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0020945: EDF 1465 SMESH: create a new mesh from a selected group or from selected elements
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doc/salome/gui/SMESH/images/copy_mesh_dlg.png
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doc/salome/gui/SMESH/images/copy_mesh_dlg.png
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doc/salome/gui/SMESH/images/copy_mesh_icon.png
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doc/salome/gui/SMESH/images/copy_mesh_icon.png
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@ -16,6 +16,9 @@ for example, a face.
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Several created meshes can be \subpage building_compounds_page "combined into mesh compounds".
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The whole mesh or it's part can be \subpage copy_mesh_page "copied"
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into another mesh.
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All created meshes and submeshes can be \subpage editing_meshes_page "edited".
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Meshes can be also edited using the MESH functions destined for
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56
doc/salome/gui/SMESH/input/copy_mesh.doc
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doc/salome/gui/SMESH/input/copy_mesh.doc
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@ -0,0 +1,56 @@
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/*!
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\page copy_mesh_page Copy Mesh
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\n A mesh can be created by copying a part of or the whole other mesh.
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<em>To make a copy of a mesh:</em>
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\par
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From the \b Mesh menu select <b>Copy Mesh</b> or click "<em>Copy Mesh
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"</em> button in the toolbar.
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\image html copy_mesh_icon.png
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<center><em>"Copy Mesh" button</em></center>
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\par
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The following dialog box will appear:
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\image html copy_mesh_dlg.png
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\par
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In the dialog:
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<ul>
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<li>specify the part of mesh to copy:
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<ul>
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<li><b>Select the whole mesh, submesh or group</b> by mouse activating
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this checkbox; or</li>
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<li>choose mesh elements with the mouse in the 3D Viewer. It is
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possible to select a whole area with a mouse frame; or</li>
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<li>input the <b>Source Element IDs</b> directly in this field. The
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selected elements will be highlighted in the viewer; or</li>
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<li>apply Filters. <b>Set filter</b> button allows to apply a filter
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to the selection of elements. See more about filters in the \ref
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selection_filter_library_page "Selection filter library" page.</li>
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</ul>
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</li>
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<li>specify the <b>New Mesh Name</b>;</li>
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<li>specify the conditions of copying:
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<ul>
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<li>activate <b>Generate groups</b> checkbox to copy the groups of
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elements of the source mesh to the newly created mesh.</li>
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<li>activate <b>Preserve IDs of elements</b> checkbox to keep
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the IDs of new nodes and elements the same as the IDs of source nodes
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and elements.</li>
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</ul>
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</li>
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<li>Click \b Apply or <b>Apply and Close</b> button to confirm the operation.</li>
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</ul>
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<b>See Also</b> a sample
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\ref tui_copy_mesh "TUI Example of mesh copying."
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*/
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@ -249,4 +249,48 @@ demonstrating the resulting mesh.
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\skipline import geompy
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\until #end
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<br>
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\anchor tui_copy_mesh
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<h2>Mesh Copying</h2>
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\code
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from smesh import *
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SetCurrentStudy(salome.myStudy)
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# make geometry of a box
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box = geompy.MakeBoxDXDYDZ(100,100,100)
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face = geompy.SubShapeAllSorted(box, geompy.ShapeType["FACE"])[0]
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# generate 3D mesh
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mesh = Mesh(box)
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localAlgo = mesh.Triangle(face)
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mesh.AutomaticHexahedralization()
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# objects to copy
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fGroup = mesh.GroupOnGeom( face, "2D on face")
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nGroup = mesh.GroupOnGeom( face, "nodes on face", NODE)
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subMesh = localAlgo.GetSubMesh()
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# make a new mesh by copying different part of the mesh
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# 1. copy the whole mesh
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newMesh = CopyMesh( mesh, "whole mesh copy")
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# 2. copy a group of 2D elements along with groups
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newMesh = CopyMesh( fGroup, "face group copy with groups",toCopyGroups=True)
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# 3. copy a group of nodes with preseving their ids
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newMesh = CopyMesh( nGroup, "node group copy", toKeepIDs=True)
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# 4. copy some faces
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faceIds = fGroup.GetIDs()[-10:]
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newMesh = CopyMesh( mesh.GetIDSource( faceIds, FACE ), "some faces copy")
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# 5. copy some nodes
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nodeIds = nGroup.GetIDs()[-10:]
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newMesh = CopyMesh( mesh.GetIDSource( nodeIds, NODE), "some nodes copy")
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# 6. copy a sub-mesh
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newMesh = CopyMesh( subMesh, "submesh copy" )
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\endcode
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*/
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@ -172,6 +172,7 @@ dist_salomeres_DATA = \
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mesh_tree_hypo_projection_3d.png \
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mesh_tree_hypo_projection_2d.png \
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mesh_build_compound.png \
