = 0; i < columns.size(); ++i )
|
||||
for ( size_t i = 0; i < columns.size(); ++i )
|
||||
bndBox.Add( gpXYZ( columns[i]->front() ));
|
||||
tol2 = bndBox.SquareExtent() * 1e-5;
|
||||
}
|
||||
@ -3591,7 +3619,7 @@ bool StdMeshers_PrismAsBlock::GetLayersTransformation(vector<gp_Trsf> &
|
||||
//t.SetScaleFactor( distZ/dist0 ); - it does not work properly, wrong base point
|
||||
|
||||
// check a transformation
|
||||
for ( int i = 0; i < columns.size(); ++i )
|
||||
for ( size_t i = 0; i < columns.size(); ++i )
|
||||
{
|
||||
gp_Pnt p0 = gpXYZ( (*columns[i])[0] );
|
||||
gp_Pnt pz = gpXYZ( (*columns[i])[z] );
|
||||
@ -3795,7 +3823,7 @@ StdMeshers_PrismAsBlock::TSideFace::TSideFace( const TSideFace& other ):
|
||||
myComponents ( other.myComponents.size() ),
|
||||
myHelper ( *other.myHelper.GetMesh() )
|
||||
{
|
||||
for (int i = 0 ; i < myComponents.size(); ++i )
|
||||
for ( size_t i = 0 ; i < myComponents.size(); ++i )
|
||||
myComponents[ i ] = new TSideFace( *other.myComponents[ i ]);
|
||||
}
|
||||
|
||||
@ -3807,7 +3835,7 @@ StdMeshers_PrismAsBlock::TSideFace::TSideFace( const TSideFace& other ):
|
||||
|
||||
StdMeshers_PrismAsBlock::TSideFace::~TSideFace()
|
||||
{
|
||||
for (int i = 0 ; i < myComponents.size(); ++i )
|
||||
for ( size_t i = 0 ; i < myComponents.size(); ++i )
|
||||
if ( myComponents[ i ] )
|
||||
delete myComponents[ i ];
|
||||
}
|
||||
@ -3907,7 +3935,7 @@ StdMeshers_PrismAsBlock::TSideFace::GetComponent(const double U,double & localU)
|
||||
if ( myComponents.empty() )
|
||||
return const_cast<TSideFace*>( this );
|
||||
|
||||
int i;
|
||||
size_t i;
|
||||
for ( i = 0; i < myComponents.size(); ++i )
|
||||
if ( U < myParams[ i ].second )
|
||||
break;
|
||||
@ -4346,9 +4374,9 @@ gp_Pnt StdMeshers_PrismAsBlock::TVerticalEdgeAdaptor::Value(const Standard_Real
|
||||
void StdMeshers_PrismAsBlock::TVerticalEdgeAdaptor::dumpNodes(int nbNodes) const
|
||||
{
|
||||
#ifdef _DEBUG_
|
||||
for ( int i = 0; i < nbNodes && i < myNodeColumn->size(); ++i )
|
||||
for ( int i = 0; i < nbNodes && i < (int)myNodeColumn->size(); ++i )
|
||||
cout << (*myNodeColumn)[i]->GetID() << " ";
|
||||
if ( nbNodes < myNodeColumn->size() )
|
||||
if ( nbNodes < (int) myNodeColumn->size() )
|
||||
cout << myNodeColumn->back()->GetID();
|
||||
#endif
|
||||
}
|
||||
|
@ -24,6 +24,7 @@
|
||||
|
||||
#include "StdMeshers_QuadToTriaAdaptor.hxx"
|
||||
|
||||
#include "SMDS_IteratorOnIterators.hxx"
|
||||
#include "SMDS_SetIterator.hxx"
|
||||
#include "SMESHDS_GroupBase.hxx"
|
||||
#include "SMESH_Algo.hxx"
|
||||
@ -115,20 +116,20 @@ namespace
|
||||
gp_Vec nJ = baseVec.Crossed( baJ );
|
||||
|
||||
// Check angle between normals
|
||||
double angle = nI.Angle( nJ );
|
||||
double angle = nI.Angle( nJ );
|
||||
bool tooClose = ( angle < 15. * M_PI / 180. );
|
||||
|
||||
// Check if pyramids collide
|
||||
if ( !tooClose && ( baI * baJ > 0 ) && ( nI * nJ > 0 ))
|
||||
{
|
||||
// find out if nI points outside of PrmI or inside
|
||||
int dInd = baseNodesIndI[1] - baseNodesIndI[0];
|
||||
int dInd = baseNodesIndI[1] - baseNodesIndI[0];
|
||||
bool isOutI = ( abs(dInd)==1 ) ? dInd < 0 : dInd > 0;
|
||||
|
||||
// find out sign of projection of nJ to baI
|
||||
// find out sign of projection of baI to nJ
|
||||
double proj = baI * nJ;
|
||||
|
||||
tooClose = isOutI ? proj > 0 : proj < 0;
|
||||
tooClose = ( isOutI ? proj > 0 : proj < 0 );
|
||||
}
|
||||
|
||||
// Check if PrmI and PrmJ are in same domain
|
||||
@ -170,8 +171,9 @@ namespace
|
||||
continue; // f is a base quadrangle
|
||||
|
||||
// check projections of face direction (baOFN) to triange normals (nI and nJ)
|
||||
gp_Vec baOFN( base1, SMESH_TNodeXYZ( otherFaceNode ));
|
||||
if ( nI * baOFN > 0 && nJ * baOFN > 0 )
|
||||
gp_Vec baOFN( base2, SMESH_TNodeXYZ( otherFaceNode ));
|
||||
if ( nI * baOFN > 0 && nJ * baOFN > 0 &&
|
||||
baI* baOFN > 0 && baJ* baOFN > 0 ) // issue 0023212
|
||||
{
|
||||
tooClose = false; // f is between pyramids
|
||||
break;
|
||||
@ -253,7 +255,6 @@ namespace
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
@ -266,6 +267,8 @@ void StdMeshers_QuadToTriaAdaptor::MergePiramids( const SMDS_MeshElement* Pr
