Changes for bug 0020381 from Mantis.

This commit is contained in:
skl 2009-07-28 11:38:26 +00:00
parent e0f4c9a46e
commit 6a950222ba

View File

@ -2781,16 +2781,16 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
TNodeOfNodeListMapItr nnIt = newNodesItVec[ iNode ];
const SMDS_MeshNode* node = nnIt->first;
const list< const SMDS_MeshNode* > & listNewNodes = nnIt->second;
if ( listNewNodes.empty() )
if ( listNewNodes.empty() ) {
return;
}
issimple[iNode] = (listNewNodes.size()==nbSteps);
itNN[ iNode ] = listNewNodes.begin();
prevNod[ iNode ] = node;
nextNod[ iNode ] = listNewNodes.front();
//cout<<"iNode="<<iNode<<endl;
//cout<<" prevNod[iNode]="<< prevNod[iNode]<<" nextNod[iNode]="<< nextNod[iNode]<<endl;
if( !issimple[iNode] ) {
if ( prevNod[ iNode ] != nextNod [ iNode ])
iNotSameNode = iNode;
else {
@ -2799,9 +2799,12 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
sames[nbSame++] = iNode;
}
}
//cout<<"1 nbSame="<<nbSame<<endl;
}
//cout<<" nbSame = "<<nbSame<<endl;
if ( nbSame == nbNodes || nbSame > 2) {
MESSAGE( " Too many same nodes of element " << elem->GetID() );
//MESSAGE( " Too many same nodes of element " << elem->GetID() );
INFOS( " Too many same nodes of element " << elem->GetID() );
return;
}
@ -2811,9 +2814,10 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
// }
int iBeforeSame = 0, iAfterSame = 0, iOpposSame = 0;
int nbBaseNodes = ( elem->IsQuadratic() ? nbNodes/2 : nbNodes );
if ( nbSame > 0 ) {
iBeforeSame = ( iSameNode == 0 ? nbNodes - 1 : iSameNode - 1 );
iAfterSame = ( iSameNode + 1 == nbNodes ? 0 : iSameNode + 1 );
iBeforeSame = ( iSameNode == 0 ? nbBaseNodes - 1 : iSameNode - 1 );
iAfterSame = ( iSameNode + 1 == nbBaseNodes ? 0 : iSameNode + 1 );
iOpposSame = ( iSameNode - 2 < 0 ? iSameNode + 2 : iSameNode - 2 );
}
@ -2851,7 +2855,7 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
}
else if(!elem->IsQuadratic() || elem->IsMediumNode(prevNod[iNode]) ) {
// we have to use each second node
itNN[ iNode ]++;
//itNN[ iNode ]++;
nextNod[ iNode ] = *itNN[ iNode ];
itNN[ iNode ]++;
}
@ -2910,8 +2914,9 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
midlNod[0], nextNod[2], midlNod[1], prevNod[2]);
}
else if(nbSame==1) { // quadratic triangle
if(sames[0]==2)
if(sames[0]==2) {
return; // medium node on axis
}
else if(sames[0]==0) {
aNewElem = aMesh->AddFace(prevNod[0], nextNod[1], prevNod[1],
nextNod[2], midlNod[1], prevNod[2]);
@ -2921,9 +2926,10 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
midlNod[0], nextNod[2], prevNod[2]);
}
}
else
else {
return;
}
}
break;
}
case 4: { // QUADRANGLE
@ -2957,6 +2963,7 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
}
case 6: { // quadratic triangle
// create pentahedron with 15 nodes
if(nbSame==0) {
if(i0>0) { // reversed case
aNewElem = aMesh->AddVolume (prevNod[0], prevNod[2], prevNod[1],
nextNod[0], nextNod[2], nextNod[1],
@ -2971,9 +2978,64 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
nextNod[3], nextNod[4], nextNod[5],
midlNod[0], midlNod[1], midlNod[2]);
}
}
else if(nbSame==1) {
// 2d order pyramid of 13 nodes
//SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4, int n5,
// int n12,int n23,int n34,int n41,
// int n15,int n25,int n35,int n45, int ID);
int n5 = iSameNode;
int n1,n4,n41,n15,n45;
if(i0>0) { // reversed case
n1 = ( n5 + 1 == nbBaseNodes ? 0 : n5 + 1 );
n4 = ( n5 == 0 ? nbBaseNodes - 1 : n5 - 1 );
n41 = n1 + 3;
n15 = n5 + 3;
n45 = n4 + 3;
}
else {
