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https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-12 00:29:17 +05:00
Changes for bug 0020381 from Mantis.
This commit is contained in:
parent
e0f4c9a46e
commit
6a950222ba
@ -2781,16 +2781,16 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
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TNodeOfNodeListMapItr nnIt = newNodesItVec[ iNode ];
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const SMDS_MeshNode* node = nnIt->first;
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const list< const SMDS_MeshNode* > & listNewNodes = nnIt->second;
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if ( listNewNodes.empty() )
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if ( listNewNodes.empty() ) {
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return;
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}
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issimple[iNode] = (listNewNodes.size()==nbSteps);
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itNN[ iNode ] = listNewNodes.begin();
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prevNod[ iNode ] = node;
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nextNod[ iNode ] = listNewNodes.front();
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//cout<<"iNode="<<iNode<<endl;
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//cout<<" prevNod[iNode]="<< prevNod[iNode]<<" nextNod[iNode]="<< nextNod[iNode]<<endl;
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if( !issimple[iNode] ) {
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if ( prevNod[ iNode ] != nextNod [ iNode ])
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iNotSameNode = iNode;
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else {
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@ -2799,9 +2799,12 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
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sames[nbSame++] = iNode;
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}
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}
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//cout<<"1 nbSame="<<nbSame<<endl;
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}
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//cout<<" nbSame = "<<nbSame<<endl;
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if ( nbSame == nbNodes || nbSame > 2) {
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MESSAGE( " Too many same nodes of element " << elem->GetID() );
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//MESSAGE( " Too many same nodes of element " << elem->GetID() );
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INFOS( " Too many same nodes of element " << elem->GetID() );
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return;
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}
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@ -2811,9 +2814,10 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
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// }
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int iBeforeSame = 0, iAfterSame = 0, iOpposSame = 0;
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int nbBaseNodes = ( elem->IsQuadratic() ? nbNodes/2 : nbNodes );
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if ( nbSame > 0 ) {
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iBeforeSame = ( iSameNode == 0 ? nbNodes - 1 : iSameNode - 1 );
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iAfterSame = ( iSameNode + 1 == nbNodes ? 0 : iSameNode + 1 );
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iBeforeSame = ( iSameNode == 0 ? nbBaseNodes - 1 : iSameNode - 1 );
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iAfterSame = ( iSameNode + 1 == nbBaseNodes ? 0 : iSameNode + 1 );
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iOpposSame = ( iSameNode - 2 < 0 ? iSameNode + 2 : iSameNode - 2 );
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}
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@ -2851,7 +2855,7 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
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}
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else if(!elem->IsQuadratic() || elem->IsMediumNode(prevNod[iNode]) ) {
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// we have to use each second node
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itNN[ iNode ]++;
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//itNN[ iNode ]++;
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nextNod[ iNode ] = *itNN[ iNode ];
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itNN[ iNode ]++;
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}
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@ -2910,8 +2914,9 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
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midlNod[0], nextNod[2], midlNod[1], prevNod[2]);
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}
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else if(nbSame==1) { // quadratic triangle
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if(sames[0]==2)
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if(sames[0]==2) {
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return; // medium node on axis
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}
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else if(sames[0]==0) {
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aNewElem = aMesh->AddFace(prevNod[0], nextNod[1], prevNod[1],
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nextNod[2], midlNod[1], prevNod[2]);
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@ -2921,9 +2926,10 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
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midlNod[0], nextNod[2], prevNod[2]);
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}
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}
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else
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else {
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return;
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}
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}
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break;
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}
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case 4: { // QUADRANGLE
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@ -2957,6 +2963,7 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
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}
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case 6: { // quadratic triangle
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// create pentahedron with 15 nodes
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if(nbSame==0) {
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if(i0>0) { // reversed case
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aNewElem = aMesh->AddVolume (prevNod[0], prevNod[2], prevNod[1],
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nextNod[0], nextNod[2], nextNod[1],
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@ -2971,9 +2978,64 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
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nextNod[3], nextNod[4], nextNod[5],
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midlNod[0], midlNod[1], midlNod[2]);
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}
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}
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else if(nbSame==1) {
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// 2d order pyramid of 13 nodes
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//SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4, int n5,
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// int n12,int n23,int n34,int n41,
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// int n15,int n25,int n35,int n45, int ID);
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int n5 = iSameNode;
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int n1,n4,n41,n15,n45;
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if(i0>0) { // reversed case
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n1 = ( n5 + 1 == nbBaseNodes ? 0 : n5 + 1 );
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n4 = ( n5 == 0 ? nbBaseNodes - 1 : n5 - 1 );
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n41 = n1 + 3;
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n15 = n5 + 3;
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n45 = n4 + 3;
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}
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else {
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n1 = ( n5 == 0 ? nbBaseNodes - 1 : n5 - 1 );
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n4 = ( n5 + 1 == nbBaseNodes ? 0 : n5 + 1 );
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n41 = n4 + 3;
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n15 = n1 + 3;
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n45 = n5 + 3;
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}