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copy_mesh.png \
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mesh_node_to_point.png \
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mesh_tree_mesh_partial.png \
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mesh_extractGroup.png \
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resources/copy_mesh.png
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resources/copy_mesh.png
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@ -94,6 +94,7 @@ salomeinclude_HEADERS = \
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SMESHGUI_MeshOrderDlg.h \
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SMESHGUI_MeshOrderOp.h \
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SMESHGUI_FileValidator.h \
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SMESHGUI_CopyMeshDlg.h \
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SMESH_SMESHGUI.hxx
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# Libraries targets
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@ -167,6 +168,7 @@ dist_libSMESH_la_SOURCES = \
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SMESHGUI_FindElemByPointDlg.cxx \
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SMESHGUI_MeshOrderDlg.cxx \
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SMESHGUI_MeshOrderOp.cxx \
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SMESHGUI_CopyMeshDlg.cxx \
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SMESHGUI_FileValidator.cxx
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MOC_FILES = \
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@ -224,6 +226,7 @@ MOC_FILES = \
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SMESHGUI_Make2DFrom3DOp_moc.cxx \
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SMESHGUI_FindElemByPointDlg_moc.cxx \
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SMESHGUI_MeshOrderDlg_moc.cxx \
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SMESHGUI_CopyMeshDlg_moc.cxx \
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SMESHGUI_MeshOrderOp_moc.cxx
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nodist_libSMESH_la_SOURCES= \
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@ -75,6 +75,7 @@
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#include "SMESHGUI_TransparencyDlg.h"
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//#include "SMESHGUI_WhatIsDlg.h"
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#include "SMESHGUI_DuplicateNodesDlg.h"
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#include "SMESHGUI_CopyMeshDlg.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_MeshUtils.h"
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@ -2040,6 +2041,13 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
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case 704: // Edit mesh/sub-mesh
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startOperation( theCommandID );
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break;
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case 705: // copy mesh
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{
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if (checkLock(aStudy)) break;
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EmitSignalDeactivateDialog();
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( new SMESHGUI_CopyMeshDlg( this ) )->show();
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}
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break;
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case 710: // Build compound mesh
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{
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if (checkLock(aStudy)) break;
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@ -3209,6 +3217,7 @@ void SMESHGUI::initialize( CAM_Application* app )
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createSMESHAction( 702, "CREATE_MESH", "ICON_DLG_INIT_MESH" );
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createSMESHAction( 703, "CREATE_SUBMESH", "ICON_DLG_ADD_SUBMESH" );
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createSMESHAction( 704, "EDIT_MESHSUBMESH","ICON_DLG_EDIT_MESH" );
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createSMESHAction( 705, "COPY_MESH", "ICON_COPY_MESH" );
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createSMESHAction( 710, "BUILD_COMPOUND", "ICON_BUILD_COMPOUND" );
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createSMESHAction( 711, "PRECOMPUTE", "ICON_PRECOMPUTE" );
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createSMESHAction( 712, "EVALUATE", "ICON_COMPUTE" );
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@ -3377,6 +3386,7 @@ void SMESHGUI::initialize( CAM_Application* app )
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createMenu( 703, meshId, -1 );
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createMenu( 704, meshId, -1 );
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createMenu( 710, meshId, -1 );
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createMenu( 705, meshId, -1 );
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createMenu( separator(), meshId, -1 );
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createMenu( 701, meshId, -1 );
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createMenu( 711, meshId, -1 );
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@ -3492,6 +3502,7 @@ void SMESHGUI::initialize( CAM_Application* app )
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createTool( 703, meshTb );
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createTool( 704, meshTb );
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createTool( 710, meshTb );
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createTool( 705, meshTb );
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createTool( separator(), meshTb );
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createTool( 701, meshTb );
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createTool( 711, meshTb );
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667
src/SMESHGUI/SMESHGUI_CopyMeshDlg.cxx
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667
src/SMESHGUI/SMESHGUI_CopyMeshDlg.cxx
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@ -0,0 +1,667 @@
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// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
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// File : SMESHGUI_CopyMeshDlg.cxx
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#include "SMESHGUI_CopyMeshDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_FilterDlg.h"
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#include <SMESH_Actor.h>
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#include <SMESH_TypeFilter.hxx>
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#include <SMDS_Mesh.hxx>
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// SALOME GUI includes
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#include <SUIT_Desktop.h>
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_Session.h>
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#include <SUIT_MessageBox.h>
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#include <SUIT_OverrideCursor.h>
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#include <LightApp_Application.h>
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#include <LightApp_SelectionMgr.h>
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#include <SVTK_ViewModel.h>
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#include <SVTK_ViewWindow.h>
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#include <SALOME_ListIO.hxx>
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// SALOME KERNEL includes
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#include <SALOMEDSClient_SObject.hxx>
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// OCCT includes
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#include <TColStd_MapOfInteger.hxx>
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// Qt includes
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#include <QApplication>
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#include <QButtonGroup>
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QRadioButton>
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#include <QCheckBox>
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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#include <QGridLayout>
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#include <QSpinBox>
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#include <QKeyEvent>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Group)
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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/*!
