NPAL17908: Roll-back fix for bug 16198, new fix will be provided after 4.1.0 issue.

This commit is contained in:
jfa 2007-12-04 09:32:22 +00:00
parent e78ae8cb5f
commit 6afbf9dbec

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@ -419,7 +419,7 @@ class Mesh_Algorithm:
# @class Mesh_Algorithm # @class Mesh_Algorithm
# @brief Class Mesh_Algorithm # @brief Class Mesh_Algorithm
hypos = {} #17908#hypos = {}
#def __init__(self,smesh): #def __init__(self,smesh):
# self.smesh=smesh # self.smesh=smesh
@ -429,11 +429,11 @@ class Mesh_Algorithm:
self.subm = None self.subm = None
self.algo = None self.algo = None
def FindHypothesis(self,hypname, args): #17908#def FindHypothesis(self,hypname, args):
key = "%s %s %s" % (self.__class__.__name__, hypname, args) #17908# key = "%s %s %s" % (self.__class__.__name__, hypname, args)
if Mesh_Algorithm.hypos.has_key( key ): #17908# if Mesh_Algorithm.hypos.has_key( key ):
return Mesh_Algorithm.hypos[ key ] #17908# return Mesh_Algorithm.hypos[ key ]
return None #17908# return None
## If the algorithm is global, return 0; \n ## If the algorithm is global, return 0; \n
# else return the submesh associated to this algorithm. # else return the submesh associated to this algorithm.
@ -494,14 +494,14 @@ class Mesh_Algorithm:
## Private method ## Private method
def Hypothesis(self, hyp, args=[], so="libStdMeshersEngine.so", UseExisting=0): def Hypothesis(self, hyp, args=[], so="libStdMeshersEngine.so", UseExisting=0):
CreateNew = 1 CreateNew = 1
if UseExisting: #17908#if UseExisting:
hypo = self.FindHypothesis(hyp, args) #17908# hypo = self.FindHypothesis(hyp, args)
if hypo: CreateNew = 0 #17908# if hypo: CreateNew = 0
pass #17908# pass
if CreateNew: if CreateNew:
hypo = self.mesh.smeshpyD.CreateHypothesis(hyp, so) hypo = self.mesh.smeshpyD.CreateHypothesis(hyp, so)
key = "%s %s %s" % (self.__class__.__name__, hyp, args) key = "%s %s %s" % (self.__class__.__name__, hyp, args)
Mesh_Algorithm.hypos[key] = hypo #17908#Mesh_Algorithm.hypos[key] = hypo
a = "" a = ""
s = "=" s = "="
i = 0 i = 0
@ -527,17 +527,18 @@ class Mesh_Algorithm:
# More details. # More details.
class Mesh_Segment(Mesh_Algorithm): class Mesh_Segment(Mesh_Algorithm):
algo = 0 # algorithm object common for all Mesh_Segments #17908#algo = 0 # algorithm object common for all Mesh_Segments
## Private constructor. ## Private constructor.
def __init__(self, mesh, geom=0): def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self) Mesh_Algorithm.__init__(self)
if not Mesh_Segment.algo: #17908#if not Mesh_Segment.algo:
Mesh_Segment.algo = self.Create(mesh, geom, "Regular_1D") #17908# Mesh_Segment.algo = self.Create(mesh, geom, "Regular_1D")
else: #17908#else:
self.Assign( Mesh_Segment.algo, mesh, geom) #17908# self.Assign( Mesh_Segment.algo, mesh, geom)
pass #17908# pass
self.Create(mesh, geom, "Regular_1D")
## Define "LocalLength" hypothesis to cut an edge in several segments with the same length ## Define "LocalLength" hypothesis to cut an edge in several segments with the same length
# @param l for the length of segments that cut an edge # @param l for the length of segments that cut an edge
@ -646,15 +647,16 @@ class Mesh_Segment(Mesh_Algorithm):
# More details. # More details.
class Mesh_CompositeSegment(Mesh_Segment): class Mesh_CompositeSegment(Mesh_Segment):
algo = 0 # algorithm object common for all Mesh_CompositeSegments #17908#algo = 0 # algorithm object common for all Mesh_CompositeSegments
