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@ -193,7 +193,7 @@ public:
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* n3,
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const int id=0,
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const bool force3d = false);
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const bool force3d = false);
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/*!
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* Creates quadratic or linear quadrangle
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*/
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@ -202,7 +202,7 @@ public:
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const SMDS_MeshNode* n3,
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const SMDS_MeshNode* n4,
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const int id = 0,
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const bool force3d = false);
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const bool force3d = false);
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/*!
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* Creates quadratic or linear tetraahedron
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*/
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@ -211,7 +211,7 @@ public:
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const SMDS_MeshNode* n3,
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const SMDS_MeshNode* n4,
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const int id = 0,
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const bool force3d = true);
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const bool force3d = true);
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/*!
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* Creates quadratic or linear pyramid
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*/
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@ -221,7 +221,7 @@ public:
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const SMDS_MeshNode* n4,
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const SMDS_MeshNode* n5,
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const int id = 0,
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const bool force3d = true);
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const bool force3d = true);
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/*!
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* Creates quadratic or linear pentahedron
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*/
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@ -232,7 +232,7 @@ public:
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const SMDS_MeshNode* n5,
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const SMDS_MeshNode* n6,
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const int id = 0,
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const bool force3d = true);
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const bool force3d = true);
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/*!
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* Creates quadratic or linear hexahedron
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*/
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@ -245,7 +245,7 @@ public:
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const SMDS_MeshNode* n7,
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const SMDS_MeshNode* n8,
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const int id = 0,
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bool force3d = true);
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bool force3d = true);
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/*!
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* \brief Return U of the given node on the edge
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*/
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