|
||||
const SMDS_MeshElement* PrmJ,
|
||||
set<const SMDS_MeshNode*> & nodesToMove)
|
||||
{
|
||||
// cout << endl << "Merge " << PrmI->GetID() << " " << PrmJ->GetID() << " "
|
||||
// << PrmI->GetNode(4) << PrmJ->GetNode(4) << endl;
|
||||
const SMDS_MeshNode* Nrem = PrmJ->GetNode(4); // node to remove
|
||||
//int nbJ = Nrem->NbInverseElements( SMDSAbs_Volume );
|
||||
SMESH_TNodeXYZ Pj( Nrem );
|
||||
@ -288,7 +291,7 @@ void StdMeshers_QuadToTriaAdaptor::MergePiramids( const SMDS_MeshElement* Pr
|
||||
vector< const SMDS_MeshElement* > inverseElems
|
||||
// copy inverse elements to avoid iteration on changing container
|
||||
( TStdElemIterator( CommonNode->GetInverseElementIterator(SMDSAbs_Face)), itEnd);
|
||||
for ( unsigned i = 0; i < inverseElems.size(); ++i )
|
||||
for ( size_t i = 0; i < inverseElems.size(); ++i )
|
||||
{
|
||||
const SMDS_MeshElement* FI = inverseElems[i];
|
||||
const SMDS_MeshElement* FJEqual = 0;
|
||||
@ -309,11 +312,12 @@ void StdMeshers_QuadToTriaAdaptor::MergePiramids( const SMDS_MeshElement* Pr
|
||||
}
|
||||
|
||||
// set the common apex node to pyramids and triangles merged with J
|
||||
vector< const SMDS_MeshNode* > nodes;
|
||||
inverseElems.assign( TStdElemIterator( Nrem->GetInverseElementIterator()), itEnd );
|
||||
for ( unsigned i = 0; i < inverseElems.size(); ++i )
|
||||
for ( size_t i = 0; i < inverseElems.size(); ++i )
|
||||
{
|
||||
const SMDS_MeshElement* elem = inverseElems[i];
|
||||
vector< const SMDS_MeshNode* > nodes( elem->begin_nodes(), elem->end_nodes() );
|
||||
nodes.assign( elem->begin_nodes(), elem->end_nodes() );
|
||||
nodes[ elem->GetType() == SMDSAbs_Volume ? PYRAM_APEX : TRIA_APEX ] = CommonNode;
|
||||
GetMeshDS()->ChangeElementNodes( elem, &nodes[0], nodes.size());
|
||||
}
|
||||
@ -330,33 +334,34 @@ void StdMeshers_QuadToTriaAdaptor::MergePiramids( const SMDS_MeshElement* Pr
|
||||
//================================================================================
|
||||
|
||||
void StdMeshers_QuadToTriaAdaptor::MergeAdjacent(const SMDS_MeshElement* PrmI,
|
||||
set<const SMDS_MeshNode*>& nodesToMove)
|
||||
set<const SMDS_MeshNode*>& nodesToMove,
|
||||
const bool isRecursion)
|
||||
{
|
||||
TIDSortedElemSet adjacentPyrams;
|
||||
bool mergedPyrams = false;
|
||||
for(int k=0; k<4; k++) // loop on 4 base nodes of PrmI
|
||||
for ( int k=0; k<4; k++ ) // loop on 4 base nodes of PrmI
|
||||
{
|
||||
const SMDS_MeshNode* n = PrmI->GetNode(k);
|
||||
const SMDS_MeshNode* n = PrmI->GetNode(k);
|
||||
SMDS_ElemIteratorPtr vIt = n->GetInverseElementIterator( SMDSAbs_Volume );
|
||||
while ( vIt->more() )
|
||||
{
|
||||
const SMDS_MeshElement* PrmJ = vIt->next();
|
||||
if ( PrmJ->NbCornerNodes() != 5 || !adjacentPyrams.insert( PrmJ ).second )
|
||||
if ( PrmJ == PrmI || PrmJ->NbCornerNodes() != 5 || !adjacentPyrams.insert( PrmJ ).second )
|
||||
continue;
|
||||
if ( PrmI != PrmJ && TooCloseAdjacent( PrmI, PrmJ, GetMesh()->HasShapeToMesh() ))
|
||||
if ( TooCloseAdjacent( PrmI, PrmJ, GetMesh()->HasShapeToMesh() ))
|
||||
{
|
||||
MergePiramids( PrmI, PrmJ, nodesToMove );
|
||||
mergedPyrams = true;
|
||||
// container of inverse elements can change
|
||||
vIt = n->GetInverseElementIterator( SMDSAbs_Volume );
|
||||
// vIt = n->GetInverseElementIterator( SMDSAbs_Volume ); -- iterator re-implemented
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( mergedPyrams )
|
||||
if ( mergedPyrams && !isRecursion )
|
||||
{
|
||||
TIDSortedElemSet::iterator prm;
|
||||
for (prm = adjacentPyrams.begin(); prm != adjacentPyrams.end(); ++prm)
|
||||
MergeAdjacent( *prm, nodesToMove );
|
||||
MergeAdjacent( *prm, nodesToMove, true );
|
||||
}
|
||||
}
|
||||
|
||||
@ -414,79 +419,58 @@ static gp_Pnt FindBestPoint(const gp_Pnt& P1, const gp_Pnt& P2,
|
||||
|
||||
//=======================================================================
|
||||
//function : HasIntersection3
|
||||
//purpose : Auxilare for HasIntersection()
|
||||
// find intersection point between triangle (P1,P2,P3)
|
||||
// and segment [PC,P]
|
||||
//purpose : Find intersection point between a triangle (P1,P2,P3)
