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<address> </address>
<center><big><a href="gui/SMESH/smesh.html">GUI Documentation</a></big></center>
<center><big><a href="gui/SMESH/smesh.htm">GUI Documentation</a></big></center>
<address> </address>

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<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
<html>
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<title>About viewing meshes</title>
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<h1>About viewing meshes</h1>
<p>You can get information about your mesh, change its presentation parameters
and access to other useful functionalities by right-clicking on it in
the <span style="font-weight: bold;"><B>Object Browser.</B></span></p>
<p class="whs1"><span style="font-weight: normal;">Then the
following pop-up menu appears:</span> </p>
<p>&nbsp;&nbsp;</p>
<p class="whs2"><img src="image19.jpg" width="327px" height="402px" border="0" class="img_whs3"></p>
<p>&nbsp;</p>
<p>The Update button refreshes the presentation of your mesh in the Object
Browser, applying all recent changes.</p>
<p>By clicking on <span style="font-weight: bold;"><B>Standard Mesh Infos</B></span>
and <span style="font-weight: bold;"><B>Advanced</B></span> <span style="font-weight: bold;"><B>Mesh
Infos </B></span>you can learn the <span style="font-weight: bold;"><B><a href="files/viewing_mesh_info.htm">Mesh
Infos</a>.</B></span></p>
<p>Via <span style="font-weight: bold;"><B><a href="files/displaying_nodes_numbers.htm">Numbering</a></B></span>
&nbsp;you can
display the ID numbers of all meshing elements or nodes composing your
mesh in the viewer.</p>
<p>Via <a href="presentation.htm" style="font-weight: bold;">Display Mode</a>, <a href="display_entity.htm" style="font-weight: bold;">Display
Entity</a>, &nbsp;Colors
/ Size, and &nbsp;<a href="transparency.htm" style="font-weight: bold;">Transparency</a>
you can change the way of presentation of your mesh.</p>
<p>In the <a href="clipping.htm" style="font-weight: bold;">Clipping</a> menu you can create
cross-sections of the selected objects.</p>
<p>Quality <a href="files/about_quality_controls.htm" style="font-weight: bold;">Controls</a> are described in
the next chapter. </p>
<p>By clicking on <span style="font-weight: bold;"><B>Display Only</B></span>
you hide all other objects.</p>
<p>The <span style="font-weight: bold;"><B>Erase</B></span> button deletes the
selected object from the session.</p>
<p>Using the <span style="font-weight: bold;"><B>Change background</B></span>
button you can set the background color. By default it is black. &nbsp;</p>
<p>&nbsp;</p>
<p class="whs4"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="viewing_meshes.htm">Viewing Mesh Infos</a>
operation. &nbsp;</p>
<p>&nbsp;</p>
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<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
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<head>
<title>Aspect ratio 3D</title>
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<h1>Aspect ratio 3D</h1>
<p><img src="image86.jpg" width="416px" height="385px" border="0" class="img_whs1"></p>
<p>&nbsp;</p>
<p><img src="i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs2">This mesh quality criterion resembles to the Aspect ratio
criterion, however, it is also applied to 3D mesh elements: tetrahedrons,
pentahedrons, hexahedrons, etc. &nbsp;</p>
<p>There are 2 simple formulas to evaluate directly the value of quality
Qk for simplex in 2D and 3D. The formulas are :</p>
<p>• For triangle :</p>
<p>&nbsp;</p>
<p><img src="image21.gif" width="158px" height="110px" border="0" class="img_whs3"></p>
<p><img src="image23.gif" width="120px" height="48px" border="0" class="img_whs4"></p>
<p>where :</p>
<p>&nbsp;</p>
<p><img src="image27.gif" width="234px" height="96px" border="0" class="img_whs5"></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>• For tetrahedron :</p>
<p>&nbsp;<img src="image20.gif" width="258px" height="246px" border="0" class="img_whs6"></p>
<p>&nbsp;<img src="image19.gif" width="133px" height="56px" border="0" class="img_whs7"></p>
<p>where :</p>
<p><img src="image18.gif" width="425px" height="192px" border="0" class="img_whs8"> </p>
<p>To calculate Sk , it is needed to sum the area of each of the 3 faces
with the formula given with the triangle.</p>
<p>&nbsp;</p>
<p>For the other types of element like quadrangle, pentahedron and hexahedron
the formula is the following :</p>
<p><img src="image30.gif" width="89px" height="32px" border="0" class="img_whs9"> </p>
<p>Where Qi are the quality of all the possible simplex (of same dimension
as the element) that compose the element.</p>
<p>&nbsp;</p>
<p class="whs10"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of an <a href="quality_controls.htm#bookmark11">Aspect
Ratio quality control</a> operation. &nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
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<title>Borders at multi-connection</title>
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<h1>Borders at multi-connection</h1>
<p><img src="i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1">This mesh quality control highlights borders of faces
consisting of edges belonging to several faces. The amount of faces is
specified by user.</p>
<p>&nbsp;</p>
<p><img src="pics/borders_at_multi_connections1.png" x-maintain-ratio="TRUE" width="331px" height="297px" border="0" class="img_whs2"></p>
<p>&nbsp;</p>
<p>In this picture the borders at multi-connection are displayed in white.</p>
<p>&nbsp;</p>
<p class="whs3"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="quality_controls.htm#bookmark2">Borders
at Multi-Connection quality control</a> operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Borders at multi-connection 2D</h1>
<p><img src="i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1">This mesh quality control highlights borders of elements
of mesh, consisting of edges belonging to several elements of mesh. </p>
<p>&nbsp;</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="image127.gif" width="420px" height="312px" border="0" class="img_whs2"></p>
<p>&nbsp;</p>
<p class="whs3"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="quality_controls.htm#bookmark6">Borders
at Multi-Connection quality control</a> operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Clipping</h1>
<p>Using this menu you can create cross-section views (clipping planes)
of your mesh.</p>
<p>&nbsp;</p>
<p>To start, click on the New button. </p>
<p>&nbsp;</p>
<p><img src="pics/a-clipping2.png" x-maintain-ratio="TRUE" width="332px" height="327px" border="0" class="img_whs1"></p>
<p>&nbsp;</p>
<p>Now you can define the parameters of your cross-section: <span style="font-weight: bold;"><B>Orientation</B></span>
&nbsp;(X-Y, X-Z
or Y-Z); <span style="font-weight: bold;"><B>Distance </B></span>between the
opposite extremities of the object,<span style="font-weight: bold;"> <B></B></span>if
it is set to 0.5 the object is split in two halves; and <span style="font-weight: bold;"><B>Rotation</B></span>
(in angle degrees) <span style="font-weight: bold;"><B>around X (Y to Z)
</B></span>and<span style="font-weight: bold;"><B> around Y (X to Z)</B></span>.
If the <span style="font-weight: bold;"><B>Show preview</B></span> button is
on, you can see the clipping plane in the <span style="font-weight: bold;"><B>Object
window. </B></span></p>
<p>&nbsp;</p>
<p class="whs2"><img src="image79.jpg" width="326px" height="199px" border="0" class="img_whs3"></p>
<p class="whs2">&nbsp;</p>
<p class="whs2"><span style="font-weight: normal;">If the</span>
Auto Apply<span style="font-weight: normal;"> button is on, you can preview
the cross-section in the</span> Object window</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"><img src="image99.gif" width="329px" height="210px" border="0" class="img_whs4"></p>
<p class="whs2">&nbsp;</p>
<p class="whs2"><span style="font-weight: normal;">To get
a new object from </span>Clipping, <span style="font-weight: normal;">click</span>
Ok. </p>
<p class="whs2">&nbsp;</p>
<p class="whs2">&nbsp;</p>
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<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
<html>
<head>
<title>Constructing Meshes</title>
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<h1>Creating Meshes</h1>
<h3><a name=bookmark>Construction of a Mesh</a></h3>
<p class="whs1">import salome</p>
<p class="whs1">import geompy</p>
<p class="whs1">import StdMeshers</p>
<p class="whs1">smesh = salome.lcc.FindOrLoadComponent(&quot;FactoryServer&quot;,
&quot;SMESH&quot;)</p>
<p class="whs1">smeshgui = salome.ImportComponentGUI(&quot;SMESH&quot;)</p>
<p class="whs1">smeshgui.Init(salome.myStudyId);</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"># create a box</p>
<p class="whs1">box = geompy.MakeBox(0.,
0., 0., 100., 200., 300.)</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"># add box to the study</p>
<p class="whs1">idbox = geompy.addToStudy(box,
&quot;box&quot;)</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"># create a hypothesis</p>
<p class="whs1">print &quot;--------------------------
create Hypothesis&quot;</p>
<p class="whs1">print &quot;--------------------------
NumberOfSegments&quot;</p>
<p class="whs1">numberOfSegments
= 7</p>
<p class="whs1">hypNbSeg = smesh.CreateHypothesis(&quot;NumberOfSegments&quot;,
&quot;libStdMeshersEngine.so&quot;)</p>
<p class="whs1">hypNbSeg.SetNumberOfSegments(numberOfSegments)</p>
<p class="whs1">print hypNbSeg.GetName()</p>
<p class="whs1">print hypNbSeg.GetId()</p>
<p class="whs1">print hypNbSeg.GetNumberOfSegments()</p>
<p class="whs1">smeshgui.SetName(salome.ObjectToID(hypNbSeg),
&quot;NumberOfSegments_10&quot;)</p>
<p class="whs1">print &quot;--------------------------
MaxElementArea&quot;</p>
<p class="whs1">maxElementArea =
800</p>
<p class="whs1">hypArea = smesh.CreateHypothesis(&quot;MaxElementArea&quot;,
&quot;libStdMeshersEngine.so&quot;)</p>
<p class="whs1">hypArea.SetMaxElementArea(maxElementArea)</p>
<p class="whs1">print hypArea.GetName()</p>
<p class="whs1">print hypArea.GetId()</p>
<p class="whs1">print hypArea.GetMaxElementArea()</p>
<p class="whs1">smeshgui.SetName(salome.ObjectToID(hypArea),
&quot;MaxElementArea_500&quot;)</p>
<p class="whs1">print &quot;--------------------------
MaxElementVolume&quot;</p>
<p class="whs1">maxElementVolume
= 900</p>
<p class="whs1">hypVolume = smesh.CreateHypothesis(&quot;MaxElementVolume&quot;,
&quot;libStdMeshersEngine.so&quot;)</p>
<p class="whs1">hypVolume.SetMaxElementVolume(maxElementVolume)</p>
<p class="whs1">print hypVolume.GetName()</p>
<p class="whs1">print hypVolume.GetId()</p>
<p class="whs1">print hypVolume.GetMaxElementVolume()</p>
<p class="whs1">smeshgui.SetName(salome.ObjectToID(hypVolume),
&quot;MaxElementVolume_500&quot;)</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"># create algorithms</p>
<p class="whs1">print &quot;--------------------------
create Algorithms&quot;</p>
<p class="whs1">print &quot;--------------------------
Regular_1D&quot;</p>
<p class="whs1">regular1D = smesh.CreateHypothesis(&quot;Regular_1D&quot;,
&quot;libStdMeshersEngine.so&quot;)</p>
<p class="whs1">smeshgui.SetName(salome.ObjectToID(regular1D),
&quot;Wire Discretisation&quot;)</p>
<p class="whs1">print &quot;--------------------------
MEFISTO_2D&quot;</p>
<p class="whs1">mefisto2D = smesh.CreateHypothesis(&quot;MEFISTO_2D&quot;,
&quot;libStdMeshersEngine.so&quot;)</p>
<p class="whs1">smeshgui.SetName(salome.ObjectToID(mefisto2D),
&quot;MEFISTO_2D&quot;)</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"># initialize a mesh with
the box</p>
<p class="whs1">mesh = smesh.CreateMesh(box)</p>
<p class="whs1">smeshgui.SetName(salome.ObjectToID(mesh),
&quot;MeshBox&quot;)</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"># add the hypothesis to
the box</p>
<p class="whs1">print &quot;--------------------------
add hypothesis to the box&quot;</p>
<p class="whs1">mesh.AddHypothesis(box,hypNbSeg)</p>
<p class="whs1">mesh.AddHypothesis(box,hypArea)</p>
<p class="whs1">mesh.AddHypothesis(box,hypVolume)</p>
<p class="whs1">mesh.AddHypothesis(box,regular1D)</p>
<p class="whs1">mesh.AddHypothesis(box,mefisto2D)</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"># compute the mesh</p>
<p class="whs1">print &quot;--------------------------
compute the mesh of the box&quot;</p>
<p class="whs1">ret = smesh.Compute(mesh,box)</p>
<p class="whs1">print ret</p>
<p class="whs1">if ret == 0:</p>
<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print
&quot;probleme when computing the mesh&quot;</p>
<p class="whs1">salome.sg.updateObjBrowser(1)</p>
<p class="whs1">&nbsp;</p>
<h3><a name=bookmark1>Construction of a Submesh</a></h3>
<p class="whs3">&nbsp;</p>
<p class="whs3"><span style="font-family: 'Lucida Console', monospace;">from
geompy import *</span></p>
<p class="whs3">import smesh</p>
<p class="whs4">&nbsp;</p>
<p class="whs4"># create vertices</p>
<p class="whs3">Point111 = MakeVertex( 0, &nbsp;0,
&nbsp;0)</p>
<p class="whs3">Point211 = MakeVertex(10, &nbsp;0,
&nbsp;0)</p>
<p class="whs3">Point121 = MakeVertex( 0, 10, &nbsp;0)</p>
<p class="whs3">Point221 = MakeVertex(10, 10, &nbsp;0)</p>
<p class="whs3">Point112 = MakeVertex( 0, &nbsp;0,
10)</p>
<p class="whs3">Point212 = MakeVertex(10, &nbsp;0,
10)</p>
<p class="whs3">Point122 = MakeVertex( 0, 10, 10)</p>
<p class="whs3">Point222 = MakeVertex(10, 10, 10)</p>
<p class="whs4">&nbsp;</p>
<p class="whs4"># create edges</p>
<p class="whs3">EdgeX111 = MakeEdge(Point111, Point211)</p>
<p class="whs3">EdgeX121 = MakeEdge(Point121, Point221)</p>
<p class="whs3">EdgeX112 = MakeEdge(Point112, Point212)</p>
<p class="whs3">EdgeX122 = MakeEdge(Point122, Point222)</p>
<p class="whs3">EdgeY11 = MakeEdge(Point111, Point121)</p>
<p class="whs3">EdgeY21 = MakeEdge(Point211, Point221)</p>
<p class="whs3">EdgeY12 = MakeEdge(Point112, Point122)</p>
<p class="whs3">EdgeY22 = MakeEdge(Point212, Point222)</p>
<p class="whs3">EdgeZ111 = MakeEdge(Point111, Point112)</p>
<p class="whs3">EdgeZ211 = MakeEdge(Point211, Point212)</p>
<p class="whs3">EdgeZ121 = MakeEdge(Point121, Point122)</p>
<p class="whs3">EdgeZ221 = MakeEdge(Point221, Point222)</p>
<p class="whs4">&nbsp;</p>
<p class="whs4"># create faces</p>
<p class="whs3">FaceX11 = MakeQuad(EdgeY11, EdgeZ111,
EdgeY12, EdgeZ121)</p>
<p class="whs3">FaceX21 = MakeQuad(EdgeY21, EdgeZ211,
EdgeY22, EdgeZ221)</p>
<p class="whs3">FaceY111 = MakeQuad(EdgeX111, EdgeZ111,
EdgeX112, EdgeZ211)</p>
<p class="whs3">FaceY121 = MakeQuad(EdgeX121, EdgeZ121,
EdgeX122, EdgeZ221)</p>
<p class="whs3">FaceZ11 = MakeQuad(EdgeX111, EdgeY11,
EdgeX121, EdgeY21)</p>
<p class="whs3">FaceZ12 = MakeQuad(EdgeX112, EdgeY12,
EdgeX122, EdgeY22)</p>
<p class="whs4">&nbsp;</p>
<p class="whs4"># create a solid</p>
<p class="whs3">Block = MakeHexa(FaceX11, FaceX21, FaceY111,
FaceY121, FaceZ11, FaceZ12)</p>
<p class="whs4">&nbsp;</p>
<p class="whs4"># create a compound</p>
<p class="whs3">box = MakeCompound([Block])</p>
<p class="whs4">&nbsp;</p>
<p class="whs4"># add in the study</p>
<p class="whs3">box_id = addToStudy(box, &quot;Box compound&quot;)</p>
<p class="whs4">&nbsp;</p>
<p class="whs4"># create hexahedral mesh
on the box</p>
<p class="whs3">hexa = smesh.Mesh(box, &quot;Box compound
: hexahedrical mesh&quot;)</p>
<p class="whs3">algo = hexa.Segment()</p>
<p class="whs4">&nbsp;</p>
<p class="whs4"># define &quot;NumberOfSegments&quot;
hypothesis to cut the edge in a fixed number of segments</p>
<p class="whs3">algo.NumberOfSegments(4)</p>
<p class="whs4">&nbsp;</p>
<p class="whs4"># creates a quadrangle
2D algorithm for the faces</p>
<p class="whs3">hexa.Quadrangle()</p>
<p class="whs4">&nbsp;</p>
<p class="whs4"># construct a submesh with
a local hypothesis</p>
<p class="whs3">algo = hexa.Segment(EdgeX111)</p>
<p class="whs4">&nbsp;</p>
<p class="whs4"># define &quot;Arithmetic1D&quot;
hypothesis to cut an edge in several segments with increasing arithmetic
length </p>
<p class="whs3">algo.Arithmetic1D(1, 4)</p>
<p class="whs4">&nbsp;</p>
<p class="whs4"># define &quot;Propagation&quot;
hypothesis that propagates all other hypothesis on all edges on the opposite
side in case of quadrangular faces</p>
<p class="whs3">algo.Propagation()</p>
<p class="whs4">&nbsp;</p>
<p class="whs4"># compute the mesh</p>
<p class="whs3">hexa.Compute() )</p>
<p class="whs3">&nbsp;</p>
<h3><a name=bookmark2>Editing of a mesh</a></h3>
<p class="whs3">&nbsp;</p>
<p class="whs3"><span style="font-family: 'Lucida Console', monospace;">import
salome</span></p>
<p class="whs3">import geompy</p>
<p class="whs3">import SMESH</p>
<p class="whs3">import StdMeshers</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">smesh = salome.lcc.FindOrLoadComponent(&quot;FactoryServer&quot;,
&quot;SMESH&quot;)</p>
<p class="whs3">smesh.SetCurrentStudy(salome.myStudy)</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">box &nbsp;&nbsp;=
geompy.MakeBox(0., 0., 0., 20., 20., 20.)</p>
<p class="whs3">idbox = geompy.addToStudy(box, &quot;box&quot;)</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">subShapeList = geompy.SubShapeAll(box,
geompy.ShapeType[&quot;EDGE&quot;])</p>
<p class="whs3">edge &nbsp;&nbsp;=
subShapeList[0]</p>
<p class="whs3">name &nbsp;&nbsp;=
geompy.SubShapeName(edge, box)</p>
<p class="whs3">idedge = geompy.addToStudyInFather(box,
edge, name)</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">box &nbsp;=
salome.IDToObject(idbox)</p>
<p class="whs3">edge = salome.IDToObject(idedge)</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">hyp1 = smesh.CreateHypothesis(&quot;NumberOfSegments&quot;,
&quot;libStdMeshersEngine.so&quot;)</p>
<p class="whs3">hyp1.SetNumberOfSegments(3)</p>
<p class="whs3">hyp2 = smesh.CreateHypothesis(&quot;MaxElementArea&quot;,
&quot;libStdMeshersEngine.so&quot;)</p>
<p class="whs3">hyp2.SetMaxElementArea(10)</p>
<p class="whs3">hyp3 = smesh.CreateHypothesis(&quot;Arithmetic1D&quot;,
&quot;libStdMeshersEngine.so&quot;)</p>
<p class="whs3">hyp3.SetLength(1,1)</p>
<p class="whs3">hyp3.SetLength(6,0)</p>
<p class="whs3">hyp4 = smesh.CreateHypothesis(&quot;Propagation&quot;,
&quot;libStdMeshersEngine.so&quot;)</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">algo1 = smesh.CreateHypothesis(&quot;Regular_1D&quot;,
&quot;libStdMeshersEngine.so&quot;)</p>
<p class="whs3">algo2 = smesh.CreateHypothesis(&quot;MEFISTO_2D&quot;,
&quot;libStdMeshersEngine.so&quot;)</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">mesh = smesh.CreateMesh(box)</p>
<p class="whs3">mesh.AddHypothesis(box,hyp1)</p>
<p class="whs3">mesh.AddHypothesis(box,hyp2)</p>
<p class="whs3">mesh.AddHypothesis(box,algo1)</p>