## Private constructor. ## Private constructor.
def __init__(self, mesh, geom=0): def __init__(self, mesh, geom=0):
if not Mesh_CompositeSegment.algo: #17908#if not Mesh_CompositeSegment.algo:
Mesh_CompositeSegment.algo = self.Create(mesh, geom, "CompositeSegment_1D") #17908# Mesh_CompositeSegment.algo = self.Create(mesh, geom, "CompositeSegment_1D")
else: #17908#else:
self.Assign( Mesh_CompositeSegment.algo, mesh, geom) #17908# self.Assign( Mesh_CompositeSegment.algo, mesh, geom)
pass #17908# pass
self.Create(mesh, geom, "CompositeSegment_1D")
# Public class: Mesh_Segment_Python # Public class: Mesh_Segment_Python
@ -665,16 +667,17 @@ class Mesh_CompositeSegment(Mesh_Segment):
# More details. # More details.
class Mesh_Segment_Python(Mesh_Segment): class Mesh_Segment_Python(Mesh_Segment):
algo = 0 # algorithm object common for all Mesh_Segment_Pythons #17908#algo = 0 # algorithm object common for all Mesh_Segment_Pythons
## Private constructor. ## Private constructor.
def __init__(self, mesh, geom=0): def __init__(self, mesh, geom=0):
import Python1dPlugin import Python1dPlugin
if not Mesh_Segment_Python.algo: #17908#if not Mesh_Segment_Python.algo:
Mesh_Segment_Python.algo = self.Create(mesh, geom, "Python_1D", "libPython1dEngine.so") #17908# Mesh_Segment_Python.algo = self.Create(mesh, geom, "Python_1D", "libPython1dEngine.so")
else: #17908#else:
self.Assign( Mesh_Segment_Python.algo, mesh, geom) #17908# self.Assign( Mesh_Segment_Python.algo, mesh, geom)
pass #17908# pass
self.Create(mesh, geom, "Python_1D", "libPython1dEngine.so")
## Define "PythonSplit1D" hypothesis based on the Erwan Adam patch, awaiting equivalent SALOME functionality ## Define "PythonSplit1D" hypothesis based on the Erwan Adam patch, awaiting equivalent SALOME functionality
# @param n for the number of segments that cut an edge # @param n for the number of segments that cut an edge
@ -700,41 +703,44 @@ class Mesh_Triangle(Mesh_Algorithm):
params = 0 params = 0
# algorithm objects common for all instances of Mesh_Triangle # algorithm objects common for all instances of Mesh_Triangle
algoMEF = 0 #17908#algoMEF = 0
algoNET = 0 #17908#algoNET = 0
algoNET_2D = 0 #17908#algoNET_2D = 0
## Private constructor. ## Private constructor.
def __init__(self, mesh, algoType, geom=0): def __init__(self, mesh, algoType, geom=0):
Mesh_Algorithm.__init__(self) Mesh_Algorithm.__init__(self)
if algoType == MEFISTO: if algoType == MEFISTO:
if not Mesh_Triangle.algoMEF: #17908#if not Mesh_Triangle.algoMEF:
Mesh_Triangle.algoMEF = self.Create(mesh, geom, "MEFISTO_2D") #17908# Mesh_Triangle.algoMEF = self.Create(mesh, geom, "MEFISTO_2D")
else: #17908#else:
self.Assign( Mesh_Triangle.algoMEF, mesh, geom) #17908# self.Assign( Mesh_Triangle.algoMEF, mesh, geom)
pass #17908# pass
self.Create(mesh, geom, "MEFISTO_2D")
pass pass
elif algoType == NETGEN: elif algoType == NETGEN:
if noNETGENPlugin: if noNETGENPlugin:
print "Warning: NETGENPlugin module unavailable" print "Warning: NETGENPlugin module unavailable"
pass pass
if not Mesh_Triangle.algoNET: #17908#if not Mesh_Triangle.algoNET:
Mesh_Triangle.algoNET = self.Create(mesh, geom, "NETGEN_2D", "libNETGENEngine.so") #17908# Mesh_Triangle.algoNET = self.Create(mesh, geom, "NETGEN_2D", "libNETGENEngine.so")
else: #17908#else:
self.Assign( Mesh_Triangle.algoNET, mesh, geom) #17908# self.Assign( Mesh_Triangle.algoNET, mesh, geom)
pass #17908# pass
self.Create(mesh, geom, "NETGEN_2D", "libNETGENEngine.so")
pass pass
elif algoType == NETGEN_2D: elif algoType == NETGEN_2D:
if noNETGENPlugin: if noNETGENPlugin:
print "Warning: NETGENPlugin module unavailable" print "Warning: NETGENPlugin module unavailable"
pass pass
if not Mesh_Triangle.algoNET_2D: #17908#if not Mesh_Triangle.algoNET_2D:
Mesh_Triangle.algoNET_2D = self.Create(mesh, geom, #17908# Mesh_Triangle.algoNET_2D = self.Create(mesh, geom,
"NETGEN_2D_ONLY", "libNETGENEngine.so") #17908# "NETGEN_2D_ONLY", "libNETGENEngine.so")
else: #17908#else:
self.Assign( Mesh_Triangle.algoNET_2D, mesh, geom) #17908# self.Assign( Mesh_Triangle.algoNET_2D, mesh, geom)
pass #17908# pass
self.Create(mesh, geom, "NETGEN_2D_ONLY", "libNETGENEngine.so")
pass pass
self.algoType = algoType self.algoType = algoType
@ -877,17 +883,18 @@ class Mesh_Triangle(Mesh_Algorithm):