|
||||
// and a segment [PC,P]
|
||||
//=======================================================================
|
||||
|
||||
static bool HasIntersection3(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint,
|
||||
const gp_Pnt& P1, const gp_Pnt& P2, const gp_Pnt& P3)
|
||||
{
|
||||
//cout<<"HasIntersection3"<<endl;
|
||||
//cout<<" PC("<<PC.X()<<","<<PC.Y()<<","<<PC.Z()<<")"<<endl;
|
||||
//cout<<" P("<<P.X()<<","<<P.Y()<<","<<P.Z()<<")"<<endl;
|
||||
//cout<<" P1("<<P1.X()<<","<<P1.Y()<<","<<P1.Z()<<")"<<endl;
|
||||
//cout<<" P2("<<P2.X()<<","<<P2.Y()<<","<<P2.Z()<<")"<<endl;
|
||||
//cout<<" P3("<<P3.X()<<","<<P3.Y()<<","<<P3.Z()<<")"<<endl;
|
||||
gp_Vec VP1(P1,P2);
|
||||
gp_Vec VP2(P1,P3);
|
||||
IntAna_Quadric IAQ(gp_Pln(P1,VP1.Crossed(VP2)));
|
||||
IntAna_IntConicQuad IAICQ(gp_Lin(PC,gp_Dir(gp_Vec(PC,P))),IAQ);
|
||||
if(IAICQ.IsDone()) {
|
||||
if( IAICQ.IsInQuadric() )
|
||||
return false;
|
||||
if( IAICQ.NbPoints() == 1 ) {
|
||||
gp_Pnt PIn = IAICQ.Point(1);
|
||||
const double preci = 1.e-10 * P.Distance(PC);
|
||||
// check if this point is internal for segment [PC,P]
|
||||
bool IsExternal =
|
||||
( (PC.X()-PIn.X())*(P.X()-PIn.X()) > preci ) ||
|
||||
( (PC.Y()-PIn.Y())*(P.Y()-PIn.Y()) > preci ) ||
|
||||
( (PC.Z()-PIn.Z())*(P.Z()-PIn.Z()) > preci );
|
||||
if(IsExternal) {
|
||||
return false;
|
||||
}
|
||||
// check if this point is internal for triangle (P1,P2,P3)
|
||||
gp_Vec V1(PIn,P1);
|
||||
gp_Vec V2(PIn,P2);
|
||||
gp_Vec V3(PIn,P3);
|
||||
if( V1.Magnitude()<preci ||
|
||||
V2.Magnitude()<preci ||
|
||||
V3.Magnitude()<preci ) {
|
||||
Pint = PIn;
|
||||
return true;
|
||||
}
|
||||
const double angularTol = 1e-6;
|
||||
gp_Vec VC1 = V1.Crossed(V2);
|
||||
gp_Vec VC2 = V2.Crossed(V3);
|
||||
gp_Vec VC3 = V3.Crossed(V1);
|
||||
if(VC1.Magnitude()<gp::Resolution()) {
|
||||
if(VC2.IsOpposite(VC3,angularTol)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if(VC2.Magnitude()<gp::Resolution()) {
|
||||
if(VC1.IsOpposite(VC3,angularTol)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if(VC3.Magnitude()<gp::Resolution()) {
|
||||
if(VC1.IsOpposite(VC2,angularTol)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if( VC1.IsOpposite(VC2,angularTol) || VC1.IsOpposite(VC3,angularTol) ||
|
||||
VC2.IsOpposite(VC3,angularTol) ) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
Pint = PIn;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
const double EPSILON = 1e-6;
|
||||
double segLen = P.Distance( PC );
|
||||
|
||||
return false;
|
||||
gp_XYZ orig = PC.XYZ();
|
||||
gp_XYZ dir = ( P.XYZ() - PC.XYZ() ) / segLen;
|
||||
gp_XYZ vert0 = P1.XYZ();
|
||||
gp_XYZ vert1 = P2.XYZ();
|
||||
gp_XYZ vert2 = P3.XYZ();
|
||||
|
||||
/* calculate distance from vert0 to ray origin */
|
||||
gp_XYZ tvec = orig - vert0;
|
||||
|
||||
gp_XYZ edge1 = vert1 - vert0;
|
||||
gp_XYZ edge2 = vert2 - vert0;
|
||||
|
||||
/* begin calculating determinant - also used to calculate U parameter */
|
||||
gp_XYZ pvec = dir ^ edge2;
|
||||
|
||||
/* if determinant is near zero, ray lies in plane of triangle */
|
||||
double det = edge1 * pvec;
|
||||
|
||||
if (det > -EPSILON && det < EPSILON)
|
||||
return false;
|
||||
|
||||
/* calculate U parameter and test bounds */
|
||||
double u = ( tvec * pvec ) / det;
|
||||
//if (u < 0.0 || u > 1.0)
|
||||
if (u < -EPSILON || u > 1.0 + EPSILON)
|
||||
return false;
|
||||
|
||||
/* prepare to test V parameter */
|
||||
gp_XYZ qvec = tvec ^ edge1;
|
||||
|
||||
/* calculate V parameter and test bounds */
|
||||
double v = (dir * qvec) / det;
|
||||
//if ( v < 0.0 || u + v > 1.0 )
|
||||
if ( v < -EPSILON || u + v > 1.0 + EPSILON)
|
||||
return false;
|
||||
|
||||
/* calculate t, ray intersects triangle */
|
||||
double t = (edge2 * qvec) / det;
|
||||
|
||||
Pint = orig + dir * t;
|
||||
|
||||
return ( t > 0. && t < segLen );
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
@ -521,54 +505,99 @@ static bool HasIntersection(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint,
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Checks if a line segment (P,PC) intersects any mesh face.