<p class="whs3">mesh.AddHypothesis(box,algo2)</p>
<p class="whs3">mesh.AddHypothesis(edge,hyp3)</p>
<p class="whs3">mesh.AddHypothesis(edge,hyp4)</p>
<p class="whs3">mesh.AddHypothesis(edge,algo1)</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">smesh.Compute(mesh,box)</p>
<p class="whs3">salome.sg.updateObjBrowser(1)</p>
<p class="whs3">&nbsp;</p>
<p class="whs5"># remove a hypothesis</p>
<p class="whs3">mesh.RemoveHypothesis(edge,hyp4)</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">smesh.Compute(mesh,box)</p>
<p class="whs3">salome.sg.updateObjBrowser(1)</p>
<p class="whs3">&nbsp;</p>
<p class="whs5"># change the value
of the hypothesis</p>
<p class="whs3">hyp2.SetMaxElementArea(2)</p>
<p class="whs3">mesh.AddHypothesis(box,hyp2)</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">smesh.Compute(mesh,box)</p>
<p class="whs3">salome.sg.updateObjBrowser(1) </p>
<p class="whs4">&nbsp;</p>
<h3><a name=bookmark3>Export of a Mesh</a></h3>
<p class="whs4">&nbsp;</p>
<p class="whs1"><span style="font-family: 'Lucida Console', monospace;">import
salome</span></p>
<p class="whs1">import geompy</p>
<p class="whs1">import StdMeshers</p>
<p class="whs1">smesh = salome.lcc.FindOrLoadComponent(&quot;FactoryServer&quot;,
&quot;SMESH&quot;)</p>
<p class="whs1">smeshgui = salome.ImportComponentGUI(&quot;SMESH&quot;)</p>
<p class="whs1">smeshgui.Init(salome.myStudyId);</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"># create a box</p>
<p class="whs1">box = geompy.MakeBox(0.,
0., 0., 100., 200., 300.)</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"># add the box to the study</p>
<p class="whs1">idbox = geompy.addToStudy(box,
&quot;box&quot;)</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"># create a hypothesis</p>
<p class="whs1">print &quot;--------------------------
create Hypothesis&quot;</p>
<p class="whs1">print &quot;--------------------------
NumberOfSegments&quot;</p>
<p class="whs1">numberOfSegments
= 7</p>
<p class="whs1">hypNbSeg = smesh.CreateHypothesis(&quot;NumberOfSegments&quot;,
&quot;libStdMeshersEngine.so&quot;)</p>
<p class="whs1">hypNbSeg.SetNumberOfSegments(numberOfSegments)</p>
<p class="whs1">print hypNbSeg.GetName()</p>
<p class="whs1">print hypNbSeg.GetId()</p>
<p class="whs1">print hypNbSeg.GetNumberOfSegments()</p>
<p class="whs1">smeshgui.SetName(salome.ObjectToID(hypNbSeg),
&quot;NumberOfSegments_10&quot;)</p>
<p class="whs1">print &quot;--------------------------
MaxElementArea&quot;</p>
<p class="whs1">maxElementArea =
800</p>
<p class="whs1">hypArea = smesh.CreateHypothesis(&quot;MaxElementArea&quot;,
&quot;libStdMeshersEngine.so&quot;)</p>
<p class="whs1">hypArea.SetMaxElementArea(maxElementArea)</p>
<p class="whs1">print hypArea.GetName()</p>
<p class="whs1">print hypArea.GetId()</p>
<p class="whs1">print hypArea.GetMaxElementArea()</p>
<p class="whs1">smeshgui.SetName(salome.ObjectToID(hypArea),
&quot;MaxElementArea_500&quot;)</p>
<p class="whs1">print &quot;--------------------------
MaxElementVolume&quot;</p>
<p class="whs1">maxElementVolume
= 900</p>
<p class="whs1">hypVolume = smesh.CreateHypothesis(&quot;MaxElementVolume&quot;,
&quot;libStdMeshersEngine.so&quot;)</p>
<p class="whs1">hypVolume.SetMaxElementVolume(maxElementVolume)</p>
<p class="whs1">print hypVolume.GetName()</p>
<p class="whs1">print hypVolume.GetId()</p>
<p class="whs1">print hypVolume.GetMaxElementVolume()</p>
<p class="whs1">smeshgui.SetName(salome.ObjectToID(hypVolume),
&quot;MaxElementVolume_500&quot;)</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"># create algorithms</p>
<p class="whs1">print &quot;--------------------------
create Algorithms&quot;</p>
<p class="whs1">print &quot;--------------------------
Regular_1D&quot;</p>
<p class="whs1">regular1D = smesh.CreateHypothesis(&quot;Regular_1D&quot;,
&quot;libStdMeshersEngine.so&quot;)</p>
<p class="whs1">smeshgui.SetName(salome.ObjectToID(regular1D),
&quot;Wire Discretisation&quot;)</p>
<p class="whs1">print &quot;--------------------------
MEFISTO_2D&quot;</p>
<p class="whs1">mefisto2D = smesh.CreateHypothesis(&quot;MEFISTO_2D&quot;,
&quot;libStdMeshersEngine.so&quot;)</p>
<p class="whs1">smeshgui.SetName(salome.ObjectToID(mefisto2D),
&quot;MEFISTO_2D&quot;)</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"># initialize a mesh with
the box</p>
<p class="whs1">mesh = smesh.CreateMesh(box)</p>
<p class="whs1">smeshgui.SetName(salome.ObjectToID(mesh),
&quot;MeshBox&quot;)</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># add the hypothesis to
the box</p>
<p class="whs1">print &quot;--------------------------
add hypothesis to the box&quot;</p>
<p class="whs1">mesh.AddHypothesis(box,hypNbSeg)</p>
<p class="whs1">mesh.AddHypothesis(box,hypArea)</p>
<p class="whs1">mesh.AddHypothesis(box,hypVolume)</p>
<p class="whs1">mesh.AddHypothesis(box,regular1D)</p>
<p class="whs1">mesh.AddHypothesis(box,mefisto2D)</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"># compute the mesh</p>
<p class="whs1">print &quot;--------------------------
compute the mesh of the box&quot;</p>
<p class="whs1">ret = smesh.Compute(mesh,box)</p>
<p class="whs1">print ret</p>
<p class="whs1">if ret == 0:</p>
<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print
&quot;probleme when computing the mesh&quot;</p>
<p class="whs1">salome.sg.updateObjBrowser(1)</p>
<p class="whs1">mesh.ExportMED(&quot;/tmp/meshMED.med&quot;,0)</p>
<p class="whs2">&nbsp;</p>
<p class="whs4">&nbsp;</p>
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10
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<title>Extrusion</title>
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<h1>Extrusion</h1>
@ -122,11 +95,11 @@ else
<p class="whs1">1. From the <span style="font-weight: bold;"><B>Modification
</B></span>menu choose the <span style="font-weight: bold;"><B>Extrusion </B></span>item
or click <img src="image91.gif" width="27px" height="24px" border="0" class="img_whs2"> button in the toolbar. The following dialog box
shall appear:</p>
will appear:</p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="image90.gif" width="523px" height="307px" border="0" class="img_whs3"></p>
<p class="whs1"><img src="pics/extrusionalongaline1.png" x-maintain-ratio="TRUE" width="411px" height="309px" border="0" class="img_whs3"> &nbsp;<img src="pics/extrusionalongaline2.png" x-maintain-ratio="TRUE" width="411px" height="309px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
@ -157,7 +130,6 @@ else
<p>&nbsp;</p>
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<col class="whs6">
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@ -171,7 +143,11 @@ else
<p class=TODO>&nbsp;</p>
<p class=TODO>&nbsp;</p>
<p>&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of an <a href="modifying_meshes.htm#bookmark9">Extrusion</a>
operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Extrusion along a path</h1>
<p>In principle, Extrusion along a path works in the same way as Extrusion,
the main difference is that we define not a vector, but a path of extrusion
which must be a meshed edge or wire. To get an idea of how this algorithm
works, let's see the left image, where we have a 1D circle edge and &nbsp;a
2D hexagon to be extruded along this path (in the picture they are angular
because we show the wireframe of the mesh). And now let's see the right
image, showing the result of the operation. &nbsp;</p>
<p>&nbsp;</p>
<table x-use-null-cells cellspacing="0" width="100%" class="whs1">
<col class="whs2">
<col class="whs2">
<tr valign="top" class="whs3">
<td width="50%" class="whs4">
<p><img src="image102.gif" width="335px" height="323px" border="0" class="img_whs5"></td>
<td width="50%" class="whs6">
<p><img src="image104.gif" width="350px" height="323px" border="0" class="img_whs7"></td></tr>
</table>
<p>&nbsp;</p>
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>
<p>&nbsp;</p>
<p class=TODO>To use Extrusion along a path:</p>
<p class="whs8">1. From the <span style="font-weight: bold;"><B>Modification
</B></span>menu choose the <span style="font-weight: bold;"><B>Extrusion along
a path </B></span>item or click <img src="image101.gif" width="27px" height="24px" border="0" class="img_whs9"> button in the toolbar. The
following dialog box will appear:</p>
<p class="whs8">&nbsp;</p>
<p class=TODO><img src="pics/a-extusionalongapath2.png" x-maintain-ratio="TRUE" width="434px" height="541px" border="0" class="img_whs10"></p>
<p class="whs8">&nbsp;</p>
<p class="whs8">2. In the dialog box you should &nbsp;</p>
<ul type="disc" class="whs11">
<li class=kadov-p><p class="whs12">select the type of
elements which will be extruded (1D or 2D),</p></li>
<li class=kadov-p><p class="whs12">specify the IDs of
the elements which will be extruded by selecting them in the 3D viewer
or <span style="font-weight: bold;"><B>Select the whole mesh, submesh or
grou</B></span>p,</p></li>
<li class=kadov-p><p class="whs12">specify the path along
which the elements will be extruded, for this you should specify the <span
style="font-weight: bold;"><B>Mesh</B></span>, the <span style="font-weight: bold;"><B>Shape</B></span>,
and the <span style="font-weight: bold;"><B>Start point</B></span> for the extrusion.
</p></li>
</ul>
<p class="whs8">&nbsp;</p>
<p class="whs8">3. There are two optional parameters, which
can be very useful.</p>
<ul type="disc" class="whs11">
<li class=kadov-p><p class="whs12">If the path of extrusion
is curvilinear, at each iteration the extruded shape is rotated to keep
its initial angularity to the curve. By default, the <span style="font-weight: bold;"><B>Base
point</B></span> around which the shape is rotated is the mass center of the
shape, however, you can specify any point as the <span style="font-weight: bold;"><B>Base
Point</B></span> and the shape will be rotated with respect to this point.</p></li>
<li class=kadov-p><p class="whs12">The shape can also
be rotated around the path to get the resulting mesh in a helical fashion.
At the picture above we see both &quot;oblique-angled&quot; and &quot;right-angled&quot;
mesh elements because <span style="font-weight: bold;"><B>Rotation Angles</B></span>
have not been set for all iterations. You set the values of the angles
at the right and add them to the list of angles at the left by pressing
the <img src="image105.gif" width="26px" height="25px" border="0" class="img_whs13"> button and remove the values from the list by pressing
the <img src="image106.gif" width="29px" height="28px" border="0" class="img_whs14"> button. </p></li>
</ul>
<p class="whs8">4. Click the <span style="font-weight: bold;"><B>Apply
</B></span>or <span style="font-weight: bold;"><B>OK </B></span>button.</p>
<p class="whs8">&nbsp;</p>
<p>&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of an <a href="modifying_meshes.htm#bookmark10">Extrusion
along a Path</a> operation. &nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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<h1>Wire discretization</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> This algorithm is used for meshing of 1D entities of
geometrical objects - <span style="font-weight: bold;"><B>edges</B></span><span>.
</span></p>
<p>&nbsp;</p>
<p class=TODO>To apply the Wire discretization meshing algorithm:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2"><a href="about_meshing_algorithms.htm#ApplyAlgo">In
the <span style="font-weight: bold;"><B>Create Algorithms </B></span>dialog box</a>
select this algorithm and click <span style="font-weight: bold;"><B>Create</B></span>.</p>
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<h1>Quadrangle meshing algorithm</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> This algorithm is used for meshing of 2D entities of
geometrical objects - <span style="font-weight: bold;"><B>faces</B></span><span>.
</span></p>
<p>&nbsp;</p>
<p class=TODO>To apply the Quadrangle meshing algorithm:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2"><a href="about_meshing_algorithms.htm#ApplyAlgo">In
the <span style="font-weight: bold;"><B>Create Algorithms </B></span>dialog box</a>
select this algorithm and click <span style="font-weight: bold;"><B>Create</B></span>.</p>
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<h1>Triangle (Mefisto) meshing algorithm</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> This algorithm is used for meshing of 2D entities of
geometrical objects - <span style="font-weight: bold;"><B>faces</B></span><span>.
</span></p>
<p>&nbsp;</p>
<p class=TODO>To apply the Triangle meshing algorithm:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2"><a href="about_meshing_algorithms.htm#ApplyAlgo">In
the <span style="font-weight: bold;"><B>Create Algorithms </B></span>dialog box</a>
select this algorithm and click <span style="font-weight: bold;"><B>Create</B></span>.</p>
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<h1>Hexahedron meshing algorithm</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> This algorithm is used for meshing of 3D entities of
geometrical objects - <span style="font-weight: bold;"><B>volume objects</B></span><span>.
</span></p>
<p>&nbsp;</p>
<p class=TODO>To apply the Hexahedron meshing algorithm:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2"><a href="about_meshing_algorithms.htm#ApplyAlgo">In
the <span style="font-weight: bold;"><B>Create Algorithms </B></span>dialog box</a>
select this algorithm and click <span style="font-weight: bold;"><B>Create</B></span>.</p>
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<h1>About hypotheses</h1>
@ -125,74 +93,94 @@ else
when applying different hypotheses with different parameters you can preset
the quantity of meshing elements which will compose your mesh. So, it
will be possible to generate a rough or a more refined mesh or submesh.
In <span style="font-weight: bold;"><B>SMESH </B></span>there are the following
basic hypotheses:</p>
</p>
<p>&nbsp;</p>
<p>In <span style="font-weight: bold;"><B>MESH </B></span>there are the following
Basic Hypotheses (to introduce them, you operate numerical values):</p>
<ul type="disc" class="whs2">
<li style="list-style: circle;"
<li style="list-style: circle; /*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
type=circle
class=kadov-p><p class="whs3">For
meshing of <span style="font-weight: bold;"><B>edges</B></span>:</p></li>
class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm">1D Hypotheses</a> (for meshing of <span style="font-weight: bold;"><B>edges)</B></span>:</p></li>
<ul type="disc" class="whs2">
<li class=kadov-p><p class="whs3"><a href="arithmetic_1d.htm">Arithmetic 1D</a></p></li>
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
class=kadov-p><p class="whs3">Arithmetic
1D</p></li>
<li class=kadov-p><p class="whs3"><a href="local_length_hypothesis.htm">Average Length</a></p></li>
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
class=kadov-p><p class="whs3">Average
Length</p></li>
<li class=kadov-p><p class="whs3"><a href="deflection_1d.htm">Deflection 1D</a> </p></li>
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
class=kadov-p><p class="whs3">Deflection
1D </p></li>
<li class=kadov-p><p class="whs3"><a href="number_of_segments_hypothesis.htm">Number of segments</a></p></li>
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
class=kadov-p><p class="whs3">Number
of segments</p></li>
<li class=kadov-p><p class="whs3"><a href="propagation_of_1d_hypothesis_on_opposite_edges.htm">Propagation
of 1D Hypothesis on opposite edges</a></p></li>
<li class=kadov-p><p class="whs3"><a href="start_and_end_length_hypothesis.htm">Start and end length</a></p></li>
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
class=kadov-p><p class="whs3">Start
and end length</p></li>
</ul>
<li style="list-style: circle;"
<li style="list-style: circle; /*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
type=circle
class=kadov-p><p class="whs3">For
meshing of <span style="font-weight: bold;"><B>faces</B></span>: </p></li>
class=kadov-p><p class="whs3">2D
Hypothesis (for meshing of <span style="font-weight: bold;"><B>faces)</B></span>:
</p></li>
</ul>
<ul type="disc" class="whs2">
<ul type="disc" class="whs2">
<li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm">Max Element Area</a></p></li>
</ul>
</ul>
<ul type="disc" class="whs2">
<li style="list-style: circle; /*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
type=circle
class=kadov-p><p class="whs3">3D
Hypothesis (for meshing of <span style="font-weight: bold;"><B>volumes)</B></span>:
</p></li>
<ul type="disc" class="whs2">
<li class=kadov-p><p><a href="max._element_volume_hypothsis.htm">Max
Element Volume</a></p></li>
</ul>
</ul>
<p>&nbsp;</p>
<p>There also exist some <a href="non_conform_mesh_allowed_hypothesis.htm">Additional
Hypotheses</a></p>
<ol type="disc" class="whs4">
<ul type="disc" class="whs2">
<li class=kadov-p><p class="whs3"><a href="length_from_edges.htm">Length from edges</a></p></li>
<li class=kadov-p><p>Propagation of 1D Hypothesis on opposite edges</p></li>
<li class=kadov-p><p class="whs3"><a href="max._element_area_hypothesis.htm">Max Element Area</a></p></li>
<li class=kadov-p><p>Length from edges</p></li>
<li class=kadov-p><p class="whs3"><a href="non_conform_mesh_allowed_hypothesis.htm">Non conform mesh allowed</a></p></li>
<li class=kadov-p><p>Non conform mesh allowed</p></li>
</ul>
</ol>
<ul type="disc" class="whs2">
<li style="list-style: circle;"
type=circle
class=kadov-p><p class="whs3">For
meshing of <span style="font-weight: bold;"><B>volumes</B></span>: </p></li>
<ul type="disc" class="whs2">
<li class=kadov-p><p><a href="max._element_volume_hypothsis.htm">Max
Element Volume</a> &nbsp;</p></li>
</ul>
</ul>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The choice of a hypothesis depends on:</p>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p>the geometrical object (shape) which will be meshed</p></li>
@ -203,37 +191,6 @@ else
<p>&nbsp;</p>
<p class="whs5"><a name=CreateHyp></a>To
create a hypothesis </p>
<p><span style="font-size: 12pt;"><font size=3 style="font-size:12pt;">In the main menu select</font></span><span style="font-style: italic;
font-size: 12pt;
font-family: 'Arial Black', sans-serif;"> <font size=3 style="font-size:12pt;"><I></I></font></span><span style="font-weight: bold;"><B>Hypotheses
&gt; </B></span><img src="../image7.gif" width="22px" height="22px" border="0" class="img_whs6"> <span style="font-weight: bold;"><B>Create hypotheses</B></span></p>
<p>The following menu will appear:</p>
<p>&nbsp;</p>
<p class="whs7"><img src="../image21.jpg" width="448px" height="367px" border="0" class="img_whs8"></p>
<p>&nbsp;</p>
<p>Select one of the menu items and click <span style="font-weight: bold;"><B>Create</B></span>.