# More details. # More details.
class Mesh_Quadrangle(Mesh_Algorithm): class Mesh_Quadrangle(Mesh_Algorithm):
algo = 0 # algorithm object common for all Mesh_Quadrangles #17908#algo = 0 # algorithm object common for all Mesh_Quadrangles
## Private constructor. ## Private constructor.
def __init__(self, mesh, geom=0): def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self) Mesh_Algorithm.__init__(self)
if not Mesh_Quadrangle.algo: #17908#if not Mesh_Quadrangle.algo:
Mesh_Quadrangle.algo = self.Create(mesh, geom, "Quadrangle_2D") #17908# Mesh_Quadrangle.algo = self.Create(mesh, geom, "Quadrangle_2D")
else: #17908#else:
self.Assign( Mesh_Quadrangle.algo, mesh, geom) #17908# self.Assign( Mesh_Quadrangle.algo, mesh, geom)
pass #17908# pass
self.Create(mesh, geom, "Quadrangle_2D")
## Define "QuadranglePreference" hypothesis, forcing construction ## Define "QuadranglePreference" hypothesis, forcing construction
# of quadrangles if the number of nodes on opposite edges is not the same # of quadrangles if the number of nodes on opposite edges is not the same
@ -907,39 +914,43 @@ class Mesh_Tetrahedron(Mesh_Algorithm):
params = 0 params = 0
algoType = 0 algoType = 0
algoNET = 0 # algorithm object common for all Mesh_Tetrahedrons #17908#algoNET = 0 # algorithm object common for all Mesh_Tetrahedrons
algoGHS = 0 # algorithm object common for all Mesh_Tetrahedrons #17908#algoGHS = 0 # algorithm object common for all Mesh_Tetrahedrons
algoFNET = 0 # algorithm object common for all Mesh_Tetrahedrons #17908#algoFNET = 0 # algorithm object common for all Mesh_Tetrahedrons
## Private constructor. ## Private constructor.
def __init__(self, mesh, algoType, geom=0): def __init__(self, mesh, algoType, geom=0):
Mesh_Algorithm.__init__(self) Mesh_Algorithm.__init__(self)
if algoType == NETGEN: if algoType == NETGEN:
if not Mesh_Tetrahedron.algoNET: #17908#if not Mesh_Tetrahedron.algoNET:
Mesh_Tetrahedron.algoNET = self.Create(mesh, geom, "NETGEN_3D", "libNETGENEngine.so") #17908# Mesh_Tetrahedron.algoNET = self.Create(mesh, geom, "NETGEN_3D", "libNETGENEngine.so")
else: #17908#else:
self.Assign( Mesh_Tetrahedron.algoNET, mesh, geom) #17908# self.Assign( Mesh_Tetrahedron.algoNET, mesh, geom)
pass #17908# pass
self.Create(mesh, geom, "NETGEN_3D", "libNETGENEngine.so")
pass pass
elif algoType == GHS3D: elif algoType == GHS3D:
if not Mesh_Tetrahedron.algoGHS: #17908#if not Mesh_Tetrahedron.algoGHS:
#17908# import GHS3DPlugin
#17908# Mesh_Tetrahedron.algoGHS = self.Create(mesh, geom, "GHS3D_3D" , "libGHS3DEngine.so")
#17908#else:
#17908# self.Assign( Mesh_Tetrahedron.algoGHS, mesh, geom)
#17908# pass
import GHS3DPlugin import GHS3DPlugin
Mesh_Tetrahedron.algoGHS = self.Create(mesh, geom, "GHS3D_3D" , "libGHS3DEngine.so") self.Create(mesh, geom, "GHS3D_3D" , "libGHS3DEngine.so")
else:
self.Assign( Mesh_Tetrahedron.algoGHS, mesh, geom)
pass
pass pass
elif algoType == FULL_NETGEN: elif algoType == FULL_NETGEN:
if noNETGENPlugin: if noNETGENPlugin:
print "Warning: NETGENPlugin module has not been imported." print "Warning: NETGENPlugin module has not been imported."