|
||||
* \param P - first segment end
|
||||
* \param PC - second segment end (it is a gravity center of quadrangle)
|
||||
* \param Pint - (out) intersection point
|
||||
* \brief Return allowed height of a pyramid
|
||||
* \param Papex - optimal pyramid apex
|
||||
* \param PC - gravity center of a quadrangle
|
||||
* \param PN - four nodes of the quadrangle
|
||||
* \param aMesh - mesh
|
||||
* \param aShape - shape to check faces on
|
||||
* \param NotCheckedFace - mesh face not to check
|
||||
* \retval bool - true if there is an intersection
|
||||
* \param NotCheckedFace - the quadrangle face
|
||||
* \retval double - pyramid height
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
bool StdMeshers_QuadToTriaAdaptor::CheckIntersection (const gp_Pnt& P,
|
||||
const gp_Pnt& PC,
|
||||
gp_Pnt& Pint,
|
||||
SMESH_Mesh& aMesh,
|
||||
const TopoDS_Shape& aShape,
|
||||
const SMDS_MeshElement* NotCheckedFace)
|
||||
void StdMeshers_QuadToTriaAdaptor::LimitHeight (gp_Pnt& Papex,
|
||||
const gp_Pnt& PC,
|
||||
const TColgp_Array1OfPnt& PN,
|
||||
const vector<const SMDS_MeshNode*>& FNodes,
|
||||
SMESH_Mesh& aMesh,
|
||||
const SMDS_MeshElement* NotCheckedFace,
|
||||
const bool UseApexRay)
|
||||
{
|
||||
if ( !myElemSearcher )
|
||||
myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *aMesh.GetMeshDS() );
|
||||
SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
|
||||
|
||||
bool res = false;
|
||||
double dist = RealLast(); // find intersection closest to PC
|
||||
gp_Pnt Pres;
|
||||
|
||||
gp_Ax1 line( P, gp_Vec(P,PC));
|
||||
vector< const SMDS_MeshElement* > suspectElems;
|
||||
searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectElems);
|
||||
// Find intersection of faces with (P,PC) segment elongated 3 times
|
||||
|
||||
double height = Papex.Distance( PC );
|
||||
gp_Ax1 line( PC, gp_Vec( PC, Papex ));
|
||||
gp_Pnt Pint, Ptest;
|
||||
vector< const SMDS_MeshElement* > suspectFaces;
|
||||
TColgp_SequenceOfPnt aContour;
|
||||
for ( size_t iF = 0; iF < suspectElems.size(); ++iF )
|
||||
|
||||
if ( UseApexRay )
|
||||
{
|
||||
const SMDS_MeshElement* face = suspectElems[iF];
|
||||
if ( face == NotCheckedFace ) continue;
|
||||
aContour.Clear();
|
||||
for ( int i = 0; i < face->NbCornerNodes(); ++i )
|
||||
aContour.Append( SMESH_TNodeXYZ( face->GetNode(i) ));
|
||||
if ( HasIntersection(P, PC, Pres, aContour)) {
|
||||
res = true;
|
||||
double tmp = PC.Distance(Pres);
|
||||
if ( tmp < dist ) {
|
||||
Pint = Pres;
|
||||
dist = tmp;
|
||||
// find intersection closest to PC
|
||||
Ptest = PC.XYZ() + line.Direction().XYZ() * height * 3;
|
||||
|
||||
searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectFaces );
|
||||
for ( size_t iF = 0; iF < suspectFaces.size(); ++iF )
|
||||
{
|
||||
const SMDS_MeshElement* face = suspectFaces[iF];
|
||||
if ( face == NotCheckedFace ) continue;
|
||||
|
||||
aContour.Clear();
|
||||
for ( int i = 0, nb = face->NbCornerNodes(); i < nb; ++i )
|
||||
aContour.Append( SMESH_TNodeXYZ( face->GetNode(i) ));
|
||||
|
||||
if ( HasIntersection( Ptest, PC, Pint, aContour ))
|
||||
{
|
||||
double dInt = PC.Distance( Pint );
|
||||
height = Min( height, dInt / 3. );
|
||||
}
|
||||
}
|
||||
}
|
||||
return res;
|
||||
|
||||
// Find faces intersecting triangular facets of the pyramid (issue 23212)
|
||||
|
||||
gp_XYZ center = PC.XYZ() + line.Direction().XYZ() * height * 0.5;
|
||||
double diameter = Max( PN(1).Distance(PN(3)), PN(2).Distance(PN(4)));
|
||||
suspectFaces.clear();
|
||||
searcher->GetElementsInSphere( center, diameter * 0.6, SMDSAbs_Face, suspectFaces);
|
||||
|
||||
const double upShift = 1.5;
|
||||
Ptest = PC.XYZ() + line.Direction().XYZ() * height * upShift; // tmp apex
