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https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-28 10:20:34 +05:00
WIP
This commit is contained in:
parent
f4fda5460f
commit
642fc469af
@ -90,6 +90,7 @@ SET(SMESHimpl_HEADERS
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SMESH_SMESH.hxx
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MG_ADAPT.hxx
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SMESH_Homard.hxx
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ctpl.h
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)
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# --- sources ---
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@ -155,6 +155,41 @@ SMESH_Mesh* SMESH_Gen::CreateMesh(bool theIsEmbeddedMode)
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return aMesh;
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}
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//=============================================================================
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/*
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* Parallel compute of a submesh
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* This function is used to pass to thread_pool
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*/
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//=============================================================================
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const std::function<void(int,
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SMESH_subMesh*,
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SMESH_subMesh::compute_event,
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SMESH_subMesh*,
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bool,
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TopTools_IndexedMapOfShape *,
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TSetOfInt*)>
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parallel_compute([&] (int id,
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SMESH_subMesh* sm,
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SMESH_subMesh::compute_event event,
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SMESH_subMesh *shapeSM,
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bool aShapeOnly,
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TopTools_IndexedMapOfShape *allowedSubShapes,
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TSetOfInt* aShapesId) -> void
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{
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if (sm->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
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{
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sm->SetAllowedSubShapes( fillAllowed( shapeSM, aShapeOnly, allowedSubShapes ));
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//setCurrentSubMesh( sm );
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sm->ComputeStateEngine(event);
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//setCurrentSubMesh( nullptr );
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sm->SetAllowedSubShapes( nullptr );
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}
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if ( aShapesId )
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aShapesId->insert( sm->GetId() );
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});
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//=============================================================================
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/*
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* Compute a mesh
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@ -182,6 +217,11 @@ bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
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const bool complexShapeFirst = true;
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const int globalAlgoDim = 100;
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// Pool of thread for computation
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if (!_pool){
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_pool = new ctpl::thread_pool(2);
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}
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SMESH_subMeshIteratorPtr smIt;
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// Fix of Issue 22150. Due to !BLSURF->OnlyUnaryInput(), BLSURF computes edges
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@ -202,7 +242,9 @@ bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
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// Mesh all the sub-shapes starting from vertices
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// ===============================================
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TopAbs_ShapeEnum previousShapeType = TopAbs_VERTEX;
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smIt = shapeSM->getDependsOnIterator(includeSelf, !complexShapeFirst);
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std::vector<std::future<void>> pending;
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while ( smIt->more() )
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{
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SMESH_subMesh* smToCompute = smIt->next();
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@ -213,6 +255,18 @@ bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
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if ( !aMesh.HasShapeToMesh() && shapeType == TopAbs_VERTEX )
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continue;
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std::cout << "Shape Type" << shapeType << " previous" << previousShapeType << std::endl;
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if (shapeType != previousShapeType) {
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// Waiting for all thread for the previous type to end
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for(auto it =std::begin(pending); it != std::end(pending); ++it){
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std::cout << "Waiting" << std::endl;
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it->wait();
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}
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//Resetting threaded pool info
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previousShapeType = shapeType;
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pending.clear();
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}
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// check for preview dimension limitations
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if ( aShapesId && GetShapeDim( shapeType ) > (int)aDim )
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{
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@ -221,25 +275,18 @@ bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
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smToCompute->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
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continue;
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}
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pending.push_back(_pool->push(parallel_compute, smToCompute, computeEvent,
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shapeSM, aShapeOnly, allowedSubShapes,
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aShapesId));
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std::cout << "Launched " << smToCompute << " shape type " << shapeType << std::endl;
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if (smToCompute->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
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{
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if (_compute_canceled)
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return false;
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smToCompute->SetAllowedSubShapes( fillAllowed( shapeSM, aShapeOnly, allowedSubShapes ));
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setCurrentSubMesh( smToCompute );
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smToCompute->ComputeStateEngine( computeEvent );
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setCurrentSubMesh( nullptr );
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smToCompute->SetAllowedSubShapes( nullptr );
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}
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// we check all the sub-meshes here and detect if any of them failed to compute
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if (smToCompute->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE &&
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( shapeType != TopAbs_EDGE || !SMESH_Algo::isDegenerated( TopoDS::Edge( shape ))))
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ret = false;
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else if ( aShapesId )
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aShapesId->insert( smToCompute->GetId() );
