PAL10953. Add SMESHGUI_ShapeByMeshDlg class files

This commit is contained in:
eap 2006-01-13 09:52:26 +00:00
parent dd5e16f1de
commit 65cd714f90
3 changed files with 587 additions and 2 deletions

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@ -108,7 +108,8 @@ LIB_SRC = SMESHGUI.cxx \
SMESHGUI_MeshDlg.cxx \
SMESHGUI_MeshOp.cxx \
SMESHGUI_Displayer.cxx \
SMESHGUI_Hypotheses.cxx
SMESHGUI_Hypotheses.cxx \
SMESHGUI_ShapeByMeshDlg.cxx
LIB_MOC = \
SMESHGUI.h \
@ -155,7 +156,8 @@ LIB_MOC = \
SMESHGUI_Dialog.h \
SMESHGUI_MeshDlg.h \
SMESHGUI_MeshOp.h \
SMESHGUI_Hypotheses.h
SMESHGUI_Hypotheses.h \
SMESHGUI_ShapeByMeshDlg.h
LIB_CLIENT_IDL = SALOME_Exception.idl \

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@ -0,0 +1,469 @@
// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_ShapeByMeshDlg.cxx
// Author : Edward AGAPOV
// Module : SMESH
#include "SMESHGUI_ShapeByMeshDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_GEOMGenUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMDS_Mesh.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMESH_Actor.h"
#include "GEOMBase.h"
#include "GeometryGUI.h"
#include "LightApp_DataOwner.h"
#include "LightApp_SelectionMgr.h"
#include "SALOMEDSClient_SObject.hxx"
#include "SALOME_ListIO.hxx"
#include "SUIT_Desktop.h"
#include "SVTK_Selector.h"
#include "SVTK_ViewWindow.h"
#include "SVTK_ViewModel.h"
#include "SalomeApp_Tools.h"
// OCCT Includes
#include <TColStd_MapOfInteger.hxx>
#include <TopoDS_Shape.hxx>
#include <TopExp_Explorer.hxx>
// QT Includes
#include <qframe.h>
#include <qlayout.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qlabel.h>
#include <qradiobutton.h>
#include <qbuttongroup.h>
#include <qapplication.h>
#include <qstringlist.h>
#define SPACING 5
#define MARGIN 10
enum { EDGE = 0, FACE, VOLUME };
/*!
* \brief Dialog to publish a sub-shape of the mesh main shape
* by selecting mesh elements
*/
SMESHGUI_ShapeByMeshDlg::SMESHGUI_ShapeByMeshDlg( SMESHGUI* theModule,
const char* theName)
: QDialog( SMESH::GetDesktop( theModule ), theName, false,
WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
setCaption(tr("CAPTION"));
QVBoxLayout* aDlgLay = new QVBoxLayout (this, MARGIN, SPACING);
QFrame* aMainFrame = createMainFrame (this);
QFrame* aBtnFrame = createButtonFrame(this);
aDlgLay->addWidget(aMainFrame);
aDlgLay->addWidget(aBtnFrame);
aDlgLay->setStretchFactor(aMainFrame, 1);
myViewWindow = SMESH::GetViewWindow( mySMESHGUI );
Init();
}
//=======================================================================
// function : createMainFrame()
// purpose : Create frame containing dialog's input fields
//=======================================================================
QFrame* SMESHGUI_ShapeByMeshDlg::createMainFrame (QWidget* theParent)
{
QFrame* aMainGrp = new QFrame(theParent, "main frame");
QGridLayout* aLayout = new QGridLayout(aMainGrp, 3, 2);
aLayout->setSpacing(6);
aLayout->setAutoAdd(false);
// elem type
myElemTypeGroup = new QButtonGroup(1, Qt::Vertical, aMainGrp, "Group types");
myElemTypeGroup->setTitle(tr("SMESH_ELEMENT_TYPE"));
myElemTypeGroup->setExclusive(true);
(new QRadioButton( tr("SMESH_EDGE") , myElemTypeGroup))->setChecked(true);
new QRadioButton( tr("SMESH_FACE") , myElemTypeGroup);
new QRadioButton( tr("SMESH_VOLUME"), myElemTypeGroup);
// element id
QLabel* anIdLabel = new QLabel( aMainGrp, "element id label");
anIdLabel->setText( tr("ELEMENT_ID") );
myElementId = new QLineEdit( aMainGrp, "element id");
myElementId->setValidator( new SMESHGUI_IdValidator( theParent, "id validator", 1 ));
// shape name
QLabel* aNameLabel = new QLabel( aMainGrp, "geom name label");
aNameLabel->setText( tr("GEOMETRY_NAME") );
myGeomName = new QLineEdit( aMainGrp, "geom name");
aLayout->addMultiCellWidget(myElemTypeGroup, 0, 0, 0, 1);
aLayout->addWidget(anIdLabel, 1, 0);
aLayout->addWidget(myElementId, 1, 1);
aLayout->addWidget(aNameLabel, 2, 0);
aLayout->addWidget(myGeomName, 2, 1);