|
||||
|
||||
for ( size_t iF = 0; iF < suspectFaces.size(); ++iF )
|
||||
{
|
||||
const SMDS_MeshElement* face = suspectFaces[iF];
|
||||
if ( face == NotCheckedFace ) continue;
|
||||
if ( face->GetNodeIndex( FNodes[0] ) >= 0 ||
|
||||
face->GetNodeIndex( FNodes[1] ) >= 0 ||
|
||||
face->GetNodeIndex( FNodes[2] ) >= 0 ||
|
||||
face->GetNodeIndex( FNodes[3] ) >= 0 )
|
||||
continue; // neighbor face of the quadrangle
|
||||
|
||||
// limit height using points of intersection of face links with pyramid facets
|
||||
int nbN = face->NbCornerNodes();
|
||||
gp_Pnt P1 = SMESH_TNodeXYZ( face->GetNode( nbN-1 )); // 1st link end
|
||||
for ( int i = 0; i < nbN; ++i )
|
||||
{
|
||||
gp_Pnt P2 = SMESH_TNodeXYZ( face->GetNode(i) ); // 2nd link end
|
||||
|
||||
for ( int iN = 1; iN <= 4; ++iN ) // loop on pyramid facets
|
||||
{
|
||||
if ( HasIntersection3( P1, P2, Pint, PN(iN), PN(iN+1), Ptest ))
|
||||
{
|
||||
height = Min( height, gp_Vec( PC, Pint ) * line.Direction() );
|
||||
//Ptest = PC.XYZ() + line.Direction().XYZ() * height * upShift; // new tmp apex
|
||||
}
|
||||
}
|
||||
P1 = P2;
|
||||
}
|
||||
}
|
||||
|
||||
Papex = PC.XYZ() + line.Direction().XYZ() * height;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
@ -720,25 +749,36 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh,
|
||||
|
||||
vector<const SMDS_MeshElement*> myPyramids;
|
||||
|
||||
const SMESHDS_SubMesh * aSubMeshDSFace;
|
||||
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
|
||||
SMESH_MesherHelper helper(aMesh);
|
||||
helper.IsQuadraticSubMesh(aShape);
|
||||
helper.SetElementsOnShape( true );
|
||||
|
||||
if ( myElemSearcher ) delete myElemSearcher;
|
||||
vector< SMDS_ElemIteratorPtr > itVec;
|
||||
if ( aProxyMesh )
|
||||
myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *meshDS, aProxyMesh->GetFaces(aShape));
|
||||
{
|
||||
itVec.push_back( aProxyMesh->GetFaces( aShape ));
|
||||
}
|
||||
else
|
||||
myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *meshDS );
|
||||
{
|
||||
for ( TopExp_Explorer exp(aShape,TopAbs_FACE); exp.More(); exp.Next() )
|
||||
if (( aSubMeshDSFace = aProxyMesh->GetSubMesh( exp.Current() )))
|
||||
itVec.push_back( aSubMeshDSFace->GetElements() );
|
||||
}
|
||||
typedef
|
||||
SMDS_IteratorOnIterators< const SMDS_MeshElement*, vector< SMDS_ElemIteratorPtr > > TIter;
|
||||
SMDS_ElemIteratorPtr faceIt( new TIter( itVec ));
|
||||
myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *meshDS, faceIt );
|
||||
|
||||
const SMESHDS_SubMesh * aSubMeshDSFace;
|
||||
TColgp_Array1OfPnt PN(1,5);
|
||||
TColgp_Array1OfVec VN(1,4);
|
||||
vector<const SMDS_MeshNode*> FNodes(5);
|
||||
gp_Pnt PC;
|
||||
gp_Vec VNorm;
|
||||
|
||||
for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next())
|
||||
for ( TopExp_Explorer exp(aShape,TopAbs_FACE); exp.More(); exp.Next() )
|
||||
{
|
||||
const TopoDS_Shape& aShapeFace = exp.Current();
|
||||
if ( aProxyMesh )
|
||||
@ -809,17 +849,7 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh,
|
||||
}
|
||||
else {
|
||||
// check possible intersection with other faces
|
||||
gp_Pnt Pint;
|
||||
gp_Vec VB(PC,PCbest);
|
||||
gp_Pnt PCbestTmp = PC.XYZ() + VB.XYZ() * 3.0;
|
||||
bool hasInters = CheckIntersection(PCbestTmp, PC, Pint, aMesh, aShape, face);
|
||||
if ( hasInters ) {
|
||||
double dist = PC.Distance(Pint)/3.;
|
||||
if ( dist < height ) {
|
||||
gp_Dir aDir( VB );
|
||||
PCbest = PC.XYZ() + aDir.XYZ() * dist;
|
||||
}
|
||||
}
|
||||
LimitHeight( PCbest, PC, PN, FNodes, aMesh, face, /*UseApexRay=*/true );
|
||||
}
|
||||
// create node for PCbest
|
||||
SMDS_MeshNode* NewNode = helper.AddNode( PCbest.X(), PCbest.Y(), PCbest.Z() );
|
||||