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\class BusyLocker
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\brief Simple 'busy state' flag locker.
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\internal
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*/
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namespace
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{
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class BusyLocker
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{
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public:
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//! Constructor. Sets passed boolean flag to \c true.
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BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; }
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//! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false.
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~BusyLocker() { myBusy = false; }
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private:
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bool& myBusy; //! External 'busy state' boolean flag
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};
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}
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#define SPACING 6
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#define MARGIN 11
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//To disable automatic genericobj management, the following line should be commented.
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//Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx
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#define WITHGENERICOBJ
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//================================================================================
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/*!
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* \brief Constructor
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*/
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//================================================================================
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SMESHGUI_CopyMeshDlg::SMESHGUI_CopyMeshDlg( SMESHGUI* theModule )
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: QDialog( SMESH::GetDesktop( theModule ) ),
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mySMESHGUI( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
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myFilterDlg(0),
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mySelectedObject(SMESH::SMESH_IDSource::_nil())
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{
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QPixmap image (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_COPY_MESH")));
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setModal(false);
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setAttribute(Qt::WA_DeleteOnClose, true);
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setWindowTitle(tr("SMESH_COPY_MESH_TITLE"));
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setSizeGripEnabled(true);
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QVBoxLayout* SMESHGUI_CopyMeshDlgLayout = new QVBoxLayout(this);
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SMESHGUI_CopyMeshDlgLayout->setSpacing(SPACING);
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SMESHGUI_CopyMeshDlgLayout->setMargin(MARGIN);
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/***************************************************************/
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ConstructorsBox = new QGroupBox(tr("SMESH_COPY_MESH_TITLE"), this);
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QButtonGroup* GroupConstructors = new QButtonGroup(this);
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QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
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ConstructorsBoxLayout->setSpacing(SPACING);
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ConstructorsBoxLayout->setMargin(MARGIN);
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QRadioButton* RadioButton1= new QRadioButton(ConstructorsBox);
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RadioButton1->setIcon(image);
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GroupConstructors->addButton(RadioButton1, 0);
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ConstructorsBoxLayout->addWidget(RadioButton1);
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RadioButton1->setChecked(true);
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GroupConstructors->addButton(RadioButton1, 0);
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/***************************************************************/
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GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this);
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QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
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GroupArgumentsLayout->setSpacing(SPACING);
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GroupArgumentsLayout->setMargin(MARGIN);
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myIdValidator = new SMESHGUI_IdValidator(this);
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// Controls for idSource/elements selection
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myTextLabelElements = new QLabel(tr("OBJECT_NAME"), GroupArguments);
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myLineEditElements = new QLineEdit(GroupArguments);
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myLineEditElements->setValidator(myIdValidator);
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myLineEditElements->setMaxLength(-1);
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myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
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connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
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// Control for the mesh objects selection
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myIdSourceCheck = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
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// Name of a mesh to create
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QLabel* meshNameLabel = new QLabel(tr("NEW_NAME"), GroupArguments);
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myMeshNameEdit = new QLineEdit(GroupArguments);
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// CheckBox for copying groups
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myCopyGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
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myCopyGroupsCheck->setChecked(false);
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// CheckBox for keeping ids
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myKeepIdsCheck = new QCheckBox(tr("SMESH_KEEP_IDS"), GroupArguments);
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myKeepIdsCheck->setChecked(true);
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// layout
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GroupArgumentsLayout->addWidget(myTextLabelElements, 0, 0);
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GroupArgumentsLayout->addWidget(myLineEditElements, 0, 1, 1, 5);
