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PAL10953. Add SMESHGUI_ShapeByMeshDlg class files
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@ -108,7 +108,8 @@ LIB_SRC = SMESHGUI.cxx \
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SMESHGUI_MeshDlg.cxx \
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SMESHGUI_MeshOp.cxx \
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SMESHGUI_Displayer.cxx \
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SMESHGUI_Hypotheses.cxx
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SMESHGUI_Hypotheses.cxx \
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SMESHGUI_ShapeByMeshDlg.cxx
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LIB_MOC = \
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SMESHGUI.h \
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@ -155,7 +156,8 @@ LIB_MOC = \
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SMESHGUI_Dialog.h \
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SMESHGUI_MeshDlg.h \
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SMESHGUI_MeshOp.h \
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SMESHGUI_Hypotheses.h
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SMESHGUI_Hypotheses.h \
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SMESHGUI_ShapeByMeshDlg.h
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LIB_CLIENT_IDL = SALOME_Exception.idl \
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src/SMESHGUI/SMESHGUI_ShapeByMeshDlg.cxx
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469
src/SMESHGUI/SMESHGUI_ShapeByMeshDlg.cxx
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@ -0,0 +1,469 @@
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// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESHGUI_ShapeByMeshDlg.cxx
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// Author : Edward AGAPOV
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// Module : SMESH
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#include "SMESHGUI_ShapeByMeshDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_GEOMGenUtils.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMDS_Mesh.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SMESH_Actor.h"
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#include "GEOMBase.h"
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#include "GeometryGUI.h"
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#include "LightApp_DataOwner.h"
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#include "LightApp_SelectionMgr.h"
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#include "SALOMEDSClient_SObject.hxx"
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#include "SALOME_ListIO.hxx"
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#include "SUIT_Desktop.h"
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#include "SVTK_Selector.h"
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#include "SVTK_ViewWindow.h"
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#include "SVTK_ViewModel.h"
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#include "SalomeApp_Tools.h"
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// OCCT Includes
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#include <TColStd_MapOfInteger.hxx>
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#include <TopoDS_Shape.hxx>
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#include <TopExp_Explorer.hxx>
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// QT Includes
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#include <qframe.h>
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#include <qlayout.h>
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#include <qlineedit.h>
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#include <qpushbutton.h>
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#include <qlabel.h>
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#include <qradiobutton.h>
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#include <qbuttongroup.h>
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#include <qapplication.h>
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#include <qstringlist.h>
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#define SPACING 5
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#define MARGIN 10
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enum { EDGE = 0, FACE, VOLUME };
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/*!
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* \brief Dialog to publish a sub-shape of the mesh main shape
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* by selecting mesh elements
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*/
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SMESHGUI_ShapeByMeshDlg::SMESHGUI_ShapeByMeshDlg( SMESHGUI* theModule,
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const char* theName)
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: QDialog( SMESH::GetDesktop( theModule ), theName, false,
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WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu),
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mySMESHGUI( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
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{
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setCaption(tr("CAPTION"));
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QVBoxLayout* aDlgLay = new QVBoxLayout (this, MARGIN, SPACING);
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QFrame* aMainFrame = createMainFrame (this);
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QFrame* aBtnFrame = createButtonFrame(this);
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aDlgLay->addWidget(aMainFrame);
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aDlgLay->addWidget(aBtnFrame);
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aDlgLay->setStretchFactor(aMainFrame, 1);
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myViewWindow = SMESH::GetViewWindow( mySMESHGUI );
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Init();
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}
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//=======================================================================
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// function : createMainFrame()
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// purpose : Create frame containing dialog's input fields
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//=======================================================================
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QFrame* SMESHGUI_ShapeByMeshDlg::createMainFrame (QWidget* theParent)
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{
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QFrame* aMainGrp = new QFrame(theParent, "main frame");
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QGridLayout* aLayout = new QGridLayout(aMainGrp, 3, 2);
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aLayout->setSpacing(6);
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aLayout->setAutoAdd(false);
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// elem type
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myElemTypeGroup = new QButtonGroup(1, Qt::Vertical, aMainGrp, "Group types");
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myElemTypeGroup->setTitle(tr("SMESH_ELEMENT_TYPE"));
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myElemTypeGroup->setExclusive(true);
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(new QRadioButton( tr("SMESH_EDGE") , myElemTypeGroup))->setChecked(true);
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new QRadioButton( tr("SMESH_FACE") , myElemTypeGroup);
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new QRadioButton( tr("SMESH_VOLUME"), myElemTypeGroup);
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// element id
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QLabel* anIdLabel = new QLabel( aMainGrp, "element id label");
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anIdLabel->setText( tr("ELEMENT_ID") );
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myElementId = new QLineEdit( aMainGrp, "element id");
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myElementId->setValidator( new SMESHGUI_IdValidator( theParent, "id validator", 1 ));
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// shape name
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QLabel* aNameLabel = new QLabel( aMainGrp, "geom name label");
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aNameLabel->setText( tr("GEOMETRY_NAME") );
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myGeomName = new QLineEdit( aMainGrp, "geom name");
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aLayout->addMultiCellWidget(myElemTypeGroup, 0, 0, 0, 1);
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aLayout->addWidget(anIdLabel, 1, 0);
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aLayout->addWidget(myElementId, 1, 1);
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aLayout->addWidget(aNameLabel, 2, 0);
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aLayout->addWidget(myGeomName, 2, 1);
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connect(myElemTypeGroup, SIGNAL(clicked(int)), SLOT(onTypeChanged(int)));
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connect(myElementId, SIGNAL(textChanged(const QString&)), SLOT(onElemIdChanged(const QString&)));
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return aMainGrp;
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}
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//=======================================================================
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// function : createButtonFrame()
