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https://git.salome-platform.org/gitpub/modules/smesh.git
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untabify
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@ -820,11 +820,11 @@
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else if( aGroupObject->GetType() == SMESH::ELEM0D )
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else if( aGroupObject->GetType() == SMESH::ELEM0D )
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anActor->Set0DColor( aColor.R, aColor.G, aColor.B );
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anActor->Set0DColor( aColor.R, aColor.G, aColor.B );
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else {
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else {
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QColor c;
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QColor c;
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int delta;
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int delta;
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SMESH::GetColor("SMESH", "fill_color", c, delta, "0,170,255|-100");
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SMESH::GetColor("SMESH", "fill_color", c, delta, "0,170,255|-100");
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anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B, delta );
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anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B, delta );
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}
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}
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}
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}
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}
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}
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}
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}
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@ -1065,7 +1065,7 @@
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}
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}
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case 1132:{
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case 1132:{
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QColor c, e, b, n, c0D, o, outl, selection, preselection;
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QColor c, e, b, n, c0D, o, outl, selection, preselection;
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int delta;
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int delta;
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int size0D = 0;
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int size0D = 0;
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int Edgewidth = 0;
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int Edgewidth = 0;
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vtkFloatingPointType Shrink = 0.0;
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vtkFloatingPointType Shrink = 0.0;
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@ -1165,7 +1165,7 @@
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aDlg->SetColor(2, e);
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aDlg->SetColor(2, e);
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aDlg->SetColor(3, n);
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aDlg->SetColor(3, n);
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aDlg->SetColor(4, outl);
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aDlg->SetColor(4, outl);
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aDlg->SetDeltaBrightness(delta);
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aDlg->SetDeltaBrightness(delta);
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aDlg->SetColor(5, c0D);
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aDlg->SetColor(5, c0D);
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aDlg->SetColor(6, o);
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aDlg->SetColor(6, o);
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aDlg->SetIntValue(1, Edgewidth);
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aDlg->SetIntValue(1, Edgewidth);
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@ -1190,9 +1190,9 @@
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QColor outlinecolor = aDlg->GetColor(4);
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QColor outlinecolor = aDlg->GetColor(4);
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QColor color0D = aDlg->GetColor(5);
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QColor color0D = aDlg->GetColor(5);
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QColor faces_orientation_color = aDlg->GetColor(6);
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QColor faces_orientation_color = aDlg->GetColor(6);
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QColor selectioncolor = aDlg->GetColor(7);
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QColor selectioncolor = aDlg->GetColor(7);
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QColor preSelectioncolor = aDlg->GetColor(8);
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QColor preSelectioncolor = aDlg->GetColor(8);
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int delta = aDlg->GetDeltaBrightness();
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int delta = aDlg->GetDeltaBrightness();
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/* Point marker */
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/* Point marker */
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theMarkerMap[ aStudy->StudyId() ] = aDlg->getCustomMarkerMap();
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theMarkerMap[ aStudy->StudyId() ] = aDlg->getCustomMarkerMap();
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@ -1206,25 +1206,25 @@
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anActor->SetSufaceColor(vtkFloatingPointType (color.red()) / 255.,
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anActor->SetSufaceColor(vtkFloatingPointType (color.red()) / 255.,
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vtkFloatingPointType (color.green()) / 255.,
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vtkFloatingPointType (color.green()) / 255.,
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vtkFloatingPointType (color.blue()) / 255.,
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vtkFloatingPointType (color.blue()) / 255.,
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delta);
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delta);
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/* edge color */
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/* edge color */
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anActor->SetEdgeColor(vtkFloatingPointType (edgecolor.red()) / 255.,
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anActor->SetEdgeColor(vtkFloatingPointType (edgecolor.red()) / 255.,
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vtkFloatingPointType (edgecolor.green()) / 255.,
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vtkFloatingPointType (edgecolor.green()) / 255.,
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vtkFloatingPointType (edgecolor.blue()) / 255.);
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vtkFloatingPointType (edgecolor.blue()) / 255.);