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aNewElem = aMesh->AddVolume(prevNod[n1], nextNod[n1],
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nextNod[n4], prevNod[n4], prevNod[n5],
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midlNod[n1], nextNod[n41],
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midlNod[n4], prevNod[n41],
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prevNod[n15], nextNod[n15],
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nextNod[n45], prevNod[n45]);
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}
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else if(nbSame==2) {
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// 2d order tetrahedron of 10 nodes
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//SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4,
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// int n12,int n23,int n31,
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// int n14,int n24,int n34, int ID);
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int n1 = iNotSameNode;
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int n2,n3,n12,n23,n31;
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if(i0>0) { // reversed case
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n2 = ( n1 == 0 ? nbBaseNodes - 1 : n1 - 1 );
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n3 = ( n1 + 1 == nbBaseNodes ? 0 : n1 + 1 );
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n12 = n2 + 3;
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n23 = n3 + 3;
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n31 = n1 + 3;
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}
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else {
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n2 = ( n1 + 1 == nbBaseNodes ? 0 : n1 + 1 );
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n3 = ( n1 == 0 ? nbBaseNodes - 1 : n1 - 1 );
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n12 = n1 + 3;
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n23 = n2 + 3;
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n31 = n3 + 3;
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}
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aNewElem = aMesh->AddVolume (prevNod[n1], prevNod[n2], prevNod[n3], nextNod[n1],
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prevNod[n12], prevNod[n23], prevNod[n31],
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midlNod[n1], nextNod[n12], nextNod[n31]);
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}
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break;
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}
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case 8: { // quadratic quadrangle
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if(nbSame==0) {
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// create hexahedron with 20 nodes
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if(i0>0) { // reversed case
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aNewElem = aMesh->AddVolume (prevNod[0], prevNod[3], prevNod[2], prevNod[1],
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@ -2989,6 +3051,52 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
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nextNod[4], nextNod[5], nextNod[6], nextNod[7],
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midlNod[0], midlNod[1], midlNod[2], midlNod[3]);
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}
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}
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else if(nbSame==1) {
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// --- pyramid + pentahedron - can not be created since it is needed
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// additional middle node ot the center of face
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INFOS( " Sweep for face " << elem->GetID() << " can not be created" );
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return;
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}
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else if(nbSame==2) {
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// 2d order Pentahedron with 15 nodes
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//SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4, int n5, int n6,
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// int n12,int n23,int n31,int n45,int n56,int n64,
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// int n14,int n25,int n36, int ID);
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int n1,n2,n4,n5;
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if ( prevNod[ iBeforeSame ] == nextNod[ iBeforeSame ] ) {
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// iBeforeSame is same too
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n1 = iBeforeSame;
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n2 = iOpposSame;
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n4 = iSameNode;
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n5 = iAfterSame;
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}
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else {
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// iAfterSame is same too
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n1 = iSameNode;
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n2 = iBeforeSame;
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n4 = iAfterSame;
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n5 = iOpposSame;
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}
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int n12,n45,n14,n25;
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if(i0>0) { //reversed case
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n12 = n1 + 4;
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n45 = n5 + 4;
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n14 = n4 + 4;
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n25 = n2 + 4;
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}
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else {
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n12 = n2 + 4;
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n45 = n4 + 4;
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n14 = n1 + 4;
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n25 = n5 + 4;
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}
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aNewElem = aMesh->AddVolume (prevNod[n1], prevNod[n2], nextNod[n2],
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prevNod[n4], prevNod[n5], nextNod[n5],
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prevNod[n12], midlNod[n2], nextNod[n12],
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prevNod[n45], midlNod[n5], nextNod[n45],
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prevNod[n14], prevNod[n25], nextNod[n25]);
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}
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break;
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}
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default: {
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@ -3294,20 +3402,40 @@ void SMESH_MeshEditor::makeWalls (TNodeOfNodeListMap & mapNewNodes,
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if(nbn==6) { /////// quadratic triangle
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const SMDS_MeshFace * f = aMesh->FindFace( nodes[0], nodes[2], nodes[4],
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nodes[1], nodes[3], nodes[5] );
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if ( !f )
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if ( !f ) {
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myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4],
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nodes[1], nodes[3], nodes[5]));
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else if ( nodes[ 2 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 1 ))
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aMesh->ChangeElementNodes( f, nodes, nbn );
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}
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else if ( nodes[ 2 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 1 )) {
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const SMDS_MeshNode** tmpnodes = new const SMDS_MeshNode*[6];
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tmpnodes[0] = nodes[0];
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tmpnodes[1] = nodes[2];
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tmpnodes[2] = nodes[4];
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tmpnodes[3] = nodes[1];
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tmpnodes[4] = nodes[3];
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tmpnodes[5] = nodes[5];
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aMesh->ChangeElementNodes( f, tmpnodes, nbn );
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}
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}
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else { /////// quadratic quadrangle