connect(myElemTypeGroup, SIGNAL(clicked(int)), SLOT(onTypeChanged(int)));
connect(myElementId, SIGNAL(textChanged(const QString&)), SLOT(onElemIdChanged(const QString&)));
return aMainGrp;
}
//=======================================================================
// function : createButtonFrame()
// purpose : Create frame containing buttons
//=======================================================================
QFrame* SMESHGUI_ShapeByMeshDlg::createButtonFrame (QWidget* theParent)
{
QFrame* aFrame = new QFrame(theParent);
aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame);
myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING);
aLay->addWidget(myOkBtn);
aLay->addItem(aSpacer);
aLay->addWidget(myCloseBtn);
connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
return aFrame;
}
//=======================================================================
// function : ~SMESHGUI_ShapeByMeshDlg()
// purpose : Destructor
//=======================================================================
SMESHGUI_ShapeByMeshDlg::~SMESHGUI_ShapeByMeshDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=======================================================================
// function : Init()
// purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::Init()
{
SetMesh( SMESH::SMESH_Mesh::_nil() );
myIsManualIdEnter = false;
//erasePreview();
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
// selection and SMESHGUI
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding));
qApp->processEvents();
updateGeometry();
adjustSize();
resize(minimumSize());
activateSelection();
onSelectionDone();
int x, y;
mySMESHGUI->DefineDlgPosition(this, x, y);
this->move(x, y);
this->show();
}
//=======================================================================
// function : SetMesh()
// purpose : Set mesh to dialog
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::SetMesh (SMESH::SMESH_Mesh_ptr thePtr)
{
myMesh = SMESH::SMESH_Mesh::_duplicate(thePtr);
myGeomObj = GEOM::GEOM_Object::_nil();
myHasSolids = false;
bool isValidMesh = false;
vector< bool > hasElement (myElemTypeGroup->count(), false);
if (!myMesh->_is_nil() && myViewWindow )
{
_PTR(SObject) aSobj = SMESH::FindSObject(myMesh.in());
SUIT_DataOwnerPtr anIObj (new LightApp_DataOwner(aSobj->GetID().c_str()));
isValidMesh = mySelectionMgr->isOk(anIObj);
int nb3dShapes = 0;
if (isValidMesh) // check that the mesh has a shape
{
isValidMesh = false;
_PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
GEOM::GEOM_Object_var mainShape = SMESH::GetGeom(aSO);
if ( !mainShape->_is_nil() )
{
if ( GeometryGUI::GetGeomGen()->_is_nil() )// check that GEOM_Gen exists
GeometryGUI::InitGeomGen();
TopoDS_Shape aShape;
if ( GEOMBase::GetShape(mainShape, aShape)) {
isValidMesh = true;
TopExp_Explorer exp( aShape, TopAbs_SOLID );
myHasSolids = exp.More();
for ( ; exp.More(); exp.Next())
nb3dShapes++;
for ( exp.Init( aShape, TopAbs_SHELL, TopAbs_SOLID ); exp.More(); exp.Next())
nb3dShapes++;
}
}
}
if (isValidMesh)
{
hasElement[ EDGE ] = myMesh->NbEdges();
hasElement[ FACE ] = myMesh->NbFaces();
hasElement[ VOLUME ] = myMesh->NbVolumes() && nb3dShapes > 1;
if ( hasElement[ EDGE ] && myViewWindow->GetSelector() )
{
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
}
}
}
// disable inexistant elem types
for ( int i = 0; i < myElemTypeGroup->count(); ++i ) {
if ( QButton* button = myElemTypeGroup->find( i ) )
button->setEnabled( hasElement[ i ] );
}
setElementID("");
}
//=======================================================================
// function : GetShape()
// purpose : Get published sub-shape
//=======================================================================
GEOM::GEOM_Object_ptr SMESHGUI_ShapeByMeshDlg::GetShape()
{
return myGeomObj.in();
}
//=======================================================================
// function : onOk()
// purpose : SLOT called when "Ok" button pressed.