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/* edge outline */
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/* edge outline */
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anActor->SetOutlineColor(vtkFloatingPointType (outlinecolor.red()) / 255.,
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anActor->SetOutlineColor(vtkFloatingPointType (outlinecolor.red()) / 255.,
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vtkFloatingPointType (outlinecolor.green()) / 255.,
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vtkFloatingPointType (outlinecolor.green()) / 255.,
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vtkFloatingPointType (outlinecolor.blue()) / 255.);
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vtkFloatingPointType (outlinecolor.blue()) / 255.);
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/* selection */
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/* selection */
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anActor->SetHighlightColor(vtkFloatingPointType (selectioncolor.red()) / 255.,
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anActor->SetHighlightColor(vtkFloatingPointType (selectioncolor.red()) / 255.,
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vtkFloatingPointType (selectioncolor.green()) / 255.,
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vtkFloatingPointType (selectioncolor.green()) / 255.,
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vtkFloatingPointType (selectioncolor.blue()) / 255.);
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vtkFloatingPointType (selectioncolor.blue()) / 255.);
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/* pre-selection */
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/* pre-selection */
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anActor->SetPreHighlightColor(vtkFloatingPointType (preSelectioncolor.red()) / 255.,
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anActor->SetPreHighlightColor(vtkFloatingPointType (preSelectioncolor.red()) / 255.,
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vtkFloatingPointType (preSelectioncolor.green()) / 255.,
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vtkFloatingPointType (preSelectioncolor.green()) / 255.,
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vtkFloatingPointType (preSelectioncolor.blue()) / 255.);
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vtkFloatingPointType (preSelectioncolor.blue()) / 255.);
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/* Shrink factor and size edges */
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/* Shrink factor and size edges */
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anActor->SetShrinkFactor(aDlg->GetIntValue(2) / 100.);
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anActor->SetShrinkFactor(aDlg->GetIntValue(2) / 100.);
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@ -5163,17 +5163,17 @@ void SMESHGUI::storeVisualParameters (int savePoint)
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// Colors (surface:edge:)
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// Colors (surface:edge:)
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vtkFloatingPointType r, g, b;
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vtkFloatingPointType r, g, b;
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int delta;
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int delta;
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aSmeshActor->GetSufaceColor(r, g, b, delta);
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aSmeshActor->GetSufaceColor(r, g, b, delta);
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QString colorStr ("surface");
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QString colorStr ("surface");
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colorStr += gDigitsSep; colorStr += QString::number(r);
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colorStr += gDigitsSep; colorStr += QString::number(r);
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colorStr += gDigitsSep; colorStr += QString::number(g);
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colorStr += gDigitsSep; colorStr += QString::number(g);
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colorStr += gDigitsSep; colorStr += QString::number(b);
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colorStr += gDigitsSep; colorStr += QString::number(b);
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colorStr += gDigitsSep; colorStr += "backsurface";
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colorStr += gDigitsSep; colorStr += "backsurface";
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colorStr += gDigitsSep; colorStr += QString::number(delta);
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colorStr += gDigitsSep; colorStr += QString::number(delta);
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aSmeshActor->GetEdgeColor(r, g, b);
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aSmeshActor->GetEdgeColor(r, g, b);
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colorStr += gDigitsSep; colorStr += "edge";
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colorStr += gDigitsSep; colorStr += "edge";
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@ -5547,43 +5547,43 @@ void SMESHGUI::restoreVisualParameters (int savePoint)
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if (colors.count() == 16 || colors.count() == 18 ) {
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if (colors.count() == 16 || colors.count() == 18 ) {
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if (colors[0] != "surface" || colors[4] != "backsurface" ||
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if (colors[0] != "surface" || colors[4] != "backsurface" ||
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(colors[8] != "edge" && colors[6] != "edge" ) || (colors[12] != "node" && colors[10] != "node") ||
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(colors[8] != "edge" && colors[6] != "edge" ) || (colors[12] != "node" && colors[10] != "node") ||
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(colors.count() == 18 && colors[14] != "outline")) {
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(colors.count() == 18 && colors[14] != "outline")) {
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MESSAGE("Invalid order of data in Colors, must be: "
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MESSAGE("Invalid order of data in Colors, must be: "
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"surface:r:g:b:backsurface:r:g:b:edge:r:g:b:node:r:g:b or surface:r:g:b:backsurface:delta:edge:r:g:b:node:r:g:b:outline:r:g:b");
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"surface:r:g:b:backsurface:r:g:b:edge:r:g:b:node:r:g:b or surface:r:g:b:backsurface:delta:edge:r:g:b:node:r:g:b:outline:r:g:b");
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}
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}
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else {
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else {
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int delta = 0;
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int delta = 0;
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float er,eg,eb;
