0020743: EDF 1271 SMESH : Create a mesh from a group / export groups

make virtual methods returning iterators on elements
This commit is contained in:
eap 2011-06-14 13:49:08 +00:00
parent 2c607013a2
commit 6a77e2f847

View File

@ -72,12 +72,13 @@ public:
inline SMDS_UnstructuredGrid* getGrid() {return myGrid; }
inline int getMeshId() {return myMeshId; }
SMDS_NodeIteratorPtr nodesIterator (bool idInceasingOrder=false) const;
SMDS_0DElementIteratorPtr elements0dIterator(bool idInceasingOrder=false) const;
SMDS_EdgeIteratorPtr edgesIterator (bool idInceasingOrder=false) const;
SMDS_FaceIteratorPtr facesIterator (bool idInceasingOrder=false) const;
SMDS_VolumeIteratorPtr volumesIterator (bool idInceasingOrder=false) const;
SMDS_ElemIteratorPtr elementsIterator(SMDSAbs_ElementType type=SMDSAbs_All) const;
virtual SMDS_NodeIteratorPtr nodesIterator (bool idInceasingOrder=false) const;
virtual SMDS_0DElementIteratorPtr elements0dIterator(bool idInceasingOrder=false) const;
virtual SMDS_EdgeIteratorPtr edgesIterator (bool idInceasingOrder=false) const;
virtual SMDS_FaceIteratorPtr facesIterator (bool idInceasingOrder=false) const;
virtual SMDS_VolumeIteratorPtr volumesIterator (bool idInceasingOrder=false) const;
virtual SMDS_ElemIteratorPtr elementsIterator(SMDSAbs_ElementType type=SMDSAbs_All) const;
SMDSAbs_ElementType GetElementType( const int id, const bool iselem ) const;
@ -542,21 +543,22 @@ public:
const SMDS_MeshInfo& GetMeshInfo() const { return myInfo; }
int NbNodes() const;
int Nb0DElements() const;
int NbEdges() const;
int NbFaces() const;
int NbVolumes() const;
int NbSubMesh() const;
virtual int NbNodes() const;
virtual int Nb0DElements() const;
virtual int NbEdges() const;
virtual int NbFaces() const;
virtual int NbVolumes() const;
virtual int NbSubMesh() const;
void DumpNodes() const;
void Dump0DElements() const;
void DumpEdges() const;
void DumpFaces() const;
void DumpVolumes() const;
void DebugStats() const;
SMDS_Mesh *boundaryFaces();
SMDS_Mesh *boundaryEdges();
virtual ~SMDS_Mesh();
bool hasConstructionEdges();
bool hasConstructionFaces();
bool hasInverseElements();