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for(auto it =std::begin(pending); it != std::end(pending); ++it){
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it->wait();
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}
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pending.clear();
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//aMesh.GetMeshDS()->Modified();
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return ret;
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}
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@ -34,6 +34,8 @@
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#include "SMESH_Algo.hxx"
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#include "SMESH_ComputeError.hxx"
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#include "ctpl.h"
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#include <map>
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#include <list>
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@ -41,6 +43,7 @@
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#include <vector>
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#include <string>
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#include <TopoDS_Shape.hxx>
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#include <TopTools_IndexedMapOfShape.hxx>
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@ -184,6 +187,8 @@ private:
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volatile bool _compute_canceled;
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std::list< SMESH_subMesh* > _sm_current;
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// TODO: Replace by number of thread
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ctpl::thread_pool * _pool = nullptr; //thread pool for computation
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};
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#endif
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@ -43,6 +43,8 @@
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#include "MEDCouplingMemArray.hxx"
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#include "ctpl.h"
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#include <map>
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#include <list>
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#include <vector>
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@ -382,6 +384,9 @@ class SMESH_EXPORT SMESH_Mesh
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std::ostream& Dump(std::ostream & save);
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void Lock() {_my_lock.lock();};
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void Unlock() {_my_lock.unlock();};
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private:
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void exportMEDCommmon(DriverMED_W_SMESHDS_Mesh& myWriter,
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@ -428,6 +433,9 @@ protected:
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// 2) to forget not loaded mesh data at hyp modification
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TCallUp* _callUp;
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// Mutex for multhitreading write in SMESH_Mesh
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std::mutex _my_lock;
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protected:
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SMESH_Mesh();
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SMESH_Mesh(const SMESH_Mesh&) {};
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@ -1392,12 +1392,14 @@ bool SMESH_subMesh::ComputeStateEngine(compute_event event)
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else if (( event == COMPUTE || event == COMPUTE_SUBMESH )
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&& !_alwaysComputed )
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{
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_father->Lock();
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const TopoDS_Vertex & V = TopoDS::Vertex( _subShape );
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gp_Pnt P = BRep_Tool::Pnt(V);
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if ( SMDS_MeshNode * n = _father->GetMeshDS()->AddNode(P.X(), P.Y(), P.Z()) ) {
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_father->GetMeshDS()->SetNodeOnVertex(n,_Id);
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_computeState = COMPUTE_OK;
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}
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_father->Unlock();
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}
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if ( event == MODIF_ALGO_STATE )
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cleanDependants();
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@ -1500,6 +1502,7 @@ bool SMESH_subMesh::ComputeStateEngine(compute_event event)
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case COMPUTE:
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case COMPUTE_SUBMESH:
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{
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_father->Lock();
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algo = GetAlgo();
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ASSERT(algo);
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ret = algo->CheckHypothesis((*_father), _subShape, hyp_status);
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@ -1541,6 +1544,7 @@ bool SMESH_subMesh::ComputeStateEngine(compute_event event)
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break; // goto exit
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}
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}
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_father->Unlock();
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// Compute
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// to restore cout that may be redirected by algo
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@ -1569,6 +1573,7 @@ bool SMESH_subMesh::ComputeStateEngine(compute_event event)
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}
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else
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{
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std::cout<<"Running compute for " << _father << " of shape type " << shape.ShapeType() << std::endl;
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ret = algo->Compute((*_father), shape);
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}
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// algo can set _computeError of submesh
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@ -1729,7 +1734,9 @@ bool SMESH_subMesh::ComputeStateEngine(compute_event event)
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updateDependantsState( SUBMESH_COMPUTED );
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}
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// let algo clear its data gathered while algo->Compute()
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_father->Lock();
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algo->CheckHypothesis((*_father), _subShape, hyp_status);
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_father->Unlock();
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}
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break;
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case COMPUTE_CANCELED: // nothing to do
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@ -1897,7 +1904,7 @@ bool SMESH_subMesh::ComputeStateEngine(compute_event event)
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break;
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}
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notifyListenersOnEvent( event, COMPUTE_EVENT );
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//notifyListenersOnEvent( event, COMPUTE_EVENT );
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return ret;
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}
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240
src/SMESH/ctpl.h
Normal file
240
src/SMESH/ctpl.h
Normal file
@ -0,0 +1,240 @@
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/*********************************************************
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*
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* Copyright (C) 2014 by Vitaliy Vitsentiy
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*********************************************************/
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#ifndef __ctpl_thread_pool_H__
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#define __ctpl_thread_pool_H__
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#include <functional>
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#include <thread>
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#include <atomic>
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#include <vector>
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#include <memory>
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#include <exception>
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#include <future>