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GroupArgumentsLayout->addWidget(myFilterBtn, 0, 6);
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GroupArgumentsLayout->addWidget(myIdSourceCheck, 1, 0, 1, 6);
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GroupArgumentsLayout->addWidget(meshNameLabel, 2, 0);
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GroupArgumentsLayout->addWidget(myMeshNameEdit, 2, 1, 1, 5);
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GroupArgumentsLayout->addWidget(myCopyGroupsCheck, 3, 0, 1, 6);
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GroupArgumentsLayout->addWidget(myKeepIdsCheck, 4, 0, 1, 6);
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/***************************************************************/
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GroupButtons = new QGroupBox(this);
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QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
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GroupButtonsLayout->setSpacing(SPACING);
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GroupButtonsLayout->setMargin(MARGIN);
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buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
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buttonOk->setAutoDefault(true);
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buttonOk->setDefault(true);
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buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
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buttonApply->setAutoDefault(true);
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buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
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buttonCancel->setAutoDefault(true);
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buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
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buttonHelp->setAutoDefault(true);
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GroupButtonsLayout->addWidget(buttonOk);
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GroupButtonsLayout->addSpacing(10);
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GroupButtonsLayout->addWidget(buttonApply);
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GroupButtonsLayout->addSpacing(10);
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GroupButtonsLayout->addStretch();
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GroupButtonsLayout->addWidget(buttonCancel);
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GroupButtonsLayout->addWidget(buttonHelp);
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/***************************************************************/
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SMESHGUI_CopyMeshDlgLayout->addWidget(ConstructorsBox);
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SMESHGUI_CopyMeshDlgLayout->addWidget(GroupArguments);
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SMESHGUI_CopyMeshDlgLayout->addWidget(GroupButtons);
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/* Initialisations */
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mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
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mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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// Selection filter
|
||||
myIdSourceFilter = new SMESH_TypeFilter( IDSOURCE );
|
||||
|
||||
myHelpFileName = "copy_mesh_page.html";
|
||||
|
||||
Init();
|
||||
|
||||
/* signals and slots connections */
|
||||
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
|
||||
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
|
||||
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
|
||||
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
|
||||
|
||||
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()),
|
||||
this, SLOT (DeactivateActiveDialog()));
|
||||
connect(mySelectionMgr, SIGNAL (currentSelectionChanged()),
|
||||
this, SLOT (SelectionIntoArgument()));
|
||||
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()),/* to close dialog if study change */
|
||||
this, SLOT (ClickOnCancel()));
|
||||
|
||||
connect(myLineEditElements, SIGNAL(textChanged(const QString&)),
|
||||
this, SLOT (onTextChange(const QString&)));
|
||||
connect(myIdSourceCheck, SIGNAL(toggled(bool)),
|
||||
this, SLOT (onSelectIdSource(bool)));
|
||||
|
||||
SelectionIntoArgument();
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : ~SMESHGUI_CopyMeshDlg()
|
||||
// purpose : Destroys the object and frees any allocated resources
|
||||
//=================================================================================
|
||||
|
||||
SMESHGUI_CopyMeshDlg::~SMESHGUI_CopyMeshDlg()
|
||||
{
|
||||
if ( myFilterDlg )
|
||||
{
|
||||
myFilterDlg->setParent( 0 );
|
||||
delete myFilterDlg; myFilterDlg = 0;
|
||||
}
|
||||
if ( myIdSourceFilter )
|
||||
{
|
||||
if ( mySelectionMgr )
|
||||
mySelectionMgr->removeFilter( myIdSourceFilter );
|
||||
delete myIdSourceFilter; myIdSourceFilter=0;
|
||||
}
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : Init()
|
||||
// purpose :
|
||||
//=================================================================================
|
||||
void SMESHGUI_CopyMeshDlg::Init (bool ResetControls)
|
||||
{
|
||||
myBusy = false;
|
||||
|
||||
myMeshNameEdit->setText( SMESH::UniqueMeshName("Mesh"));
|
||||
if ( ResetControls )
|
||||
{
|
||||
myLineEditElements->clear();
|
||||
//myElementsId = "";
|
||||
myNbOkElements = 0;
|
||||
|
||||
buttonOk->setEnabled(false);
|
||||
buttonApply->setEnabled(false);
|
||||
|
||||
myActor = 0;
|
||||
myMesh = SMESH::SMESH_Mesh::_nil();
|
||||
|
||||
myIdSourceCheck->setChecked(true);
|
||||
myCopyGroupsCheck->setChecked(false);
|
||||
myKeepIdsCheck->setChecked(false);
|
||||
|
||||
onSelectIdSource( myIdSourceCheck->isChecked() );
|
||||
}
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : ClickOnApply()
|
||||
// purpose :
|
||||
//=================================================================================
|
||||
|
||||
bool SMESHGUI_CopyMeshDlg::ClickOnApply()
|
||||
{
|
||||
if (mySMESHGUI->isActiveStudyLocked())
|
||||
return false;
|
||||
|
||||
if( !isValid() )
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
SUIT_OverrideCursor aWaitCursor;
|
||||
SMESH::SMESH_IDSource_var aPartToCopy;
|
||||
if ( myIdSourceCheck->isChecked())
|
||||
{
|
||||
aPartToCopy = mySelectedObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
QStringList aListElementsId = myLineEditElements->text().split(" ", QString::SkipEmptyParts);
|
||||
SMESH::long_array_var anElementsId = new SMESH::long_array;
|
||||
anElementsId->length(aListElementsId.count());
|
||||
for (int i = 0; i < aListElementsId.count(); i++)
|
||||
anElementsId[i] = aListElementsId[i].toInt();
|
||||
|
||||
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
||||
aPartToCopy = aMeshEditor->MakeIDSource( anElementsId, SMESH::ALL );
|
||||
}
|
||||
QByteArray meshName = myMeshNameEdit->text().toLatin1();
|
||||
bool toCopyGroups = ( myCopyGroupsCheck->isChecked() );
|
||||
bool toKeepIDs = ( myKeepIdsCheck->isChecked() );
|
||||
|
||||
SMESH::SMESH_Gen_var gen = SMESHGUI::GetSMESHGen();
|
||||
SMESH::SMESH_Mesh_var newMesh =
|
||||
gen->CopyMesh(aPartToCopy, meshName.constData(), toCopyGroups, toKeepIDs);
|
||||
#ifdef WITHGENERICOBJ
|
||||
// obj has been published in study. Its refcount has been incremented.