A data input dialog box corresponding to the chosen type of the hypotheses
will appear. The created hypotheses shall appear in the Object Browser
under the <span style="font-weight: bold;"><B>Hypotheses </B></span>folder:</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p class="whs7"><img src="../image42.jpg" width="271px" height="124px" border="0" class="img_whs9"></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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<h1>About meshes</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>MESH</B></span> represents
a discretization of a geometrical CAD model into a set of entities with
a simple topology. In SMESH there are two options of creation of meshes,
a simple topology. In MESH there are two options of creation of meshes,
you can:</p>
<p>&nbsp;</p>
@ -118,9 +91,8 @@ else
<li class=kadov-p><p>generate meshes on the basis of geometrical shapes
produced in the GEOM module, </p></li>
<li class=kadov-p><p>create your own meshes using the SMESH functions
destined for modification of generated meshes. More about this functionality
of SMESH see in the chapter "Modifying meshes". </p></li>
<li class=kadov-p><p>create your own meshes using the MESH functions
destined for modification of generated meshes. </p></li>
</ul>
<p>&nbsp;</p>
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<h1>About meshing algorithms</h1>
<h1>Defining meshing algorithms</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> The SMESH module contains a set of meshing algorithms,
which are used for meshing of all kinds of entities (1D, 2D, 3D) composing
geometrical objects. They are as follows:</p>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> The MESH module contains a set of meshing algorithms,
which are used for meshing entities (1D, 2D, 3D) composing geometrical
objects. They are as follows:</p>
<p>&nbsp;</p>
@ -125,8 +123,7 @@ else
<li style="list-style: circle;"
type=circle
class=kadov-p><p><a href="1d_meshing_algorithm.htm">Wire discretization
meshing algorithm</a></p></li>
class=kadov-p><p>Wire Discretization meshing algorithm</p></li>
</ul>
</ul>
@ -143,16 +140,31 @@ else
<ul type="circle" class="whs3">
<li class=kadov-p><p><a href="2d_meshing_algorithm.htm">Triangle
meshing algorithm</a></p></li>
<li class=kadov-p><p>Triangle meshing algorithm - Faces are split
into triangular elements.</p></li>
<li class=kadov-p><p><a href="2d_(quadrangle)_meshing_algorithm.htm">Quadrangle
meshing algorithm</a></p></li>
<li class=kadov-p><p>Quadrangle meshing algorithm - Faces are split
into quadrangular elements.</p></li>
</ul>
</ul>
<p>&nbsp;</p>
<table x-use-null-cells cellspacing="0" width="45.771%" class="whs4">
<col class="whs5">
<col class="whs6">
<tr valign="top" class="whs7">
<td width="42.826%" class="whs8">
<p class="whs9"><img src="../image123.gif" width="170px" height="170px" border="0" class="img_whs10"></td>
<td width="57.174%" class="whs11">
<p class="whs12"><img src="../image124.gif" width="182px" height="177px" border="0" class="img_whs13"></td></tr>
</table>
<p>&nbsp;</p>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p>For meshing of 3D entities (<span style="font-weight: bold;"><B>volume
@ -165,42 +177,41 @@ else
<ul type="circle" class="whs3">
<li class=kadov-p><p><a href="3d_meshing_algorithm.htm">Hexahedron
meshing algorithm</a></p></li>
<li class=kadov-p><p>Hexahedron meshing algorithm - Volumes are
split into hexahedral (cubic) elements. </p></li>
<li class=kadov-p><p><a href="tetrahedron_(netgen)_meshing_algorithm.htm">Tetrahedron
meshing algorithm</a></p></li>
<li class=kadov-p><p>Tetrahedron (Netgen) meshing algorithm - Volumes
are split into tetrahedral (pyramidal) elements. </p></li>
</ul>
</ul>
<p>&nbsp;</p>
<p class="whs4"><a name=ApplyAlgo></a>To
apply a meshing algorithm </p>
<table x-use-null-cells cellspacing="0" width="30.595%" class="whs14">
<col class="whs15">
<col class="whs16">
<p><span style="font-size: 12pt;"><font size=3 style="font-size:12pt;">In the main menu select</font></span><span style="font-style: italic;
font-size: 12pt;
font-family: 'Arial Black', sans-serif;"> <font size=3 style="font-size:12pt;"><I></I></font></span><span style="font-weight: bold;"><B>Hypotheses
&gt; </B></span><img src="../image8.gif" width="23px" height="22px" border="0" class="img_whs5"> <span style="font-weight: bold;"><B>Create Algorithms</B></span></p>
<p>The following menu will appear:</p>
<tr valign="top" class="whs7">
<td width="50.334%" class="whs17">
<p><img src="../image125.gif" width="119px" height="299px" border="0" class="img_whs18"> </td>
<td width="49.666%" class="whs19">
<p><img src="../image126.gif" width="127px" height="298px" border="0" class="img_whs20"></td></tr>
</table>
<p>&nbsp;</p>
<p class="whs6"><img src="../image20.jpg" width="464px" height="324px" border="0" class="img_whs7"></p>
<h4>To apply a meshing algorithm:</h4>
<p class="whs21">Select this algorithm in the <span style="font-weight: bold;"><B><a href="constructing_meshes.htm">Create Mesh</a> </B></span>dialog box.</p>
<p class="whs21">&nbsp;</p>
<p class="whs22"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark8">Define
Meshing Algorithm</a> operation. &nbsp;</p>
<p>&nbsp;</p>
<p>Select one of the menu items and click <span style="font-weight: bold;"><B>Create</B></span>.
The created algorithms shall appear in the Object Browser under the <span
style="font-weight: bold;"><B>Algorithms </B></span>folder:</p>
<p>&nbsp;</p>
<p class="whs6"><img src="../image43.jpg" width="270px" height="99px" border="0" class="img_whs8"></p>
<p class="whs6">&nbsp;</p>
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<h1>About modification of meshes</h1>
<p>&nbsp;</p>
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<h1>About quality controls</h1>
<p class="whs1"><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs2"> <span style="font-weight: bold;"><B>Mesh
quality control</B></span> in SMESH is destined for visual control of the
generated mesh.</p>
quality control</B></span> in MESH is destined for visual control of the generated
mesh.</p>
<p class="whs1">Application of a definite quality control
consists of usage of the corresponding algorithm, which calculates a value
@ -116,33 +89,75 @@ else
<p class="whs1">&nbsp;</p>
<p class="whs1">In SMESH you have at your disposal the
following mesh quality controls:</p>
<p class="whs1">There are 1D, 2D and 3D quality controls.
</p>
<p class="whs1">&nbsp;&nbsp;</p>
<p class="whs1">1D mesh quality controls:</p>
<p class="whs1">&nbsp;</p>
<ul type="disc" class="whs3">
<li class=kadov-p><p class="whs1"><a href="length_of_edges.htm">Length
of edges</a></p></li>
<li class=kadov-p><p class="whs1"><a href="../free_borders.htm">Free
borders</a></p></li>
<li class=kadov-p><p class="whs1"><a href="area_of_elements.htm">Area
of elements</a></p></li>
<li class=kadov-p><p class="whs1"><a href="../borders_at_multi-connection.htm">Borders
at multi-connection</a></p></li>
<li class=kadov-p><p class="whs1"><a href="../length.htm">Length</a></p></li>
</ul>
<p class="whs1">&nbsp;</p>
<p class="whs1">2D mesh quality controls:</p>
<p class="whs1">&nbsp;</p>
<ul type="disc" class="whs3">
<li class=kadov-p><p class="whs1"><a href="../free_edges.htm">Free
edges</a></p></li>
</ul>
<ul type="disc" class="whs3">
<li class=kadov-p><p class="whs1"><a href="length_of_edges.htm">Length
2D</a></p></li>
<li class=kadov-p><p class="whs1"><a href="../borders_at_multiconnection_2d.htm">Borders
at multi-connection 2D</a></p></li>
<li class=kadov-p><p class="whs1"><a href="area_of_elements.htm">Area</a></p></li>
<li class=kadov-p><p class="whs1"><a href="taper.htm">Taper</a></p></li>
<li class=kadov-p><p class="whs1"><a href="aspect_ratio.htm">Aspect
Ratio</a></p></li>
ratio</a></p></li>
<li class=kadov-p><p class="whs1"><a href="minimum_angle.htm">Minimum
angle</a></p></li>
<li class=kadov-p><p class="whs1"><a href="warp.htm">Warping</a></p></li>
<li class=kadov-p><p class="whs1"><a href="skew.htm">Skew
angle</a></p></li>
<li class=kadov-p><p class="whs1"><a href="skew.htm">Skew</a></p></li>
</ul>
<p class="whs1">&nbsp;</p>
<p class="whs1">3D mesh quality controls:</p>
<p class="whs1">&nbsp;</p>
<ul type="disc" class="whs3">
<li class=kadov-p><p class="whs1"><a href="../aspect_ratio_3d.htm">Aspect
ratio 3D</a></p></li>
</ul>
<p class="whs1">&nbsp;</p>
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<h1>Adding nodes and elements</h1>
@ -119,17 +93,17 @@ else
<ul type="disc" class="whs1">
<li class=kadov-p><p class="whs2">Nodes</p></li>
<li class=kadov-p><p class="whs2"><a href="#Adding_nodes">Nodes</a></p></li>
<li class=kadov-p><p class="whs2">Edges</p></li>
<li class=kadov-p><p class="whs2"><a href="#Adding_edges">Edges</a></p></li>
<li class=kadov-p><p class="whs2">Triangles</p></li>
<li class=kadov-p><p class="whs2"><a href="#Adding_triangles">Triangles</a></p></li>
<li class=kadov-p><p class="whs2">Quadrangles</p></li>
<li class=kadov-p><p class="whs2"><a href="#Adding_quadrangles">Quadrangles</a></p></li>
<li class=kadov-p><p class="whs2">Tetrahedrons</p></li>
<li class=kadov-p><p class="whs2"><a href="#Adding_tetrahedrons">Tetrahedrons</a></p></li>
<li class=kadov-p><p><span style="font-weight: bold;"><B>Hexahedrons</B></span></p></li>
<li class=kadov-p><p class="whs2"><a href="#Adding_hexahedrons">Hexahedrons</a></p></li>
</ul>
<p>&nbsp;</p>
@ -156,12 +130,20 @@ else
<p class="whs3">&nbsp;</p>
<p class="whs3">From this submenu select the type of element
which you would like to add to your mesh. The corresponding dialog box
shall appear.</p>
which you would like to add to your mesh. </p>
<h4>Adding nodes</h4>
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image60.jpg" width="250px" height="127px" border="0" class="img_whs5"></p>
<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> sample TUI Scripts of &nbsp;<a href="../modifying_meshes.htm#bookmark">Adding
Nodes and Elements</a><a href="../modifying_meshes.htm#bookmark8"> </a>operations.
&nbsp;</p>
<p>&nbsp;</p>
<h4><a name=Adding_nodes>Adding nodes</a></h4>
<p class="whs3"><img src="../pics/addnode.png" x-maintain-ratio="TRUE" width="332px" height="222px" border="0" class="img_whs5"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/add_node.png" x-maintain-ratio="TRUE" width="257px" height="247px" border="0" class="img_whs6"></p>
<p class="whs3">&nbsp;</p>
@ -172,15 +154,11 @@ else
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image66.jpg" width="350px" height="181px" border="0" class="img_whs6"></p>
<p class="whs3">&nbsp;</p>
<h4>Adding edges</h4>
<h4><a name=Adding_edges>Adding edges</a></h4>
<p>&nbsp;</p>
<p class="whs3"><img src="../image65.jpg" width="250px" height="170px" border="0" class="img_whs7"></p>
<p class="whs3"><img src="../pics/addedge.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs7"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/add_edge.png" x-maintain-ratio="TRUE" width="260px" height="255px" border="0" class="img_whs8"></p>
<p class="whs3">&nbsp;</p>
@ -191,15 +169,11 @@ else
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image67.jpg" width="350px" height="183px" border="0" class="img_whs8"></p>
<h4><a name=Adding_triangles>Adding triangles</a></h4>
<p class="whs3">&nbsp;</p>
<h4>Adding triangles</h4>
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image64.jpg" width="250px" height="194px" border="0" class="img_whs9"></p>
<p class="whs3"><img src="../pics/addtriangle.png" x-maintain-ratio="TRUE" width="332px" height="257px" border="0" class="img_whs9"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/add_triangle.png" x-maintain-ratio="TRUE" width="275px" height="254px" border="0" class="img_whs10"></p>
<p class="whs3">&nbsp;</p>
@ -211,13 +185,9 @@ else
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image68.jpg" width="350px" height="182px" border="0" class="img_whs10"></p>
<h4><a name=Adding_quadrangles>Adding quadrangles</a></h4>
<p class="whs3">&nbsp;</p>
<h4>Adding quadrangles</h4>
<h4 class="whs11"><img src="../image63.jpg" width="250px" height="195px" border="0" class="img_whs12"></h4>
<h4 class="whs11"><img src="../pics/addquadrangle.png" x-maintain-ratio="TRUE" width="332px" height="257px" border="0" class="img_whs9"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/add_quadrangle.png" x-maintain-ratio="TRUE" width="280px" height="258px" border="0" class="img_whs12"></h4>
<p class="whs3">In this dialog box specify the nodes which
will form your quadrangle by selecting them in the 3D viewer with pressed
@ -227,13 +197,20 @@ else
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image69.jpg" width="350px" height="183px" border="0" class="img_whs8"></p>
<h4><a name=Adding_quadrangles1>Adding polygons </a></h4>
<h4 class="whs11"><img src="../pics/addpolygon.png" x-maintain-ratio="TRUE" width="332px" height="257px" border="0" class="img_whs9"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/add_polygone.png" x-maintain-ratio="TRUE" width="251px" height="258px" border="0" class="img_whs13"></h4>
<p class="whs3">In this dialog box specify the nodes which
will form your polygon by selecting them in the 3D viewer with pressed
Shift button and click the <span style="font-weight: bold;"><B>Apply </B></span>or
<span style="font-weight: bold;"><B>OK </B></span>button. </p>
<p class="whs3">&nbsp;</p>
<h4>Adding tetrahedrons</h4>
<h4><a name=Adding_tetrahedrons>Adding tetrahedrons</a></h4>
<p class="whs3"><img src="../image62.jpg" width="250px" height="171px" border="0" class="img_whs13"></p>
<p class="whs3"><img src="../pics/addtetrahedron.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs7"></p>
<p class="whs3">&nbsp;</p>
@ -247,9 +224,9 @@ else
<p class="whs3"><img src="../image70.jpg" width="350px" height="184px" border="0" class="img_whs14"></p>
<h4>Adding hexahedrons</h4>
<h4><a name=Adding_hexahedrons>Adding hexahedrons</a></h4>
<p class="whs3"><img src="../image61.jpg" width="250px" height="172px" border="0" class="img_whs15"></p>
<p class="whs3"><img src="../pics/addhexahedron.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs7"></p>
<p class="whs3">&nbsp;</p>
@ -265,6 +242,45 @@ else
<p class="whs3"><img src="../image71.jpg" width="350px" height="184px" border="0" class="img_whs14"></p>
<p class="whs3">&nbsp;</p>
<h4><a name=Adding_hexahedrons1>Adding polyhedrons</a></h4>
<p class="whs3"><img src="../pics/a-createpolyhedralvolume.png" x-maintain-ratio="TRUE" width="332px" height="430px" border="0" class="img_whs15"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/add_polyhedron.png" x-maintain-ratio="TRUE" width="369px" height="360px" border="0" class="img_whs16"></p>
<p class="whs3">&nbsp;</p>
<p class="whs3">There are two different ways to add polyhedral
volumes. </p>
<p class="whs3">If you select <span style="font-weight: bold;"><B>Node</B></span>
as <span style="font-weight: bold;"><B>Elements Type</B></span> you will specify
the nodes which will form the faces of your polyhedron by selecting the
nodes in the 3D viewer with pressed Shift button and clicking the <span
style="font-weight: bold;"><B>Add</B></span> button to add the face in the list
of Faces by Nodes, which will form your polyhedron. Note, that it could
be very useful to toggle Polyhedron Preview checkbox to see the results
of your selection. </p>
<p class="whs3">The second way is somewhat simpler, however,
there are cases when it does not provide you with the necessary level
of precision. If you select <span style="font-weight: bold;"><B>Face</B></span>
as <span style="font-weight: bold;"><B>Elements Type</B></span>, you will be
able to select the faces &nbsp;which
will form your polyhedron in the 3D viewer with pressed Shift button.
If you've managed to </p>
<p class="whs3">obtain the necessary result, click the <span
style="font-weight: bold;"><B>Apply </B></span>or <span style="font-weight: bold;"><B>OK
</B></span><span style="margin-left: 40px;">button. Your hexahedron will be
created.</span></p>
<p class="whs3">&nbsp;</p>
<p>&nbsp;</p>
<p class="whs3">&nbsp;</p>
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<h1>Area of elements</h1>
<h1>Area</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Area of elements </B></span>mesh
quality control is based on the algorithm of area calculation of &nbsp;meshing
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Area </B></span>mesh quality
control is based on the algorithm of area calculation of &nbsp;meshing
elements . It can be applied to meshes consisting of 2D meshing elements
with 3 and 4 nodes (triangles and quadrangles). &nbsp;&nbsp;&nbsp;</p>
@ -117,18 +102,24 @@ else
<p class="whs2">&nbsp;</p>
<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Quality
Controls &gt; Area </B></span>or click <img src="../image35.gif" width="22px" height="23px" border="0" class="img_whs3"> button. Your mesh will
be displayed in the viewer with its elements colored according to the
applied mesh quality control criterion:</p>
<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Controls
&gt; Area </B></span>or click <img src="../image35.gif" width="22px" height="23px" border="0" class="img_whs3"> button. Your mesh will be displayed
in the viewer with its elements colored according to the applied mesh
quality control criterion:</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"><img src="../image4.jpg" width="469px" height="326px" border="0" class="img_whs4"></p>
<p class="whs2"><img src="../image5.jpg" width="451px" height="308px" border="0" class="img_whs4"></p>
<p class="whs2">&nbsp;</p>
<p class="whs5">&nbsp;</p>
<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of an <a href="../quality_controls.htm#bookmark7">Area
quality control</a> operation. &nbsp;</p>
<p>&nbsp;</p>
<p class="whs2">&nbsp;</p>
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<h1>Arithmetic 1D hypothesis</h1>
<h1>1D Meshing Hypotheses</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Arithmetic 1D</B></span>
- hypothesis for the Regular 1D algorithm. It allows to split edges into
segments with a length that changes in arithmetic progression (Lk = Lk-1
+ d) beginning from a given starting length and up to a given end length.</p>
<h3>Arithmetic 1D hypothesis</h3>
<p><span style="font-weight: bold;"><B>Arithmetic 1D</B></span> hypothesis allows
to split edges into segments with a length that changes in arithmetic
progression (Lk = Lk-1 + d) beginning from a given starting length and
up to a given end length.</p>
<p>&nbsp;</p>
<p>Similar to Start and End Length.</p>
<p><img src="../pics/a-arithmetic1d.png" x-maintain-ratio="TRUE" width="332px" height="238px" border="0" class="img_whs1"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/b-ithmetic1d.png" x-maintain-ratio="TRUE" width="309px" height="316px" border="0" class="img_whs2"></p>
<p>&nbsp;</p>
<p class=TODO>To define the Arithmetic 1D hypothesis:</p>
<p class="whs3"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark">Defining
Arithmetic 1D hypothesis</a> operation. &nbsp;</p>
<p class=TODO>&nbsp;</p>
<h3><span style="font-weight: bold;"><B>Deflection</B></span> 1D hypothesis</h3>
<p class="whs2">Select this hypothesis in <a href="about_hypotheses.htm#CreateHyp">the
<span style="font-weight: bold;"><B>Create Hypotheses </B></span>dialog box</a>
click <span style="font-weight: bold;"><B>Create</B></span>. The following dialog
box will appear:</p>
<p><span style="font-weight: bold;"><B>Deflection ID </B></span>hypothesis can
be applied for meshing curvilinear edges composing your geometrical object.
It uses only one parameter: the value of deflection. &nbsp;</p>
<p class="whs2">&nbsp;</p>
<p>A geometrical edge is divided into equal segments. The maximum distance
between a point on the edge within a segment and the line connecting the
ends of the segment should not exceed the specified value of deflection
. Then mesh nodes are constructed at end segment locations and 1D mesh
elements are constructed on segments.</p>
<p class="whs2"><img src="../image16.jpg" width="319px" height="222px" border="0" class="img_whs3"></p>
<p>&nbsp;</p>
<p class="whs4">&nbsp;</p>
<p><img src="../pics/a-deflection1d.png" x-maintain-ratio="TRUE" width="332px" height="212px" border="0" class="img_whs4"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/b-flection1d.png" x-maintain-ratio="TRUE" width="267px" height="339px" border="0" class="img_whs5"></p>
<p class="whs4">In this dialog box you can set:</p>
<p>&nbsp;</p>
<p class="whs4">&nbsp;</p>
<p class="whs3"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark9">Defining
Deflection 1D hypothesis</a> operation. &nbsp;</p>
<ul type="disc" class="whs5">
<li class=kadov-p><p class="whs4"><span style="font-weight: bold;"><B>Name
</B></span>of your Arithmetic 1D hypothesis;</p></li>
<li class=kadov-p><p><span style="font-weight: bold;"><B>Start</B></span>
and <span style="font-weight: bold;"><B>End length</B></span> values</p></li>
</ul>
<p>&nbsp;</p>
<p class="whs6"><img src="../image41.gif" x-maintain-ratio="TRUE" width="367px" height="224px" align="right" border="0" class="img_whs7"></p>
<h3>Average Length hypothesis</h3>
<p><span style="font-weight: bold;"><B>Average Length </B></span>hypothesis can
be applied for meshing of edges composing your geometrical object. Definition
of this hypothesis consists of setting the <span style="font-weight: bold;"><B>length</B></span>
of segments, which will split these edges. The points on the edges generated
by these segments will represent nodes of your mesh. Later these nodes
will be used for meshing of the faces abutting to these edges.</p>
<p>&nbsp;</p>
<p><img src="../pics/a-averagelength.png" x-maintain-ratio="TRUE" width="332px" height="212px" border="0" class="img_whs4"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/b-erage_length.png" x-maintain-ratio="TRUE" width="252px" height="243px" border="0" class="img_whs8"></p>
<p>&nbsp;</p>
<p class="whs3"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark3">Defining
Average Length hypothesis</a> operation. &nbsp;</p>
<p>&nbsp;</p>
<p class="whs9"><img src="../image46.gif" x-maintain-ratio="TRUE" width="431px" height="233px" align="right" border="0" class="img_whs10"></p>
<h3>Number of segments hypothesis </h3>
<p><span style="font-weight: bold;"><B>Number of segments </B></span>hypothesis
can be applied for meshing of edges composing your geometrical object.