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::onOk()
{
try {
int elemID = myElementId->text().toInt();
myGeomObj = SMESHGUI::GetSMESHGen()->GetGeometryByMeshElement
( myMesh.in(), elemID, myGeomName->text().latin1());
accept();
emit PublishShape();
}
catch (const SALOME::SALOME_Exception& S_ex) {
SalomeApp_Tools::QtCatchCorbaException(S_ex);
}
catch (...) {
}
myViewWindow->SetSelectionMode( ActorSelection );
disconnect(mySelectionMgr, 0, this, 0);
disconnect(mySMESHGUI, 0, this, 0);
mySMESHGUI->ResetState();
}
//=======================================================================
// function : onClose()
// purpose : SLOT called when "Close" button pressed. Close dialog
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::onClose()
{
myViewWindow->SetSelectionMode( ActorSelection );
disconnect(mySelectionMgr, 0, this, 0);
disconnect(mySMESHGUI, 0, this, 0);
mySMESHGUI->ResetState();
reject();
emit Close();
}
//=======================================================================
// function : onSelectionDone()
// purpose : SLOT called when selection changed
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::onSelectionDone()
{
myOkBtn->setEnabled( false );
setElementID("");
try {
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
if (aList.Extent() != 1)
return;
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(aList.First());
if (aMesh->_is_nil() || myMesh->_is_nil() || aMesh->GetId() != myMesh->GetId() )
return;
QString aString;
int nbElems = SMESH::GetNameOfSelectedElements(myViewWindow->GetSelector(),
aList.First(), aString);
if ( nbElems == 1 ) {
setElementID( aString );
myOkBtn->setEnabled( true );
}
} catch (...) {
}
}
//=======================================================================
// function : onDeactivate()
// purpose : SLOT called when dialog must be deativated
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::onDeactivate()
{
if ( isEnabled() ) {
//disconnect(mySelectionMgr, 0, this, 0);
myViewWindow->SetSelectionMode( ActorSelection );
setEnabled(false);
}
}
//=======================================================================
// function : enterEvent()
// purpose : Event filter
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::enterEvent (QEvent*)
{
// there is a stange problem that enterEvent() comes after onSave()
if ( isVisible () && !isEnabled() ) {
mySMESHGUI->EmitSignalDeactivateDialog();
setEnabled(true);
activateSelection();
//connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
}
}
//=================================================================================
// function : closeEvent()
// purpose : Close dialog box
//=================================================================================
void SMESHGUI_ShapeByMeshDlg::closeEvent (QCloseEvent*)
{
onClose();
}
//=======================================================================
// function : activateSelection()
// purpose : Activate selection in accordance with current pattern type
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::activateSelection()
{
mySelectionMgr->clearFilters();
SMESH::SetPointRepresentation(false);
myGeomName->setText("");
if ( myViewWindow )
{
QString geomName;
Selection_Mode mode = EdgeSelection;
switch ( myElemTypeGroup->id( myElemTypeGroup->selected() )) {
case EDGE :
mode = EdgeSelection; geomName = tr("GEOM_EDGE"); break;
case FACE :
mode = FaceSelection; geomName = tr("GEOM_FACE"); break;
case VOLUME:
mode = VolumeSelection; geomName = tr(myHasSolids ? "GEOM_SOLID" : "GEOM_SHELL"); break;
default: return;
}
if ( myViewWindow->SelectionMode() != mode )
myViewWindow->SetSelectionMode( mode );
myGeomName->setText( GEOMBase::GetDefaultName( geomName ));
}
}
//=======================================================================
//function : onTypeChanged
//purpose : SLOT. Called when element type changed.