|
||||
// It is safe to decrement its refcount
|
||||
// so that it will be destroyed when the entry in study will be removed
|
||||
newMesh->Destroy();
|
||||
#endif
|
||||
} catch (...) {
|
||||
}
|
||||
|
||||
mySMESHGUI->updateObjBrowser(true);
|
||||
SMESHGUI::Modified();
|
||||
|
||||
Init(false);
|
||||
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
||||
SelectionIntoArgument();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : ClickOnOk()
|
||||
// purpose :
|
||||
//=================================================================================
|
||||
void SMESHGUI_CopyMeshDlg::ClickOnOk()
|
||||
{
|
||||
if( ClickOnApply() )
|
||||
ClickOnCancel();
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : ClickOnCancel()
|
||||
// purpose :
|
||||
//=================================================================================
|
||||
void SMESHGUI_CopyMeshDlg::ClickOnCancel()
|
||||
{
|
||||
disconnect(mySelectionMgr, 0, this, 0);
|
||||
if ( mySelectionMgr )
|
||||
mySelectionMgr->removeFilter( myIdSourceFilter );
|
||||
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
||||
aViewWindow->SetSelectionMode( ActorSelection );
|
||||
mySMESHGUI->ResetState();
|
||||
reject();
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : ClickOnHelp()
|
||||
// purpose :
|
||||
//=================================================================================
|
||||
void SMESHGUI_CopyMeshDlg::ClickOnHelp()
|
||||
{
|
||||
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
|
||||
if (app)
|
||||
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
|
||||
else {
|
||||
QString platform;
|
||||
#ifdef WIN32
|
||||
platform = "winapplication";
|
||||
#else
|
||||
platform = "application";
|
||||
#endif
|
||||
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
|
||||
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
|
||||
arg(app->resourceMgr()->stringValue("ExternalBrowser",
|
||||
platform)).
|
||||
arg(myHelpFileName));
|
||||
}
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
// function : onTextChange()
|
||||
// purpose :
|
||||
//=======================================================================
|
||||
|
||||
void SMESHGUI_CopyMeshDlg::onTextChange (const QString& theNewText)
|
||||
{
|
||||
QLineEdit* send = (QLineEdit*)sender();
|
||||
|
||||
if (myBusy) return;
|
||||
BusyLocker lock( myBusy );
|
||||
|
||||
//if (send == myLineEditElements)
|
||||
myNbOkElements = 0;
|
||||
|
||||
buttonOk->setEnabled(false);
|
||||
buttonApply->setEnabled(false);
|
||||
|
||||
// hilight entered elements
|
||||
SMDS_Mesh* aMesh = 0;
|
||||
if (myActor)
|
||||
aMesh = myActor->GetObject()->GetMesh();
|
||||
|
||||
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
|
||||
if (myActor && aMesh)
|
||||
{
|
||||
TColStd_MapOfInteger newIndices;
|
||||
if (send == myLineEditElements) {
|
||||
for (int i = 0; i < aListId.count(); i++)
|
||||
if ( const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt()))
|
||||
{
|
||||
newIndices.Add(e->GetID());
|
||||
}
|
||||
}
|
||||
myNbOkElements = newIndices.Extent();
|
||||
|
||||
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
|
||||
mySelector->AddOrRemoveIndex( anIO, newIndices, false );
|
||||
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
||||
aViewWindow->highlight( anIO, true, true );
|
||||
}
|
||||
else
|
||||
{
|
||||
myNbOkElements = aListId.count();
|
||||
}
|
||||
|
||||
if (myNbOkElements) {
|
||||
buttonOk->setEnabled(true);
|
||||
buttonApply->setEnabled(true);
|
||||
}
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : SelectionIntoArgument()
|
||||
// purpose : Called when selection as changed or other case
|
||||
//=================================================================================
|
||||
|
||||
void SMESHGUI_CopyMeshDlg::SelectionIntoArgument()
|
||||
{
|
||||
if (myBusy) return;
|
||||
BusyLocker lock( myBusy );
|
||||
|
||||
// clear
|
||||
myActor = 0;
|
||||
QString aString = "";
|
||||
|
||||
myLineEditElements->setText(aString);
|
||||
myNbOkElements = 0;
|
||||
buttonOk->setEnabled(false);
|
||||
buttonApply->setEnabled(false);
|
||||
myFilterBtn->setEnabled(false);
|
||||
|
||||
// get selected mesh
|
||||
SALOME_ListIO aList;
|
||||
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
||||
int nbSel = aList.Extent();
|
||||
if (nbSel != 1)
|
||||
return;
|
||||
|
||||
Handle(SALOME_InteractiveObject) IO = aList.First();
|
||||
mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
|
||||
if ( mySelectedObject->_is_nil() )
|
||||
return;
|
||||
|
||||
myMesh = SMESH::GetMeshByIO(IO);
|
||||
if (myMesh->_is_nil())
|
||||
return;
|
||||
|
||||
myActor = SMESH::FindActorByEntry(IO->getEntry());
|
||||
if (!myActor)
|
||||
myActor = SMESH::FindActorByObject(myMesh);
|
||||
