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https://git.salome-platform.org/gitpub/modules/smesh.git
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22772: EDF 8916 SMESH: Issue with a quadrangle mesh
Consider edges on period boundary as seam ones
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@ -242,40 +242,44 @@ void SMESH_MesherHelper::SetSubShape(const TopoDS_Shape& aSh)
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for ( TopExp_Explorer eF( aSh, TopAbs_FACE ); eF.More(); eF.Next() )
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{
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const TopoDS_Face& face = TopoDS::Face( eF.Current() );
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// if ( surface->IsUPeriodic() || surface->IsVPeriodic() ||
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// surface->IsUClosed() || surface->IsVClosed() )
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{
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//while ( surface->IsKind(STANDARD_TYPE(Geom_RectangularTrimmedSurface )))
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//surface = Handle(Geom_RectangularTrimmedSurface)::DownCast( surface )->BasisSurface();
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BRepAdaptor_Surface surf( face, false );
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if ( surf.IsUPeriodic() || surf.IsUClosed() ) {
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myParIndex |= U_periodic;
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myPar1[0] = surf.FirstUParameter();
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myPar2[0] = surf.LastUParameter();
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}
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if ( surf.IsVPeriodic() || surf.IsVClosed() ) {
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myParIndex |= V_periodic;
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myPar1[1] = surf.FirstVParameter();
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myPar2[1] = surf.LastVParameter();
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}
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for (TopExp_Explorer exp( face, TopAbs_EDGE ); exp.More(); exp.Next())
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{
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// look for a seam edge
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TopoDS_Edge edge = TopoDS::Edge( exp.Current() );
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if ( BRep_Tool::IsClosed( edge, face )) {
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// initialize myPar1, myPar2 and myParIndex
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// look for a "seam" edge, actually an edge on period boundary
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const TopoDS_Edge& edge = TopoDS::Edge( exp.Current() );
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if ( myParIndex )
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{
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bool isSeam = BRep_Tool::IsClosed( edge, face );
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if ( !isSeam )
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{
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gp_Pnt2d uv1, uv2;
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BRep_Tool::UVPoints( edge, face, uv1, uv2 );
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if ( Abs( uv1.Coord(1) - uv2.Coord(1) ) < Abs( uv1.Coord(2) - uv2.Coord(2) ))
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const double du = Abs( uv1.Coord(1) - uv2.Coord(1) );
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const double dv = Abs( uv1.Coord(2) - uv2.Coord(2) );
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if ( du < Precision::PConfusion() )
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{
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double u1 = uv1.Coord(1);
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edge.Reverse();
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BRep_Tool::UVPoints( edge, face, uv1, uv2 );
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double u2 = uv1.Coord(1);
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myParIndex |= U_periodic;
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myPar1[0] = Min( u1, u2 );
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myPar2[0] = Max( u1, u2 );
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isSeam = ( Abs( uv1.Coord(1) - myPar1[0] ) < Precision::PConfusion() ||
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Abs( uv1.Coord(1) - myPar2[0] ) < Precision::PConfusion() );
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}
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else {
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double v1 = uv1.Coord(2);
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edge.Reverse();
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BRep_Tool::UVPoints( edge, face, uv1, uv2 );
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double v2 = uv1.Coord(2);
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myParIndex |= V_periodic;
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myPar1[1] = Min( v1, v2 );
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myPar2[1] = Max( v1, v2 );
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else if ( dv < Precision::PConfusion() )
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{
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isSeam = ( Abs( uv1.Coord(2) - myPar1[1] ) < Precision::PConfusion() ||
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Abs( uv1.Coord(2) - myPar2[1] ) < Precision::PConfusion() );
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}
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}
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if ( isSeam )
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{
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// store seam shape indices, negative if shape encounters twice
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int edgeID = meshDS->ShapeToIndex( edge );
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mySeamShapeIds.insert( IsSeamShape( edgeID ) ? -edgeID : edgeID );
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@ -284,7 +288,7 @@ void SMESH_MesherHelper::SetSubShape(const TopoDS_Shape& aSh)
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mySeamShapeIds.insert( IsSeamShape( vertexID ) ? -vertexID : vertexID );
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}
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}
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}
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// look for a degenerated edge
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if ( SMESH_Algo::isDegenerated( edge )) {
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myDegenShapeIds.insert( meshDS->ShapeToIndex( edge ));
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@ -292,21 +296,6 @@ void SMESH_MesherHelper::SetSubShape(const TopoDS_Shape& aSh)
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myDegenShapeIds.insert( meshDS->ShapeToIndex( v.Current() ));
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}