Definition of this hypothesis consists of setting the <span style="font-weight: bold;"><B>number</B></span>
of segments, which will split these edges. In other words your edges will
be split into a definite number of segments with approximately the same
length. The points on the edges generated by these segments will represent
nodes of your mesh. Later these nodes will be used for meshing of the
faces abutting to these edges.</p>
<p>&nbsp;</p>
<p class="whs3">You can set the type of distribution for this
hypothesis in the <span style="font-weight: bold;"><B>Hypothesis Construction</B></span>
dialog bog : </p>
<p class="whs3">&nbsp;</p>
<p class="whs3"><span style="font-weight: bold;"><B>Equidistant
Distribution</B></span> - all segments will have the same length</p>
<p><img src="../pics/a-nbsegments1.png" x-maintain-ratio="TRUE" width="332px" height="238px" border="0" class="img_whs1"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/b-mberofsegments.png" x-maintain-ratio="TRUE" width="395px" height="387px" border="0" class="img_whs11"></p>
<p>&nbsp;</p>
<p class="whs6">Scale Distribution - <span style="font-weight: normal;">each
next segment differs from the previous according to the formula:</span>
A<span style="vertical-align: Sub;">i+1</span> = A<span style="vertical-align: Sub;">i
</span>* k, <span style="font-weight: normal;">where</span> k <span style="font-weight: normal;">is</span>
Scale Factor </p>
<p class="whs6"><img src="../pics/a-nbsegments2.png" x-maintain-ratio="TRUE" width="332px" height="264px" border="0" class="img_whs12">\</p>
<p class="whs6">&nbsp;</p>
<p class="whs6">Distribution with Table Density - <span style="font-weight: normal;">you
input a number of pairs</span> t - F(t) <span style="font-weight: normal;">and
the program computes the formula, which will rule the change of length
of segments.</span></p>
<p class="whs6">&nbsp;</p>
<p class="whs6"><img src="../pics/a-nbsegments3.png" x-maintain-ratio="TRUE" width="333px" height="386px" border="0" class="img_whs13"></p>
<p class="whs6">&nbsp;</p>
<p class="whs6">Distribution with Analytic Density - <span
style="font-weight: normal;">you input the formula, which will rule the
change of length of segments</span></p>
<h3><img src="../pics/a-nbsegments4.png" x-maintain-ratio="TRUE" width="333px" height="285px" border="0" class="img_whs14"></h3>
<p class="whs3"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark9">Defining
Number of Segments hypothesis</a> operation. &nbsp;</p>
<h3>&nbsp;</h3>
<h3>Start and End Length hypothesis.</h3>
<p><span style="font-weight: bold;"><B>Start and End Length</B></span> hypothesis
allows to divide a geometrical edge into segments so that the first and
the last segments have a specified length. The length of each but the
first segment differs from length of the previous one by a constant factor.
Then mesh nodes are constructed at segment ends location and 1D mesh elements
are constructed on them.</p>
<p>&nbsp;</p>
<p><img src="../pics/a-startendlength.png" x-maintain-ratio="TRUE" width="332px" height="238px" border="0" class="img_whs1"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/b-art_end_length.png" x-maintain-ratio="TRUE" width="287px" height="305px" border="0" class="img_whs15"></p>
<p class="whs3">&nbsp;</p>
<p class="whs3"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark3">Defining
Start and End Length &nbsp;hypothesis</a>
operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Aspect Ratio</h1>
@ -165,14 +138,22 @@ else
<p class="whs7">&nbsp;</p>
<p class="whs7">2. Choose <span style="font-weight: bold;"><B>Quality
Controls &gt; Aspect Ratio </B></span>or click <img src="../image37.gif" width="25px" height="24px" border="0" class="img_whs8"> button in the
toolbar. Your mesh will be displayed in the viewer with its elements colored
according to the applied mesh quality control criterion:</p>
<p class="whs7">2. Choose <span style="font-weight: bold;"><B>Controls
&gt; Aspect Ratio </B></span>or click <img src="../image37.gif" width="25px" height="24px" border="0" class="img_whs8"> button in the toolbar.
Your mesh will be displayed in the viewer with its elements colored according
to the applied mesh quality control criterion:</p>
<p class="whs7">&nbsp;</p>
<p class="whs7"><img src="../image7.jpg" width="467px" height="327px" border="0" class="img_whs9"></p>
<p class="whs7"><img src="../image94.jpg" width="439px" height="313px" border="0" class="img_whs9"></p>
<p class="whs7">&nbsp;</p>
<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of an <a href="../quality_controls.htm#bookmark8">Aspect
Ratio quality control</a> operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Changing orientation of elements</h1>
@ -110,7 +83,7 @@ else
<p class=TODO>To change orientation of elements:</p>
<p class="whs1">&nbsp;</p>
<p>&nbsp;</p>
<p class="whs1">1. Display a mesh or a submesh in the 3D
viewer.</p>
@ -124,7 +97,11 @@ else
<p>&nbsp;</p>
<p class="whs1"><img src="../image78.gif" width="292px" height="358px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
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<p class="whs1">&nbsp;</p>
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<h1>Computing meshes</h1>
<p>The final step in generation of your mesh is its computation.</p>
<p>&nbsp;</p>
<p class=TODO>To compute a mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. Select your mesh in the <span style="font-weight: bold;"><B>Object
Browser</B></span>.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. From the <span style="font-weight: bold;"><B>Mesh
</B></span>menu select<span style="font-weight: bold;"><B> Compute </B></span>or
click <img src="../image28.gif" width="25px" height="24px" border="0" class="img_whs2"> button of the toolbar. </p>
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<h1>Connectivity</h1>
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<h1>Constructing groups of specific elements</h1>
<p>In SMESH you can easily construct groups of specific elements (nodes,
<p>In MESH you can easily construct groups of specific elements (nodes,
edges or faces) which will be taken from a definite submesh.</p>
<p>&nbsp;</p>
@ -112,7 +85,7 @@ else
and choose the <span style="font-weight: bold;"><B>Construct Group </B></span>item
or select your submesh in the Object Browser and in the <span style="font-weight: bold;"><B>Mesh
</B></span>menu chose the <span style="font-weight: bold;"><B>Construct Group
</B></span>item. SMESH will construct several groups consisting of elements
</B></span>item. MESH will construct several groups consisting of elements
of the definite type: nodes, edges or faces</p>
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<h1>Constructing meshes</h1>
@ -125,41 +104,55 @@ else
<li class=kadov-p><p class="whs1">Selecting a geometrical
object for meshing</p></li>
<li class=kadov-p><p class="whs1">Applying one or several
previously <a href="about_hypotheses.htm">hypotheses</a> and <a href="about_meshing_algorithms.htm">meshing
algorithms</a> which will be used at computation of this mesh.</p></li>
<li class=kadov-p><p class="whs1">Applying <a href="about_meshing_algorithms.htm">meshing
algorithms</a> and <a href="about_hypotheses.htm">hypotheses</a> which
will be used at computation of this mesh.</p></li>
</ul>
<p class="whs1">&nbsp;</p>
<p class=TODO>To construct a mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs3">In the <span style="font-weight: bold;"><B>Mesh
</B></span>menu select<span style="font-weight: bold;"><B> Global Hyp. </B></span>or
<p class="whs3">1. In the <span style="font-weight: bold;"><B>Mesh
</B></span>menu select<span style="font-weight: bold;"><B> Create Mesh </B></span>or
click <img src="../image32.gif" width="22px" height="24px" border="0" class="img_whs4"> button in the toolbar. The following dialog box will
appear:</p>
<p class="whs3">&nbsp;</p>
<p class="whs5"><img src="../image31.gif" width="304px" height="305px" border="0" class="img_whs6"></p>
<p class="whs5"><img src="../pics/a-createmesh1.png" x-maintain-ratio="TRUE" width="309px" height="266px" border="0" class="img_whs6"></p>
<p class="whs5">&nbsp;</p>
<p class="whs3">In the Object Browser the structure of the
new mesh will be displayed as follows:</p>
<p class="whs3">2. For example, you need to mesh a 3d object.
</p>
<p class="whs3">First, type the name for your mesh in the
&quot;Name&quot; box, by default, it is &quot;Mesh_1&quot;. Then select
the object you wish to mesh in the Object Browser <img src="../image119.gif" width="173px" height="88px" border="0" class="img_whs7">and click
the <img src="../image120.gif" width="34px" height="29px" border="0" class="img_whs8"> &quot;Add&quot; button. </p>
<p class="whs3">Now you can define 1d Algorithm and 1d Hypotheses,
which will be applied to the edges of your object. (Note that any object
has edges, even if their existence is not apparent, for example, a sphere
has 4 edges). Click the &nbsp;<img src="../image121.gif" width="29px" height="28px" border="0" class="img_whs9"> button to add a hypothesis. Click the <img src="../image122.gif" width="30px" height="29px" border="0" class="img_whs10"> button
to define values for the current hypothesis. The use of additional hypotheses
is optional (i.e. you may leave &quot;None&quot; in this box). &nbsp;&nbsp;</p>
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image44.jpg" width="268px" height="161px" border="0" class="img_whs7"></p>
<p class="whs3">Proceed in the same way with 2d and 3d Algorithms
and Hypotheses, note that the choice of hypotheses depends on the algorithm.
There must be one Algorithm and one or several Hypotheses for each dimension
of your object, otherwise you will not get any mesh at all. Of course,
if you wish to mesh a face, which is a 2d object, you don't need to define
3d Algorithm and Hypotheses. </p>
<p class="whs3">&nbsp;</p>
<p class="whs3">In the <span style="font-weight: bold;"><B>Object
Browser</B></span> the structure of the new mesh will be displayed as follows:<img src="../image88.jpg" width="232px" height="142px" align="right" border="0" class="img_whs11"></p>
<p class="whs3">It contains:</p>
<p class="whs3">&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p class="whs3">a reference to the
@ -174,6 +167,25 @@ else
to the construction of the mesh.</p></li>
</ul>
<p class="whs3">&nbsp;</p>
<p class="whs3">3. Now, when everything is ready, select
your mesh in the <span style="font-weight: bold;"><B>Object Browser</B></span>.<span>
</span><span>&nbsp;From
the </span><span style="font-weight: bold;"><B>Mesh </B></span><span>menu select</span><span
style="font-weight: bold;"><B> Compute </B></span><span>or click <img src="../image28.gif" width="25px" height="24px" border="0" class="img_whs12"> button of the toolbar. </span></p>
<p class="whs3">If you've done everything right, you'll obtain
something like this. <img src="../image129.gif" width="293px" height="350px" border="0" class="img_whs13"></p>
<p class="whs3">Consider trying a sample script for construction
of a mesh from our <a href="../constructing_meshes.htm">TUI Scripts</a>
section.</p>
<p class="whs3">&nbsp;</p>
<p>&nbsp;</p>
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<h1>Constructing submeshes</h1>
@ -146,7 +119,7 @@ else
<p class="whs3">&nbsp;</p>
<p class="whs5"><img src="../image29.gif" width="304px" height="339px" border="0" class="img_whs6"></p>
<p class="whs5"><img src="../pics/submeshconstruction.png" x-maintain-ratio="TRUE" width="332px" height="300px" border="0" class="img_whs6"></p>
<p class="whs5">&nbsp;</p>
@ -157,7 +130,7 @@ else
<p class="whs3">&nbsp;</p>
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<p class="whs3">&nbsp;</p>
@ -183,7 +156,11 @@ else
<p class="whs5">&nbsp;</p>
<p class="whs5">&nbsp;</p>
<p class="whs1"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="../constructing_meshes.htm#bookmark1">Construct
Submesh</a> operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Creating groups</h1>
<p class="whs1"><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs2"> <span style="font-weight: normal;">In
SMESH you can create groups of elements of different types and having
definite properties.</span></p>
MESH you can create groups of elements of different types and having definite
properties.</span></p>
<p class="whs1">&nbsp;</p>
@ -124,9 +111,9 @@ else
<p class="whs4">&nbsp;</p>
<p class="whs5">&nbsp;<img src="../image47.jpg" width="200px" height="374px" border="0" class="img_whs6"></p>
<p class="whs5">&nbsp;<img src="../pics/creategroup.png" x-maintain-ratio="TRUE" width="312px" height="565px" border="0" class="img_whs6"></p>
<p class="whs5">&nbsp;</p>
<p class="whs7">&nbsp;</p>
<p class="whs7">This dialog box contains
the following fields which should be filled:</p>
@ -179,14 +166,14 @@ else
<p class="whs7">&nbsp;</p>
<p class="whs10"><img src="../image48.jpg" width="200px" height="374px" border="0" class="img_whs6"></p>
<p class="whs10"><img src="../pics/a-creategroup.png" x-maintain-ratio="TRUE" width="312px" height="312px" border="0" class="img_whs11"></p>
<p class="whs10">&nbsp;</p>
<p class="whs10">In this dialog box you should enter the name
of the geometrical object (you can enter the name manually or select your
geometrical object in the Objet Browser or in the 3D viewer) from which
the elements will be taken. And after confirmation of the operation SMESH
the elements will be taken. And after confirmation of the operation MESH
will create a new group consisting of geometrical elements of the previously
defined type.</p>
@ -203,8 +190,9 @@ else
element or elements from the list click the <span style="font-weight: bold;"><B>Remove
</B></span>button. The <span style="font-weight: bold;"><B>Sort </B></span>button
allows to sort the list of elements IDs. The <span style="font-weight: bold;"><B>Set
filter </B></span><span>button allows to apply a definite filter to selection
of the elements of your group.</span></p></li>
filter </B></span>button allows to apply a definite filter to selection of
the elements of your group. See more about filters on the <a href="../selection_filter_library.htm">Selection
filter library</a> page</p></li>
<li class=kadov-p><p class="whs7"><span
style="font-weight: bold;"><B>Select from </B></span>set of fields allows to
@ -216,8 +204,20 @@ else
<p class="whs7">&nbsp;</p>
<p class="whs7">2. Click the <span style="font-weight: bold;"><B>OK
</B></span><span>button to confirm creation of your group or </span><span
style="font-weight: bold;"><B>Cancel </B></span><span>to quit this dialog box.</span></p>
</B></span>button to confirm creation of your group or <span style="font-weight: bold;"><B>Cancel
</B></span>to quit this dialog box.</p>
<p class="whs7">&nbsp;</p>
<p class="whs12"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="../grouping_elements.htm#bookmark">Create
Group</a> operation. &nbsp;</p>
<p class="whs12">&nbsp;</p>
<p class="whs10"><img src="../pics/b-create_group.png" x-maintain-ratio="TRUE" width="430px" height="391px" border="0" class="img_whs13"></p>
<p>&nbsp;</p>
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<h1>Cutting quadrangles</h1>
@ -135,8 +109,6 @@ else
<p class="whs2">1. Display a mesh or a submesh in the 3D
viewer.</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">2. In the <span style="font-weight: bold;"><B>Modification
</B></span>menu select the <span style="font-weight: bold;"><B>Cutting of quadrangles
</B></span>item or click <img src="../image82.gif" width="25px" height="22px" border="0" class="img_whs3"> button in the toolbar. The following
@ -144,7 +116,7 @@ else
<p>&nbsp;</p>
<p class="whs2"><img src="../image50.jpg" width="292px" height="412px" border="0" class="img_whs4"></p>
<p class="whs2"><img src="../pics/a-cuttingofquadrangles.png" x-maintain-ratio="TRUE" width="306px" height="525px" border="0" class="img_whs4"></p>
<p>&nbsp;</p>
@ -157,9 +129,9 @@ else
</B></span>button and the ID of this quadrangle will be added to the list.
To remove a selected element or elements from the list click the <span
style="font-weight: bold;"><B>Remove </B></span>button. The <span style="font-weight: bold;"><B>Sort
</B></span>button allows to sort the list of IDs. The <span style="font-weight: bold;"><B>Set
filter </B></span>button allows to apply a definite filter to selection of
quadrangles.</p></li>
</B></span>button allows to sort the list of IDs. The <span style="font-weight: bold;"><B>F</B></span><span
style="font-weight: bold;"><B>ilter </B></span>button allows to apply a definite
filter to selection of quadrangles.</p></li>
<li class=kadov-p><p class="whs6"><span
style="font-weight: bold;"><B>Apply to all </B></span>radio button allows to
@ -171,8 +143,13 @@ else
to specify the opposite corners which will be connected by the cutting
edge.</p></li>
<li class=kadov-p><p class="whs7">Preview
</p></li>
<li class=kadov-p><p class="whs6"><span
style="font-weight: bold;"><B>Preview </B></span></p></li>
style="font-weight: bold;"><B>Criterion</B></span> menu allows to apply the operation
only to those object which meet the chosen criterion (from the list of
Quality Controls, i.e. Skew, Warping, Minimum Angle, etc.)</p></li>
<li class=kadov-p><p class="whs6"><span
style="font-weight: bold;"><B>Select from </B></span>set of fields allows to
@ -186,11 +163,8 @@ else
</B></span>or <span style="font-weight: bold;"><B>OK </B></span>button to confirm
the operation.</p>
<p class="whs7">&nbsp;</p>
<p class="whs2">&nbsp;</p>
<p class="whs7">&nbsp;</p>
<!--(Table)=========================================================-->
<table x-use-null-cells cellspacing="0" width="100%" class="whs8">
<col class="whs9">
<col class="whs9">
@ -202,7 +176,13 @@ else
<p><img src="../image51.jpg" width="353px" height="300px" border="0" class="img_whs12"></td></tr>
</table>
<p class="whs7">&nbsp;</p>
<p class="whs14">&nbsp;</p>
<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark7">Cutting
Quadrangles</a> operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Average Length hypothesis</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Average Length </B></span>hypothesis
can be applied for meshing of edges composing your geometrical object.