|
||||
if (myIdSourceCheck->isChecked())
|
||||
{
|
||||
SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
|
||||
if ( aString.isEmpty() ) aString = " ";
|
||||
}
|
||||
else
|
||||
{
|
||||
SMESH::GetNameOfSelectedElements( mySelector, IO, aString );
|
||||
myNbOkElements = aString.size();
|
||||
myFilterBtn->setEnabled(true);
|
||||
}
|
||||
myLineEditElements->setText( aString );
|
||||
bool ok = !aString.isEmpty();
|
||||
|
||||
buttonOk->setEnabled(ok);
|
||||
buttonApply->setEnabled(ok);
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : onSelectIdSource
|
||||
//purpose :
|
||||
//=======================================================================
|
||||
void SMESHGUI_CopyMeshDlg::onSelectIdSource (bool toSelectMesh)
|
||||
{
|
||||
if (toSelectMesh)
|
||||
myTextLabelElements->setText(tr("OBJECT_NAME"));
|
||||
else
|
||||
myTextLabelElements->setText(tr("ELEM_IDS"));
|
||||
|
||||
if (toSelectMesh) {
|
||||
myLineEditElements->clear();
|
||||
}
|
||||
|
||||
mySelectionMgr->clearFilters();
|
||||
mySelectionMgr->installFilter(myIdSourceFilter);
|
||||
SMESH::SetPointRepresentation(false);
|
||||
|
||||
if (toSelectMesh) {
|
||||
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
||||
aViewWindow->SetSelectionMode( ActorSelection );
|
||||
myLineEditElements->setReadOnly(true);
|
||||
myLineEditElements->setValidator(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
||||
aViewWindow->SetSelectionMode( CellSelection );
|
||||
myLineEditElements->setReadOnly(false);
|
||||
myLineEditElements->setValidator(myIdValidator);
|
||||
onTextChange(myLineEditElements->text());
|
||||
}
|
||||
|
||||
SelectionIntoArgument();
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : isValid
|
||||
// purpose :
|
||||
//=================================================================================
|
||||
|
||||
bool SMESHGUI_CopyMeshDlg::isValid()
|
||||
{
|
||||
if ( myIdSourceCheck->isChecked() )
|
||||
return !mySelectedObject->_is_nil();
|
||||
|
||||
return myNbOkElements > 0;
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : DeactivateActiveDialog()
|
||||
// purpose :
|
||||
//=================================================================================
|
||||
void SMESHGUI_CopyMeshDlg::DeactivateActiveDialog()
|
||||
{
|
||||
if (ConstructorsBox->isEnabled()) {
|
||||
ConstructorsBox->setEnabled(false);
|
||||
GroupArguments->setEnabled(false);
|
||||
GroupButtons->setEnabled(false);
|
||||
mySMESHGUI->ResetState();
|
||||
mySMESHGUI->SetActiveDialogBox(0);
|
||||
if ( mySelectionMgr )
|
||||
mySelectionMgr->removeFilter( myIdSourceFilter );
|
||||
}
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : ActivateThisDialog()
|
||||
// purpose :
|
||||
//=================================================================================
|
||||
void SMESHGUI_CopyMeshDlg::ActivateThisDialog()
|
||||
{
|
||||
/* Emit a signal to deactivate the active dialog */
|
||||
mySMESHGUI->EmitSignalDeactivateDialog();
|
||||
ConstructorsBox->setEnabled(true);
|
||||
GroupArguments->setEnabled(true);
|
||||
GroupButtons->setEnabled(true);
|
||||
|
||||
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
|
||||
|
||||
onSelectIdSource( myIdSourceCheck->isChecked() );
|
||||
|
||||
SelectionIntoArgument();
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : enterEvent()
|
||||
// purpose :
|
||||
//=================================================================================
|
||||
void SMESHGUI_CopyMeshDlg::enterEvent (QEvent*)
|
||||
{
|
||||
if (!ConstructorsBox->isEnabled())
|
||||
ActivateThisDialog();
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : closeEvent()
|
||||
// purpose :
|
||||
//=================================================================================
|
||||
void SMESHGUI_CopyMeshDlg::closeEvent (QCloseEvent*)
|
||||
{
|
||||
/* same than click on cancel button */
|
||||
ClickOnCancel();
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : hideEvent
|
||||
//purpose : caused by ESC key
|
||||
//=======================================================================
|
||||
void SMESHGUI_CopyMeshDlg::hideEvent (QHideEvent*)
|
||||
{
|
||||
if (!isMinimized())
|
||||
ClickOnCancel();
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : keyPressEvent()
|
||||
// purpose :
|
||||
//=================================================================================
|
||||
void SMESHGUI_CopyMeshDlg::keyPressEvent( QKeyEvent* e )
|
||||
{
|
||||
QDialog::keyPressEvent( e );
|
||||
if ( e->isAccepted() )
|
||||
return;
|
||||
|
||||
if ( e->key() == Qt::Key_F1 ) {
|
||||
e->accept();
|
||||
ClickOnHelp();
|
||||
}
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// function : setFilters()
|
||||
// purpose : SLOT. Called when "Filter" button pressed.