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float er,eg,eb;
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float nr,ng,nb;
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float nr,ng,nb;
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vtkFloatingPointType otr,otg,otb;
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vtkFloatingPointType otr,otg,otb;
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//Old case backsurface color is independent
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//Old case backsurface color is independent
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if( colors.count() == 16 ) {
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if( colors.count() == 16 ) {
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QColor ffc;
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QColor ffc;
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SMESH::GetColor( "SMESH", "fill_color", ffc, delta, "0,170,255|-100" ) ;
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SMESH::GetColor( "SMESH", "fill_color", ffc, delta, "0,170,255|-100" ) ;
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er = colors[9].toFloat();
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er = colors[9].toFloat();
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eg = colors[10].toFloat();
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eg = colors[10].toFloat();
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eb = colors[11].toFloat();
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eb = colors[11].toFloat();
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nr = colors[13].toFloat();
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nr = colors[13].toFloat();
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ng = colors[14].toFloat();
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ng = colors[14].toFloat();
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nb = colors[15].toFloat();
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nb = colors[15].toFloat();
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SMESH::GetColor("SMESH", "outline_color", otr, otg, otb, QColor( 0, 70, 0 ) );
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SMESH::GetColor("SMESH", "outline_color", otr, otg, otb, QColor( 0, 70, 0 ) );
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} else {
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} else {
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//New case backsurface color depends on surface color
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//New case backsurface color depends on surface color
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delta = colors[5].toInt();
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delta = colors[5].toInt();
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er = colors[7].toFloat();
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er = colors[7].toFloat();
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eg = colors[8].toFloat();
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eg = colors[8].toFloat();
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eb = colors[9].toFloat();
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eb = colors[9].toFloat();
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nr = colors[11].toFloat();
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nr = colors[11].toFloat();
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ng = colors[12].toFloat();
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ng = colors[12].toFloat();
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nb = colors[13].toFloat();
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nb = colors[13].toFloat();
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otr = colors[15].toFloat();
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otr = colors[15].toFloat();
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otg = colors[16].toFloat();
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otg = colors[16].toFloat();
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otb = colors[17].toFloat();
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otb = colors[17].toFloat();
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}
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}
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aSmeshActor->SetSufaceColor(colors[1].toFloat(), colors[2].toFloat(), colors[3].toFloat(), delta);
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aSmeshActor->SetSufaceColor(colors[1].toFloat(), colors[2].toFloat(), colors[3].toFloat(), delta);
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aSmeshActor->SetEdgeColor(er,eg,eb);
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aSmeshActor->SetEdgeColor(er,eg,eb);
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aSmeshActor->SetNodeColor(nr,ng,nb);
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aSmeshActor->SetNodeColor(nr,ng,nb);
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@ -219,16 +219,16 @@ namespace SMESH
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file.close();
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file.close();
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if (ok) {
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if (ok) {
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THypothesisDataMap::ConstIterator it1 = aXmlHandler->myHypothesesMap.begin();
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THypothesisDataMap::ConstIterator it1 = aXmlHandler->myHypothesesMap.begin();
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for( ;it1 != aXmlHandler->myHypothesesMap.end(); it1++)
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for( ;it1 != aXmlHandler->myHypothesesMap.end(); it1++)
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myHypothesesMap.insert( it1.key(), it1.value() );
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myHypothesesMap.insert( it1.key(), it1.value() );
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it1 = aXmlHandler->myAlgorithmsMap.begin();
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it1 = aXmlHandler->myAlgorithmsMap.begin();
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for( ;it1 != aXmlHandler->myAlgorithmsMap.end(); it1++)
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for( ;it1 != aXmlHandler->myAlgorithmsMap.end(); it1++)
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myAlgorithmsMap.insert( it1.key(), it1.value() );
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myAlgorithmsMap.insert( it1.key(), it1.value() );
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QList<HypothesesSet*>::iterator it, pos = myListOfHypothesesSets.begin();
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QList<HypothesesSet*>::iterator it, pos = myListOfHypothesesSets.begin();
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for ( it = aXmlHandler->myListOfHypothesesSets.begin();
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for ( it = aXmlHandler->myListOfHypothesesSets.begin();
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it != aXmlHandler->myListOfHypothesesSets.end();
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it != aXmlHandler->myListOfHypothesesSets.end();
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