Definition of this hypothesis consists of setting the <span style="font-weight: bold;"><B>length</B></span>
of segments, which will split these edges. The points on the edges generated
by these segments will represent nodes of your mesh. Later these nodes
will be used for meshing of the faces abutting to these edges.</p>
<p>&nbsp;</p>
<p class="whs2"><img src="../image41.gif" width="367px" height="224px" border="0" class="img_whs3"></p>
<p class="whs2">&nbsp;</p>
<p class=TODO>To define the Average Length hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs4">Select this hypothesis in <a href="about_hypotheses.htm#CreateHyp">the
<span style="font-weight: bold;"><B>Create Hypotheses </B></span>dialog box</a>
click <span style="font-weight: bold;"><B>Create</B></span>. The following dialog
box will appear:</p>
<p class="whs4">&nbsp;</p>
<p class="whs5"><img src="../image43.gif" width="304px" height="233px" border="0" class="img_whs6"></p>
<p class="whs5">&nbsp;</p>
<p class="whs7">In this dialog box you can set:</p>
<p class="whs7">&nbsp;</p>
<ul type="disc" class="whs8">
<li class=kadov-p><p class="whs7"><span style="font-weight: bold;"><B>Name
</B></span>of your Average Length hypothesis</p></li>
<li class=kadov-p><p class="whs7"><span style="font-weight: bold;"><B>Length
</B></span>of segments which will split the edges of your geometrical object</p></li>
</ul>
<p class="whs7">&nbsp;</p>
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<h1>Diagonal inversion of elements</h1>
<p>&nbsp;In SMESH
<p>&nbsp;In MESH
you can inverse the diagonal (edge) of a pseudo-quadrangle formed by two
neighboring triangles with one common edge.</p>
@ -124,7 +97,7 @@ else
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image69.gif" width="298px" height="150px" border="0" class="img_whs3"></p>
<p class="whs1"><img src="../pics/diagonalinversion.png" x-maintain-ratio="TRUE" width="306px" height="163px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
@ -142,7 +115,6 @@ else
<p>&nbsp;</p>
<!--(Table)=========================================================-->
<table x-use-null-cells cellspacing="0" width="100%" class="whs4">
<col class="whs5">
<col class="whs5">
@ -154,6 +126,14 @@ else
<p><img src="../image36.jpg" width="300px" height="224px" border="0" class="img_whs8"></td></tr>
</table>
<p>&nbsp;</p>
<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark4">Diagonal
Inversion of Elements</a> operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Moving nodes</h1>
<p>In SMESH you can change the location of any node of your mesh. In this
<p>In MESH you can change the location of any node of your mesh. In this
case all adjacent elements (edges) will be also transformed right after
the displaced node.</p>
@ -137,7 +112,7 @@ else
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image68.gif" width="373px" height="262px" border="0" class="img_whs3"></p>
<p class="whs1"><img src="../pics/movenodes.png" x-maintain-ratio="TRUE" width="306px" height="269px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
@ -159,23 +134,26 @@ else
<p class="whs1">&nbsp;</p>
<!--(Table)=========================================================-->
<table x-use-null-cells cellspacing="0" width="100%" class="whs4">
<col class="whs5">
<col class="whs5">
<col class="whs6">
<tr valign="top" class="whs6">
<td width="50%" class="whs7">
<p><img src="../image35.jpg" width="350px" height="224px" border="0" class="img_whs8"></td>
<td width="50%" class="whs9">
<p><img src="../image34.jpg" width="350px" height="225px" border="0" class="img_whs10"></td></tr>
<tr valign="top" class="whs7">
<td width="39.706%" class="whs8">
<p class="whs9"><img src="../pics/moving_nodes1.png" x-maintain-ratio="TRUE" width="266px" height="249px" border="0" class="img_whs10"></td>
<td width="60.294%" class="whs11">
<p><img src="../pics/moving_nodes2.png" x-maintain-ratio="TRUE" width="324px" height="250px" border="0" class="img_whs12"></td></tr>
</table>
<p class="whs11">&nbsp;</p>
<p class="whs13">&nbsp;</p>
<p class="whs1">&nbsp;</p>
<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark3">Moving
Nodes</a> operation. &nbsp;</p>
<p class="whs11">&nbsp;</p>
<p>&nbsp;</p>
<p class="whs13">&nbsp;</p>
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<h1>Displaying elements numbers</h1>
<p>In SMESH you can display the ID numbers of all meshing elements composing
your mesh in the viewer.</p>
<p>&nbsp;</p>
<p class=TODO>To display ID numbers of elements:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. Display your mesh in the viewer</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. Right-click on the mesh in the 3D viewer
and from the associated pop-up menu choose <span style="font-weight: bold;"><B>Numbering
&gt; Display Elements #</B></span>.</p>
<p class="whs1">&nbsp;</p>
<p class="whs2">It will look like as follows:</p>
<p class="whs2">&nbsp;</p>
<p class="whs1"><img src="../image29.jpg" width="436px" height="367px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
<p class="whs2">&nbsp;</p>
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<h1>Displaying nodes numbers</h1>
<p>In SMESH you can display the ID numbers of all nodes of your mesh in
<p>In MESH you can display the ID numbers of all nodes of your mesh in
the viewer.</p>
<p>&nbsp;</p>
@ -135,12 +109,41 @@ else
<p class="whs2">&nbsp;</p>
<p class="whs1"><img src="../image28.jpg" width="436px" height="365px" border="0" class="img_whs3"></p>
<p class="whs1"><img src="../image96.jpg" width="429px" height="189px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
<h1>Displaying elements numbers</h1>
<p>In MESH you can display the ID numbers of all meshing elements composing
your mesh in the viewer.</p>
<p>&nbsp;</p>
<p class=TODO>To display ID numbers of elements:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. Display your mesh in the viewer</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. Right-click on the mesh in the 3D viewer
and from the associated pop-up menu choose <span style="font-weight: bold;"><B>Numbering
&gt; Display Elements #</B></span>.</p>
<p class="whs1">&nbsp;</p>
<p class="whs2">It will look like as follows:</p>
<p class="whs2">&nbsp;</p>
<p class="whs1"><img src="../image95.jpg" width="324px" height="278px" border="0" class="img_whs4"></p>
<p class="whs1">&nbsp;</p>
<p class="whs2">&nbsp;</p>
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<h1>Editing groups</h1>
@ -113,7 +98,7 @@ else
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image49.jpg" width="250px" height="468px" border="0" class="img_whs3"></p>
<p class="whs1"><img src="../pics/editgroup.png" x-maintain-ratio="TRUE" width="312px" height="565px" border="0" class="img_whs3"></p>
<p class="whs4">&nbsp;</p>
@ -125,8 +110,16 @@ else
<p class="whs1">&nbsp;</p>
<p class="whs1">2. Click the <span style="font-weight: bold;"><B>OK
</B></span><span>or </span><span style="font-weight: bold;"><B>&nbsp;Apply
</B></span><span>button to confirm modification of the group.</span></p>
</B></span>or <span style="font-weight: bold;"><B>&nbsp;Apply
</B></span>button to confirm modification of the group.</p>
<p class="whs1">&nbsp;</p>
<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of an <a href="../grouping_elements.htm#bookmark1">Edit
Group</a> operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Editing hypotheses and algorithms</h1>
<p>In SMESH you can <span style="font-weight: bold;"><B>rename</B></span> created
and already applied hypotheses and algorithms and <span style="font-weight: bold;"><B>edit</B></span>
the input data of the created and already applied hypotheses.</p>
<p>&nbsp;</p>
<p class=TODO>To rename a hypothesis or algorithm:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. Select the required hypothesis or algorithm
in the Object Browser and right-click on it. From the associated popup
menu select the <span style="font-weight: bold;"><B>Rename </B></span>item, the
following dialog box will appear:</p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image46.jpg" width="347px" height="145px" border="0" class="img_whs2"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. In this dialog box enter a new name for
your hypothesis or algorithm and click the <span style="font-weight: bold;"><B>OK
</B></span>button.</p>
<p class="whs1">&nbsp;</p>
<p class=TODO>To edit the input data of a hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. Select the required hypothesis &nbsp;in
the Object Browser and right-click on it. From the associated popup menu
select the <span style="font-weight: bold;"><B>Edit </B></span>item and in the
appeared dialog box (it will differ depending on the type of the edited
hypothesis) enter a new input value for your hypothesis.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. Click the <span style="font-weight: bold;"><B>OK
</B></span>button to confirm your changes.</p>
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<h1>Importing and exporting meshes</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> In SMESH there is a functionality allowing importation/exportation
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> In MESH there is a functionality allowing importation/exportation
of meshes from <span style="font-weight: bold;"><B>MED</B></span>, <span style="font-weight: bold;"><B>UNV</B></span>
format files. </p>
@ -119,7 +106,11 @@ else
File </B></span>dialog box find the file for importation. </p>
<p class="whs2">3. Click the <span style="font-weight: bold;"><B>OK
</B></span>button. </p>
</B></span>button.</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"><img src="../pics/importmesh.png" x-maintain-ratio="TRUE" width="513px" height="269px" border="0" class="img_whs3"> </p>
<p class="whs2">&nbsp;</p>
@ -127,18 +118,30 @@ else
<p class=TODO>&nbsp;</p>
<p class="whs2">1. From the <span style="font-weight: bold;"><B>File</B></span>
<p class="whs2">1. Select the object you wish to export.</p>
<p class="whs2">2. From the <span style="font-weight: bold;"><B>File</B></span>
menu choose the <span style="font-weight: bold;"><B>Export</B></span> item, from
its sub-menu select the format (MED, UNV) of the file which will contain
your exported mesh..</p>
<p class="whs2">2. In the standard <span style="font-weight: bold;"><B>Search
<p class="whs2">3. In the standard <span style="font-weight: bold;"><B>Search
File </B></span><span>select a location for the exported file and enter its
name.</span> </p>
<p class="whs2">3. Click the <span style="font-weight: bold;"><B>OK
<p class="whs2">4. Click the <span style="font-weight: bold;"><B>OK
</B></span>button. </p>
<p class="whs2">&nbsp;</p>
<p class="whs2"><img src="../pics/a-exportmesh.png" x-maintain-ratio="TRUE" width="447px" height="266px" border="0" class="img_whs4"></p>
<p class="whs2">&nbsp;</p>
<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of an <a href="../constructing_meshes.htm#bookmark3">Export
Mesh</a> operation. &nbsp;</p>
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<h1>Introduction to SMESH</h1>
<h1>Introduction to MESH</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"><span style="font-weight: bold;"><B>SMESH</B></span> module of
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"><span style="font-weight: bold;"><B>MESH</B></span> module of
SALOME is destined for: </p>
<p>&nbsp;</p>
@ -113,7 +87,7 @@ else
<li class=kadov-p><p>import and export of meshes in MED format,</p></li>
<li class=kadov-p><p>meshing geometrical models previously created
or imported by the GEOM component. SMESH module allows to apply 1D, 2D,
or imported by the GEOM component. MESH module allows to apply 1D, 2D,
3D meshing algorithms and a set of hypotheses:</p></li>
<ul type="circle" class="whs3">
@ -143,9 +117,11 @@ else
criteria -</p></li>
</ul>
<p class="whs4">&nbsp;</p>
<p class="whs4"><img src="../image7.jpg" x-maintain-ratio="TRUE" width="472px" height="355px" align="right" border="0" class="img_whs5"></p>
<p class="whs5">for edges:</p>
<p class="whs6">&nbsp;</p>
<p class="whs6">for edges:</p>
<p class="whs4">&nbsp;</p>
@ -163,7 +139,7 @@ else
<p class="whs4">&nbsp;</p>
<p class="whs5">for faces:</p>
<p class="whs6">for faces:</p>
<p class="whs4">&nbsp;</p>
@ -171,7 +147,13 @@ else
<ul type="circle" class="whs3">
<li class=kadov-p><p>Area of elements</p></li>
<li class=kadov-p><p>Area </p></li>
<li class=kadov-p><p>Free edges</p></li>
<li class=kadov-p><p>Borders at multi-connection 2D</p></li>
<li class=kadov-p><p>Length 2D</p></li>
<li class=kadov-p><p>Minimum angle</p></li>
@ -179,9 +161,23 @@ else
<li class=kadov-p><p>Aspect Ratio</p></li>
<li class=kadov-p><p>Warping</p></li>
<li class=kadov-p><p>Warping </p></li>
<li class=kadov-p><p>Skew angle</p></li>
<li class=kadov-p><p>Skew</p></li>
</ul>
</ul>
<p>&nbsp;</p>
<p class="whs6">for solids:</p>
<p class="whs6">&nbsp;</p>
<ul type="disc" class="whs2">
<ul type="circle" class="whs3">
<li class=kadov-p><p>Aspect ratio 3D</p></li>
</ul>
</ul>
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<h1>Length from edges (2D hypothesis for Triangulator) hypothesis</h1>
<p><span style="font-weight: bold;"><B><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> Length from edges</B></span>
hypothesis builds 1D mesh segments having a length calculated as an average
edge length for a given wire. </p>
<p>&nbsp;</p>
<p>This hypothesis has no parameters.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p class=TODO>To apply the Length from edges hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">Select this hypotheses in <a href="about_hypotheses.htm#CreateHyp">the
<span style="font-weight: bold;"><B>Create Hypotheses </B></span>dialog box</a>
click <span style="font-weight: bold;"><B>Create</B></span>.</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">&nbsp;</p>
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<h1>Length of edges</h1>
<h1>Length 2D</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1">This quality control criterion consists of calculation
of length of the edges combining the meshing elements (triangles and quadrangles)
@ -108,7 +93,7 @@ else
<p>&nbsp;&nbsp;&nbsp;</p>
<p class=TODO>To apply the Length of edges quality criterion to your mesh:</p>
<p class=TODO>To apply the Length 2D quality criterion to your mesh:</p>
<p class=TODO>&nbsp;</p>
@ -116,14 +101,22 @@ else
<p class="whs2">&nbsp;</p>
<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Quality
Controls &gt; Length </B></span>or click <img src="../image34.gif" width="27px" height="24px" border="0" class="img_whs3"> button in the toolbar.
Your mesh will be displayed in the viewer with its elements colored according
<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Controls
&gt; Length 2D </B></span>or click <img src="../image34.gif" width="27px" height="24px" border="0" class="img_whs3"> button in the toolbar. Your
mesh will be displayed in the viewer with its elements colored according
to the applied mesh quality control criterion:</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"><img src="../image3.jpg" width="468px" height="327px" border="0" class="img_whs4"></p>
<p class="whs2"><img src="../pics/length2d.png" x-maintain-ratio="TRUE" width="450px" height="381px" border="0" class="img_whs4"></p>
<p class="whs2">&nbsp;</p>
<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="../quality_controls.htm#bookmark5">&nbsp;Length
2D quality control</a> operation. &nbsp;</p>
<p>&nbsp;</p>
<p class="whs2">&nbsp;</p>
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<h1>Average Length hypothesis</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Average Length </B></span>hypothesis
can be applied for meshing of edges composing your geometrical object.
Definition of this hypothesis consists of setting the <span style="font-weight: bold;"><B>length</B></span>
of segments, which will split these edges. The points on the edges generated
by these segments will represent nodes of your mesh. Later these nodes
will be used for meshing of the faces abutting to these edges.</p>
<p>&nbsp;</p>
<p class="whs2"><img src="../image41.gif" width="367px" height="224px" border="0" class="img_whs3"></p>
<p class="whs2">&nbsp;</p>
<p class=TODO>To define the Average Length hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs4">Select this hypotheses in <a href="about_hypotheses.htm#CreateHyp">the
<span style="font-weight: bold;"><B>Create Hypotheses </B></span>dialog box</a>
click <span style="font-weight: bold;"><B>Create</B></span>. The following dialog
box will appear:</p>
<p class="whs4">&nbsp;</p>
<p class="whs5"><img src="../image43.gif" width="304px" height="233px" border="0" class="img_whs6"></p>
<p class="whs5">&nbsp;</p>
<p class="whs7">In this dialog box you can set:</p>
<p class="whs7">&nbsp;</p>
<ul type="disc" class="whs8">
<li class=kadov-p><p class="whs7"><span style="font-weight: bold;"><B>Name
</B></span>of your Average Length hypothesis</p></li>
<li class=kadov-p><p class="whs7"><span style="font-weight: bold;"><B>Length
</B></span>of segments which will split the edges of your geometrical object</p></li>
</ul>
<p class="whs7">&nbsp;</p>
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<h1>Length from edges (2D hypothesis for Triangulator) hypothesis</h1>
<h1>Max Element Area hypothesis</h1>
<p><span style="font-weight: bold;"><B><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> Length from edges</B></span>
hypothesis builds 1D mesh segments having a length calculated as an average
edge length for a given wire. </p>
<p><span style="font-weight: bold;"><B><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"></B></span> <span style="font-weight: bold;"><B>Max
Element Area </B></span>hypothesis is applied for meshing of 2D faces composing
your geometrical object. Definition of this hypothesis consists of setting
the <span style="font-weight: bold;"><B>maximum area </B></span>of meshing elements
(depending on the chosen meshing algorithm it can be <span style="font-weight: bold;"><B>triangles</B></span>
or <span style="font-weight: bold;"><B>quadrangles</B></span>), which will compose
the mesh of these 2D faces. </p>
<p>&nbsp;</p>
<p>This hypothesis has no parameters.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p class=TODO>To apply the Length from edges hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">Select this hypothesis in <a href="about_hypotheses.htm#CreateHyp">the
<span style="font-weight: bold;"><B>Create Hypotheses </B></span>dialog box</a>
click <span style="font-weight: bold;"><B>Create</B></span>.</p>
<p class="whs2"><img src="../pics/a-maxelarea.png" x-maintain-ratio="TRUE" width="332px" height="212px" border="0" class="img_whs3"></p>
<p class="whs2">&nbsp;</p>
<p class="whs2">&nbsp;</p>
<p class="whs4"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark4">Maximum
Element Area hypothesis</a> operation. &nbsp;</p>
<p>&nbsp;</p>
<p class="whs5"><img src="../pics/max_el_area.png" x-maintain-ratio="TRUE" width="455px" height="385px" border="0" class="img_whs6"></p>
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<h1>Non conform mesh allowed hypothesis</h1>
<h1>Max Element Volume hypothesis</h1>
<p><span style="font-weight: bold;"><B><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> Non Conform mesh allowed</B></span>
hypothesis allows to generate non-conform meshes (that is, meshes having
some edges ending on an edge or face of adjacent elements). </p>
<p>&nbsp;</p>
<p>This hypothesis has no parameters.</p>
<p>&nbsp;</p>
<p class=TODO>To apply this hypothesis:</p>
<p><span style="font-weight: bold;"><B><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"></B></span> <span style="font-weight: bold;"><B>Max
Element Area </B></span>hypothesis is applied for meshing of 3D objects composing
your geometrical object. Definition of this hypothesis consists of setting
the <span style="font-weight: bold;"><B>maximum volume </B></span>of 3D meshing
elements (depending on the chosen meshing algorithm it can be <span style="font-weight: bold;"><B>hexahedrons
</B></span>or <span style="font-weight: bold;"><B>tetrahedrons</B></span>), which
will compose the mesh of these 3D objects. </p>
<p class=TODO>&nbsp;</p>
<p class="whs2">Select this hypothesis s in <a href="about_hypotheses.htm#CreateHyp">the
<span style="font-weight: bold;"><B>Create Hypotheses </B></span>dialog box</a>
click <span style="font-weight: bold;"><B>Create</B></span>. </p>
<p class="whs2"><img src="../pics/a-maxelvolume.png" x-maintain-ratio="TRUE" width="332px" height="212px" border="0" class="img_whs3"></p>
<p class="whs2">&nbsp;</p>
<p class="whs4"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark5">Maximum
Element Volume hypothesis</a> operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Merging nodes</h1>
@ -118,13 +93,29 @@ else
<p>&nbsp;</p>
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<p class="whs2">&nbsp;</p>
<p class="whs2">This dialog box allows to create groups of
coincident nodes and to merge them. </p>
<p class="whs2">&nbsp;</p>
<p class="whs2"><img src="../pics/merging_nodes1.png" x-maintain-ratio="TRUE" width="341px" height="375px" border="0" class="img_whs4"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/merging_nodes2.png" x-maintain-ratio="TRUE" width="347px" height="376px" border="0" class="img_whs5"></p>
<p class="whs2">&nbsp;</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">&nbsp;</p>
<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark3">Merging
Nodes</a> operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Minimum angle</h1>
@ -117,17 +102,23 @@ else
<p class="whs2">&nbsp;</p>
<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Quality
Controls &gt; Minimum angle </B></span>or click <img src="../image38.gif" width="24px" height="24px" border="0" class="img_whs3"> button. Your
mesh will be displayed in the viewer with its elements colored according
to the applied mesh quality control criterion:</p>
<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Controls
&gt; Minimum angle </B></span>or click <img src="../image38.gif" width="24px" height="24px" border="0" class="img_whs3"> button. Your mesh will
be displayed in the viewer with its elements colored according to the
applied mesh quality control criterion:</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"><img src="../image8.jpg" width="467px" height="328px" border="0" class="img_whs4"></p>
<p class="whs2"><img src="../image92.jpg" width="443px" height="254px" border="0" class="img_whs4"></p>
<p class="whs2">&nbsp;</p>
<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="../quality_controls.htm#bookmark9">Minimum
Angle quality control</a> operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Non conform mesh allowed hypothesis</h1>
<h1>Additional Hypotheses</h1>
<p><span style="font-weight: bold;"><B><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> Non Conform mesh allowed</B></span>
hypothesis allows to generate non-conform meshes (that is, meshes having
some edges ending on an edge or face of adjacent elements). </p>
<p><span style="font-weight: bold;"><B>Additional Hypotheses</B></span> can be
applied as a supplement to the main hypotheses, introducing additional
concepts to mesh creation.</p>
<p>&nbsp;</p>
<p>This hypothesis has no parameters.</p>
<p>To define an <span style="font-weight: bold;"><B>Additional Hypothesis</B></span>
simply select it in <span style="font-weight: bold;"><B>Create Mesh</B></span>
menu. These hypotheses are actually changes in the rules of mesh creation
and as such don't possess adjustable values. </p>
<h3>&nbsp;</h3>
<h3>Non Conform mesh allowed hypothesis</h3>
<p><span style="font-weight: bold;"><B>Non Conform mesh allowed</B></span> hypothesis
allows to generate non-conform meshes (that is, meshes having some edges
ending on an edge or face of adjacent elements). </p>
<h3>&nbsp;</h3>
<h3>Propagation of 1D Hypothesis on opposite edges</h3>
<p><span style="font-weight: bold;"><B>P</B></span><span style="font-weight: bold;"><B>ropagation
of 1D Hypothesis on opposite edges </B></span>allows to propagate a set hypothesis
onto an opposite edge. If a local hypothesis and propagation are set on
one of edges of a quadrangular face, the opposite edge will have the same
hypothesis, unless another hypothesis has been locally set on such opposite
edge.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark6">Propagation
hypothesis</a> operation. &nbsp;</p>
<p>&nbsp;</p>
<p class=TODO>To apply this hypothesis:</p>
<h3>Length from edges hypothesis </h3>
<p class=TODO>&nbsp;</p>
<p><span style="font-weight: bold;"><B>Length from edges</B></span> hypothesis
builds 1D mesh segments having a length calculated as an average edge
length for a given wire. </p>
<p class="whs2">Select this hypothesis s in <a href="about_hypotheses.htm#CreateHyp">the
<span style="font-weight: bold;"><B>Create Hypotheses </B></span>dialog box</a>
click <span style="font-weight: bold;"><B>Create</B></span>. </p>
<p>&nbsp;</p>
<p class="whs1"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark7">Length
from Edges hypothesis</a> operation. &nbsp;</p>
<p>&nbsp;</p>
<p class="whs2">&nbsp;</p>
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<h1>Number of segments hypothesis</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Number of segments </B></span>hypothesis
can be applied for meshing of edges composing your geometrical object.