@ -971,11 +1001,11 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
|
||||
gp_Pnt Pres1,Pres2;
|
||||
|
||||
gp_Ax1 line( PC, VNorm );
|
||||
vector< const SMDS_MeshElement* > suspectElems;
|
||||
searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectElems);
|
||||
vector< const SMDS_MeshElement* > suspectFaces;
|
||||
searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectFaces);
|
||||
|
||||
for ( size_t iF = 0; iF < suspectElems.size(); ++iF ) {
|
||||
const SMDS_MeshElement* F = suspectElems[iF];
|
||||
for ( size_t iF = 0; iF < suspectFaces.size(); ++iF ) {
|
||||
const SMDS_MeshElement* F = suspectFaces[iF];
|
||||
if ( F == face ) continue;
|
||||
aContour.Clear();
|
||||
for ( int i = 0; i < 4; ++i )
|
||||
@ -1026,7 +1056,9 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
|
||||
continue;
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
// Case of non-degenerated quadrangle
|
||||
// -----------------------------------
|
||||
|
||||
// Find pyramid peak
|
||||
|
||||
@ -1059,12 +1091,12 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
|
||||
gp_Pnt intPnt[2];
|
||||
|
||||
gp_Ax1 line( PC, tmpDir );
|
||||
vector< const SMDS_MeshElement* > suspectElems;
|
||||
searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectElems);
|
||||
vector< const SMDS_MeshElement* > suspectFaces;
|
||||
searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectFaces);
|
||||
|
||||
for ( size_t iF = 0; iF < suspectElems.size(); ++iF )
|
||||
for ( size_t iF = 0; iF < suspectFaces.size(); ++iF )
|
||||
{
|
||||
const SMDS_MeshElement* F = suspectElems[iF];
|
||||
const SMDS_MeshElement* F = suspectFaces[iF];
|
||||
if ( F == face ) continue;
|
||||
aContour.Clear();
|
||||
int nbN = F->NbCornerNodes();
|
||||
@ -1109,13 +1141,15 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
|
||||
{
|
||||
if( !intersected[isRev] ) continue;
|
||||
double pyramidH = Min( height, PC.Distance(intPnt[isRev])/3.);
|
||||
PCbest = PC.XYZ() + tmpDir.XYZ() * (isRev ? -pyramidH : pyramidH);
|
||||
gp_Pnt Papex = PC.XYZ() + tmpDir.XYZ() * (isRev ? -pyramidH : pyramidH);
|
||||
|
||||
// create node for PCbest
|
||||
SMDS_MeshNode* NewNode = helper.AddNode( PCbest.X(), PCbest.Y(), PCbest.Z() );
|
||||
LimitHeight( Papex, PC, PN, FNodes, aMesh, face, /*UseApexRay=*/false );
|
||||
|
||||
// create node for Papex
|
||||
SMDS_MeshNode* NewNode = helper.AddNode( Papex.X(), Papex.Y(), Papex.Z() );
|
||||
|
||||
// add triangles to result map
|
||||
for(i=0; i<4; i++) {
|
||||
for ( i = 0; i < 4; i++) {
|
||||
SMDS_MeshFace* NewFace;
|
||||
if(isRev)
|
||||
NewFace = meshDS->AddFace( NewNode, FNodes[i], FNodes[i+1] );
|
||||
@ -1146,16 +1180,19 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
|
||||
bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh,
|
||||
const vector<const SMDS_MeshElement*>& myPyramids)
|
||||
{
|
||||
if(myPyramids.empty())
|
||||
if ( myPyramids.empty() )
|
||||
return true;
|
||||
|
||||
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
|
||||
size_t i, j, k;
|
||||
int myShapeID = myPyramids[0]->GetNode(4)->getshapeId();
|
||||
|
||||
if ( myElemSearcher ) delete myElemSearcher;
|
||||
myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *meshDS );
|
||||
SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
|
||||
//int myShapeID = myPyramids[0]->GetNode(4)->getshapeId();
|
||||
{
|
||||
SMDS_ElemIteratorPtr
|
||||
pyramIt( new SMDS_ElementVectorIterator( myPyramids.begin(), myPyramids.end() ));
|
||||
if ( myElemSearcher ) delete myElemSearcher;
|
||||
myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *meshDS, pyramIt );
|
||||
}
|
||||
SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>( myElemSearcher );
|