if not Mesh_Tetrahedron.algoFNET: #17908#if not Mesh_Tetrahedron.algoFNET:
Mesh_Tetrahedron.algoFNET = self.Create(mesh, geom, "NETGEN_2D3D", "libNETGENEngine.so") #17908# Mesh_Tetrahedron.algoFNET = self.Create(mesh, geom, "NETGEN_2D3D", "libNETGENEngine.so")
else: #17908#else:
self.Assign( Mesh_Tetrahedron.algoFNET, mesh, geom) #17908# self.Assign( Mesh_Tetrahedron.algoFNET, mesh, geom)
pass #17908# pass
self.Create(mesh, geom, "NETGEN_2D3D", "libNETGENEngine.so")
pass pass
self.algoType = algoType self.algoType = algoType
@ -1015,17 +1026,18 @@ class Mesh_Tetrahedron(Mesh_Algorithm):
# More details. # More details.
class Mesh_Hexahedron(Mesh_Algorithm): class Mesh_Hexahedron(Mesh_Algorithm):
algo = 0 # algorithm object common for all Mesh_Hexahedrons #17908#algo = 0 # algorithm object common for all Mesh_Hexahedrons
## Private constructor. ## Private constructor.
def __init__(self, mesh, geom=0): def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self) Mesh_Algorithm.__init__(self)
if not Mesh_Hexahedron.algo: #17908#if not Mesh_Hexahedron.algo:
Mesh_Hexahedron.algo = self.Create(mesh, geom, "Hexa_3D") #17908# Mesh_Hexahedron.algo = self.Create(mesh, geom, "Hexa_3D")
else: #17908#else:
self.Assign( Mesh_Hexahedron.algo, mesh, geom) #17908# self.Assign( Mesh_Hexahedron.algo, mesh, geom)
pass #17908# pass
self.Create(mesh, geom, "Hexa_3D")
# Deprecated, only for compatibility! # Deprecated, only for compatibility!
# Public class: Mesh_Netgen # Public class: Mesh_Netgen
@ -1041,8 +1053,8 @@ class Mesh_Netgen(Mesh_Algorithm):
is3D = 0 is3D = 0
algoNET23 = 0 # algorithm object common for all Mesh_Netgens #17908#algoNET23 = 0 # algorithm object common for all Mesh_Netgens
algoNET2 = 0 # algorithm object common for all Mesh_Netgens #17908#algoNET2 = 0 # algorithm object common for all Mesh_Netgens
## Private constructor. ## Private constructor.
def __init__(self, mesh, is3D, geom=0): def __init__(self, mesh, is3D, geom=0):
@ -1053,19 +1065,21 @@ class Mesh_Netgen(Mesh_Algorithm):
self.is3D = is3D self.is3D = is3D
if is3D: if is3D:
if not Mesh_Netgen.algoNET23: #17908#if not Mesh_Netgen.algoNET23:
Mesh_Netgen.algoNET23 = self.Create(mesh, geom, "NETGEN_2D3D", "libNETGENEngine.so") #17908# Mesh_Netgen.algoNET23 = self.Create(mesh, geom, "NETGEN_2D3D", "libNETGENEngine.so")
else: #17908#else:
self.Assign( Mesh_Netgen.algoNET23, mesh, geom) #17908# self.Assign( Mesh_Netgen.algoNET23, mesh, geom)
pass #17908# pass
self.Create(mesh, geom, "NETGEN_2D3D", "libNETGENEngine.so")
pass pass
else: else:
if not Mesh_Netgen.algoNET2: #17908#if not Mesh_Netgen.algoNET2:
Mesh_Netgen.algoNET2 = self.Create(mesh, geom, "NETGEN_2D", "libNETGENEngine.so") #17908# Mesh_Netgen.algoNET2 = self.Create(mesh, geom, "NETGEN_2D", "libNETGENEngine.so")
else: #17908#else:
self.Assign( Mesh_Netgen.algoNET2, mesh, geom) #17908# self.Assign( Mesh_Netgen.algoNET2, mesh, geom)
pass #17908# pass
self.Create(mesh, geom, "NETGEN_2D", "libNETGENEngine.so")
pass pass
## Define hypothesis containing parameters of the algorithm ## Define hypothesis containing parameters of the algorithm
@ -1086,17 +1100,18 @@ class Mesh_Netgen(Mesh_Algorithm):