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const SMDS_MeshFace * f = aMesh->FindFace( nodes[0], nodes[2], nodes[4], nodes[6],
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nodes[1], nodes[3], nodes[5], nodes[7] );
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if ( !f )
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if ( !f ) {
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myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4], nodes[6],
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nodes[1], nodes[3], nodes[5], nodes[7]));
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else if ( nodes[ 2 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 1 ))
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aMesh->ChangeElementNodes( f, nodes, nbn );
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}
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else if ( nodes[ 2 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 1 )) {
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const SMDS_MeshNode** tmpnodes = new const SMDS_MeshNode*[8];
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tmpnodes[0] = nodes[0];
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tmpnodes[1] = nodes[2];
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tmpnodes[2] = nodes[4];
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tmpnodes[3] = nodes[6];
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tmpnodes[4] = nodes[1];
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tmpnodes[5] = nodes[3];
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tmpnodes[6] = nodes[5];
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tmpnodes[7] = nodes[7];
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aMesh->ChangeElementNodes( f, tmpnodes, nbn );
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}
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}
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}
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else { //////// polygon
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@ -3428,20 +3556,25 @@ SMESH_MeshEditor::RotationSweep(TIDSortedElemSet & theElems,
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// loop on elem nodes
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SMDS_ElemIteratorPtr itN = elem->nodesIterator();
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while ( itN->more() )
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{
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while ( itN->more() ) {
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// check if a node has been already sweeped
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const SMDS_MeshNode* node = cast2Node( itN->next() );
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gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
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double coord[3];
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aXYZ.Coord( coord[0], coord[1], coord[2] );
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bool isOnAxis = ( aLine.SquareDistance( aXYZ ) <= aSqTol );
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TNodeOfNodeListMapItr nIt = mapNewNodes.find( node );
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if ( nIt == mapNewNodes.end() ) {
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nIt = mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
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list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
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// make new nodes
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gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
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double coord[3];
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aXYZ.Coord( coord[0], coord[1], coord[2] );
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bool isOnAxis = ( aLine.SquareDistance( aXYZ ) <= aSqTol );
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//gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
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//double coord[3];
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//aXYZ.Coord( coord[0], coord[1], coord[2] );
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//bool isOnAxis = ( aLine.SquareDistance( aXYZ ) <= aSqTol );
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const SMDS_MeshNode * newNode = node;
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for ( int i = 0; i < theNbSteps; i++ ) {
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if ( !isOnAxis ) {
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@ -3462,10 +3595,17 @@ SMESH_MeshEditor::RotationSweep(TIDSortedElemSet & theElems,
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newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
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myLastCreatedNodes.Append(newNode);
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srcNodes.Append( node );
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listNewNodes.push_back( newNode );
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}
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else {
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listNewNodes.push_back( newNode );
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if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
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listNewNodes.push_back( newNode );
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}
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}
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}
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}
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/*
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else {
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// if current elem is quadratic and current node is not medium
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// we have to check - may be it is needed to insert additional nodes
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@ -3474,25 +3614,33 @@ SMESH_MeshEditor::RotationSweep(TIDSortedElemSet & theElems,
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if(listNewNodes.size()==theNbSteps) {
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listNewNodes.clear();
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// make new nodes
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gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
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double coord[3];
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aXYZ.Coord( coord[0], coord[1], coord[2] );
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//gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
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//double coord[3];
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//aXYZ.Coord( coord[0], coord[1], coord[2] );
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const SMDS_MeshNode * newNode = node;
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if ( !isOnAxis ) {
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for(int i = 0; i<theNbSteps; i++) {
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aTrsf2.Transforms( coord[0], coord[1], coord[2] );
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newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
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cout<<" 3 AddNode: "<<newNode;
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myLastCreatedNodes.Append(newNode);
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listNewNodes.push_back( newNode );
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srcNodes.Append( node );
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aTrsf2.Transforms( coord[0], coord[1], coord[2] );
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newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
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cout<<" 4 AddNode: "<<newNode;
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myLastCreatedNodes.Append(newNode);
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srcNodes.Append( node );
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listNewNodes.push_back( newNode );
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}
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}
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else {
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listNewNodes.push_back( newNode );
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}
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}
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}
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}
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*/
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newNodesItVec.push_back( nIt );
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}
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// make new elements
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