Definition of this hypothesis consists of setting the <span style="font-weight: bold;"><B>number</B></span>
of segments, which will split these edges. In other words your edges will
be split into a definite number of segments with approximately the same
length. The points on the edges generated by these segments will represent
nodes of your mesh. Later these nodes will be used for meshing of the
faces abutting to these edges.</p>
<p>&nbsp;</p>
<p class="whs2"><img src="../image46.gif" width="431px" height="233px" border="0" class="img_whs3"></p>
<p class=TODO>To define the Number of segments hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">From the <span style="font-weight: bold;"><B>Hypotheses
</B></span>menu select <span style="font-weight: bold;"><B>Nb. Segments </B></span>and
click <span style="font-weight: bold;"><B>Create</B></span>. The following dialog
box will appear:</p>
<p class="whs2">&nbsp;</p>
<p class="whs4"><img src="../image44.gif" width="304px" height="233px" border="0" class="img_whs5"></p>
<p class="whs4">&nbsp;</p>
<p class="whs6">In this dialog box you can set:</p>
<p class="whs6">&nbsp;</p>
<ul type="disc" class="whs7">
<li class=kadov-p><p class="whs6"><span style="font-weight: bold;"><B>Name
</B></span>of your Local Length hypothesis</p></li>
<li class=kadov-p><p class="whs6"><span style="font-weight: bold;"><B>Segments</B></span>:<span
style="font-weight: bold;"> <B></B></span>the number<span style="font-weight: bold;">
<B></B></span>of segments which will split the edges of your geometrical object</p></li>
</ul>
<p class="whs6">&nbsp;</p>
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<h1>Propagation of 1D Hypothesis on opposite edges</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Propagation of 1D Hypothesis
on opposite edges </B></span>allows to propagate a set hypothesis onto an
opposite edge. If a local hypothesis and propagation are set on one of
edges of a quadrangular face, the opposite edge will have the same hypothesis,
unless another hypothesis has been locally set on such opposite edge.</p>
<p>&nbsp;</p>
<p class=TODO>To apply this hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">Select this hypothesis s in <a href="about_hypotheses.htm#CreateHyp">the
<span style="font-weight: bold;"><B>Create Hypotheses </B></span>dialog box</a>
click <span style="font-weight: bold;"><B>Create</B></span>. </p>
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<h1>Reassigning hypotheses and algorithms</h1>
<h1>Editing Meshes</h1>
<p>After you have created a mesh or submesh with definite applied hypotheses
and algorithms you can edit your mesh by <span style="font-weight: bold;"><B>assigning</B></span>
new hypotheses and algorithms or <span style="font-weight: bold;"><B>unassigning
</B></span>the applied hypotheses and algorithms.</p>
<p>&nbsp;</p>
<p class=TODO>To assign or unassign algorithms and hypotheses:</p>
<p class=TODO>&nbsp;</p>
<p class="whs1">1. In the <span style="font-weight: bold;"><B>Mesh
</B></span><span>menu select the </span><span style="font-weight: bold;"><B>Edit
Hypothesis</B></span><span>, the following dialog box will appear:</span><span
style="font-weight: bold;"> <B></B></span></p>
<p>&nbsp;</p>
<p class="whs1"><img src="../image41.jpg" width="300px" height="449px" border="0" class="img_whs2"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">This dialog box contains the following fields:
</B></span>the applied hypotheses and algorithms. The editing proceeds in
the same way as <span style="font-weight: bold;"><B>Mesh Creation</B></span>.
</p>
<ul type="disc" class="whs3">
<li class=kadov-p><p class="whs1"><span style="font-weight: bold;"><B>Mesh
or SubMesh </B></span>field: here you should enter the name of the mesh or
submesh for which you would like to assign or unassign hypotheses and
algorithms. It can be also done by choosing the required mesh or submesh
in the Object Browser or in the 3D viewer;</p></li>
<li class=kadov-p><p class="whs4">Hypotheses
<span style="font-weight: normal;">set of fields containing two columns:
</span></p></li>
<ul type="disc" class="whs3">
<li class=kadov-p><p class="whs4">Available:
<span style="font-weight: normal;">the hypotheses which have been created
in the current study;</span></p></li>
<li class=kadov-p><p class="whs4"><span
style="margin-left: 40px; font-weight: bold;"><B>Used: </B></span><span style="margin-left: 40px; font-weight: normal;">the
hypotheses which have been applied to previously selected mesh or submesh.</span><span
style="margin-left: 40px; font-weight: bold;"> <B></B></span></p></li>
</ul>
<li class=kadov-p><p class="whs1"><span style="font-weight: bold;"><B>Algorithms
</B></span>set of fields containing two columns:</p></li>
<ul type="disc" class="whs3">
<li class=kadov-p><p class="whs4">Available:
<span style="font-weight: normal;">the algorithms which have been created
in the current study.</span></p></li>
<li class=kadov-p><p class="whs4">Used:
<span style="font-weight: normal;">the algorithms which have been applied
to previously selected mesh or submesh.</span> </p></li>
</ul>
</ul>
<p>&nbsp;</p>
<p class="whs1">&nbsp;</p>
<p class=TODO><img src="../pics/a-editmesh.png" x-maintain-ratio="TRUE" width="369px" height="266px" border="0" class="img_whs1"></p>
<p class="whs1">2. Double-click on the definite algorithm
or hypothesis to move it from the <span style="font-weight: bold;"><B>Available
</B></span>column into the <span style="font-weight: bold;"><B>Used </B></span>column
and vice versa. &nbsp;Thus
you will be able to apply new hypotheses and algorithms to your mesh or
unassign<span style="font-weight: bold;"> <B></B></span>the applied hypotheses
and algorithms.</p>
<p>You can also change values for the current hypothesis by clicking the
<img src="../image122.gif" width="30px" height="29px" border="0" class="img_whs2"> button. </p>
<p class="whs1">&nbsp;</p>
<p>&nbsp;</p>
<p class="whs1">3. Confirm your changes by clicking the <span
style="font-weight: bold;"><B>OK </B></span>button.</p>
<p>See how a mesh constructed on one and the same geometrical object changes
if we apply different algorithms to it. </p>
<p class="whs1">&nbsp;</p>
<p>&nbsp;</p>
<p class="whs5">After modification of applied algorithms you
should recompute your mesh once again.</p>
<p><img src="../pics/edit_mesh1.png" x-maintain-ratio="TRUE" width="386px" height="336px" border="0" class="img_whs3"> &nbsp;<img src="../pics/edit_mesh_remove_hyp.png" x-maintain-ratio="TRUE" width="386px" height="338px" border="0" class="img_whs4"></p>
<p class="whs1">&nbsp;</p>
<p class="whs5">&nbsp;</p>
<p class="whs5"><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs6"> You can also unassign an
applied algorithm or hypothesis by right-clicking on it in the Object
Browser and choosing from the associated popup menu the <span style="font-weight: bold;"><B>Unassign
Algorithm </B></span>or <span style="font-weight: bold;"><B>Unassign Hypothesis
</B></span><span>item.</span></p>
<p class="whs6"><img src="../pics/edit_mesh_change_value_hyp.png" x-maintain-ratio="TRUE" width="388px" height="341px" border="0" class="img_whs7"></p>
<p class="whs5">&nbsp;</p>
<p class="whs5">&nbsp;</p>
<p class="whs5"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of an <a href="../constructing_meshes.htm#bookmark2">Edit
Mesh</a> operation. &nbsp;</p>
<p class="whs5">&nbsp;</p>
<p class="whs5">&nbsp;</p>
<p>&nbsp;</p>
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<h1>Removing nodes and elements</h1>
@ -144,7 +122,7 @@ else
<p>&nbsp;</p>
<p class="whs1"><img src="../image87.gif" width="315px" height="217px" border="0" class="img_whs3"></p>
<p class="whs1"><img src="../pics/removenodes.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
@ -165,16 +143,15 @@ else
<p class="whs1">&nbsp;</p>
<!--(Table)=========================================================-->
<table x-use-null-cells cellspacing="0" width="100%" class="whs6">
<col class="whs7">
<col class="whs7">
<col class="whs8">
<tr valign="top" class="whs8">
<td width="50%" class="whs9">
<p><img src="../image73.jpg" width="350px" height="183px" border="0" class="img_whs10"></td>
<td width="50%" class="whs11">
<p><img src="../image72.jpg" width="350px" height="183px" border="0" class="img_whs10"></td></tr>
<tr valign="top" class="whs9">
<td width="31.569%" class="whs10">
<p><img src="../pics/remove_nodes1.png" x-maintain-ratio="TRUE" width="245px" height="289px" border="0" class="img_whs11"></td>
<td width="68.431%" class="whs12">
<p><img src="../pics/remove_nodes2.png" x-maintain-ratio="TRUE" width="252px" height="288px" border="0" class="img_whs13"></td></tr>
</table>
<p class="whs4">&nbsp;</p>
@ -199,7 +176,7 @@ else
<p>&nbsp;</p>
<p class="whs1"><img src="../image89.gif" width="318px" height="218px" border="0" class="img_whs12"></p>
<p class="whs1"><img src="../pics/removeelements.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
@ -215,22 +192,25 @@ else
<p class="whs1">&nbsp;</p>
<!--(Table)=========================================================-->
<table x-use-null-cells cellspacing="0" width="100%" class="whs6">
<col class="whs7">
<col class="whs7">
<table x-use-null-cells width="55.882%" cellspacing="0" class="whs14">
<col class="whs15">
<col class="whs16">
<tr valign="top" class="whs8">
<td width="50%" class="whs9">
<p><img src="../image75.jpg" width="350px" height="183px" border="0" class="img_whs10"></td>
<td width="50%" class="whs11">
<p><img src="../image74.jpg" width="350px" height="184px" border="0" class="img_whs13"></td></tr>
<tr valign="top" class="whs9">
<td width="47.72%" class="whs10">
<p><img src="../pics/remove_elements1.png" x-maintain-ratio="TRUE" width="219px" height="210px" border="0" class="img_whs17"></td>
<td width="52.28%" class="whs12">
<p><img src="../pics/remove_elements2.png" x-maintain-ratio="TRUE" width="240px" height="209px" border="0" class="img_whs18"></td></tr>
</table>
<p class="whs4">&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark1">Removing
Nodes and Elements</a> operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Renumbering nodes and elements</h1>
@ -119,9 +91,7 @@ else
<p class="whs1">&nbsp;</p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image66.gif" width="314px" height="217px" border="0" class="img_whs3"></p>
<p class="whs1"><img src="../pics/renumbernodes.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
@ -151,9 +121,7 @@ else
<p class="whs1">&nbsp;</p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image65.gif" width="318px" height="220px" border="0" class="img_whs5"></p>
<p class="whs1"><img src="../pics/renumberelements.png" x-maintain-ratio="TRUE" width="332px" height="231px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
@ -169,7 +137,12 @@ else
<p class="whs1">&nbsp;</p>
<p class="whs1">&nbsp;</p>
<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark2">Renumbering
Nodes and Elements</a><a href="../modifying_meshes.htm#bookmark8"> </a>operation.
&nbsp;</p>
<p>&nbsp;</p>
<p class="whs1">&nbsp;</p>
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<h1>Rotation</h1>
@ -119,7 +94,7 @@ else
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image55.jpg" width="310px" height="265px" border="0" class="img_whs2"></p>
<p class="whs1"><img src="../pics/rotation.png" x-maintain-ratio="TRUE" width="390px" height="411px" border="0" class="img_whs2"></p>
<p class="whs1">&nbsp;</p>
@ -138,7 +113,19 @@ else
<p class="whs1">&nbsp;</p>
<p class="whs1"><span style="font-weight: bold;"><B>Create a
copy </B></span><span>radio button allows to copy the rotated object.</span></p>
copy </B></span>radio button allows to copy the rotated object.</p>
<p class="whs1">&nbsp;</p>
<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark1">Rotation</a>
operation. &nbsp;</p>
<p>&nbsp;</p>
<p><img src="../pics/rotation1.png" x-maintain-ratio="TRUE" width="418px" height="332px" border="0" class="img_whs4"> &nbsp;&nbsp;<img src="../pics/rotation2.png" x-maintain-ratio="TRUE" width="443px" height="331px" border="0" class="img_whs5"></p>
<p>&nbsp;</p>
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<h1>Running SMESH module</h1>
<h1>Running MESH module</h1>
<p class=TODO>To start <span style="font-weight: bold;"><B>SMESH </B></span><span
class=glossterm>module</span> in SALOME:</p>
<p class=TODO
style="font-style: normal;
font-weight: normal;
font-family: 'Times New Roman', serif;">To start MESH <span
class=glossterm>module</span> in SALOME click <img src="../image25.jpg" width="29px" height="28px" border="0" class="img_whs1"> icon in the
bottom toolbar or select <span style="font-weight: bold;"><B>MESH</B></span>
&nbsp;from the
Choose box:<span style="margin-left: 40px;"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></p>
<p class="whs1">&nbsp;</p>
<p class="whs2">&nbsp;</p>
<ol type="1" class="whs2">
<li class=kadov-p><p class="whs1">Run
SALOME </p></li>
<li class=kadov-p><p class="whs1">Create
a new study by clicking <img src="../pics/new.jpg" x-maintain-ratio="TRUE" width="32px" height="34px" border="0" class="img_whs3"> icon in the main toolbar. The
following SALOME standard window will appear: &nbsp;</p></li>
</ol>
<p class="whs2">The desktop of the SALOME
platform will be updated with additional toolbars and menus related to
the <span style="font-weight: bold;"><B>MESH</B></span> component . </p>
<p class="whs1">&nbsp;</p>
<p class="whs2">&nbsp;</p>
<p class="whs4">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../image11.jpg" width="574px" height="404px" border="0" class="img_whs5"></p>
<p class="whs3"><img src="../pics/a-viewgeneral.png" x-maintain-ratio="TRUE" width="685px" height="398px" border="0" class="img_whs4"></p>
<p class="whs1">&nbsp;</p>
<p class="whs6"><img src="../note1.gif" x-maintain-ratio="TRUE" width="36px" height="38px" border="0" class="img_whs7"> Before launching the SMESH module, you should set the VTK
viewer as default viewer for creation of a new study window. In SMESH
you can generate and work with meshes only in VTK viewer. </p>
<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>
<p class="whs8">&nbsp;&nbsp;&nbsp;&nbsp;3.
In the bottom toolbar click <img src="../image25.jpg" width="29px" height="28px" border="0" class="img_whs9"> icon or &nbsp;from
the bottom Choose box</p>
<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../image24.jpg" width="150px" height="160px" border="0" class="img_whs10"></p>
<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;select
<span style="font-weight: bold;"><B>SMESH</B></span>.</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">The initial desktop of
the SALOME platform will be updated with some additional toolbars and
menus related to the <span style="font-weight: bold;"><B>SMESH</B></span> component
. It will look like as follows:</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">&nbsp;</p>
<p class="whs4"><img src="../image12.jpg" width="574px" height="404px" border="0" class="img_whs5"></p>
<p class="whs4">&nbsp;</p>
<p class="whs3">&nbsp;</p>
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<h1>Scalar Bar properties</h1>
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<h1>Sewing meshes</h1>
@ -139,23 +123,11 @@ else
</B></span>menu choose the <span style="font-weight: bold;"><B>Transformation
</B></span>item and &nbsp;from
its sub-menu select the <span style="font-weight: bold;"><B>Sewing </B></span>item.
The following dialog box shall appear:</p>
</p>
<p class="whs4">&nbsp;</p>
<p class="whs4"><img src="../image57.gif" width="311px" height="456px" border="0" class="img_whs5"></p>
<p class="whs4">&nbsp;</p>
<p class="whs4">2. In the upper part of this dialog box check
one of the radio buttons corresponding to the type of sewing operation
you would like to perform: </p>
<p class="whs4">&nbsp;</p>
<p class="whs4"><img src="../image61.gif" width="297px" height="62px" border="0" class="img_whs6"> </p>
<p class="whs4">&nbsp;</p>
<p class="whs4">2. Check in the dialog box one of the radio
buttons corresponding to the type of sewing operation you would like to
perform. </p>
<p class="whs4">3. Fill the other fields available in the
dialog box</p>
@ -164,9 +136,7 @@ else
</B></span><span>or </span><span style="font-weight: bold;"><B>Apply </B></span>button
to perform the operation of sewing. </p>
<p class="whs3">&nbsp;</p>
<h3><a name="free bord"></a>Sew free borders</h3>
<h3><a name="free bord"></a>Sew free borders<img src="../pics/sewing1.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>
<p>This functionality allows you to unite two free borders of a 2D mesh.</p>
@ -223,13 +193,22 @@ else
<p>&nbsp;</p>
<p class="whs4"><img src="../image22.jpg" width="612px" height="225px" border="0" class="img_whs7"></p>
<p class="whs4"><img src="../image22.jpg" width="612px" height="225px" border="0" class="img_whs6"></p>
<p class="whs4">&nbsp;</p>
<h3><a name=conform></a>Sew conform free borders</h3>
<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark4">Sew
Free Borders</a> operation. &nbsp;</p>
<p>This functionality can be used to unite two free borders of a 2D mesh.</p>
<p>&nbsp;</p>
<p class="whs4">&nbsp;</p>
<h3><a name=conform></a>Sew conform free borders<img src="../pics/sewing2.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>
<p>This functionality can be used to unite two free borders of a 2D mesh.
</p>
<p>&nbsp;</p>
@ -240,8 +219,6 @@ else
<p>&nbsp;</p>
<p class="whs4"><img src="../image23.jpg" width="612px" height="230px" border="0" class="img_whs8"></p>
<p>The algorithm is following: counting nodes starting at the first ones,
the n-th node of the first border is merged with the n-th node of the
other border, until the end of either of borders. Nodes of the first border
@ -249,13 +226,31 @@ else
<p>For sewing conform free borders you should define three points on the
first border and two points on the second one. User can select these nodes
in 3D viewer or define node by its id.</p>
in 3D viewer or define node by its id.<img src="../image23.jpg" width="581px" height="218px" align="left" border="0" class="img_whs7"></p>
<p class="whs3">&nbsp;</p>
<p class="whs3">&nbsp;</p>
<h3><a name="border to side"></a>Sew border to side</h3>
<h3>&nbsp;</h3>
<h3>&nbsp;</h3>
<h3>&nbsp;</h3>
<h3>&nbsp;</h3>
<h3>&nbsp;</h3>
<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark5">Sew
Conform Free Borders</a> operation. &nbsp;</p>
<h3>&nbsp;</h3>
<h3>&nbsp;</h3>
<h3><a name="border to side"></a>Sew border to side<img src="../pics/sewing3.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>
<p>&quot;Sew border to side&quot; is intended to sew a free border to a
mesh surface.</p>
@ -268,7 +263,7 @@ else
<p>&nbsp;</p>
<p class="whs4"><img src="../image30.jpg" width="600px" height="227px" border="0" class="img_whs9"></p>
<p class="whs4">&nbsp;</p>
<p>The algorithm is following.</p>
@ -282,17 +277,22 @@ else
and two points on the side. User can select these nodes in 3D viewer or
define node by its id.</p>
<p>&nbsp;</p>
<p><img src="../image30.jpg" width="600px" height="227px" border="0" class="img_whs8"></p>
<h3><a name="side elements"></a>Sew side elements</h3>
<p class="whs4">&nbsp;</p>
<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark6">Sew
Border to Side</a> operation. &nbsp;</p>
<p>&nbsp;</p>
<p class="whs4"><img src="../image31.jpg" width="620px" height="228px" border="0" class="img_whs10"></p>
<h3>&nbsp;</h3>
<p>This operation is intended to unite two mesh surfaces.</p>
<h3><a name="side elements"></a>Sew side elements<img src="../pics/sewing4.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>
<p class="whs9">This operation is intended to unite two mesh
surfaces.</p>
<p class="whs9">&nbsp;</p>
<p>Surfaces may be defined by either 2d or 3d elements. The number of given
elements of the sides must be the same. The sets of given elements must
@ -304,10 +304,12 @@ else
<p>Two corresponding nodes on each side must be specified. They must belong
to one element and must be located on an element set boundary.</p>
<p>&nbsp;</p>
<p>Sewing algorithm finds and merges the corresponding nodes starting from
the specified ones.</p>
<p>&nbsp;</p>
<p><img src="../image31.jpg" width="620px" height="228px" border="0" class="img_whs10"></p>
<p class="whs4"><img src="../image32.jpg" width="304px" height="222px" border="0" class="img_whs11"></p>
@ -317,6 +319,14 @@ else
<p>&nbsp;</p>
<p><span style="font-weight: bold;"><B>See Also</B></span> a sample TUI Script
of a <a href="../transforming_meshes.htm#bookmark7">Sew Side Elements</a>
operation. &nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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@ -34,20 +14,21 @@ if (navigator.appName !="Netscape")
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<h1>Skew angle</h1>
<h1>Skew</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Skew angle</B></span> mesh
quality criterion reflects the angle between the lines that join opposite
sides of the element. SKEW &nbsp;is
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Skew</B></span> mesh quality
criterion reflects the angle between the lines that join opposite sides
of the element. SKEW &nbsp;is
a maximum value of all skew angles. </p>
<p class="whs2">This mesh quality criterion
@ -130,7 +105,7 @@ else
<p class="whs3">&nbsp;</p>
<p class=TODO>To apply the Skew angle quality criterion to your mesh:</p>
<p class=TODO>To apply the Skew quality criterion to your mesh:</p>
<p class=TODO>&nbsp;</p>
@ -138,14 +113,22 @@ else
<p class="whs3">&nbsp;</p>
<p class="whs3">2. Choose <span style="font-weight: bold;"><B>Quality
Controls &gt; Skew </B></span>or click <img src="../image40.gif" width="24px" height="23px" border="0" class="img_whs5"> button of the toolbar.