||||
|
||||
set<const SMDS_MeshNode*> nodesToMove;
|
||||
|
||||
@ -1167,17 +1204,19 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
|
||||
MergeAdjacent( PrmI, nodesToMove );
|
||||
}
|
||||
|
||||
// iterate on all pyramids
|
||||
// iterate on all new pyramids
|
||||
vector< const SMDS_MeshElement* > suspectPyrams;
|
||||
for ( i = 0; i < myPyramids.size(); ++i )
|
||||
{
|
||||
const SMDS_MeshElement* PrmI = myPyramids[i];
|
||||
const SMDS_MeshElement* PrmI = myPyramids[i];
|
||||
const SMDS_MeshNode* apexI = PrmI->GetNode( PYRAM_APEX );
|
||||
|
||||
// compare PrmI with all the rest pyramids
|
||||
|
||||
// collect adjacent pyramids and nodes coordinates of PrmI
|
||||
set<const SMDS_MeshElement*> checkedPyrams;
|
||||
vector<gp_Pnt> PsI(5);
|
||||
for(k=0; k<5; k++) // loop on 4 base nodes of PrmI
|
||||
gp_Pnt PsI[5];
|
||||
for ( k = 0; k < 5; k++ )
|
||||
{
|
||||
const SMDS_MeshNode* n = PrmI->GetNode(k);
|
||||
PsI[k] = SMESH_TNodeXYZ( n );
|
||||
@ -1190,70 +1229,77 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
|
||||
}
|
||||
}
|
||||
|
||||
// get pyramids to check
|
||||
gp_XYZ PC = ( PsI[0].XYZ() + PsI[1].XYZ() + PsI[2].XYZ() + PsI[3].XYZ() ) / 4.;
|
||||
gp_XYZ ray = PsI[4].XYZ() - PC;
|
||||
gp_XYZ center = PC + 0.5 * ray;
|
||||
double diameter = Max( PsI[0].Distance(PsI[2]), PsI[1].Distance(PsI[3]));
|
||||
suspectPyrams.clear();
|
||||
searcher->GetElementsInSphere( center, diameter * 0.6, SMDSAbs_Volume, suspectPyrams);
|
||||
|
||||
// check intersection with distant pyramids
|
||||
for(k=0; k<4; k++) // loop on 4 base nodes of PrmI
|
||||
for ( j = 0; j < suspectPyrams.size(); ++j )
|
||||
{
|
||||
gp_Vec Vtmp(PsI[k],PsI[4]);
|
||||
gp_Ax1 line( PsI[k], Vtmp );
|
||||
vector< const SMDS_MeshElement* > suspectPyrams;
|
||||
searcher->GetElementsNearLine( line, SMDSAbs_Volume, suspectPyrams);
|
||||
const SMDS_MeshElement* PrmJ = suspectPyrams[j];
|
||||
if ( PrmJ == PrmI )
|
||||
continue;
|
||||
if ( apexI == PrmJ->GetNode( PYRAM_APEX ))
|
||||
continue; // pyramids PrmI and PrmJ already merged
|
||||
if ( !checkedPyrams.insert( PrmJ ).second )
|
||||
continue; // already checked
|
||||
|
||||
for ( j = 0; j < suspectPyrams.size(); ++j )
|
||||
gp_Pnt PsJ[5];
|
||||
for ( k = 0; k < 5; k++ )
|
||||
PsJ[k] = SMESH_TNodeXYZ( PrmJ->GetNode(k) );
|
||||
|
||||
if ( ray * ( PsJ[4].XYZ() - PC ) < 0. )
|
||||
continue; // PrmJ is below PrmI
|
||||
|
||||
for ( k = 0; k < 4; k++ ) // loop on 4 base nodes of PrmI
|
||||
{
|
||||
const SMDS_MeshElement* PrmJ = suspectPyrams[j];
|
||||
if ( PrmJ == PrmI || PrmJ->NbCornerNodes() != 5 )
|
||||
continue;
|
||||
if ( myShapeID != PrmJ->GetNode(4)->getshapeId())
|
||||
continue; // pyramid from other SOLID
|
||||
if ( PrmI->GetNode(4) == PrmJ->GetNode(4) )
|
||||
continue; // pyramids PrmI and PrmJ already merged
|
||||
if ( !checkedPyrams.insert( PrmJ ).second )
|
||||
continue; // already checked
|
||||
|
||||
TXyzIterator xyzIt( PrmJ->nodesIterator() );
|
||||
vector<gp_Pnt> PsJ( xyzIt, TXyzIterator() );
|
||||
|
||||
gp_Pnt Pint;
|
||||
bool hasInt=false;
|
||||
for(k=0; k<4 && !hasInt; k++) {
|
||||
gp_Vec Vtmp(PsI[k],PsI[4]);
|
||||
for ( k = 0; k < 4 && !hasInt; k++ )
|
||||
{
|
||||
gp_Vec Vtmp( PsI[k], PsI[ PYRAM_APEX ]);
|
||||
gp_Pnt Pshift = PsI[k].XYZ() + Vtmp.XYZ() * 0.01; // base node moved a bit to apex
|
||||
hasInt =
|
||||
( HasIntersection3( Pshift, PsI[4], Pint, PsJ[0], PsJ[1], PsJ[4]) ||
|
||||
HasIntersection3( Pshift, PsI[4], Pint, PsJ[1], PsJ[2], PsJ[4]) ||
|
||||
HasIntersection3( Pshift, PsI[4], Pint, PsJ[2], PsJ[3], PsJ[4]) ||
|
||||
HasIntersection3( Pshift, PsI[4], Pint, PsJ[3], PsJ[0], PsJ[4]) );
|
||||