|
||||
//=================================================================================
|
||||
void SMESHGUI_CopyMeshDlg::setFilters()
|
||||
{
|
||||
if(myMesh->_is_nil()) {
|
||||
SUIT_MessageBox::critical(this,
|
||||
tr("SMESH_ERROR"),
|
||||
tr("NO_MESH_SELECTED"));
|
||||
return;
|
||||
}
|
||||
if ( !myFilterDlg )
|
||||
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
|
||||
|
||||
myFilterDlg->SetSelection();
|
||||
myFilterDlg->SetMesh( myMesh );
|
||||
myFilterDlg->SetSourceWg( myLineEditElements );
|
||||
|
||||
myFilterDlg->show();
|
||||
}
|
125
src/SMESHGUI/SMESHGUI_CopyMeshDlg.h
Normal file
125
src/SMESHGUI/SMESHGUI_CopyMeshDlg.h
Normal file
@ -0,0 +1,125 @@
|
||||
// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
|
||||
//
|
||||
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
|
||||
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
|
||||
//
|
||||
|
||||
// SMESH SMESHGUI : GUI for SMESH component
|
||||
// File : SMESHGUI_CopyMeshDlg.h
|
||||
//
|
||||
#ifndef SMESHGUI_CopyMeshDLG_H
|
||||
#define SMESHGUI_CopyMeshDLG_H
|
||||
|
||||
// SMESH includes
|
||||
#include "SMESH_SMESHGUI.hxx"
|
||||
|
||||
// Qt includes
|
||||
#include <QDialog>
|
||||
|
||||
// IDL includes
|
||||
#include <SALOMEconfig.h>
|
||||
#include CORBA_SERVER_HEADER(SMESH_Mesh)
|
||||
|
||||
class QCheckBox;
|
||||
class QGroupBox;
|
||||
class QLabel;
|
||||
class QLineEdit;
|
||||
class QPushButton;
|
||||
|
||||
class SMESHGUI;
|
||||
class SMESHGUI_IdValidator;
|
||||
class SMESHGUI_FilterDlg;
|
||||
class SMESH_Actor;
|
||||
class SVTK_Selector;
|
||||
class LightApp_SelectionMgr;
|
||||
class SUIT_SelectionFilter;
|
||||
|
||||
//=================================================================================
|
||||
// class : SMESHGUI_CopyMeshDlg
|
||||
// purpose : copy some elements or a mesh object into a new mesh
|
||||
//=================================================================================
|
||||
|
||||
class SMESHGUI_EXPORT SMESHGUI_CopyMeshDlg : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SMESHGUI_CopyMeshDlg( SMESHGUI* );
|
||||
~SMESHGUI_CopyMeshDlg();
|
||||
|
||||
private:
|
||||
void Init( bool = true );
|
||||
void closeEvent( QCloseEvent* );
|
||||
void enterEvent( QEvent* ); /* mouse enter the QWidget */
|
||||
void hideEvent( QHideEvent* ); /* ESC key */
|
||||
void keyPressEvent( QKeyEvent* );
|
||||
int GetConstructorId();
|
||||
void setNewMeshName();
|
||||
|
||||
bool isValid();
|
||||
|
||||
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
|
||||
SMESHGUI_IdValidator* myIdValidator;
|
||||
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
|
||||
int myNbOkElements; /* to check when elements are defined */
|
||||
|
||||
SVTK_Selector* mySelector;
|
||||
|
||||
bool myBusy;
|
||||
SMESH::SMESH_Mesh_var myMesh;
|
||||
SMESH_Actor* myActor;
|
||||
SUIT_SelectionFilter* myIdSourceFilter;
|
||||
|
||||
SMESH::SMESH_IDSource_var mySelectedObject;
|
||||
|
||||
QGroupBox* ConstructorsBox;
|
||||
QGroupBox* GroupArguments;
|
||||
QGroupBox* GroupButtons;
|
||||
|
||||
QPushButton* buttonOk;
|
||||
QPushButton* buttonCancel;
|
||||
QPushButton* buttonApply;
|
||||
QPushButton* buttonHelp;
|
||||
|
||||
QLabel* myTextLabelElements;
|
||||
QLineEdit* myLineEditElements;
|
||||
QLineEdit* myMeshNameEdit;
|
||||
QCheckBox* myIdSourceCheck;
|
||||
QCheckBox* myCopyGroupsCheck;
|
||||
QCheckBox* myKeepIdsCheck;
|
||||
|
||||
QPushButton* myFilterBtn;
|
||||
SMESHGUI_FilterDlg* myFilterDlg;
|
||||
|
||||
QString myHelpFileName;
|
||||
|
||||
private slots:
|
||||
void ClickOnOk();
|
||||
void ClickOnCancel();
|
||||
bool ClickOnApply();
|
||||
void ClickOnHelp();
|
||||
