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All modules must use SVTK package instead VTK
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@ -95,8 +95,7 @@
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#include <SVTK_ViewModel.h>
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#include <SVTK_InteractorStyle.h>
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#include <SVTK_RenderWindowInteractor.h>
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#include <VTKViewer_ViewManager.h>
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#include <SVTK_ViewManager.h>
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#include "OB_Browser.h"
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@ -2755,7 +2754,7 @@ void SMESHGUI::initialize( CAM_Application* app )
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// Display / Erase
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//-------------------------------------------------
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aClient = "($client in {'VTKViewer' 'ObjectBrowser'})";
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QString anActiveVTK = QString("activeView = '%1'").arg(VTKViewer_Viewer::Type());
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QString anActiveVTK = QString("activeView = '%1'").arg(SVTK_Viewer::Type());
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QString aSelCount = QString( "%1 > 0" ).arg( QtxPopupMgr::Selection::defSelCountParam() );
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QString aRule = "$component={'SMESH'} and ( type='Component' or (" + aClient + " and " +
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@ -2842,7 +2841,7 @@ void SMESHGUI::viewManagers( QStringList& list ) const
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void SMESHGUI::onViewManagerAdded( SUIT_ViewManager* mgr )
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{
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if ( dynamic_cast<VTKViewer_ViewManager*>( mgr ) )
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if ( dynamic_cast<SVTK_ViewManager*>( mgr ) )
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SMESH::UpdateSelectionProp( this );
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}
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@ -39,8 +39,6 @@
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#include "SMESH_TypeFilter.hxx"
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#include "SMDS_Mesh.hxx"
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#include "VTKViewer_ViewWindow.h"
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#include "SUIT_ResourceMgr.h"
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#include "SalomeApp_Application.h"
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@ -378,6 +378,7 @@ void SMESHGUI_SingleEditDlg::onTextChange (const QString& theNewText)
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myOkBtn->setEnabled(true);
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myApplyBtn->setEnabled(true);
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}
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SMESH::GetViewWindow(mySMESHGUI)->highlight( anIO, true, true );
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}
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}
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}
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@ -407,19 +408,22 @@ void SMESHGUI_SingleEditDlg::onSelectionDone()
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myActor = SMESH::FindActorByEntry(anIO->getEntry());
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if(myActor){
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TVisualObjPtr aVisualObj = myActor->GetObject();
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if(SMDS_Mesh* aMesh = aVisualObj->GetMesh()){
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if(SMESH::GetEdgeNodes(mySelector, aVisualObj, anId1, anId2) >= 1){
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if(SMDS_Mesh* aMesh = aVisualObj->GetMesh())
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{
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const SMDS_MeshElement* tria[2];
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if( SMESH::GetEdgeNodes( mySelector, aVisualObj, anId1, anId2 ) >= 1 &&
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findTriangles( aMesh->FindNode( anId1 ), aMesh->FindNode( anId2 ), tria[0],tria[1] ) )
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{
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QString aText = QString("%1-%2").arg(anId1).arg(anId2);
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myBusy = true;
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myEdge->setText(aText);
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myBusy = false;
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const SMDS_MeshElement* tria[2];
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if (findTriangles(aMesh->FindNode(anId1), aMesh->FindNode(anId2), tria[0],tria[1])) {
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myOkBtn->setEnabled(true);
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myApplyBtn->setEnabled(true);
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}
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} else {
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else
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{
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myEdge->clear();
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}
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}
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