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#include <mutex>
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#include <boost/lockfree/queue.hpp>
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#ifndef _ctplThreadPoolLength_
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#define _ctplThreadPoolLength_ 100
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#endif
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// thread pool to run user's functors with signature
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// ret func(int id, other_params)
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// where id is the index of the thread that runs the functor
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// ret is some return type
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namespace ctpl {
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class thread_pool {
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public:
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thread_pool() : q(_ctplThreadPoolLength_) { this->init(); }
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thread_pool(int nThreads, int queueSize = _ctplThreadPoolLength_) : q(queueSize) { this->init(); this->resize(nThreads); }
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// the destructor waits for all the functions in the queue to be finished
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~thread_pool() {
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this->stop(true);
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}
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// get the number of running threads in the pool
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int size() { return static_cast<int>(this->threads.size()); }
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// number of idle threads
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int n_idle() { return this->nWaiting; }
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std::thread & get_thread(int i) { return *this->threads[i]; }
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// change the number of threads in the pool
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// should be called from one thread, otherwise be careful to not interleave, also with this->stop()
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// nThreads must be >= 0
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void resize(int nThreads) {
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if (!this->isStop && !this->isDone) {
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int oldNThreads = static_cast<int>(this->threads.size());
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if (oldNThreads <= nThreads) { // if the number of threads is increased
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this->threads.resize(nThreads);
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this->flags.resize(nThreads);
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for (int i = oldNThreads; i < nThreads; ++i) {
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this->flags[i] = std::make_shared<std::atomic<bool>>(false);
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this->set_thread(i);
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}
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}
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else { // the number of threads is decreased
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for (int i = oldNThreads - 1; i >= nThreads; --i) {
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*this->flags[i] = true; // this thread will finish
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this->threads[i]->detach();
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}
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{
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// stop the detached threads that were waiting
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std::unique_lock<std::mutex> lock(this->mutex);
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this->cv.notify_all();
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}
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this->threads.resize(nThreads); // safe to delete because the threads are detached
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this->flags.resize(nThreads); // safe to delete because the threads have copies of shared_ptr of the flags, not originals
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}
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}
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}
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// empty the queue
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void clear_queue() {
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std::function<void(int id)> * _f;
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while (this->q.pop(_f))
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delete _f; // empty the queue
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}
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// pops a functional wraper to the original function
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std::function<void(int)> pop() {
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std::function<void(int id)> * _f = nullptr;
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this->q.pop(_f);
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std::unique_ptr<std::function<void(int id)>> func(_f); // at return, delete the function even if an exception occurred
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std::function<void(int)> f;
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if (_f)
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f = *_f;
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return f;
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}
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// wait for all computing threads to finish and stop all threads
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// may be called asyncronously to not pause the calling thread while waiting
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// if isWait == true, all the functions in the queue are run, otherwise the queue is cleared without running the functions
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void stop(bool isWait = false) {
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if (!isWait) {
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if (this->isStop)
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return;
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this->isStop = true;
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for (int i = 0, n = this->size(); i < n; ++i) {
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*this->flags[i] = true; // command the threads to stop
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}
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this->clear_queue(); // empty the queue
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}
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else {
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if (this->isDone || this->isStop)
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return;
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this->isDone = true; // give the waiting threads a command to finish
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}
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{
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std::unique_lock<std::mutex> lock(this->mutex);
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this->cv.notify_all(); // stop all waiting threads
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}
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for (int i = 0; i < static_cast<int>(this->threads.size()); ++i) { // wait for the computing threads to finish
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if (this->threads[i]->joinable())
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this->threads[i]->join();
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}
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// if there were no threads in the pool but some functors in the queue, the functors are not deleted by the threads
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// therefore delete them here
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this->clear_queue();
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this->threads.clear();
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this->flags.clear();
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}
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template<typename F, typename... Rest>
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auto push(F && f, Rest&&... rest) ->std::future<decltype(f(0, rest...))> {
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auto pck = std::make_shared<std::packaged_task<decltype(f(0, rest...))(int)>>(
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std::bind(std::forward<F>(f), std::placeholders::_1, std::forward<Rest>(rest)...)