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::onTypeChanged (int theType)
{
setElementID("");
activateSelection();
}
//=======================================================================
//function : onTypeChanged
//purpose : SLOT. Called when element id is entered
// Highlight the element whose Ids the user entered manually
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::onElemIdChanged(const QString& theNewText)
{
if ( myIsManualIdEnter && !myMesh->_is_nil() && myViewWindow )
if ( SMESH_Actor* actor = SMESH::FindActorByObject(myMesh) )
if ( SMDS_Mesh* aMesh = actor->GetObject()->GetMesh() )
{
TColStd_MapOfInteger newIndices;
QStringList aListId = QStringList::split( " ", theNewText, false);
for ( int i = 0; i < aListId.count(); i++ ) {
if ( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ))
newIndices.Add(n->GetID());
}
if ( !newIndices.IsEmpty() )
if ( SVTK_Selector* s = myViewWindow->GetSelector() ) {
s->AddOrRemoveIndex( actor->getIO(), newIndices, false );
myViewWindow->highlight( actor->getIO(), true, true );
}
}
}
//=======================================================================
//function : setElementID
//purpose : programmatically set element id
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::setElementID(const QString& theText)
{
myIsManualIdEnter = false;
myElementId->setText(theText);
myIsManualIdEnter = true;
}

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@ -0,0 +1,114 @@
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_ShapeByMeshDlg.h
// Author : Edward AGAPOV
// Module : SMESH
#ifndef SMESHGUI_ShapeByMeshDlg_H
#define SMESHGUI_ShapeByMeshDlg_H
#include <qdialog.h>
// IDL Headers
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(GEOM_Gen)
#include CORBA_SERVER_HEADER(SMESH_Mesh)
class QCloseEvent;
class QFrame;
class QLineEdit;
class QPushButton;
class LightApp_SelectionMgr;
class SVTK_ViewWindow;
class QButtonGroup;
class SMESHGUI;
/*!
* \brief Dialog to publish a sub-shape of the mesh main shape
* by selecting mesh elements
*/
class SMESHGUI_ShapeByMeshDlg : public QDialog
{
Q_OBJECT
public:
SMESHGUI_ShapeByMeshDlg( SMESHGUI* theModule,
const char* theName = 0);
virtual ~SMESHGUI_ShapeByMeshDlg();
void Init();
void SetMesh (SMESH::SMESH_Mesh_ptr);
GEOM::GEOM_Object_ptr GetShape();
signals:
void PublishShape();
void Close();
private:
void closeEvent (QCloseEvent* e);
void enterEvent (QEvent*);
private slots:
void onOk();
void onClose();
void onDeactivate();
void onSelectionDone();
void onTypeChanged (int);
void onElemIdChanged (const QString&);
private:
QFrame* createButtonFrame (QWidget*);
QFrame* createMainFrame (QWidget*);
//void displayPreview();
//void erasePreview();
void activateSelection();
void setElementID(const QString&);
private:
QButtonGroup* myElemTypeGroup;
QLineEdit* myElementId;
QLineEdit* myGeomName;
QPushButton* myOkBtn;
QPushButton* myCloseBtn;
SMESHGUI* mySMESHGUI;
LightApp_SelectionMgr* mySelectionMgr;
SVTK_ViewWindow* myViewWindow;
SMESH::SMESH_Mesh_var myMesh;
GEOM::GEOM_Object_var myGeomObj;
bool myIsManualIdEnter;
bool myHasSolids;
};
#endif