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// purpose : Create frame containing buttons
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//=======================================================================
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QFrame* SMESHGUI_ShapeByMeshDlg::createButtonFrame (QWidget* theParent)
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{
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QFrame* aFrame = new QFrame(theParent);
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aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
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myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame);
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myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
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QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
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QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING);
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aLay->addWidget(myOkBtn);
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aLay->addItem(aSpacer);
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aLay->addWidget(myCloseBtn);
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connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
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connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
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return aFrame;
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}
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//=======================================================================
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// function : ~SMESHGUI_ShapeByMeshDlg()
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// purpose : Destructor
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//=======================================================================
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SMESHGUI_ShapeByMeshDlg::~SMESHGUI_ShapeByMeshDlg()
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{
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// no need to delete child widgets, Qt does it all for us
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}
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//=======================================================================
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// function : Init()
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// purpose : Init dialog fields, connect signals and slots, show dialog
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::Init()
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{
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SetMesh( SMESH::SMESH_Mesh::_nil() );
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myIsManualIdEnter = false;
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//erasePreview();
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mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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// selection and SMESHGUI
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connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
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connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
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setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding));
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qApp->processEvents();
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updateGeometry();
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adjustSize();
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resize(minimumSize());
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activateSelection();
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onSelectionDone();
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int x, y;
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mySMESHGUI->DefineDlgPosition(this, x, y);
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this->move(x, y);
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this->show();
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}
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//=======================================================================
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// function : SetMesh()
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// purpose : Set mesh to dialog
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::SetMesh (SMESH::SMESH_Mesh_ptr thePtr)
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{
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myMesh = SMESH::SMESH_Mesh::_duplicate(thePtr);
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myGeomObj = GEOM::GEOM_Object::_nil();
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myHasSolids = false;
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bool isValidMesh = false;
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vector< bool > hasElement (myElemTypeGroup->count(), false);
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if (!myMesh->_is_nil() && myViewWindow )
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{
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_PTR(SObject) aSobj = SMESH::FindSObject(myMesh.in());
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SUIT_DataOwnerPtr anIObj (new LightApp_DataOwner(aSobj->GetID().c_str()));
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isValidMesh = mySelectionMgr->isOk(anIObj);
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int nb3dShapes = 0;
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if (isValidMesh) // check that the mesh has a shape
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{
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isValidMesh = false;
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_PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
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GEOM::GEOM_Object_var mainShape = SMESH::GetGeom(aSO);
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if ( !mainShape->_is_nil() )
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{
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if ( GeometryGUI::GetGeomGen()->_is_nil() )// check that GEOM_Gen exists
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GeometryGUI::InitGeomGen();
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TopoDS_Shape aShape;
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if ( GEOMBase::GetShape(mainShape, aShape)) {
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isValidMesh = true;
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TopExp_Explorer exp( aShape, TopAbs_SOLID );
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myHasSolids = exp.More();
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for ( ; exp.More(); exp.Next())
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nb3dShapes++;
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for ( exp.Init( aShape, TopAbs_SHELL, TopAbs_SOLID ); exp.More(); exp.Next())
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nb3dShapes++;
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}
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}
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}
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if (isValidMesh)
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{
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hasElement[ EDGE ] = myMesh->NbEdges();
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hasElement[ FACE ] = myMesh->NbFaces();
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hasElement[ VOLUME ] = myMesh->NbVolumes() && nb3dShapes > 1;
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if ( hasElement[ EDGE ] && myViewWindow->GetSelector() )
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{
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connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
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}
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}
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}
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// disable inexistant elem types
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for ( int i = 0; i < myElemTypeGroup->count(); ++i ) {
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if ( QButton* button = myElemTypeGroup->find( i ) )
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button->setEnabled( hasElement[ i ] );
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}
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setElementID("");
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}
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//=======================================================================
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// function : GetShape()
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// purpose : Get published sub-shape
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//=======================================================================
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GEOM::GEOM_Object_ptr SMESHGUI_ShapeByMeshDlg::GetShape()
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{
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return myGeomObj.in();
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}
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//=======================================================================
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// function : onOk()
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// purpose : SLOT called when "Ok" button pressed.