n1 = ( n5 == 0 ? nbBaseNodes - 1 : n5 - 1 );
n4 = ( n5 + 1 == nbBaseNodes ? 0 : n5 + 1 );
n41 = n4 + 3;
n15 = n1 + 3;
n45 = n5 + 3;
}
aNewElem = aMesh->AddVolume(prevNod[n1], nextNod[n1],
nextNod[n4], prevNod[n4], prevNod[n5],
midlNod[n1], nextNod[n41],
midlNod[n4], prevNod[n41],
prevNod[n15], nextNod[n15],
nextNod[n45], prevNod[n45]);
}
else if(nbSame==2) {
// 2d order tetrahedron of 10 nodes
//SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4,
// int n12,int n23,int n31,
// int n14,int n24,int n34, int ID);
int n1 = iNotSameNode;
int n2,n3,n12,n23,n31;
if(i0>0) { // reversed case
n2 = ( n1 == 0 ? nbBaseNodes - 1 : n1 - 1 );
n3 = ( n1 + 1 == nbBaseNodes ? 0 : n1 + 1 );
n12 = n2 + 3;
n23 = n3 + 3;
n31 = n1 + 3;
}
else {
n2 = ( n1 + 1 == nbBaseNodes ? 0 : n1 + 1 );
n3 = ( n1 == 0 ? nbBaseNodes - 1 : n1 - 1 );
n12 = n1 + 3;
n23 = n2 + 3;
n31 = n3 + 3;
}
aNewElem = aMesh->AddVolume (prevNod[n1], prevNod[n2], prevNod[n3], nextNod[n1],
prevNod[n12], prevNod[n23], prevNod[n31],
midlNod[n1], nextNod[n12], nextNod[n31]);
}
break;
}
case 8: { // quadratic quadrangle
if(nbSame==0) {
// create hexahedron with 20 nodes
if(i0>0) { // reversed case
aNewElem = aMesh->AddVolume (prevNod[0], prevNod[3], prevNod[2], prevNod[1],
@ -2989,6 +3051,52 @@ void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
nextNod[4], nextNod[5], nextNod[6], nextNod[7],
midlNod[0], midlNod[1], midlNod[2], midlNod[3]);
}
}
else if(nbSame==1) {
// --- pyramid + pentahedron - can not be created since it is needed
// additional middle node ot the center of face
INFOS( " Sweep for face " << elem->GetID() << " can not be created" );
return;
}
else if(nbSame==2) {
// 2d order Pentahedron with 15 nodes
//SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4, int n5, int n6,
// int n12,int n23,int n31,int n45,int n56,int n64,
// int n14,int n25,int n36, int ID);
int n1,n2,n4,n5;
if ( prevNod[ iBeforeSame ] == nextNod[ iBeforeSame ] ) {
// iBeforeSame is same too
n1 = iBeforeSame;
n2 = iOpposSame;
n4 = iSameNode;
n5 = iAfterSame;
}
else {
// iAfterSame is same too
n1 = iSameNode;
n2 = iBeforeSame;
n4 = iAfterSame;
n5 = iOpposSame;
}
int n12,n45,n14,n25;
if(i0>0) { //reversed case
n12 = n1 + 4;
n45 = n5 + 4;
n14 = n4 + 4;
n25 = n2 + 4;
}
else {
n12 = n2 + 4;
n45 = n4 + 4;
n14 = n1 + 4;
n25 = n5 + 4;
}
aNewElem = aMesh->AddVolume (prevNod[n1], prevNod[n2], nextNod[n2],
prevNod[n4], prevNod[n5], nextNod[n5],
prevNod[n12], midlNod[n2], nextNod[n12],
prevNod[n45], midlNod[n5], nextNod[n45],
prevNod[n14], prevNod[n25], nextNod[n25]);
}
break;
}
default: {
@ -3294,20 +3402,40 @@ void SMESH_MeshEditor::makeWalls (TNodeOfNodeListMap & mapNewNodes,
if(nbn==6) { /////// quadratic triangle
const SMDS_MeshFace * f = aMesh->FindFace( nodes[0], nodes[2], nodes[4],
nodes[1], nodes[3], nodes[5] );
if ( !f )
if ( !f ) {
myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4],
nodes[1], nodes[3], nodes[5]));
else if ( nodes[ 2 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 1 ))
aMesh->ChangeElementNodes( f, nodes, nbn );
}
else if ( nodes[ 2 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 1 )) {
const SMDS_MeshNode** tmpnodes = new const SMDS_MeshNode*[6];
tmpnodes[0] = nodes[0];
tmpnodes[1] = nodes[2];
tmpnodes[2] = nodes[4];
tmpnodes[3] = nodes[1];
tmpnodes[4] = nodes[3];
tmpnodes[5] = nodes[5];
aMesh->ChangeElementNodes( f, tmpnodes, nbn );
}
}
else { /////// quadratic quadrangle
const SMDS_MeshFace * f = aMesh->FindFace( nodes[0], nodes[2], nodes[4], nodes[6],