( HasIntersection3( Pshift, PsI[4], Pint, PsJ[0], PsJ[1], PsJ[PYRAM_APEX]) ||
|
||||
HasIntersection3( Pshift, PsI[4], Pint, PsJ[1], PsJ[2], PsJ[PYRAM_APEX]) ||
|
||||
HasIntersection3( Pshift, PsI[4], Pint, PsJ[2], PsJ[3], PsJ[PYRAM_APEX]) ||
|
||||
HasIntersection3( Pshift, PsI[4], Pint, PsJ[3], PsJ[0], PsJ[PYRAM_APEX]) );
|
||||
}
|
||||
for(k=0; k<4 && !hasInt; k++) {
|
||||
gp_Vec Vtmp(PsJ[k],PsJ[4]);
|
||||
for ( k = 0; k < 4 && !hasInt; k++ )
|
||||
{
|
||||
gp_Vec Vtmp( PsJ[k], PsJ[ PYRAM_APEX ]);
|
||||
gp_Pnt Pshift = PsJ[k].XYZ() + Vtmp.XYZ() * 0.01;
|
||||
hasInt =
|
||||
( HasIntersection3( Pshift, PsJ[4], Pint, PsI[0], PsI[1], PsI[4]) ||
|
||||
HasIntersection3( Pshift, PsJ[4], Pint, PsI[1], PsI[2], PsI[4]) ||
|
||||
HasIntersection3( Pshift, PsJ[4], Pint, PsI[2], PsI[3], PsI[4]) ||
|
||||
HasIntersection3( Pshift, PsJ[4], Pint, PsI[3], PsI[0], PsI[4]) );
|
||||
( HasIntersection3( Pshift, PsJ[4], Pint, PsI[0], PsI[1], PsI[PYRAM_APEX]) ||
|
||||
HasIntersection3( Pshift, PsJ[4], Pint, PsI[1], PsI[2], PsI[PYRAM_APEX]) ||
|
||||
HasIntersection3( Pshift, PsJ[4], Pint, PsI[2], PsI[3], PsI[PYRAM_APEX]) ||
|
||||
HasIntersection3( Pshift, PsJ[4], Pint, PsI[3], PsI[0], PsI[PYRAM_APEX]) );
|
||||
}
|
||||
|
||||
if ( hasInt )
|
||||
{
|
||||
// count common nodes of base faces of two pyramids
|
||||
int nbc = 0;
|
||||
for (k=0; k<4; k++)
|
||||
for ( k = 0; k < 4; k++ )
|
||||
nbc += int ( PrmI->GetNodeIndex( PrmJ->GetNode(k) ) >= 0 );
|
||||
|
||||
if ( nbc == 4 )
|
||||
continue; // pyrams have a common base face
|
||||
|
||||
if(nbc>0)
|
||||
if ( nbc > 0 )
|
||||
{
|
||||
// Merge the two pyramids and others already merged with them
|
||||
MergePiramids( PrmI, PrmJ, nodesToMove );
|
||||
}
|
||||
else { // nbc==0
|
||||
|
||||
else // nbc==0
|
||||
{
|
||||
// decrease height of pyramids
|
||||
gp_XYZ PCi(0,0,0), PCj(0,0,0);
|
||||
for(k=0; k<4; k++) {
|
||||
for ( k = 0; k < 4; k++ ) {
|
||||
PCi += PsI[k].XYZ();
|
||||
PCj += PsJ[k].XYZ();
|
||||
}
|
||||
@ -1272,9 +1318,9 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
|
||||
|
||||
VN1.Scale(coef1);
|
||||
VN2.Scale(coef2);
|
||||
SMDS_MeshNode* aNode1 = const_cast<SMDS_MeshNode*>(PrmI->GetNode(4));
|
||||
SMDS_MeshNode* aNode1 = const_cast<SMDS_MeshNode*>( apexI );
|
||||
aNode1->setXYZ( PCi.X()+VN1.X(), PCi.Y()+VN1.Y(), PCi.Z()+VN1.Z() );
|
||||
SMDS_MeshNode* aNode2 = const_cast<SMDS_MeshNode*>(PrmJ->GetNode(4));
|
||||
SMDS_MeshNode* aNode2 = const_cast<SMDS_MeshNode*>(PrmJ->GetNode( PYRAM_APEX ));
|
||||
aNode2->setXYZ( PCj.X()+VN2.X(), PCj.Y()+VN2.Y(), PCj.Z()+VN2.Z() );
|
||||
nodesToMove.insert( aNode1 );
|
||||
nodesToMove.insert( aNode2 );
|
||||
|
@ -71,10 +71,13 @@ protected:
|
||||
gp_Pnt& PC, gp_Vec& VNorm,
|
||||
const SMDS_MeshElement** volumes=0);
|
||||
|
||||
bool CheckIntersection(const gp_Pnt& P, const gp_Pnt& PC,
|
||||
gp_Pnt& Pint, SMESH_Mesh& aMesh,
|
||||
const TopoDS_Shape& aShape,
|
||||
const SMDS_MeshElement* NotCheckedFace);
|
||||
void LimitHeight (gp_Pnt& Papex,
|
||||
const gp_Pnt& PC,
|
||||
const TColgp_Array1OfPnt& PN,
|
||||
const std::vector<const SMDS_MeshNode*>& FNodes,
|
||||
SMESH_Mesh& aMesh,
|
||||
const SMDS_MeshElement* NotCheckedFace,
|
||||
const bool UseApexRay);
|
||||
|
||||
bool Compute2ndPart(SMESH_Mesh& aMesh,
|
||||
const std::vector<const SMDS_MeshElement*>& pyramids);
|
||||
@ -85,7 +88,8 @@ protected:
|
||||
std::set<const SMDS_MeshNode*> & nodesToMove);
|
||||
|
||||
void MergeAdjacent(const SMDS_MeshElement* PrmI,
|
||||
std::set<const SMDS_MeshNode*>& nodesToMove);
|
||||
std::set<const SMDS_MeshNode*>& nodesToMove,
|
||||
const bool isRecursion = false);
|
||||
|
||||
|
||||
TopoDS_Shape myShape;
|
||||
|
Loading…
Reference in New Issue
Block a user