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::onOk()
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{
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try {
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int elemID = myElementId->text().toInt();
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myGeomObj = SMESHGUI::GetSMESHGen()->GetGeometryByMeshElement
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( myMesh.in(), elemID, myGeomName->text().latin1());
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accept();
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emit PublishShape();
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}
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catch (const SALOME::SALOME_Exception& S_ex) {
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SalomeApp_Tools::QtCatchCorbaException(S_ex);
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}
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catch (...) {
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}
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myViewWindow->SetSelectionMode( ActorSelection );
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disconnect(mySelectionMgr, 0, this, 0);
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disconnect(mySMESHGUI, 0, this, 0);
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mySMESHGUI->ResetState();
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}
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//=======================================================================
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// function : onClose()
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// purpose : SLOT called when "Close" button pressed. Close dialog
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::onClose()
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{
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myViewWindow->SetSelectionMode( ActorSelection );
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disconnect(mySelectionMgr, 0, this, 0);
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disconnect(mySMESHGUI, 0, this, 0);
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mySMESHGUI->ResetState();
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reject();
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emit Close();
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}
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//=======================================================================
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// function : onSelectionDone()
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// purpose : SLOT called when selection changed
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::onSelectionDone()
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{
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myOkBtn->setEnabled( false );
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setElementID("");
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try {
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SALOME_ListIO aList;
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mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
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if (aList.Extent() != 1)
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return;
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SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(aList.First());
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if (aMesh->_is_nil() || myMesh->_is_nil() || aMesh->GetId() != myMesh->GetId() )
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return;
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QString aString;
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int nbElems = SMESH::GetNameOfSelectedElements(myViewWindow->GetSelector(),
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aList.First(), aString);
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if ( nbElems == 1 ) {
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setElementID( aString );
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myOkBtn->setEnabled( true );
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}
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} catch (...) {
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}
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}
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//=======================================================================
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// function : onDeactivate()
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// purpose : SLOT called when dialog must be deativated
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::onDeactivate()
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{
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if ( isEnabled() ) {
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//disconnect(mySelectionMgr, 0, this, 0);
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myViewWindow->SetSelectionMode( ActorSelection );
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setEnabled(false);
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}
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}
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//=======================================================================
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// function : enterEvent()
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// purpose : Event filter
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::enterEvent (QEvent*)
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{
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// there is a stange problem that enterEvent() comes after onSave()
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if ( isVisible () && !isEnabled() ) {
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mySMESHGUI->EmitSignalDeactivateDialog();
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setEnabled(true);
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activateSelection();
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//connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
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}
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}
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//=================================================================================
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// function : closeEvent()
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// purpose : Close dialog box
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//=================================================================================
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void SMESHGUI_ShapeByMeshDlg::closeEvent (QCloseEvent*)
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{
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onClose();
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}
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//=======================================================================
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// function : activateSelection()
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// purpose : Activate selection in accordance with current pattern type
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::activateSelection()
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{
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mySelectionMgr->clearFilters();
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SMESH::SetPointRepresentation(false);
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myGeomName->setText("");
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if ( myViewWindow )
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{
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QString geomName;
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Selection_Mode mode = EdgeSelection;
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switch ( myElemTypeGroup->id( myElemTypeGroup->selected() )) {
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case EDGE :
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mode = EdgeSelection; geomName = tr("GEOM_EDGE"); break;
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case FACE :
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mode = FaceSelection; geomName = tr("GEOM_FACE"); break;
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case VOLUME:
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mode = VolumeSelection; geomName = tr(myHasSolids ? "GEOM_SOLID" : "GEOM_SHELL"); break;
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default: return;
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}
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if ( myViewWindow->SelectionMode() != mode )
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myViewWindow->SetSelectionMode( mode );
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myGeomName->setText( GEOMBase::GetDefaultName( geomName ));
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}
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}
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//=======================================================================
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//function : onTypeChanged
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//purpose : SLOT. Called when element type changed.