void SelectionIntoArgument();
|
||||
void DeactivateActiveDialog();
|
||||
void ActivateThisDialog();
|
||||
void onTextChange( const QString& );
|
||||
void onSelectIdSource( bool );
|
||||
void setFilters();
|
||||
};
|
||||
|
||||
#endif // SMESHGUI_CopyMeshDLG_H
|
@ -214,7 +214,7 @@ namespace SMESH
|
||||
QString IOR = app->orb()->object_to_string( theObject );
|
||||
SalomeApp_Study* study = dynamic_cast<SalomeApp_Study*>( app->activeStudy() );
|
||||
if ( study && !IOR.isEmpty() )
|
||||
res = study->studyDS()->FindObjectIOR( IOR.toLatin1().constData() );
|
||||
res = study->studyDS()->FindObjectIOR( IOR.toLatin1().constData() );
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
@ -53,6 +53,10 @@
|
||||
<source>ICON_BUILD_COMPOUND</source>
|
||||
<translation>mesh_build_compound.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_COPY_MESH</source>
|
||||
<translation>copy_mesh.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_COMPUTE</source>
|
||||
<translation>mesh_compute.png</translation>
|
||||
@ -109,6 +113,10 @@
|
||||
<source>ICON_DLG_BUILD_COMPOUND_MESH</source>
|
||||
<translation>mesh_build_compound.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_DLG_COPY_MESH</source>
|
||||
<translation>copy_mesh.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_DLG_ELEM0D</source>
|
||||
<translation>mesh_vertex.png</translation>
|
||||
|
@ -187,6 +187,10 @@
|
||||
<source>MEN_BUILD_COMPOUND</source>
|
||||
<translation>Build Compound</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MEN_COPY_MESH</source>
|
||||
<translation>Copy Mesh</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MEN_CLIP</source>
|
||||
<translation>Clipping</translation>
|
||||
@ -1052,6 +1056,14 @@ Please enter correct values and try again</translation>
|
||||
<source>SMESH_BUILD_COMPOUND_TITLE</source>
|
||||
<translation>Create a Compound</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>SMESH_COPY_MESH_TITLE</source>
|
||||
<translation>Copy Mesh</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>SMESH_KEEP_IDS</source>
|
||||
<translation>Preserve IDs of elements</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>SMESH_BUT_ADD</source>
|
||||
<translation>A&dd</translation>
|
||||
@ -2280,6 +2292,10 @@ Consider saving your work before application crash</translation>
|
||||
<source>STB_BUILD_COMPOUND</source>
|
||||
<translation>Build Compound Mesh</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>STB_COPY_MESH</source>
|
||||
<translation>Copy Mesh</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>STB_CLIP</source>
|
||||
<translation>Clipping</translation>
|
||||
@ -2832,6 +2848,10 @@ Consider saving your work before application crash</translation>
|
||||
<source>TOP_BUILD_COMPOUND</source>
|
||||
<translation>Build Compound Mesh</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>TOP_COPY_MESH</source>
|
||||
<translation>Copy Mesh</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>TOP_CLIP</source>
|
||||
<translation>Clipping</translation>
|
||||
@ -5812,6 +5832,21 @@ It is impossible to read point coordinates from file</translation>
|
||||
<translation>Distance</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>SMESHGUI_CopyMeshDlg</name>
|
||||
<message>
|
||||
<source>OBJECT_NAME</source>
|
||||
<translation>Source Object</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ELEM_IDS</source>
|
||||
<translation>Source Element IDs</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>NEW_NAME</source>
|
||||
<translation>New Mesh Name</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>SMESHGUI_MeasureDlg</name>
|
||||
<message>
|
||||
|
Loading…
Reference in New Issue
Block a user