nodes[1], nodes[3], nodes[5], nodes[7] );
if ( !f )
if ( !f ) {
myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[2], nodes[4], nodes[6],
nodes[1], nodes[3], nodes[5], nodes[7]));
else if ( nodes[ 2 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 1 ))
aMesh->ChangeElementNodes( f, nodes, nbn );
}
else if ( nodes[ 2 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 1 )) {
const SMDS_MeshNode** tmpnodes = new const SMDS_MeshNode*[8];
tmpnodes[0] = nodes[0];
tmpnodes[1] = nodes[2];
tmpnodes[2] = nodes[4];
tmpnodes[3] = nodes[6];
tmpnodes[4] = nodes[1];
tmpnodes[5] = nodes[3];
tmpnodes[6] = nodes[5];
tmpnodes[7] = nodes[7];
aMesh->ChangeElementNodes( f, tmpnodes, nbn );
}
}
}
else { //////// polygon
@ -3428,20 +3556,25 @@ SMESH_MeshEditor::RotationSweep(TIDSortedElemSet & theElems,
// loop on elem nodes
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
while ( itN->more() )
{
while ( itN->more() ) {
// check if a node has been already sweeped
const SMDS_MeshNode* node = cast2Node( itN->next() );
gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
double coord[3];
aXYZ.Coord( coord[0], coord[1], coord[2] );
bool isOnAxis = ( aLine.SquareDistance( aXYZ ) <= aSqTol );
TNodeOfNodeListMapItr nIt = mapNewNodes.find( node );
if ( nIt == mapNewNodes.end() ) {
nIt = mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
// make new nodes
gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
double coord[3];
aXYZ.Coord( coord[0], coord[1], coord[2] );
bool isOnAxis = ( aLine.SquareDistance( aXYZ ) <= aSqTol );
//gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
//double coord[3];
//aXYZ.Coord( coord[0], coord[1], coord[2] );
//bool isOnAxis = ( aLine.SquareDistance( aXYZ ) <= aSqTol );
const SMDS_MeshNode * newNode = node;
for ( int i = 0; i < theNbSteps; i++ ) {
if ( !isOnAxis ) {
@ -3462,10 +3595,17 @@ SMESH_MeshEditor::RotationSweep(TIDSortedElemSet & theElems,
newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
myLastCreatedNodes.Append(newNode);
srcNodes.Append( node );
listNewNodes.push_back( newNode );
}
else {
listNewNodes.push_back( newNode );
if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
listNewNodes.push_back( newNode );
}
}
}
}
/*
else {
// if current elem is quadratic and current node is not medium
// we have to check - may be it is needed to insert additional nodes
@ -3474,25 +3614,33 @@ SMESH_MeshEditor::RotationSweep(TIDSortedElemSet & theElems,
if(listNewNodes.size()==theNbSteps) {
listNewNodes.clear();
// make new nodes
gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
double coord[3];
aXYZ.Coord( coord[0], coord[1], coord[2] );
//gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
//double coord[3];
//aXYZ.Coord( coord[0], coord[1], coord[2] );
const SMDS_MeshNode * newNode = node;
if ( !isOnAxis ) {
for(int i = 0; i<theNbSteps; i++) {
aTrsf2.Transforms( coord[0], coord[1], coord[2] );
newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
cout<<" 3 AddNode: "<<newNode;
myLastCreatedNodes.Append(newNode);
listNewNodes.push_back( newNode );
srcNodes.Append( node );
aTrsf2.Transforms( coord[0], coord[1], coord[2] );
newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
cout<<" 4 AddNode: "<<newNode;
myLastCreatedNodes.Append(newNode);
srcNodes.Append( node );
listNewNodes.push_back( newNode );
}
}
else {
listNewNodes.push_back( newNode );
}
}
}
}
*/
newNodesItVec.push_back( nIt );
}
// make new elements