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::onTypeChanged (int theType)
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{
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setElementID("");
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activateSelection();
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}
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//=======================================================================
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//function : onTypeChanged
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//purpose : SLOT. Called when element id is entered
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// Highlight the element whose Ids the user entered manually
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::onElemIdChanged(const QString& theNewText)
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{
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if ( myIsManualIdEnter && !myMesh->_is_nil() && myViewWindow )
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if ( SMESH_Actor* actor = SMESH::FindActorByObject(myMesh) )
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if ( SMDS_Mesh* aMesh = actor->GetObject()->GetMesh() )
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{
|
||||
TColStd_MapOfInteger newIndices;
|
||||
QStringList aListId = QStringList::split( " ", theNewText, false);
|
||||
for ( int i = 0; i < aListId.count(); i++ ) {
|
||||
if ( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ))
|
||||
newIndices.Add(n->GetID());
|
||||
}
|
||||
|
||||
if ( !newIndices.IsEmpty() )
|
||||
if ( SVTK_Selector* s = myViewWindow->GetSelector() ) {
|
||||
s->AddOrRemoveIndex( actor->getIO(), newIndices, false );
|
||||
myViewWindow->highlight( actor->getIO(), true, true );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : setElementID
|
||||
//purpose : programmatically set element id
|
||||
//=======================================================================
|
||||
|
||||
void SMESHGUI_ShapeByMeshDlg::setElementID(const QString& theText)
|
||||
{
|
||||
myIsManualIdEnter = false;
|
||||
myElementId->setText(theText);
|
||||
myIsManualIdEnter = true;
|
||||
}
|
114
src/SMESHGUI/SMESHGUI_ShapeByMeshDlg.h
Normal file
114
src/SMESHGUI/SMESHGUI_ShapeByMeshDlg.h
Normal file
@ -0,0 +1,114 @@
|
||||
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
|
||||
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
|
||||
//
|
||||
//
|
||||
//
|
||||
// File : SMESHGUI_ShapeByMeshDlg.h
|
||||
// Author : Edward AGAPOV
|
||||
// Module : SMESH
|
||||
|
||||
|
||||
#ifndef SMESHGUI_ShapeByMeshDlg_H
|
||||
#define SMESHGUI_ShapeByMeshDlg_H
|
||||
|
||||
#include <qdialog.h>
|
||||
|
||||
// IDL Headers
|
||||
#include <SALOMEconfig.h>
|
||||
#include CORBA_SERVER_HEADER(GEOM_Gen)
|
||||
#include CORBA_SERVER_HEADER(SMESH_Mesh)
|
||||
|
||||
class QCloseEvent;
|
||||
class QFrame;
|
||||
class QLineEdit;
|
||||
class QPushButton;
|
||||
class LightApp_SelectionMgr;
|
||||
class SVTK_ViewWindow;
|
||||
class QButtonGroup;
|
||||
class SMESHGUI;
|
||||
|
||||
/*!
|
||||
* \brief Dialog to publish a sub-shape of the mesh main shape
|
||||
* by selecting mesh elements
|
||||
*/
|
||||
|
||||
class SMESHGUI_ShapeByMeshDlg : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SMESHGUI_ShapeByMeshDlg( SMESHGUI* theModule,
|
||||
const char* theName = 0);
|
||||
virtual ~SMESHGUI_ShapeByMeshDlg();
|
||||
|
||||
void Init();
|
||||
void SetMesh (SMESH::SMESH_Mesh_ptr);
|
||||
GEOM::GEOM_Object_ptr GetShape();
|
||||
|
||||
signals:
|
||||
|
||||
void PublishShape();
|
||||
void Close();
|
||||
|
||||
private:
|
||||
|
||||
void closeEvent (QCloseEvent* e);
|
||||
void enterEvent (QEvent*);
|
||||
|
||||
private slots:
|
||||
|
||||
void onOk();
|
||||
void onClose();
|
||||
|
||||
void onDeactivate();
|
||||
|
||||
void onSelectionDone();
|
||||
void onTypeChanged (int);
|
||||
void onElemIdChanged (const QString&);
|
||||
|
||||
private:
|
||||
|
||||
QFrame* createButtonFrame (QWidget*);
|
||||
QFrame* createMainFrame (QWidget*);
|
||||
//void displayPreview();
|
||||
//void erasePreview();
|
||||
void activateSelection();
|
||||
void setElementID(const QString&);
|
||||
|
||||
private:
|
||||
|
||||
QButtonGroup* myElemTypeGroup;
|
||||
QLineEdit* myElementId;
|
||||
QLineEdit* myGeomName;
|
||||
|
||||
QPushButton* myOkBtn;
|
||||
QPushButton* myCloseBtn;
|
||||
|
||||
SMESHGUI* mySMESHGUI;
|
||||
LightApp_SelectionMgr* mySelectionMgr;
|
||||
SVTK_ViewWindow* myViewWindow;
|
||||
|
||||
SMESH::SMESH_Mesh_var myMesh;
|
||||
GEOM::GEOM_Object_var myGeomObj;
|
||||
|
||||
bool myIsManualIdEnter;
|
||||
bool myHasSolids;
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user