# More details. # More details.
class Mesh_Projection1D(Mesh_Algorithm): class Mesh_Projection1D(Mesh_Algorithm):
algo = 0 # algorithm object common for all Mesh_Projection1Ds #17908#algo = 0 # algorithm object common for all Mesh_Projection1Ds
## Private constructor. ## Private constructor.
def __init__(self, mesh, geom=0): def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self) Mesh_Algorithm.__init__(self)
if not Mesh_Projection1D.algo: #17908#if not Mesh_Projection1D.algo:
Mesh_Projection1D.algo = self.Create(mesh, geom, "Projection_1D") #17908# Mesh_Projection1D.algo = self.Create(mesh, geom, "Projection_1D")
else: #17908#else:
self.Assign( Mesh_Projection1D.algo, mesh, geom) #17908# self.Assign( Mesh_Projection1D.algo, mesh, geom)
pass #17908# pass
self.Create(mesh, geom, "Projection_1D")
## Define "Source Edge" hypothesis, specifying a meshed edge to ## Define "Source Edge" hypothesis, specifying a meshed edge to
# take a mesh pattern from, and optionally association of vertices # take a mesh pattern from, and optionally association of vertices
@ -1126,17 +1141,18 @@ class Mesh_Projection1D(Mesh_Algorithm):
# More details. # More details.
class Mesh_Projection2D(Mesh_Algorithm): class Mesh_Projection2D(Mesh_Algorithm):
algo = 0 # algorithm object common for all Mesh_Projection2Ds #17908#algo = 0 # algorithm object common for all Mesh_Projection2Ds
## Private constructor. ## Private constructor.
def __init__(self, mesh, geom=0): def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self) Mesh_Algorithm.__init__(self)
if not Mesh_Projection2D.algo: #17908#if not Mesh_Projection2D.algo:
Mesh_Projection2D.algo = self.Create(mesh, geom, "Projection_2D") #17908# Mesh_Projection2D.algo = self.Create(mesh, geom, "Projection_2D")
else: #17908#else:
self.Assign( Mesh_Projection2D.algo, mesh, geom) #17908# self.Assign( Mesh_Projection2D.algo, mesh, geom)
pass #17908# pass
self.Create(mesh, geom, "Projection_2D")
## Define "Source Face" hypothesis, specifying a meshed face to ## Define "Source Face" hypothesis, specifying a meshed face to
# take a mesh pattern from, and optionally association of vertices # take a mesh pattern from, and optionally association of vertices
@ -1172,17 +1188,18 @@ class Mesh_Projection2D(Mesh_Algorithm):
# More details. # More details.
class Mesh_Projection3D(Mesh_Algorithm): class Mesh_Projection3D(Mesh_Algorithm):
algo = 0 # algorithm object common for all Mesh_Projection3Ds #17908#algo = 0 # algorithm object common for all Mesh_Projection3Ds
## Private constructor. ## Private constructor.
def __init__(self, mesh, geom=0): def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self) Mesh_Algorithm.__init__(self)
if not Mesh_Projection3D.algo: #17908#if not Mesh_Projection3D.algo:
Mesh_Projection3D.algo = self.Create(mesh, geom, "Projection_3D") #17908# Mesh_Projection3D.algo = self.Create(mesh, geom, "Projection_3D")
else: #17908#else:
self.Assign( Mesh_Projection3D.algo, mesh, geom) #17908# self.Assign( Mesh_Projection3D.algo, mesh, geom)
pass #17908# pass
self.Create(mesh, geom, "Projection_3D")
## Define "Source Shape 3D" hypothesis, specifying a meshed solid to ## Define "Source Shape 3D" hypothesis, specifying a meshed solid to
# take a mesh pattern from, and optionally association of vertices # take a mesh pattern from, and optionally association of vertices
@ -1220,17 +1237,18 @@ class Mesh_Projection3D(Mesh_Algorithm):