Your mesh will be displayed in the viewer with its elements colored according
to the applied mesh quality control criterion:</p>
<p class="whs3">2. Choose <span style="font-weight: bold;"><B>Controls
&gt; Skew </B></span>or click <img src="../image40.gif" width="24px" height="23px" border="0" class="img_whs5"> button of the toolbar. Your mesh
will be displayed in the viewer with its elements colored according to
the applied mesh quality control criterion:</p>
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image10.jpg" width="467px" height="326px" border="0" class="img_whs6"></p>
<p class="whs3"><img src="../image93.jpg" width="448px" height="323px" border="0" class="img_whs6"></p>
<p class="whs3">&nbsp;</p>
<p class="whs7"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="../quality_controls.htm#bookmark12">Skew
quality control</a> operation. &nbsp;</p>
<p>&nbsp;</p>
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@ -34,18 +14,19 @@ if (navigator.appName !="Netscape")
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ul.whs5 { list-style:disc; }
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p.whs7 { font-weight:bold; }
p.whs8 { margin-left:80px; }
img_whs9 { border:none; width:527px; height:281px; border-style:none; }
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@ -96,13 +70,14 @@ addButton("show",BTN_TEXT,"Show","","","","",0,0,"","","");
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<h1>Smoothing</h1>
@ -114,28 +89,19 @@ else
<p class=TODO>To apply smoothing to the elements of your mesh:</p>
<p class=TODO>&nbsp;</p>
<p>&nbsp;</p>
<p class="whs2">1. Display a mesh or a submesh in the 3D
viewer.</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">2. In the <span style="font-weight: bold;"><B>Modification
</B></span>menu select the <span style="font-weight: bold;"><B>Smoothing </B></span>item
or click <img src="../image84.gif" width="24px" height="25px" border="0" class="img_whs3"> button in the toolbar. The following dialog box
will appear:</p>
or click <img src="../image84.gif" width="24px" height="25px" border="0" class="img_whs3"> button in the toolbar. The <span style="margin-left: 40px;">dialog
box contains the following fields which should be specified:</span></p>
<p>&nbsp;</p>
<p class="whs2"><img src="../image85.gif" width="319px" height="369px" border="0" class="img_whs4"></p>
<p class="whs2">&nbsp;</p>
<p class="whs2">This dialog box contains the following fields
which should be specified:</p>
<p>&nbsp;</p>
<p class="whs2"><img src="../pics/smoothing.png" x-maintain-ratio="TRUE" width="332px" height="396px" border="0" class="img_whs4"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>
<ul type="disc" class="whs5">
@ -157,8 +123,6 @@ else
nodes of an elements set are also fixed. Any other nodes may be additionally
fixed.</p></li>
<li class=kadov-p><p>&nbsp;</p></li>
<li class=kadov-p><p><span style="font-weight: bold;"><B>Smoothing
method</B></span>:</p></li>
@ -178,6 +142,8 @@ else
</ul>
</ul>
<p>&nbsp;</p>
<p class="whs8"><img src="../image83.gif" width="527px" height="281px" border="0" class="img_whs9"></p>
<ul type="disc" class="whs5">
@ -200,8 +166,16 @@ else
</B></span>or <span style="font-weight: bold;"><B>OK </B></span>button to confirm
the operation.</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"><img src="../pics/smoothing1.png" x-maintain-ratio="TRUE" width="353px" height="235px" border="0" class="img_whs10"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src="../pics/smoothing2.png" x-maintain-ratio="TRUE" width="351px" height="235px" border="0" class="img_whs11"></p>
<p>&nbsp;</p>
<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark8">Smoothing</a>
operation. &nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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<h1>Start and End Length hypothesis</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> <span style="font-weight: bold;"><B>Start and End Length</B></span>
hypothesis is used to build 1D mesh on geometrical edges.</p>
<p>A geometrical edge is divided into segments so that the first and the
last segments have a specified length. Length of each but the first segment
differs from length of the previous one by a constant factor. Then mesh
nodes are constructed at segment ends location and 1D mesh elements are
constructed on them.</p>
<p>&nbsp;</p>
<p class=TODO>To define the Average Length hypothesis:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2">Select this hypothesis s in <a href="about_hypotheses.htm#CreateHyp">the
<span style="font-weight: bold;"><B>Create Hypotheses </B></span>dialog box</a>
click <span style="font-weight: bold;"><B>Create</B></span>. The following dialog
box will appear:</p>
<p class="whs2">&nbsp;</p>
<p class="whs3"><img src="../image18.jpg" width="319px" height="222px" border="0" class="img_whs4"></p>
<p class="whs3">&nbsp;</p>
<p class="whs5">In this dialog box you can set:</p>
<p class="whs5">&nbsp;</p>
<ul type="disc" class="whs6">
<li class=kadov-p><p class="whs5"><span style="font-weight: bold;"><B>Name
</B></span>of your Start and End Length hypothesis</p></li>
<li class=kadov-p><p class="whs5"><span style="font-weight: bold;"><B>Start
and End Length </B></span>of segments</p></li>
</ul>
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<h1>Symmetry</h1>
@ -121,22 +93,22 @@ else
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image59.jpg" width="350px" height="258px" border="0" class="img_whs2"></p>
<p class="whs1"><img src="../pics/symmetry1.png" x-maintain-ratio="TRUE" width="384px" height="375px" border="0" class="img_whs2"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image58.jpg" width="350px" height="253px" border="0" class="img_whs3"></p>
<p class="whs1"><img src="../pics/symmetry2.png" x-maintain-ratio="TRUE" width="384px" height="385px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image57.jpg" width="350px" height="248px" border="0" class="img_whs4"></p>
<p class="whs1"><img src="../pics/symmetry3.png" x-maintain-ratio="TRUE" width="384px" height="385px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">This operation has three options, you can
symmetrically copy your mesh or some of its elements specifying: </p>
<ul type="disc" class="whs5">
<ul type="disc" class="whs4">
<li class=kadov-p><p class="whs1">one point</p></li>
@ -150,8 +122,15 @@ else
<p class="whs1">&nbsp;</p>
<p class="whs1"><span style="font-weight: bold;"><B>Create a
copy </B></span><span>radio button allows to keep the initial elements or
mesh.</span></p>
copy </B></span>radio button allows to keep the initial elements or mesh.</p>
<p class="whs1">&nbsp;</p>
<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark2">Symmetry</a>
operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Taper</h1>
@ -122,14 +107,22 @@ else
<p class="whs3">&nbsp;</p>
<p class="whs3">2. Choose <span style="font-weight: bold;"><B>Quality
Controls &gt; Taper </B></span>or click <img src="../image36.gif" width="24px" height="23px" border="0" class="img_whs4"> button in the toolbar.
Your mesh will be displayed in the viewer with its elements colored according
to the applied mesh quality control criterion:</p>
<p class="whs3">2. Choose <span style="font-weight: bold;"><B>Controls
&gt; Taper </B></span>or click <img src="../image36.gif" width="24px" height="23px" border="0" class="img_whs4"> button in the toolbar. Your mesh
will be displayed in the viewer with its elements colored according to
the applied mesh quality control criterion:</p>
<p class="whs3">&nbsp;</p>
<p class="whs3"><img src="../image6.jpg" width="465px" height="326px" border="0" class="img_whs5"></p>
<p class="whs3"><img src="../image90.jpg" width="416px" height="316px" border="0" class="img_whs5"></p>
<p class="whs3">&nbsp;</p>
<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="../quality_controls.htm#bookmark8">Taper
quality control</a> operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Tetrahedron (GHS3D) meshing algorithm</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> This algorithm is used for meshing of 3D entities of
geometrical objects - <span style="font-weight: bold;"><B>volume objects</B></span>.
While <a href="tetrahedron_(netgen)_meshing_algorithm.htm">NETGEN</a>
generates 3D elements having a volume less than the one specified by hypothesis,
GHS3D does not need any hypotheses, all it needs is a surface mesh built
in advance</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p class=TODO>To apply the Tetrahedron GHS3D meshing algorithm:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2"><a href="about_meshing_algorithms.htm#ApplyAlgo">In
the <span style="font-weight: bold;"><B>Create Algorithms </B></span>dialog box</a>
select this algorithm and click <span style="font-weight: bold;"><B>Create</B></span>.</p>
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<h1>Tetrahedron (Netgen) meshing algorithm</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> This algorithm is used for meshing of 3D entities of
geometrical objects - <span style="font-weight: bold;"><B>volume objects</B></span><span>.
</span></p>
<p>&nbsp;</p>
<p class=TODO>To apply the Tetrahedron meshing algorithm:</p>
<p class=TODO>&nbsp;</p>
<p class="whs2"><a href="about_meshing_algorithms.htm#ApplyAlgo">In
the <span style="font-weight: bold;"><B>Create Algorithms </B></span>dialog box</a>
select this algorithm and click <span style="font-weight: bold;"><B>Create</B></span>.</p>
<p class="whs3">&nbsp;</p>
<p class="whs3">&nbsp;</p>
<p class="whs4">Example:</p>
<p class="whs2"><img src="../image9.gif" width="386px" height="414px" border="0" class="img_whs5"></p>
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<h1>Translation</h1>
@ -119,14 +93,14 @@ else
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image54.jpg" width="645px" height="231px" border="0" class="img_whs2"></p>
<p class="whs1"><img src="../pics/translation1.png" x-maintain-ratio="TRUE" width="393px" height="353px" border="0" class="img_whs2"> &nbsp;&nbsp;<img src="../pics/translation2.png" x-maintain-ratio="TRUE" width="393px" height="353px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
<p class="whs1">This operation has two options, you can translate
in space your mesh or some of its elements specifying: </p>
<ul type="disc" class="whs3">
<ul type="disc" class="whs4">
<li class=kadov-p><p class="whs1">two points (starting
and ending)</p></li>
@ -134,8 +108,19 @@ else
<li class=kadov-p><p class="whs1">one vector</p></li>
</ul>
<p class="whs1">Toggle the corresponding checkbox to <span
style="font-weight: bold;"><B>Select whole mesh, submesh or group.</B></span></p>
<p class="whs1"><span style="font-weight: bold;"><B>Create a
copy </B></span><span>radio button allows to copy the translated object.</span></p>
copy </B></span>button allows to copy the translated object.</p>
<p class="whs1">&nbsp;</p>
<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark">Translation</a>
operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Uniting a set of triangles</h1>
@ -124,24 +99,20 @@ else
<p class=TODO>To union several triangles:</p>
<p class="whs2">&nbsp;</p>
<p class=TODO>&nbsp;</p>
<p class="whs2"><img src="../pics/a-unionoftriangles.png" x-maintain-ratio="TRUE" width="306px" height="450px" align="left" border="0" class="img_whs3"></p>
<p class="whs2">1. Display a mesh or a submesh in the 3D
viewer.</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">2. In the <span style="font-weight: bold;"><B>Modification
</B></span>menu select the <span style="font-weight: bold;"><B>Union of triangles
</B></span>item or click <img src="../image80.gif" width="23px" height="24px" border="0" class="img_whs3"> button in the toolbar. The following
</B></span>item or click <img src="../image80.gif" width="23px" height="24px" border="0" class="img_whs4"> button in the toolbar. The following
dialog box will appear:</p>
<p>&nbsp;</p>
<p class="whs2"><img src="../image81.gif" width="295px" height="362px" border="0" class="img_whs4"></p>
<p>&nbsp;</p>
<ul type="disc" class="whs5">
<li class=kadov-p><p class="whs6"><span
@ -156,9 +127,14 @@ else
triangles.</p></li>
<li class=kadov-p><p class="whs6"><span
style="font-weight: bold;"><B>Apply to all </B></span><span>radio button allows
to modify the orientation of all triangles of the currently displayed
mesh or submesh.</span></p></li>
style="font-weight: bold;"><B>Apply to all </B></span>radio button allows to
modify the orientation of all triangles of the currently displayed mesh
or submesh.</p></li>
<li class=kadov-p><p class="whs6"><span
style="font-weight: bold;"><B>Criterion</B></span> menu allows to apply the operation
only to those object which meet the chosen criterion (from the list of
Quality Controls, i.e. Skew, Warping, Minimum Angle, etc.)</p></li>
<li class=kadov-p><p class="whs6"><span
style="font-weight: bold;"><B>Select from </B></span>set of fields allows to
@ -180,6 +156,22 @@ else
<p class="whs2">&nbsp;</p>
<p class="whs2">&nbsp;</p>
<p class="whs2">&nbsp;</p>
<p>&nbsp;</p>
<p><img src="../pics/uniting_a_set_of_triangles1.png" x-maintain-ratio="TRUE" width="286px" height="242px" border="0" class="img_whs8"> &nbsp;&nbsp;&nbsp;<img src="../pics/uniting_a_set_of_triangles2.png" x-maintain-ratio="TRUE" width="286px" height="242px" border="0" class="img_whs9"></p>
<p>&nbsp;</p>
<p>&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark5">Uniting
a Set of Triangles</a> operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Uniting two triangles</h1>
<p>&nbsp;In SMESH
<p>&nbsp;In MESH
you can union two neighboring triangles (cells) by deletion of the common
edge.</p>
@ -125,7 +99,7 @@ else
<p class="whs1">&nbsp;</p>
<p class="whs1"><img src="../image72.gif" width="295px" height="148px" border="0" class="img_whs3"></p>
<p class="whs1"><img src="../pics/unionoftwotriangles.png" x-maintain-ratio="TRUE" width="306px" height="163px" border="0" class="img_whs3"></p>
<p class="whs1">&nbsp;</p>
@ -143,18 +117,25 @@ else
<p>&nbsp;</p>
<!--(Table)=========================================================-->
<table x-use-null-cells cellspacing="0" width="100%" class="whs4">
<col class="whs5">
<col class="whs5">
<col class="whs6">
<tr valign="top" class="whs6">
<td width="50%" class="whs7">
<p><img src="../image40.jpg" width="348px" height="224px" border="0" class="img_whs8"></td>
<td width="50%" class="whs9">
<p><img src="../image39.jpg" width="350px" height="224px" border="0" class="img_whs10"></td></tr>
<tr valign="top" class="whs7">
<td width="37.647%" class="whs8">
<p><img src="../pics/uniting_two_triangles1.png" x-maintain-ratio="TRUE" width="297px" height="204px" border="0" class="img_whs9"></td>
<td width="62.353%" class="whs10">
<p><img src="../pics/uniting_two_triangles2.png" x-maintain-ratio="TRUE" width="318px" height="206px" border="0" class="img_whs11"></td></tr>
</table>
<p>&nbsp;</p>
<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark5">Uniting
Two Triangles</a> operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Using operations on groups</h1>
<p><span style="font-weight: bold;"><B><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> </B></span>In SMESH you can
<p><span style="font-weight: bold;"><B><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> </B></span>In MESH you can
perform &nbsp;Boolean
operations on groups such as:</p>
@ -140,7 +124,7 @@ else
<p class="whs4">&nbsp;</p>
<p class="whs4"><img src="../image77.gif" width="290px" height="245px" border="0" class="img_whs5"></p>
<p class="whs4"><img src="../pics/uniongroups.png" x-maintain-ratio="TRUE" width="306px" height="253px" border="0" class="img_whs5"></p>
<p>&nbsp;</p>
@ -150,12 +134,20 @@ else
<p class="whs4">&nbsp;</p>
<p class="whs4">2. Click the <span style="font-weight: bold;"><B>OK
<p class="whs4">2. Click the <span style="font-weight: bold;"><B>Ok
</B></span>or <span style="font-weight: bold;"><B>&nbsp;Apply
</B></span>button to confirm creation of the group. </p>
<p>&nbsp;</p>
<p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="../grouping_elements.htm#bookmark2">Union
of two Groups</a> operation. &nbsp;</p>
<p class="whs6">&nbsp;</p>
<p class="whs6">&nbsp;</p>
<p>&nbsp;</p>
<h3><a name=Intersection></a>Intersection of two groups</h3>
@ -176,7 +168,7 @@ else
<p class="whs4">&nbsp;</p>
<p class="whs4"><img src="../image76.gif" width="290px" height="245px" border="0" class="img_whs5"></p>
<p class="whs4"><img src="../pics/intersectgroups.png" x-maintain-ratio="TRUE" width="306px" height="253px" border="0" class="img_whs5"></p>
<p>&nbsp;</p>
@ -186,12 +178,16 @@ else
<p class="whs4">&nbsp;</p>
<p class="whs4">2. Click the <span style="font-weight: bold;"><B>OK
<p class="whs4">2. Click the <span style="font-weight: bold;"><B>Ok
</B></span>or <span style="font-weight: bold;"><B>&nbsp;Apply
</B></span>button to confirm creation of the group. </p>
<p>&nbsp;</p>
<p>&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of an <a href="../grouping_elements.htm#bookmark3">&nbsp;Intersection
of two Groups</a> operation. &nbsp;</p>
<p>&nbsp;</p>
<h3><a name=Cut></a>Cut of two groups</h3>
@ -212,7 +208,7 @@ else
<p class="whs4">&nbsp;</p>
<p class="whs4"><img src="../image75.gif" width="290px" height="244px" border="0" class="img_whs6"></p>
<p class="whs4"><img src="../pics/cutgroups.png" x-maintain-ratio="TRUE" width="306px" height="253px" border="0" class="img_whs5"></p>
<p>&nbsp;</p>
@ -222,12 +218,16 @@ else
<p class="whs4">&nbsp;</p>
<p class="whs4">2. Click the <span style="font-weight: bold;"><B>OK
<p class="whs4">2. Click the <span style="font-weight: bold;"><B>Ok
</B></span>or <span style="font-weight: bold;"><B>&nbsp;Apply
</B></span>button to confirm creation of the group. &nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;&nbsp;<span style="font-weight: bold;"><B>See
Also</B></span> a sample TUI Script of a <a href="../grouping_elements.htm#bookmark3">&nbsp;Cut
of two Groups</a> operation. &nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
@ -239,5 +239,4 @@ if (window.writeIntopicBar)
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<h1>Using SMESH </h1>
<p>&nbsp;</p>
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@ -34,19 +14,22 @@ if (navigator.appName !="Netscape")
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@ -103,43 +79,80 @@ addButton("show",BTN_TEXT,"Show","","","","",0,0,"","","");
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<h1>Viewing mesh info</h1>
<h1>Mesh infos</h1>
<p class=TODO>To view the information on meshes:</p>
<p>There are two types of information boxes: <span style="font-weight: bold;"><B>Standard
Mesh Infos</B></span> and <span style="font-weight: bold;"><B>Advanced</B></span>
<span style="font-weight: bold;"><B>Mesh Infos.</B></span></p>
<p class=TODO>&nbsp;</p>
<p>&nbsp;</p>
<p class="whs1">1. Select your mesh in the <span style="font-weight: bold;"><B>Object
Browser</B></span>.</p>
<p class="whs1">The <span style="font-weight: bold;"><B>Standard
Mesh Infos</B></span> box gives only the information on the number of 2D elements
of mesh and the number of nodes. However, from this Info you can learn
about groups selected on this mesh. </p>
<p class="whs1">To view the <span style="font-weight: bold;"><B>Standard
Mesh Infos, </B></span>select your mesh or submesh in the <span style="font-weight: bold;"><B>Object
Browser</B></span> and<span style="font-weight: bold;"> <B></B></span>select <span
style="font-weight: bold;"><B>Standard Mesh Infos </B></span>from<span style="font-weight: bold;">
<B></B></span>the <span style="font-weight: bold;"><B>Mesh </B></span>menu or click
<img src="../image49.gif" width="20px" height="26px" border="0" class="img_whs2"> button in the toolbar. The following information will
be displayed:</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">2. From the <span style="font-weight: bold;"><B>Mesh
</B></span><span>menu s</span>elect <span style="font-weight: bold;"><B>Mesh
infos </B></span>or click <img src="../image26.gif" width="21px" height="20px" border="0" class="img_whs2"> button of the toolbar. </p>
<p class="whs3"><img src="../pics/a-standmeshinfo.png" x-maintain-ratio="TRUE" width="271px" height="269px" border="0" class="img_whs4"></p>
<p class="whs1">&nbsp;</p>
<p>&nbsp;</p>
<p class="whs3">The following information will be displayed:</p>
<p>The<span style="font-weight: bold;"><B> Advanced</B></span> <span style="font-weight: bold;"><B>Mesh
Infos </B></span>gives more information about the mesh, including the total
number of faces and volumes and their geometrical types.</p>
<p>To view the <span style="font-weight: bold;"><B>Advanced Mesh Infos, </B></span>select
your mesh or submesh in the <span style="font-weight: bold;"><B>Object Browser</B></span>
and<span style="font-weight: bold;"> <B></B></span>select <span style="font-weight: bold;"><B>Advanced
Mesh Infos </B></span>from<span style="font-weight: bold;"> <B></B></span>the <span
style="font-weight: bold;"><B>Mesh </B></span>menu or click <img src="../image50.gif" width="22px" height="27px" border="0" class="img_whs5"> button
in the toolbar. The following information will be displayed:</p>
<p>&nbsp;</p>
<p class="whs3"><img src="../pics/a-advmeshinfo.png" x-maintain-ratio="TRUE" width="260px" height="485px" border="0" class="img_whs6"></p>
<p class="whs3">&nbsp;</p>
<p class="whs3">&nbsp;</p>
<p class="whs4"><img src="../image82.jpg" width="190px" height="350px" border="0" class="img_whs5"></p>
<p class="whs3">In case you get Mesh Infos via a TUI script,
the information is displayed in Python Console.</p>
<p class="whs4">&nbsp;</p>
<p class="whs3">&nbsp;</p>
<p class="whs4">&nbsp;</p>
<p class="whs3"><img src="../pics/b-mesh_infos.png" x-maintain-ratio="TRUE" width="866px" height="287px" border="0" class="img_whs7"></p>
<p>&nbsp;</p>
<p class="whs8">&nbsp;</p>
<p class="whs8">&nbsp;</p>
<p class="whs9">&nbsp;</p>
<p class="whs9">&nbsp;</p>
<p class="whs9">&nbsp;</p>
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<h1>Visualization modes</h1>
<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1">In SMESH there are three visualization modes for displaying
meshes in the viewer:</p>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p><span style="font-weight: bold;"><B><a href="javascript:void(0);" id="a1" onMouseOver="if (parseInt(navigator.appVersion) >= 4 && typeof(BSPSPopupOnMouseOver) == 'function') BSPSPopupOnMouseOver(event);" class="BSSCPopup" onclick="BSSCPopup('wireframe.htm',520,325);return false;">Wireframe</a><script
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</ul>
<p class="whs3">&nbsp;</p>
<p class=TODO>To set the visualization mode for displaying of your mesh:</p>
<p class=TODO>&nbsp;</p>
<p class="whs4">1. Select your mesh in the <span style="font-weight: bold;"><B>Object
Browser</B></span>.</p>
<p class="whs4">&nbsp;</p>
<p class="whs4">2. Right-click on the mesh in the viewer
and from the pop-up menu select <span style="font-weight: bold;"><B>Properties
&gt; Display mode</B></span></p>
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<h1>Visualization properties</h1>
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@ -34,20 +14,19 @@ if (navigator.appName !="Netscape")
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<h1>Warping</h1>
@ -149,14 +122,22 @@ else
<p class="whs2">&nbsp;</p>
<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Quality
Controls &gt; Warp </B></span>or click <img src="../image39.gif" width="23px" height="23px" border="0" class="img_whs5"> button of the toolbar.