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);
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auto _f = new std::function<void(int id)>([pck](int id) {
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(*pck)(id);
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});
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this->q.push(_f);
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std::unique_lock<std::mutex> lock(this->mutex);
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this->cv.notify_one();
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return pck->get_future();
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}
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// run the user's function that excepts argument int - id of the running thread. returned value is templatized
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// operator returns std::future, where the user can get the result and rethrow the catched exceptins
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template<typename F>
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auto push(F && f) ->std::future<decltype(f(0))> {
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auto pck = std::make_shared<std::packaged_task<decltype(f(0))(int)>>(std::forward<F>(f));
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auto _f = new std::function<void(int id)>([pck](int id) {
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(*pck)(id);
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});
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this->q.push(_f);
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std::unique_lock<std::mutex> lock(this->mutex);
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this->cv.notify_one();
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return pck->get_future();
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}
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private:
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// deleted
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thread_pool(const thread_pool &);// = delete;
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thread_pool(thread_pool &&);// = delete;
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thread_pool & operator=(const thread_pool &);// = delete;
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thread_pool & operator=(thread_pool &&);// = delete;
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void set_thread(int i) {
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std::shared_ptr<std::atomic<bool>> flag(this->flags[i]); // a copy of the shared ptr to the flag
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auto f = [this, i, flag/* a copy of the shared ptr to the flag */]() {
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std::atomic<bool> & _flag = *flag;
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std::function<void(int id)> * _f;
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bool isPop = this->q.pop(_f);
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while (true) {
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while (isPop) { // if there is anything in the queue
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std::unique_ptr<std::function<void(int id)>> func(_f); // at return, delete the function even if an exception occurred
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(*_f)(i);
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if (_flag)
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return; // the thread is wanted to stop, return even if the queue is not empty yet
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else
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isPop = this->q.pop(_f);
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}
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// the queue is empty here, wait for the next command
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std::unique_lock<std::mutex> lock(this->mutex);
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++this->nWaiting;
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this->cv.wait(lock, [this, &_f, &isPop, &_flag](){ isPop = this->q.pop(_f); return isPop || this->isDone || _flag; });
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--this->nWaiting;
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if (!isPop)
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return; // if the queue is empty and this->isDone == true or *flag then return
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}
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};
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this->threads[i].reset(new std::thread(f)); // compiler may not support std::make_unique()
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}
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void init() { this->nWaiting = 0; this->isStop = false; this->isDone = false; }
|
||||
|
||||
std::vector<std::unique_ptr<std::thread>> threads;
|
||||
std::vector<std::shared_ptr<std::atomic<bool>>> flags;
|
||||
mutable boost::lockfree::queue<std::function<void(int id)> *> q;
|
||||
std::atomic<bool> isDone;
|
||||
std::atomic<bool> isStop;
|
||||
std::atomic<int> nWaiting; // how many threads are waiting
|
||||
|
||||
std::mutex mutex;
|
||||
std::condition_variable cv;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __ctpl_thread_pool_H__
|
||||
|
@ -1182,6 +1182,7 @@ bool StdMeshers_Regular_1D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape & t
|
||||
|
||||
SMESHDS_Mesh * meshDS = theMesh.GetMeshDS();
|
||||
|
||||
theMesh.Lock();
|
||||
const TopoDS_Edge & EE = TopoDS::Edge(theShape);
|
||||
TopoDS_Edge E = TopoDS::Edge(EE.Oriented(TopAbs_FORWARD));
|
||||
int shapeID = meshDS->ShapeToIndex( E );
|
||||
@ -1196,9 +1197,10 @@ bool StdMeshers_Regular_1D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape & t
|
||||
ASSERT(!VLast.IsNull());
|
||||
const SMDS_MeshNode * nFirst = SMESH_Algo::VertexNode( VFirst, meshDS );
|
||||
const SMDS_MeshNode * nLast = SMESH_Algo::VertexNode( VLast, meshDS );
|
||||
if ( !nFirst || !nLast )
|
||||
if ( !nFirst || !nLast ){
|
||||
theMesh.Unlock();
|
||||
return error( COMPERR_BAD_INPUT_MESH, "No node on vertex");
|
||||
|
||||
}
|
||||
// remove elements created by e.g. pattern mapping (PAL21999)
|
||||
// CLEAN event is incorrectly ptopagated seemingly due to Propagation hyp
|
||||
// so TEMPORARY solution is to clean the submesh manually
|
||||
@ -1242,6 +1244,7 @@ bool StdMeshers_Regular_1D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape & t
|
||||
|
||||
BRepAdaptor_Curve C3d( E );
|
||||
if ( ! computeInternalParameters( theMesh, C3d, length, f, l, params, reversed, true )) {
|
||||
theMesh.Unlock();
|
||||
return false;
|
||||
}
|
||||
redistributeNearVertices( theMesh, C3d, length, params, VFirst, VLast );
|
||||
@ -1332,6 +1335,7 @@ bool StdMeshers_Regular_1D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape & t
|
||||
meshDS->SetMeshElementOnShape(edge, shapeID);
|
||||
}
|
||||
}
|
||||
theMesh.Unlock();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user