# More details. # More details.
class Mesh_Prism3D(Mesh_Algorithm): class Mesh_Prism3D(Mesh_Algorithm):
algo = 0 # algorithm object common for all Mesh_Prism3Ds #17908#algo = 0 # algorithm object common for all Mesh_Prism3Ds
## Private constructor. ## Private constructor.
def __init__(self, mesh, geom=0): def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self) Mesh_Algorithm.__init__(self)
if not Mesh_Prism3D.algo: #17908#if not Mesh_Prism3D.algo:
Mesh_Prism3D.algo = self.Create(mesh, geom, "Prism_3D") #17908# Mesh_Prism3D.algo = self.Create(mesh, geom, "Prism_3D")
else: #17908#else:
self.Assign( Mesh_Prism3D.algo, mesh, geom) #17908# self.Assign( Mesh_Prism3D.algo, mesh, geom)
pass #17908# pass
self.Create(mesh, geom, "Prism_3D")
# Public class: Mesh_RadialPrism # Public class: Mesh_RadialPrism
# ------------------------------- # -------------------------------
@ -1240,17 +1258,19 @@ class Mesh_Prism3D(Mesh_Algorithm):
# More details. # More details.
class Mesh_RadialPrism3D(Mesh_Algorithm): class Mesh_RadialPrism3D(Mesh_Algorithm):
algo = 0 # algorithm object common for all Mesh_RadialPrism3Ds #17908#algo = 0 # algorithm object common for all Mesh_RadialPrism3Ds
## Private constructor. ## Private constructor.
def __init__(self, mesh, geom=0): def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self) Mesh_Algorithm.__init__(self)
if not Mesh_RadialPrism3D.algo: #17908#if not Mesh_RadialPrism3D.algo:
Mesh_RadialPrism3D.algo = self.Create(mesh, geom, "RadialPrism_3D") #17908# Mesh_RadialPrism3D.algo = self.Create(mesh, geom, "RadialPrism_3D")
else: #17908#else:
self.Assign( Mesh_RadialPrism3D.algo, mesh, geom) #17908# self.Assign( Mesh_RadialPrism3D.algo, mesh, geom)
pass #17908# pass
self.Create(mesh, geom, "RadialPrism_3D")
self.distribHyp = self.Hypothesis( "LayerDistribution", UseExisting=0) self.distribHyp = self.Hypothesis( "LayerDistribution", UseExisting=0)
self.nbLayers = None self.nbLayers = None
@ -1335,22 +1355,24 @@ class Mesh_RadialPrism3D(Mesh_Algorithm):
# ------------------------------- # -------------------------------
class Mesh_UseExisting(Mesh_Algorithm): class Mesh_UseExisting(Mesh_Algorithm):
algo1D = 0 # StdMeshers_UseExisting_1D object common for all Mesh_UseExisting #17908#algo1D = 0 # StdMeshers_UseExisting_1D object common for all Mesh_UseExisting
algo2D = 0 # StdMeshers_UseExisting_2D object common for all Mesh_UseExisting #17908#algo2D = 0 # StdMeshers_UseExisting_2D object common for all Mesh_UseExisting
def __init__(self, dim, mesh, geom=0): def __init__(self, dim, mesh, geom=0):
if dim == 1: if dim == 1:
if not Mesh_UseExisting.algo1D: #17908#if not Mesh_UseExisting.algo1D:
Mesh_UseExisting.algo1D= self.Create(mesh, geom, "UseExisting_1D") #17908# Mesh_UseExisting.algo1D= self.Create(mesh, geom, "UseExisting_1D")
#17908#else:
#17908# self.Assign( Mesh_UseExisting.algo1D, mesh, geom)
#17908# pass
self.Create(mesh, geom, "UseExisting_1D")
else: else:
self.Assign( Mesh_UseExisting.algo1D, mesh, geom) #17908#if not Mesh_UseExisting.algo2D:
pass #17908# Mesh_UseExisting.algo2D= self.Create(mesh, geom, "UseExisting_2D")
else: #17908#else:
if not Mesh_UseExisting.algo2D: #17908# self.Assign( Mesh_UseExisting.algo2D, mesh, geom)
Mesh_UseExisting.algo2D= self.Create(mesh, geom, "UseExisting_2D") #17908# pass
else: self.Create(mesh, geom, "UseExisting_2D")
self.Assign( Mesh_UseExisting.algo2D, mesh, geom)
pass
# Public class: Mesh # Public class: Mesh
# ================== # ==================