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}
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if ( !myDegenShapeIds.empty() && !myParIndex )
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{
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BRepAdaptor_Surface surf( face, false );
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if ( surf.IsUPeriodic() || surf.IsUClosed() ) {
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myParIndex |= U_periodic;
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myPar1[0] = surf.FirstUParameter();
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myPar2[0] = surf.LastUParameter();
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}
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else if ( surf.IsVPeriodic() || surf.IsVClosed() ) {
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myParIndex |= V_periodic;
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myPar1[1] = surf.FirstVParameter();
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myPar2[1] = surf.LastVParameter();
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}
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}
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}
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}
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}
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@ -2541,6 +2530,75 @@ bool SMESH_MesherHelper::IsStructured( SMESH_subMesh* faceSM )
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return true;
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}
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//=======================================================================
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//function : IsDistorted2D
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//purpose : Return true if 2D mesh on FACE is ditorted
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//=======================================================================
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bool SMESH_MesherHelper::IsDistorted2D( SMESH_subMesh* faceSM )
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{
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if ( !faceSM || faceSM->GetSubShape().ShapeType() != TopAbs_FACE )
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return false;
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bool haveBadFaces = false;
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SMESH_MesherHelper helper( *faceSM->GetFather() );
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helper.SetSubShape( faceSM->GetSubShape() );
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const TopoDS_Face& F = TopoDS::Face( faceSM->GetSubShape() );
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SMESHDS_SubMesh* smDS = helper.GetMeshDS()->MeshElements( F );
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if ( !smDS || smDS->NbElements() == 0 ) return false;
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SMDS_ElemIteratorPtr faceIt = smDS->GetElements();
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double prevArea2D = 0;
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vector< const SMDS_MeshNode* > nodes;
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vector< gp_XY > uv;
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while ( faceIt->more() && !haveBadFaces )
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{
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const SMDS_MeshElement* face = faceIt->next();
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// get nodes
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nodes.resize( face->NbCornerNodes() );
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SMDS_MeshElement::iterator n = face->begin_nodes();
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for ( size_t i = 0; i < nodes.size(); ++n, ++i )
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nodes[ i ] = *n;
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// avoid elems on degenarate shapes as UV on them can be wrong
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if ( helper.HasDegeneratedEdges() )
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{
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bool isOnDegen = false;
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for ( size_t i = 0; ( i < nodes.size() && !isOnDegen ); ++i )
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isOnDegen = helper.IsDegenShape( nodes[ i ]->getshapeId() );
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if ( isOnDegen )
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continue;
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}
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// prepare to getting UVs
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const SMDS_MeshNode* inFaceNode = 0;
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if ( helper.HasSeam() )
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for ( size_t i = 0; ( i < nodes.size() && !inFaceNode ); ++i )
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if ( !helper.IsSeamShape( nodes[ i ]->getshapeId() ))
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inFaceNode = nodes[ i ];
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// get UVs
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uv.resize( nodes.size() );
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for ( size_t i = 0; i < nodes.size(); ++i )
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uv[ i ] = helper.GetNodeUV( F, nodes[ i ], inFaceNode );
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// compare orientation of triangles
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for ( int iT = 0, nbT = nodes.size()-2; iT < nbT; ++iT )
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{
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gp_XY v1 = uv[ iT+1 ] - uv[ 0 ];
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gp_XY v2 = uv[ iT+2 ] - uv[ 0 ];
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double area2D = v2 ^ v1;
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if (( haveBadFaces = ( area2D * prevArea2D < 0 )))
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break;
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prevArea2D = area2D;
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}
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}
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return haveBadFaces;
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}
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//================================================================================
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/*!
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* \brief Find out elements orientation on a geometrical face
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@ -117,6 +117,11 @@ class SMESH_EXPORT SMESH_MesherHelper
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*/
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static bool IsStructured( SMESH_subMesh* faceSM );
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/*!