Your mesh will be displayed in the viewer with its elements colored according
to the applied mesh quality control criterion:</p>
<p class="whs2">2. Choose <span style="font-weight: bold;"><B>Controls
&gt; Warp </B></span>or click <img src="../image39.gif" width="23px" height="23px" border="0" class="img_whs5"> button of the toolbar. Your mesh
will be displayed in the viewer with its elements colored according to
the applied mesh quality control criterion:</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"><img src="../image9.jpg" width="467px" height="326px" border="0" class="img_whs6"></p>
<p class="whs2"><img src="../image97.jpg" width="405px" height="308px" border="0" class="img_whs6"></p>
<p class="whs2">&nbsp;</p>
<p class="whs3"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="../quality_controls.htm#bookmark10">Warping
quality control</a> operation. &nbsp;</p>
<p>&nbsp;</p>
<p class="whs2">&nbsp;</p>
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<h1>Free borders</h1>
<p><img src="i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1">This mesh quality control highlights borders of faces
consisting of edges belonging to one face only.</p>
<p>&nbsp;</p>
<p><img src="pics/free_borders1.png" x-maintain-ratio="TRUE" width="278px" height="231px" border="0" class="img_whs2"> &nbsp;</p>
<p>&nbsp;</p>
<p>In this picture the free borders are displayed in white. </p>
<p>&nbsp;</p>
<p class="whs3"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="quality_controls.htm#bookmark1">Free
Borders quality control</a> operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Free edges</h1>
<p><img src="i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> &nbsp;&nbsp;This
mesh quality control highlights borders of &nbsp;elements
of mesh consisting of edges belonging to one element of mesh only.</p>
<p>&nbsp;</p>
<p class="whs2"><img src="pics/free_edges.png" x-maintain-ratio="TRUE" width="395px" height="445px" border="0" class="img_whs3"></p>
<p class="whs2">&nbsp;</p>
<p class="whs2">In this picture some elements of mesh have
been deleted and the &quot;holes&quot; are outlined in red. </p>
<p class="whs2">&nbsp;</p>
<p class="whs4"><span style="font-weight: bold;"><B>See Also</B></span>
a sample TUI Script of a <a href="quality_controls.htm#bookmark4">Free
Edges quality control</a> operation. &nbsp;</p>
<p>&nbsp;</p>
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<h1>Grouping Elements</h1>
<h3><a name=bookmark>Create a Group</a></h3>
<p class="whs1">&nbsp;</p>
<p class="whs1">import SMESH</p>
<p class="whs1">import SMESH_mechanic</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">smesh &nbsp;=
SMESH_mechanic.smesh</p>
<p class="whs1">mesh &nbsp;&nbsp;=
SMESH_mechanic.mesh</p>
<p class="whs1">salome = SMESH_mechanic.salome</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">aFilterMgr = smesh.CreateFilterManager()</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># Criterion : AREA &gt;
100</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">aFunctor = aFilterMgr.CreateArea()</p>
<p class="whs1">aPredicate = aFilterMgr.CreateMoreThan()</p>
<p class="whs1">aPredicate.SetNumFunctor(
aFunctor )</p>
<p class="whs1">aPredicate.SetMargin(
100 )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">aFilter = aFilterMgr.CreateFilter()</p>
<p class="whs1">aFilter.SetPredicate(
aPredicate )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">anIds = aFilter.GetElementsId(
mesh )</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"># print the result</p>
<p class="whs1">print &quot;Criterion:
Area &gt; 100 Nb = &quot;, len( anIds )</p>
<p class="whs1">for i in range(
len( anIds ) ):</p>
<p class="whs1">&nbsp;&nbsp;print
anIds[ i ]</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># create a group consisting
of faces with area &gt; 100</p>
<p class="whs1">aGroup = mesh.CreateGroup(
SMESH.FACE, &quot;Area &gt; 100&quot; )</p>
<p class="whs1">aGroup.Add( anIds
)</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
</p>
<p class="whs2">&nbsp;</p>
<h3><a name=bookmark1>Edit a Group</a></h3>
<p class="whs1">import SMESH</p>
<p class="whs1">import SMESH_mechanic</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">smesh &nbsp;=
SMESH_mechanic.smesh</p>
<p class="whs1">mesh &nbsp;&nbsp;=
SMESH_mechanic.mesh</p>
<p class="whs1">salome = SMESH_mechanic.salome</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">aFilterMgr = smesh.CreateFilterManager()</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># Criterion : AREA &gt;
20</p>
<p class="whs2">&nbsp;</p>
<p class="whs1">aFunctor = aFilterMgr.CreateArea()</p>
<p class="whs1">aPredicate = aFilterMgr.CreateMoreThan()</p>
<p class="whs1">aPredicate.SetNumFunctor(
aFunctor )</p>
<p class="whs1">aPredicate.SetMargin(
30 )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">aFilter = aFilterMgr.CreateFilter()</p>
<p class="whs1">aFilter.SetPredicate(
aPredicate )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">anIds = aFilter.GetElementsId(
mesh )</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># create a group by adding
elements with area &gt; 20</p>
<p class="whs1">aGroup = mesh.CreateGroup(
SMESH.FACE, &quot;Area &gt; 20&quot; )</p>
<p class="whs1">aGroup.Add( anIds
)</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">print &quot;Criterion:
Area &gt; 20 Nb = &quot;, len( anIds )</p>
<p class="whs1">for i in range(
len( anIds ) ):</p>
<p class="whs1">&nbsp;&nbsp;print
anIds[ i ]</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># Criterion : AREA &gt;
60</p>
<p class="whs2">&nbsp;</p>
<p class="whs1">aFunctor = aFilterMgr.CreateArea()</p>
<p class="whs1">aPredicate = aFilterMgr.CreateMoreThan()</p>
<p class="whs1">aPredicate.SetNumFunctor(
aFunctor )</p>
<p class="whs1">aPredicate.SetMargin(
60 )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">aFilter = aFilterMgr.CreateFilter()</p>
<p class="whs1">aFilter.SetPredicate(
aPredicate )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">anIds = aFilter.GetElementsId(
mesh )</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"># create a group of elements
with area [20; 60] by removing elements with area &gt; 60 from &nbsp;group
aGroup </p>
<p class="whs1">aGroup.Remove(anIds)</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"># print the result</p>
<p class="whs1">aGroupElemIDs =
aGroup.GetListOfID()</p>
<p class="whs1">print &quot;Criterion:
20 &lt; Area &lt; 60 = &quot;, len( aGroupElemIDs )</p>
<p class="whs1">for i in range(
len( aGroupElemIDs ) ):</p>
<p class="whs1">&nbsp;&nbsp;print
aGroupElemIDs[ i ]</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
</p>
<p class="whs2">&nbsp;</p>
<h3><a name=bookmark2>Union of two groups</a></h3>
<p class="whs1">import SMESH</p>
<p class="whs1">import SMESH_mechanic</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">smesh &nbsp;=
SMESH_mechanic.smesh</p>
<p class="whs1">mesh &nbsp;&nbsp;=
SMESH_mechanic.mesh</p>
<p class="whs1">salome = SMESH_mechanic.salome</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">aFilterMgr = smesh.CreateFilterManager()</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># Criterion : AREA &gt;
20</p>
<p class="whs2">&nbsp;</p>
<p class="whs1">aFunctor = aFilterMgr.CreateArea()</p>
<p class="whs1">aPredicate = aFilterMgr.CreateMoreThan()</p>
<p class="whs1">aPredicate.SetNumFunctor(
aFunctor )</p>
<p class="whs1">aPredicate.SetMargin(
20 )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">aFilter = aFilterMgr.CreateFilter()</p>
<p class="whs1">aFilter.SetPredicate(
aPredicate )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">anIds = aFilter.GetElementsId(
mesh )</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># create a group by adding
elements with area &gt; 20</p>
<p class="whs1">aGroup1 = mesh.CreateGroup(
SMESH.FACE, &quot;Area &gt; 20&quot; )</p>
<p class="whs1">aGroup1.Add( anIds
)</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">print &quot;Criterion:
Area &gt; 20 Nb = &quot;, len( anIds )</p>
<p class="whs1">for i in range(
len( anIds ) ):</p>
<p class="whs1">&nbsp;&nbsp;print
anIds[ i ]</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># Criterion : AREA = 20</p>
<p class="whs2">&nbsp;</p>
<p class="whs1">aFunctor = aFilterMgr.CreateArea()</p>
<p class="whs1">aPredicate = aFilterMgr.CreateEqualTo()</p>
<p class="whs1">aPredicate.SetNumFunctor(
aFunctor )</p>
<p class="whs1">aPredicate.SetMargin(
20 )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">aFilter = aFilterMgr.CreateFilter()</p>
<p class="whs1">aFilter.SetPredicate(
aPredicate )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">anIds = aFilter.GetElementsId(
mesh )</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"># create a group by adding
elements with area &gt; 20</p>
<p class="whs1">aGroup2 = mesh.CreateGroup(
SMESH.FACE, &quot;Area = 20&quot; )</p>
<p class="whs1">aGroup2.Add( anIds
)</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">print &quot;Criterion:
Area = 20 Nb = &quot;, len( anIds )</p>
<p class="whs1">for i in range(
len( anIds ) ):</p>
<p class="whs1">&nbsp;&nbsp;print
anIds[ i ]</p>
<p class="whs2">&nbsp;</p>
<p class="whs2"># create union group :
area &gt;= 20</p>
<p class="whs1">aGroup3 = mesh.UnionGroups(aGroup1,
aGroup2, &quot;Area &gt;= 20&quot;)</p>
<p class="whs1">print &quot;Criterion:
Area &gt;= 20 Nb = &quot;, len( aGroup3.GetListOfID() )</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># Criterion : AREA &lt;
20</p>
<p class="whs2">&nbsp;</p>
<p class="whs1">aFunctor = aFilterMgr.CreateArea()</p>
<p class="whs1">aPredicate = aFilterMgr.CreateLessThan()</p>
<p class="whs1">aPredicate.SetNumFunctor(
aFunctor )</p>
<p class="whs1">aPredicate.SetMargin(
20 )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">aFilter = aFilterMgr.CreateFilter()</p>
<p class="whs1">aFilter.SetPredicate(
aPredicate )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">anIds = aFilter.GetElementsId(
mesh )</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># create a group by adding
elements with area &lt; 20</p>
<p class="whs1">aGroup4 = mesh.CreateGroup(
SMESH.FACE, &quot;Area &lt; 20&quot; )</p>
<p class="whs1">aGroup4.Add( anIds
)</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">print &quot;Criterion:
Area &lt; 20 Nb = &quot;, len( anIds )</p>
<p class="whs1">for i in range(
len( anIds ) ):</p>
<p class="whs1">&nbsp;&nbsp;print
anIds[ i ]</p>
<p class="whs2">&nbsp;&nbsp;</p>
<p class="whs2"># create union group :
area &gt;= 20 and area &lt; 20</p>
<p class="whs1">aGroup5 = mesh.UnionGroups(aGroup3,
aGroup4, &quot;Any Area&quot;)</p>
<p class="whs1">print &quot;Criterion:
Any Area Nb = &quot;, len( aGroup5.GetListOfID() )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">salome.sg.updateObjBrowser(1)
</p>
<p class="whs1">&nbsp;</p>
<h3><a name=bookmark3>Intersection of two groups</a></h3>
<p class="whs1">import SMESH</p>
<p class="whs1">import SMESH_mechanic</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">smesh &nbsp;=
SMESH_mechanic.smesh</p>
<p class="whs1">mesh &nbsp;&nbsp;=
SMESH_mechanic.mesh</p>
<p class="whs1">salome = SMESH_mechanic.salome</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">aFilterMgr = smesh.CreateFilterManager()</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># Criterion : AREA &gt;
20</p>
<p class="whs2">&nbsp;</p>
<p class="whs1">aFunctor = aFilterMgr.CreateArea()</p>
<p class="whs1">aPredicate = aFilterMgr.CreateMoreThan()</p>
<p class="whs1">aPredicate.SetNumFunctor(
aFunctor )</p>
<p class="whs1">aPredicate.SetMargin(
20 )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">aFilter = aFilterMgr.CreateFilter()</p>
<p class="whs1">aFilter.SetPredicate(
aPredicate )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">anIds = aFilter.GetElementsId(
mesh )</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># create a group by adding
elements with area &gt; 20</p>
<p class="whs1">aGroup1 = mesh.CreateGroup(
SMESH.FACE, &quot;Area &gt; 20&quot; )</p>
<p class="whs1">aGroup1.Add( anIds
)</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">print &quot;Criterion:
Area &gt; 20 Nb = &quot;, len( anIds )</p>
<p class="whs1">for i in range(
len( anIds ) ):</p>
<p class="whs1">&nbsp;&nbsp;print
anIds[ i ]</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># Criterion : AREA &lt;
60</p>
<p class="whs2">&nbsp;</p>
<p class="whs1">aFunctor = aFilterMgr.CreateArea()</p>
<p class="whs1">aPredicate = aFilterMgr.CreateLessThan()</p>
<p class="whs1">aPredicate.SetNumFunctor(
aFunctor )</p>
<p class="whs1">aPredicate.SetMargin(
60 )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">aFilter = aFilterMgr.CreateFilter()</p>
<p class="whs1">aFilter.SetPredicate(
aPredicate )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">anIds = aFilter.GetElementsId(
mesh )</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># create a group by adding
elements with area &lt; 60</p>
<p class="whs1">aGroup2 = mesh.CreateGroup(
SMESH.FACE, &quot;Area &lt; 60&quot; )</p>
<p class="whs1">aGroup2.Add( anIds
)</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">print &quot;Criterion:
Area &lt; 60 Nb = &quot;, len( anIds )</p>
<p class="whs1">for i in range(
len( anIds ) ):</p>
<p class="whs1">&nbsp;&nbsp;print
anIds[ i ]</p>
<p class="whs2">&nbsp;&nbsp;</p>
<p class="whs2"># create an intersection
of groups : 20 &lt; area &lt; 60</p>
<p class="whs1">aGroup3 = mesh.IntersectGroups(aGroup1,
aGroup2, &quot;20 &lt; Area &lt; 60&quot;)</p>
<p class="whs1">print &quot;Criterion:
20 &lt; Area &lt; 60 Nb = &quot;, len( aGroup3.GetListOfID() )</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
</p>
<p class="whs2">&nbsp;</p>
<h3><a name=bookmark4>Cut of two groups</a></h3>
<p class="whs1">import SMESH</p>
<p class="whs1">import SMESH_mechanic</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">smesh &nbsp;=
SMESH_mechanic.smesh</p>
<p class="whs1">mesh &nbsp;&nbsp;=
SMESH_mechanic.mesh</p>
<p class="whs1">salome = SMESH_mechanic.salome</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">aFilterMgr = smesh.CreateFilterManager()</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># Criterion : AREA &gt;
20</p>
<p class="whs2">&nbsp;</p>
<p class="whs1">aFunctor = aFilterMgr.CreateArea()</p>
<p class="whs1">aPredicate = aFilterMgr.CreateMoreThan()</p>
<p class="whs1">aPredicate.SetNumFunctor(
aFunctor )</p>
<p class="whs1">aPredicate.SetMargin(
20 )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">aFilter = aFilterMgr.CreateFilter()</p>
<p class="whs1">aFilter.SetPredicate(
aPredicate )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">anIds = aFilter.GetElementsId(
mesh )</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># create a group by adding
elements with area &gt; 20</p>
<p class="whs1">aGroupMain = mesh.CreateGroup(
SMESH.FACE, &quot;Area &gt; 20&quot; )</p>
<p class="whs1">aGroupMain.Add(
anIds )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">print &quot;Criterion:
Area &gt; 20 Nb = &quot;, len( anIds )</p>
<p class="whs1">for i in range(
len( anIds ) ):</p>
<p class="whs1">&nbsp;&nbsp;print
anIds[ i ]</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># Criterion : AREA &lt;
60</p>
<p class="whs2">&nbsp;</p>
<p class="whs1">aFunctor = aFilterMgr.CreateArea()</p>
<p class="whs1">aPredicate = aFilterMgr.CreateLessThan()</p>
<p class="whs1">aPredicate.SetNumFunctor(
aFunctor )</p>
<p class="whs1">aPredicate.SetMargin(
60 )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">aFilter = aFilterMgr.CreateFilter()</p>
<p class="whs1">aFilter.SetPredicate(
aPredicate )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">anIds = aFilter.GetElementsId(
mesh )</p>
<p class="whs1">&nbsp;</p>
<p class="whs2"># create a group by adding
elements with area &lt; 60</p>
<p class="whs1">aGroupTool = mesh.CreateGroup(
SMESH.FACE, &quot;Area &lt; 60&quot; )</p>
<p class="whs1">aGroupTool.Add(
anIds )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">print &quot;Criterion:
Area &lt; 60 Nb = &quot;, len( anIds )</p>
<p class="whs1">for i in range(
len( anIds ) ):</p>
<p class="whs1">&nbsp;&nbsp;print
anIds[ i ]</p>
<p class="whs2">&nbsp;&nbsp;</p>
<p class="whs2"># create an intersection
of groups : area &gt;= 60</p>
<p class="whs1">aGroupRes = mesh.CutGroups(aGroupMain,
aGroupTool, &quot;Area &gt;= 60&quot;)</p>
<p class="whs1">print &quot;Criterion:
Area &gt;= 60 Nb = &quot;, len( aGroupRes.GetListOfID() )</p>
<p class="whs1">&nbsp;</p>
<p class="whs1">salome.sg.updateObjBrowser(1)
</p>
<p class="whs1">&nbsp;</p>
<p class="whs2">&nbsp;</p>
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