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* \brief Return true if 2D mesh on FACE is distored
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*/
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static bool IsDistorted2D( SMESH_subMesh* faceSM );
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/*!
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* \brief Returns true if given node is medium
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* \param n - node to check
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@ -920,79 +920,24 @@ namespace {
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//================================================================================
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void fixDistortedFaces( SMESH_MesherHelper& helper,
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TSideVector& )
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TSideVector& tgtWires )
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{
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// Detect bad faces
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SMESH_subMesh* faceSM = helper.GetMesh()->GetSubMesh( helper.GetSubShape() );
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bool haveBadFaces = false;
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const TopoDS_Face& F = TopoDS::Face( helper.GetSubShape() );
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SMESHDS_SubMesh* smDS = helper.GetMeshDS()->MeshElements( F );
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if ( !smDS || smDS->NbElements() == 0 ) return;
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SMDS_ElemIteratorPtr faceIt = smDS->GetElements();
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double prevArea2D = 0;
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vector< const SMDS_MeshNode* > nodes;
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vector< gp_XY > uv;
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while ( faceIt->more() && !haveBadFaces )
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{
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const SMDS_MeshElement* face = faceIt->next();
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// get nodes
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nodes.resize( face->NbCornerNodes() );
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SMDS_MeshElement::iterator n = face->begin_nodes();
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for ( size_t i = 0; i < nodes.size(); ++n, ++i )
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nodes[ i ] = *n;
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// avoid elems on degenarate shapes as UV on them can be wrong
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if ( helper.HasDegeneratedEdges() )
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{
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bool isOnDegen = false;
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for ( size_t i = 0; ( i < nodes.size() && !isOnDegen ); ++i )
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isOnDegen = helper.IsDegenShape( nodes[ i ]->getshapeId() );
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if ( isOnDegen )
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continue;
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}
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// prepare to getting UVs
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const SMDS_MeshNode* inFaceNode = 0;
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if ( helper.HasSeam() )
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for ( size_t i = 0; ( i < nodes.size() && !inFaceNode ); ++i )
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if ( !helper.IsSeamShape( nodes[ i ]->getshapeId() ))
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inFaceNode = nodes[ i ];
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// get UVs
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uv.resize( nodes.size() );
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for ( size_t i = 0; i < nodes.size(); ++i )
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uv[ i ] = helper.GetNodeUV( F, nodes[ i ], inFaceNode );
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// compare orientation of triangles
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for ( int iT = 0, nbT = nodes.size()-2; iT < nbT; ++iT )
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{
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gp_XY v1 = uv[ iT+1 ] - uv[ 0 ];
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gp_XY v2 = uv[ iT+2 ] - uv[ 0 ];
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double area2D = v2 ^ v1;
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if (( haveBadFaces = ( area2D * prevArea2D < 0 )))
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break;
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prevArea2D = area2D;
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}
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}
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// Fix faces
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if ( haveBadFaces )
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if ( helper.IsDistorted2D( faceSM ))
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{
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SMESH_MeshEditor editor( helper.GetMesh() );
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SMESHDS_SubMesh* smDS = faceSM->GetSubMeshDS();
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const TopoDS_Face& F = TopoDS::Face( faceSM->GetSubShape() );
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TIDSortedElemSet faces;
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SMDS_ElemIteratorPtr faceIt = smDS->GetElements();
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for ( faceIt = smDS->GetElements(); faceIt->more(); )
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faces.insert( faces.end(), faceIt->next() );
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// choose smoothing algo
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//SMESH_MeshEditor:: SmoothMethod algo = SMESH_MeshEditor::CENTROIDAL;
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bool isConcaveBoundary = false;
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TError err;
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TSideVector tgtWires =
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StdMeshers_FaceSide::GetFaceWires( F, *helper.GetMesh(),/*skipMediumNodes=*/0, err);
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for ( size_t iW = 0; iW < tgtWires.size() && !isConcaveBoundary; ++iW )
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{
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TopoDS_Edge prevEdge = tgtWires[iW]->Edge( tgtWires[iW]->NbEdges() - 1 );
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